Aden
Dec 29, 2011 22:49:30 GMT -8
Post by aden on Dec 29, 2011 22:49:30 GMT -8
PERSONOLOGY[/U]
PHYSICALITY[/U]
COGNITION[/U]
ARMAMENTS[/U]
[/li][li]JUTSU:
[/li][li] Sound:
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Ototon no Tate (Shield of Sound)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ototon Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: See special!
Special: The shield of sound is only capable of sending incoming attacks off course, and does not actually "block" them. As such, it interferes with incoming items one rank less than the highest rank known.
Description: A fairly basic oto-based ninjutsu, the shield of sound is used to send projectiles veering off course. After forming the needed handseals, the user aims to create sound-waves through whichever means possible, like singing or even clapping their hands, creating enough sound for the chakra to manifest into an opposing current that sends the impeding projectiles in any which direction.
Domain: Ototon. Ototon Ryouuken 'D'.
Dabingun (Ventriloquism)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Allows the user to throw their voice across long distances, making it appear as if they were standing wherever the voice comes from. Distance voice can travel depends on the user's highest 'Ototon Ryouuken' rank. Highest rank known determines type of message to be sent.
D: 1 word
C: 2-4 words
B: 5-7 words
A: 8-10 words
S: Unlimited
Description: A very simple and basic technique, this allows the user to throw their voice across large areas, to the point it can go wherever they wish with sufficient practice. This includes through moving through objects, so that the user can truly make it sound as if they’re within a room.
Domain: Ototon. Ototon Ryouuken 'D'.
Akutibu (Sound Hunting Sonar)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - High
Special: Sound Hunting range depends on the user's highest Sound Dominion rank. Highest rank known determines how many different sound-disruptors the user can take before becoming overwhelmed and thus deaf for a while turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound.
D: 5 disruptors
C: 10 disruptors
B: 15 disruptors
A: 20 disruptors
S: Unlimited
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! It's only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken 'C'.
Oto-Juugan (Sound Bullet)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Range depends on the user's highest Sound Dominion rank. The sound bullets move at the same speed as a thrown kunai, and are similar in size to a baseball. Highest rank known determines amount of bullets fired per shot, as well as extra vibrating, penetrating powers the bullets carry as bonus damage.
D: 1 bullet per shot
C: 2 bullets per shot
B: 3 bullets per shot
A: 4 bullets per shot
S: 5 bullets per shot
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'C'.
[/li][li]Ninjutsu:
[/li][li] Taijutsu:
[/li][/ul]
- NAME: Aden
- AGE: 16
- None
- Kusa
- Genin
- Hard
- Sound Release
- Ninjutsu, Taijutsu, Genjutsu
PHYSICALITY[/U]
- HEIGHT
- WEIGHT
- BODY APPEARANCE & APPAREL:Aden is 6’1” and 180 lbs. Strength was never something he worked on his hardest and preferred to have a nice, flexible body full of cardio workouts. Just because he never cared much about strength didn’t mean he never lifted weight. His body was slightly toned from head to toe and muscle could be obviously seen. He worked harder on his legs then the rest of his body but tried his best to keep it equal. His calves and thigh’s were very toned as to help him run and push off when necessary.
His biceps and triceps would get a decent workout as well. He wasn’t bulky, but the muscle was there for everyone to see. The veins could be seen slightly in his arms and legs and can be seen easier if he is ever flexing. His chest or pecks have been toned. His abs had been worked on to form a six-pack and was very firm and strong to the touch.
Aden’s face is shaped rather nicely. He doesn’t have a child like face as he used to years before, but rather has had the bone grow and make his face a new, better looking shape. His cheeks are not as flab-like as they once were and have become tighter. His chin has moved forward giving it a more mature look and feel. His nose is skinny yet long, point upwards slightly. His lips are flat rather than plump and his mouth isn’t very wide. His skin is tanned. Spending most of his time in the sun he would prefer to have a full tan then just his arms, legs and face. The tan was slightly darker than a pale complexion but not so dark as to be really outstanding.
