宮本武蔵
Jan 24, 2012 22:32:10 GMT -8
Post by Pwn on Jan 24, 2012 22:32:10 GMT -8
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Name:
Miyamoto Musashi
Alias:
Konpaku
Age:
18
Birthday:
December 21
Height:
5'6"
Weight:
140 lbs
Village:
Kirigakure
Rank:
Chūnin
Occupation:
Oinin
Alignment:
Neutral Evil
Types:
Nin/Tai/Gen
Releases:
Jiton
Difficulty:
Hard/Advanced
Personality:
Musashi has three characteristics that define him: apathy, cynicism, and stoicism. Throughout most of his life, Musashi has proved himself to be the epitome of shinobi. He doesn’t like to fight much, but is willing to kill for the sake of achieving his goals. To him, helping himself is more beneficial than relying on others, and opts out of forming pointless alliances with people. Being alone has allowed him to gain a better understanding of who he is as a person, yet it also changed his feelings toward humanity. He doesn’t trust people like him, and considers everybody to be the same. Pride doesn’t exist for him, and losses are something he has no problem accepting. However, those are kept to a minimal despite his attitude towards them.
Musashi is notorious for his speed, consisting of: movement, weapons, and hand seals. For assassination purposes, Musashi has trained himself to swiftly and effortlessly cover long distances to the point where his movements leave after images; bewildering those in combat with him, as well as leaving them wide open for attack. Using weapons, Musashi is a quick drawer and sharp shooter, capable of removing and throwing them in the blink of an eye, and hitting his targets with great accuracy and precision. With hand seals, Musashi usually performs them quick enough for it to appear like he didn’t use them at all. All of these qualities have garnered him the name “Konpaku” by his enemies.
Appearance:
Musashi is a bland looking individual, having orange eyes and grey, and standing at 5’7” and weighing 123 lbs. He doesn’t wear much, simply donning a long, high collared robe that covers his whole body down to the lower part of his legs; the exterior being primarily white and the interior being red. Under his robe, he wears black pants and, being accustomed to the weather of his previous country, no shirt. His pouch is located at the center of his lower back, making it easily accessible to both hands, and it contains all of his weapons he uses for combat. On his face, he wears a black mask with holes for his eyes, a perky nose, and a blank smirk.
The sheath for his katana, and it in itself is attached vertically across his back. His finger and toe nails are painted red, matching his attire. Scrolls are located at the collar of the robe, circling his neck. Within them are more weapons for Musashi to use at his disposal. He has bandages that are wrapped around the torso of his body. These cover up a scar made by a slash to his chest during a battle with a group of samurai.
Background:
Musashi Miyamoto, the underdog and lone wolf, was born 26 years ago into the Miyamoto clan of Kumogakure. From that time, his clan knew the world would be changed; their clan in all would be changed. Musashi would be the man that could put them out there seeing how they were about to be ended. Like all clans, this one would soon be discovered and once the Land of Lightning did, it was tumult once again. But for now Musashi got to enjoy the start of his life.
From age one to five Musashi had been a bright and wondrous kid; always seeking attention and never backing down. With ambitious coils deep within, never bending and always biding, Musashi was always the working boy of his clan, showing that he could be somebody. It was always, in the end, a way to seek attention. It was good at first, and so that is what many thought; the boy wasn’t harming a darn thing and so they left it as that. Though what they didn’t realize he was giving the clan the visual that they didn’t want to have; it only drew attention to bring upon the nastiest.
Musashi had one day been tranquil after diligently training, when Kumogakure officials came. He didn’t know, being bemused about the whole case. As a youngster anything lies within your mind dormant until you can comprehend its genuineness. Right before his eyes he was deceived and his family was taken away from him. From that day forth he never seen them again, but no worry because they planned to kill him when they seen him use something signifying a clan ability.
One year passed and his was placed into an orphan home for young clan members, in both to make sure they never learned their powers and to build the army of Kumogakure earlier. He was given a keeper, or foster parent known as Honryū Yotogi. Honryū had mad love for his new son spoiling him till Musashi’s heart content; physically Musashi knew he could accept him, but once thoughts got through he knew that he would have to sever his ties. Musashi would use this to his advantage and play the mind game they wanted him to play. He would enter the academy at the age of six.
At the age of six he would become an honorary member of the Kumogakure ninja academy; this would seem like the best day of his life, but it would only get worst. It seemed liked the wrath of this village never ceased to exist. They taught them so lowly there at the academy, and though some couldn’t understand they were being brainwashed into killing machines he did. He then set goals to become a pacifist, never fighting unless truly needed if even that. He still knew that he would have to survive though.
