Sakuya Hitsoguya
Apr 9, 2011 9:01:17 GMT -8
Post by Sakuya Hitsoguya on Apr 9, 2011 9:01:17 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Sakuya Hitsoguya
- Age: 13
- Clan: None
- Country and/or Village: Kaze no Kuni (Wind Country), Hidden Sand Village
- Rank & Profession: Genin
- Difficulty Setting: Easy/Beginning
- Types:
Primary- Ninjutsu
Secondary – Taijutsu
Tertiary - Genjutsu
PHYSICALITY[/u]
- Height: 4’7
- Weight: 90lbs
- Apparel: Sakuya has decent fashion sense for someone of her age. Her top half is covered by a short, white kimono top, held closed by a thin pink obi which ties into an adorable little bow in the back. The sleeves of the kimono are covered with designs of light pink flower petals, matching the obi. Beneath the short top she wears a pair of dark red shorts that stop somewhere around her mid-thigh, leaving the rest of her legs exposed. Her feet are adorned by a simple pair of red shinobi sandals. Her clothing is thin and light, keeping Sakuya cool in the desert sun. They are not so thin however, as to be entirely transparent and reveal her skin beneath.
- Body Appearance: Sakuya is a fairly thin child. Her body has very little fat, covered by a thin layer of muscle from her daily training. Her naturally light skin has been tanned from days in the hot desert sun, and does well to accent her crimson red eyes. Her wavy hair is a blend of orange and brown, resulting in a brown that appears almost red in color. It is normally kept back in a half-pony tail to keep it from getting in her way. When let down, it falls freely to her waist in soft brown waves. Her facial features are that of a young girl, although not as cute as some of the other girls in her neighborhood. She is a bit average looking, with the exception of her eyes which have always held fire in them.
- Blemishes & Scars
Sakuya has not acquired any lasting scars or blemishes.
COGNITION[/u]
- Personality: Sakuya’s moods and personality very from time to time. She is semi happy, for the most part. She feels a slight bitterness to the boy who abused her, but aside from that small incident she is average. An indifferent mood to almost everything is a typical mood for Sakuya. At home, her moods are much lighter, sometimes even happier than normal. The same applies to whenever she spends time with her best friend, Sestuna. Aside from that however, Sakuya’s moods are pretty even. The only thing unusual about her personality is her dangerous temper.
- Alignment: Wind Country
- Allegiance: Sand Village
- Quirks & Tendencies: Sakuya has a tendency to be indifferent to most things, except for her best friend Setsuna, whom she adores. As for her other teammate, she can be a bit short tempered with him. Her only quirk is violent temper, which doesn’t flare too often.
- Likes & Dislikes: Sakuya likes ice cream, dancing, and her best friend Setsuna. It sounds like an unusual combination of things, but she makes it work. She does not like small, yappy dogs or her annoying teammate Yamato.
ARMAMENTS[/u]
- Primary Weapons:
Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name. Sakuya’s Ninjato was crafted for her by her father. The hilt has symbols carved into it reading “Desert Rose.” A small keychain dangles from the end of it, the Japanese symbol for power.
Cost: - Secondary Weapons:
1st PackKunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
2nd Pack Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost:
3rd Pack Senbon (Throwing Needles)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost:
4th Pack Senbon (Throwing Needles)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost:
5th Pack Exploding Note
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins a slow countdown burn, which eventually results in a large explosion.
Cost: - Releases:
Fire – Katon
Earth – Doton
Lava – Youton - Jutsu:
Fushokuzai (Corrosion Disolvance Factor)
Rank: D, C, B, A, S
Type: Supplementary / Kekkei Touto
Range: 0 - 50 meters
Special: Lava control radius equals 10 meters, plus 10 more each with each new rank attained. Level of corrosion is determined by highest rank learned.
Description: Youton, the marriage of Earth, Fire, and Water, yields a new and truly terrifying substance - lava. Birthed from the user's very chakra control and the simultaneous binding of all three sources, the Corrosion Disolvance Factor exists as the user's corrosion gauge. Essentially, as their control over the kekkei touta grows, so will the strength of the corrosion of lava, as well as the size and area of control. In their most basic state, the Youton user is able to summon a fixed amount of Lava within an designated area, and further the birthing by controlling the substance to their will.
Domain: Youton.
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Special: Up to 5 projectile fireballs can be made at once, plus 5 more each time retrained. Travels as far as the projectile allows.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range:
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon
Doton Ryouuken (Earth Dominion)
Rank: D,C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Battojutsu (Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Mae Zuki (Front Thrust)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and thrusts a frontal attacker then quickly sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.