Aden prefers to wear T-shirts then the typical long sleeve. His shirts vary in color; however, the majority of them are orange. He prefers to wear blue or black jeans. Preferably wear sneakers of any color, usually white. He has a single dog chain attached to a chain around his neck. Aden wears a gray jacket with a puffy collar in the cold. He likes to think of himself as a plain, white sock person. He doesn’t wear clothes that make him particularly stand out but he doesn’t mind wearing something with color, hence the orange shirt. He much prefers the touch of a bare hand then a glove and never wears them unless necessary. Aden likes to buy clothes regularly for a better variety. These could range from colorful shirts to different colored pants or shorts along with other accessories such as watches, or sunglasses. He also has chains attached to most of his jeans. Nothing big or flashy ever really suited him so he prefers to wear little things that are still durable. He enjoys looking slightly unique. Aden has his headband tied around his forehead, covering a nasty scar he obtained as a boy.
Aden has a natural hair color of a light, dirty blonde. His hair goes past his ears and eyes but does not reach his shoulders. Hair is towel dried and is left as such to be left messy. To go with the messy look, he adds a little gel to spike it slightly and give it a distinct feel. The hair moves in the wind and sways with the individual strands and clumps attached by the gel. His hair shines in the sun and shimmers slightly. - He has a scar on his forehead but it is covered by his headband.
COGNITION[/U]
- PERSONALITY: Personality:
Aden's one whose personality cannot be described by any single word, for it is loaded with many traits and characteristics. One of those characteristics happen to be a very calm and, seemingly, lazy demeanor. It is not like the kind of lazy one would see in a sloth, but more close in term and definition to the adjective "docile." Outside of battle, he does not do anything that someone high in energy would do. This is just because he prefers the quiet and gentle approach of life and also the peaceful aspect of being a Shinobi, an aspect not many of them are able to find within themselves. But that doesn't mean he isn't a hard worker. When he applies himself to something and his will is strong, one could say that he would be able to accomplish whatever he wanted to. He is certainly not the type of person who wouldn't know when or how to get serious. Actually, some wouldn't even notice when he becomes serious, due to the carefree glow in his eyes and how his personality seems the same. No glares or angry tone. In fact, the most one could expect is just serious words. Sometimes, people tend to assume that those eyes mean he doesn't think of them seriously and are offended by it, but those who know him understand that it's just the way he is.
Despite his seeming inability to be serious, Aden actually does possess a great sense of respect. In fact, he has a strong belief that just because you respect someone doesn't exactly mean that you have to like them. However, he doesn't just respect those above him in strength and rank. Aden also holds a sense of respect for those who are beneath him in strength or status. Some believe it's just because of his great favor in the underdogs. However, just because he believes you don't have to like someone to respect them doesn't mean he dislikes all who he respects. He admires those whom he believes to be loyal and virtuous. With a sense of respect such as his also comes a highly potent sense of honor and valor. His mindset is that the valiant and admirable are worthy of honor. This can be shown in combat, where he will bow to acknowledge someone's strength in combat. Whether they lose or not, should they fight valiantly then he will find them honorable. This also means compliments would generally follow a bow. However, fighting ability isn't the only thing he honors. He finds those who fight to protect their beliefs and their loved ones to be honorable as well.
He also has a view on the dishonorable, which would mainly be those who fight without a cause or resolve. When he faces whoever he thinks of as dishonorable, he'll call them by such. He might even just give them the finger. But that doesn't mean he's very judgmental of others. In fact, he finds it fairly easy to adjust to others, for he is one that is easy to be around. He has an air of humility around him, and he always treats others as equals, no matter what rank or status they hold in the eyes of others. It's just his belief that everyone is equal. This is what makes him so kind to others. He will even help strangers, unless he suspects something such as someone trying to take advantage of him. Also, to refer back to his sense of honor and/or respect, he also dislikes traitors and liars. That is why he himself is quite loyal. His friends can turn to him for dependence because he's willing to help. When thinking of his kindness, one could only wonder if Aden ever gets angry. And that answer is yes, for he is only human. But his anger is a side that is hard to bring out, and a very intense side should it ever emerge. - Good
- See personality
- See personality
- See personality
ARMAMENTS[/U]
- PRIMARY WEAPONS: Dagger
Rank: C
Type: Primary / Melee
Description: A dagger is a double-edged blade used for hitting, stabbing or thrusting. Short and small, it is wielded easily in one hand, and is perfect when wishing to perform quick stabbings.