Each and every day he had to endure the psychological suffering of school. Something that was there to educate him is what he hated the most. He did use this to build his skills though, becoming extremely skilled at the art of Doton. So skilled it was actually unbelievable to him and the officials and so they kept close eye on him. At any sight he used a bloodline; they’d murder him on the spot and have the hunter-nin dispose his dead body.
Three more years passed and he had semi-mastered Doton, becoming one to be recognized. Then that glory came again. People began to be acquainted with him and look up to him. He had become a pedestal of a strong one. While he did that, he looked upon working on another element. He didn’t quite get it seeing how academy students could never accomplish such a thing; Doton satisfied him enough. He could have graduated at the age of nine, but failed on his basic techniques.
Such a laughing tragic, he didn’t succeed because he forgot the importance of the jutsu needed now. It didn’t knock him away though, because he got back at it and attacked it with all its might. He put about four more years into his academy, letting the exams pass. At the age of fourteen he would graduate and become a Genin. No killing involved!
At the age of fourteen he would become a Genin for Kumogakure. Now it was time to assign him partners and a sensei. He would get twins known as Ansui and Onsui Pishari. They were very skilled, one being a boy and the other being a girl. They would act alike too, which meant they both annoyed Musashi; he was like an older sibling to them, seeing how they are the same age. It was a coincidence that Honryū would become their sensei. So the real journey was about to begin?
As a Genin they went on plenty of missions, some being good and some being bad; overall it wasn’t too much to fuss about. One day would be the deadline for jokes and the time for seriousness. Musashi had traveled out into a forest in Kumogakure. He would train his Doton arts and that’s when it happened! He learned what his had deep within; his bloodline known as Jiton. It all would unfold as he was attacked.
He came to the sight of a bear and when they bear came to attack it nearly killed him. He was angered and scared that all his training wouldn’t pay off. Then that’s when he felt a sudden jolt, notifying his joints had been undergoing something. He had endured the claw of this bear, while looking at his hand he knew he hadn’t been endured. How strange aye? It had occurred to him that he was special, and that he knew was bad. The bear could have killed him, but Honryū came to his rescue. The next day they headed home.
Two more years passed and he trained in secrecy hoping to not have been discovered. It worked to for a while, but little did he know they had him on lock down. They had been watching him and when the time came they would have a valid reason to kill him. It didn’t stop them from promoting him, so at the age of sixteen he would become a Chūnin.
At the age of sixteen he had become a Chūnin, and the proper time to stage his separation. He planned each and every day to get away, and soon the time came; face to face he would see the ANBU. They questioned him on what he had been doing for the past years; Musashi wouldn’t budge, so they attacked. He used his bloodline once again to keep himself one step ahead. You would think he could defeat them without damage, but with it being two of them, he had a hard time. They would capture him, and while it seemed like his life had been over, it wasn’t. Over time, they would let him go because of his loyalty to the village. And from that day forth, his true journey would begin.
Equipment:
Katana
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo
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Ninja Wire Strings
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.
Cost: 200 Ryo
Kunai (Throwing Knife)[/u] [x2]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo
Shuriken (Ninja Star)[/u] [x2]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo
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Blank Scroll
Rank: C
Type: Accessory / Self
Special: -
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid. There are also larger scrolls that ninja keep on their back, these are notably A and S-ranked.
Cost: 1,000 Ryo
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Techniques:
Jiton Ryuuken (Magnetization Dominion Point)
Rank:
Type: Supplementary / Jiton Kekkei Touta
Range: 0 - 50 meters
Handseals: No
Chakra: High
Special: Allows the user the ability to create, control and move Jiton (Magnet) chakra of their own for multiple purposes. With this, the user can manipulate objects naturally magnetized (such as metal) within the area they can control; objects that are not (such as organics) require special jutsu in order to convert their magnetization appropriately, but once affected, they too fall within this Dominion. Without further training, all Jiton users can move magnetized objects only up to five hundred (500 lbs.) Level of dominion area and speed at which they can move these magnetized objects is determined by the highest rank known:
- D: 10 meters of control // 2 meters per second
- C: 20 meters // 4 mps
- B: 30 meters // 6 mps
- A: 40 meters // 8 mps
- S: 50 meters // 10 mps
Description: Jiton is a unique kekkei touta in that it does not come from a combination of basic releases, yet still holds a power unrivaled by most. Birthed from the user's very chakra control and the blessed powers within the user's veins, the Magnetization Dominion Point exists as the user's magnetization gauge. Essentially, as their control over the kekkei touta grows, so will their ability to control items that can be magnetized by their size, as well as the speed at which they move. Best of all, although Jiton initially allows the user to control naturally magnetized items such as metal, with more training, the user can even learn to attach a 'temporary" magnetization onto otherwise incompatible items!
