Takeo Kotonashi
Jan 17, 2012 9:35:34 GMT -8
Post by Takeo on Jan 17, 2012 9:35:34 GMT -8
[/u]PERSONOLOGY
- Name: Takeo Kotonashi
- Age: 15
- Clan, BL, or Kekkei Touta: None
- Country and/or Village: Iwagakure
- Rank & Profession: Genin
- Difficulty Setting: Hard/Advanced
- Releases/Senses: Fuuton [Wind]
- Types: Primary- Ninjutsu
Secondary- Taijutsu
Tertiary- Genjutsu
PHYSICALITY[/u]
- Height: 5’9
- Weight: One Hundred & Forty
- Apparel: Takeo dresses plainly, as befitting a true ninja. His clothing consists of a black, sleeveless shirt underneath a dark brown sleeveless jacket, which sports a hood and is white on the inside. Though his clothing his plain, Takeo wears his village forehead protector with the village insignia on the metal plate tied to the cloth, which is also black, on his head or his abdomen and changes it regularly depending on his mood. On his backside, he wears two pouches tied to his grey shorts that end just a few centimetres below his knee. The last additions to his outfit are his standard shinobi sandals, differing from the majority slightly by the fact that they are black. Takeo usually dresses as such unless the occasions requires something different.
- Body Appearance: As stated by many, Takeo bears a striking resemblance to his father. Takeo possesses similar emerald green eyes and spiky brown hair. Takeo is a tall browned haired shinobi who stands at 6’0 height and weights approximately 140 pounds, while looking at Takeo with his clothes on you would be quick to judge him for being a twig like Shinobi, while the truth is Takeo relies heavily on both his Ninjutsu then Taijutsu he still keeps an athletic and strong body and would fight his opponents if needed, apart from a skinny build Takeo is high in stature, while being young he was the shortest person in his class Takeo made an incredible growth spurt and outgrew most of his fellow graduates. Takeo much like his father possesses brown hair, though when he was younger he would let it flow out and bang without any care he now makes it more similar to his fathers in his honor.
Takeo may not appear very intimidating at first, being only about 5 feet and 9 inches, nor is he very muscular looking. A relatively normal looking guy; he looks a tad skinny perhaps, but not underweight. He is very manly looking and intimidating, despite several delicate features of his. But he is by no means frail or weak, which becomes obvious when one notices his muscles, which are not unhealthy pronounced. He is lanky as well as skinny, and his skin is rather tanned, mostly due to trained outdoors for a great deal of his life. His hair is a whole other topic by itself, it’s ridiculously spiky and is quite usual in the village where most people have similar looking and styled hair, his hair is constructed out of a large number of spikes and one big spike on the back of his head rising above the others, a small spike falls over his face much like a long fang. Despite what people might think, this is his natural hair; this is because he doesn’t comb it. But, in no way are they unclean and filthy. He washes them regularly, just doesn’t comb them that much like others might. His skin is free of blemishes and scars, only adding to his alluring appearance. He has no body art, or any piercings whatsoever. Takeo doesn’t wear any jewels of any kind be it a necklace or a ring, only his forehead protector.
Being that he's a Shinobi, Takeo is muscular but not bulky. He's toned, built for speed, agility, and grace, without losing his physical prowess. His overall appearance is greatly misleading as he appears too peaceful and calm to actually have such a training body and such high abilities. Somehow he's managed to make it out alive from many battles without becoming covered with countless scars. Takeo, like mentioned before, has the appearance of the average young adult, though he isn't very tall or muscular. He has short spiky brown hair and green eyes, which are probably his most defining feature. He weights approximately 140lbs and isn’t all that heavy. His eyes are constantly covered up by his ridiculously spiky hair. He has small nose ridges that can be barely seen and his eyes are usually calm and concentrated. His face gives off the obvious vive of wisdom and his posture is very straight. He has little to none facial hair, which he usually shaves if he gets the opportunity.
COGNITION[/u]
- Personality:
Takeo has a strong will, ever since he was young and watched his older sibling beat him at everything he simple strived on, angered and annoyed yes, but he did not give up. Due to this very strong will power Takeo is not one to bow down to any opponent and will happily meet an opponent in combat to protect himself, the people he holds close or his country. Something he could have only dreamt about when he was young, this will can be seen in his daily life. Whenever things seem not to go his way he will not give in, is it learning a speech and training his skills in any field. Though this does not mean he doesn’t grow angry or annoyed, he often gets quite a great deal angry about many things, but it only pushes him further.
Takeo is most obviously a hot head, even after a live time of people telling him to remain calm and collected. If angered he will be the first one to rise up and raise his point, it is rare for him to remain quite when he sees something he does not agree with, and becoming heir has only made this a great deal easier. However, people still oppose him even with his status, which is what he wishes to see. He would not be pleased if the people under him simply agree with everything he says instead of bringing the problems to light. In combat it is also very obvious he is a hot headed individual, his strikes normally containing power instead of timing. Though he is not as bad as he once was this trait is still very much in play and should not be ignored when in the presence of him.