Cost: 1,000 Ryo - SECONDARY WEAPONS: Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
^ for the kunai, I want three packs please.
Kunai Spring
Rank: C
Type: Modification
Special: May hold only one kunai. Takes up two 'pack' slots. Kunai springs out twice as fast as a kunai travelling through the air, to be used as a melee weapon or for defence.
Description: This item allows the user to instantly extend and retract kunai from their sleeve using a spring-loaded wire.
Cost: 500 Ryo - ITEMS: Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker
[/li][li]JUTSU:
[/li][li] Sound:
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Ototon no Tate (Shield of Sound)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ototon Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: See special!
Special: The shield of sound is only capable of sending incoming attacks off course, and does not actually "block" them. As such, it interferes with incoming items one rank less than the highest rank known.
Description: A fairly basic oto-based ninjutsu, the shield of sound is used to send projectiles veering off course. After forming the needed handseals, the user aims to create sound-waves through whichever means possible, like singing or even clapping their hands, creating enough sound for the chakra to manifest into an opposing current that sends the impeding projectiles in any which direction.
Domain: Ototon. Ototon Ryouuken 'D'.
Dabingun (Ventriloquism)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Allows the user to throw their voice across long distances, making it appear as if they were standing wherever the voice comes from. Distance voice can travel depends on the user's highest 'Ototon Ryouuken' rank. Highest rank known determines type of message to be sent.
D: 1 word
C: 2-4 words
B: 5-7 words
A: 8-10 words
S: Unlimited
Description: A very simple and basic technique, this allows the user to throw their voice across large areas, to the point it can go wherever they wish with sufficient practice. This includes through moving through objects, so that the user can truly make it sound as if they’re within a room.
Domain: Ototon. Ototon Ryouuken 'D'.
Akutibu (Sound Hunting Sonar)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - High
Special: Sound Hunting range depends on the user's highest Sound Dominion rank. Highest rank known determines how many different sound-disruptors the user can take before becoming overwhelmed and thus deaf for a while turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound.
D: 5 disruptors
C: 10 disruptors
B: 15 disruptors
A: 20 disruptors
S: Unlimited
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! It's only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken 'C'.
Oto-Juugan (Sound Bullet)
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Range depends on the user's highest Sound Dominion rank. The sound bullets move at the same speed as a thrown kunai, and are similar in size to a baseball. Highest rank known determines amount of bullets fired per shot, as well as extra vibrating, penetrating powers the bullets carry as bonus damage.
D: 1 bullet per shot
C: 2 bullets per shot
B: 3 bullets per shot
A: 4 bullets per shot
S: 5 bullets per shot
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'C'.
[/li][li]Ninjutsu:
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 20 meters
Handseals: Yes.
Chakra: Mid
Special: When first learned, the user can spit out up to 5 chakra nails in a straight line, traveling at the speed of a well thrown kunai. Re-training this jutsu adds 5 additional nails each time. For every 20 needles the user can make, consumption goes up one rank.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low - Very High
Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 20 meters
Handseals: Yes.
Chakra: Mid
Special: When first learned, the user can spit out up to 5 chakra nails in a straight line, traveling at the speed of a well thrown kunai. Re-training this jutsu adds 5 additional nails each time. For every 20 needles the user can make, consumption goes up one rank.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low - Very High
Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
[/li][li] Taijutsu:
Shinobi Joutou! (Super Ninja Jump Technique)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
Reppuu (Violent Wind)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick.
Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Domain: Goken.
[/li][/ul]