first charrie wip (I INTEND TO FINISH THIS TIME)
Jun 5, 2011 0:01:05 GMT -8
Post by HIDANE! on Jun 5, 2011 0:01:05 GMT -8
[bg=222222][atrb=border,0,true][atrb=width,500,true] + + + Miura Hidane PERSONOLOGY |
- Name: Miura, Hidane
- Age: 17
- Clan, BL, or Kekkei Touta?: None
- Country and/or Village: Kumogakure
- Rank & Profession: Genin - Shinobi
- Difficulty Setting: Hard / Advanced
- Types:
- Primary: Ninjutsu
- Secondary: Taijutsu
- Tertiary: Genjutsu
[/u][/center][/color]PHYSICALITY
- Height: 5'7"
- Weight: 164 lbs
- Apparel
- Body Appearance
- Blemishes & Scars
[/u][/center][/color]COGNITION
- Personality
- Alignment
- Allegiance
- Quirks & Tendencies
- Likes & Dislikes
[/u][/center][/color]ARMAMENTS
- Primary Weapons
- Falcata
Rank: C
Type: Primary / Melee
Description: The falcata has a one edged blade that pitches forward towards the point, the edge being concave on the lower part of the sword, but convex on top. This shape distributes the weight in such a way that it is capable of delivering a blow with the momentum of an axe, while maintaining the cutting edge of a sword. Finally, the hilt is typically hook-shaped.
Cost: 1,000 Ryo
- Falcata
- Secondary Weapons
- Kunai (Throwing Knife) (2 packs)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack- Kunai Spring
Rank: C
Type: Modification
Special: May hold only one kunai. Takes up two 'pack' slots. Kunai springs out twice as fast as a kunai travelling through the air, to be used as a melee weapon or for defence.
Description: This item allows the user to instantly extend and retract kunai from their sleeve using a spring-loaded wire.
Cost: 500 Ryo
- Kunai Spring
- Shuriken (Ninja Star) (2 packs)
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
- Kunai (Throwing Knife) (2 packs)
- Items
- Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker
- Tracker
- Releases
- Raiton / Lightning
- JutsuNINJUTSU
Academy Ninjutsu- Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. Can be used once per thread, plus once more each time retrained.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu. - Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Student Ninjutsu.. - Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu. - Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Universal Jutsu- Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu. - Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only summon things of equal or lower rank.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon animals and objects out of thin air and into the battlefield in order to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Finally, signing this contract also allows the animal to reverse summon the human ninja to their location.
Domain: Kuchiyose - Universal Ninjutsu.- Kuchiyose - Tenjibutsu (Summoning - Items)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only weapons and items of equal or lower rank.
Description: This version of Kuchiyose allows the summoner to effectively call weapons within their possession, stored away somewhere distance. Useful when the ninja is weaponless and in a pinch.
Domain: Kuchiyose 'C'.
- Kuchiyose - Tenjibutsu (Summoning - Items)
Raiton Release- Hiraishin Kiru (Human Lightning Rod)
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: Touch
Special: Lightning damage is enhanced by a single rank. Once the victim is struck by lightning, the user is required to re-apply the effects. If the victim is not struck by lightning before they leave the given battle thread, the effects are neutralized and the jutsu must be reapplied.
Description: As the name implies, this simple technique allows the user to alter their internal electric charge temporarily, so that all Raiton chakra subsequently made by the user (as well as natural lightning!) is more susceptible to strike the victim, as well as damage them higher than normal. This alteration usually occurs during some form of contact, where the user’s charged appendage can simple tough, strike or graze the victim and quickly place the effects on them.
Domain: Raiton. - Kyodan Anshu no Jutsu (Electrified Projectile Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Special: Can be used on any projectile or throwing weapon like Senbon or Kunai, or anything that isn’t as big as a main weapon, such as a broadsword or shield.
Description: Considered supplementary because the user can rely on this technique anytime they have a projectile in hand without worrying about handseals, the user concentrates a small amount of Raiton chakra into the metallic weapon, set to disperse whenever said weapon comes in contact with its target. When stuck by an enhanced projectile, the user will receive extra damage, as well as many small shocks. Highly effective against opponents susceptible to lightning in general.
Domain: Raiton.
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: 0 - 10 meters
Special: Travels in a straight line roughly at the speed of a kunai. Being struck by this results in the area in question being paralyzed for a half a turn (a hit to the head affects the whole body).
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. - Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: 0 - 10 meters
Special: The bolt is about as long as a regular katana, and glows an intense deep blue. If the javelin pierces the victim, they will feel additionally ‘burn/shock’ damage because the bolt acts as concentrated beacon of lightning. Each time retrained, the user adds 5 extra meters to their range.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. - Jakura (Lightning Sparrow Cometh)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: 0 - 10 meters
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained. Sparrows cause shocking damage, and can result in paralysis if 10 or more strike a victim at once, resulting in up to one whole non-stackable turn. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. - Denkou Bunshin no Jutsu (Shocking Clone Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Special: Clone speed matches that of the user, and can go anywhere the user can. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters.
Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid attacks pass through the clone, shocking instead whatever was used to strike them. Finally, when defeated, the clone explodes into a storm of lightning that aims to take over the nearest opponent available, taking over their body whole as it is shocked.
Domain: Raiton. - Ichiren Inazuma (Chain of Lightning)
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: 0 - 30 meters
Special: By default, you can strike up to 2 opponents with this, plus 1 more each time retrained. Once struck, victim’s will be paralyzed for the turn, stuck in the chain until the user stops using it. User must keep outstretched arm as they feed the chain chakra. Erratic movement disrupts the chain’s effectiveness. Each extra victim within the chains raises the chakra cost of this technique.
Description: An advanced version of ‘Shooting Thunder’, the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. After a series of handseals, the user outstretches their hands, and the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton.
- Kawarimi no Jutsu (Body Replacement Technique)
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