Though Takeo may not seem it he holds many people close to his heart, there is a small group of select people he holds close and will do almost anything to protect them, such as his family. He holds his clan and his people close to his heart, never willing to sacrifice and feeling personally responsible if any of them are to become hurt. He can also become easily attached to people, such as team mates or comrades. Which in the eyes of some people may be seen as a weakness, however Takeo does not see it in that way. By having things he wishes to protect he sees it as a way to make him stronger and gives him a reason to fight. Although not the smartest of person out there Takeo is quite well read, due to his childhood he was made to study everything from ninja arts, to geography history or much more. During his training he learned the basic techniques in record time, something even his father wasn’t capable of at his age. Although now he is the recently made genin and has a lot of training and missions to do to he still finds time to sit and sleep, though this may not seem like something he would enjoy he finds it relaxes him and it has proven to help him in many ways. Allowing him to think through things in much more depth and do what is best for his people and his team and clan. - Alignment: Chaotic Good
- Allegiance: Himself, Iwagakure
- Quirks & Tendencies:
Loudmouth
Arrogant
Smart mouth
Confident
Determined
Hothead - Likes & Dislikes:
Eating
Fighting
Training
Sleeping
Learning
ARMAMENTS[/u]
- Primary Weapons:
Tanto
Rank: C
Type:[/u] Primary / Melee
Description:[/u] The Tanto is double-edged straight knife no longer than fifteen inches. The tantō was designed primarily as a stabbing weapon, but the edge can be used for slashing as well.
[/li][li]Secondary Weapons:
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Hikari (Light Bomb)
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Smoke Grenade
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
[/li][li]Items:
Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
[/li][li]Jutsu:
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Handseals: Yes.
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Kiroku Gaijuu (Blasting Wind Domain)
Rank: D, C, B A, S
Type: Supplementary / Fuuton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of winds and distance at which one can control it depends on the highest rank known.
• D: 10 meters
• C: 20 meters
• B: 30 meters
• A: 40 meters
• S: 50 meters
Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it.
Domain: Fuuton.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Distance at which blast can travel depends on the user's Kiroku Gaijuu range. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C'.
Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Winds travel at 10 miles per hour, and will increase by 1 mph each time retrained. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C '.
Shinkuu Gyoku (Vacuum Sphere)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: High
Special: Creates up a single wind bullet no larger than 1 foot, plus one more each time retrained. Distance at which wind bullet can travel depends on the user's Kiroku Gaijuu range. Travels in a straight line.
Description: After a deep breath, the user will allow the air to mix with their chakra; compressing the mixture into a large ball of wind chakra, bullet emerge from the users mouth,, moving fast and ravishing anything in its path.
Domain: Fūton. Kiroku Gaijuu (Blasting Winds Reach) 'C'
Fuusajin (Dust Wind)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Produces a 180 degree cone of wind that disrupts all loose footing. Winds travel at 10 miles per hour, and will increase by 1 mph each time retrained. Distance at which the blast can travel depends on the user's Kiroku Gaijuu range.
Description: With the user’s weapon in hand or their limb extended, they will channel chakra across it so that when the weapon or limb is swung, a strong wind current comes forth. This current, although not heavy enough to do any threatening damage, can in fact knock opponents over, as well as severe loose sediment across the ground, bring up dust and whatever else lies on the floor. Useful for creating vision inhibiting storms, knocking people off balance, covering one’s tracks, escaping, and many, many more!
Domain: Fuuton. Kiroku Gaijuu (Blasting Winds Reach) 'C '.
Kaze Bakudan (Wind Bomb)
Rank: D
Type: Offensive / Fuuton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Low
Special: The explosion is more powerful at the site of detonation and becomes weaker the farther the opponent is from it.
Description: The user holds up a hand after performing a short series of handseals. Their chakra is focused into this point, and a small, swirling green ball is created as wind is tightly compacted. The bomb is then thrown, and upon contacting a solid object will detonate. The explosion has roughly the same power as an Exploding Tag.
Domain: Fuuton.
Kaze Dangan (Wind Bullet)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 0-20 meters
Handseals: Yes.
Chakra: Mid
Special: There is a one second cool down between shots, meaning that the user can only fire three bullets per post.
Description: The user performs a set of handseals, ending with Tiger, and holds it. Chakra is focused into the point at the tip of their fingers; a bullet-sized and shaped ball of green energy begins to form. By aiming at an opponent as if using a gun, they can fire this streamlined pellet. It travels at twice the speed of a kunai thanks to a decrease in wind velocity around the bullet, and packs the same amount of power when it does hit. The drawback is that it shoots in a linear path and, like every other object, is pulled down by gravity as it travels. The farther away the target, the less likely it will be to connect.
Domain: Fuuton.
Kaiten Shuriken (Rotating Shuriken)
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: 10+ meters
Handseals: No.
Chakra: Low
Special: Wind boost travels up to 10 meters and can control up to 5 projectiles at a time; when relearned, the wind gains 10 extra meters of travel and 5 more projectiles to control.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: D: Low; C, B: Mid; A, S: High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.
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