Domain: Jiton.
Jiton Shuriken no Jutsu (Magnet Shuriken)[/u] [100]
Rank: C + C
Type: Supplementary / Jiton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Highest rank of 'Jiton Ryuken' determines the range at which they can create these negative magnetic fields, as well as the strength of the projectile itself. Although the user can magnetize any number of projectiles on their body for the sake of hitting their target, they can only truly keep one target's magnetic field up at a time; each time retrained, an additional simultaneous target is gained. Once struck, the field will remain for the turn in which the victim was affected plus the following one.
Description: Though it's name references to a shuriken, this can actually be performed on any metallic secondary weapon. After applying their special magnetic chakra into the weapons, the Jiton user throws them in the direction of their opponent. Any individual that comes into direct contact with these projectiles are themselves magnetized, receiving an unavoidable negative magnetic aura; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetized with this field, any projectile the user sends will be attracted to the affected victim until the field is removed.
Domain: Jiton. Jiton Ryuuken 'C'.
Jiton Gaien (Magnetic Extension)[/u] [200]
Rank: B + B
Type: Passive / Jiton Kekkei Touta
Range: See special!
Handseals: --
Chakra: --
Special: Each time trained, this will extend the amount of time a victim is affected by the 'Jiton Shuriken' field by a single turn.
Description: A passive technique, this will allow the Jiton user to create even stronger negative magnetic fields so they can assault their victims further.
Domain: Jiton Shuriken no Jutsu.
Jiton Bunshin no Jutsu (Magnetized Clone Technique)[/u] [200]
Rank: B + B
Type: Supplementary / Jiton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: High
Special: Up to one clone can be made at a time, plus one more each time retrained, for a maximum of five (5). When struck, the clone's magnetized essence allows victim to automatically be magnetized so that the Jiton user can control them for that turn, plus the immediate turn after; magnetized clones can only be defeated by wide, area of effect attacks that hit it all at once. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of magnetized chakra which can magnetize anything caught for rest of the turn, plus the following one. Explosion range covers 5 meters all around the clone.
Description: With this technique, the Jiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of magnetized chakra, this clone retains the user's movement speed and can share linked mental judgement. Best of all, when struck physically, most items will go right through its essence, magnetizing the item in question so that the original Jiton user may control it. Finally, when defeated, the clone explodes into a cloud of intense magnetized chakra that aims to take over the nearest opponent available, so that the owner of the clone can briefly control the now magnetized victim.
Domain: Jiton. Jiton Ryuuken 'B'.
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Fuuinjutsu Ikkou (Storage Sealing Technique) [175]
Rank:
Type: Supplementary / Juuinjutsu (Seals & Barriers)
Range: Hand's reach.
Special: Allows the storage of various different items either onto a scroll or onto oneself via the generic seal. Can seal items equal to highest rank known. Sealing and unsealing items costs a 'C' ranked amount of chakra per batch time.
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. Weapons are the most commonly sealed objects, with puppet jutsu also using this by having these hidden inside various compartments as a means of increasing their own killing potential as well as hiding useful weapons from the opponent's sight.
Domain: Universal Juuinjutsu.
Ayatsuito no Jutsu (String Reeling Technique) [75]
Rank:
Type: Supplementary / Ninjutsu
Range: See special!
Handseals: No.
Chakra: Low - Very High
Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them. This is just one of many ways, however, that the string can be made useful - as long as the user is in control of their string, they shall be sending special chakra that reinforces it, making it almost unbreakable.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades) [50]
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Handseals: Yes.
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D + D + D + D + D + D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)[/u] [100]
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Shunshin-Kakezori (Retracting Flicker)[/u] [100]
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to perform Shunshin backwards.
Description: Although Shunshin is normally executed in a linear fashion towards the direction the user is facing, with enough training, the user is able to move perfectly opposite to wherever it is they are looking - that is, a backwards Body Flicker. Its usefulness is limitless, and carry the same rules as the parent technique.
Domain: Shunshin.
Shunshin-Sousuru (Flickering Image)[/u] [100]
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin/Self
Special: One image may be produced per Shunshin, plus one more each time this jutsu is retrained.
Description: Nearing their Shunshin mastery, the user has nearly mastered all the aspects behind the high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunshin.
Kawarimi no Jutsu (Body Replacement Technique)[/u] [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)[/u] [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)[/u] [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)[/u] [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)[/u] [0]
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu.
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