Snow Fur missing in the leafs
Dec 23, 2011 15:56:36 GMT -8
Post by wolf on Dec 23, 2011 15:56:36 GMT -8
PERSONOLOGY[/U]
PHYSICALITY[/U]
COGNITION[/U]
ARMAMENTS[/U]
- NAME: Wolf, Uzakima
- AGE: 17
- CLAN, BL, OR KEKKEI TOUTA: None
- COUNTRY AND/OR VILLAGE: Leaf
- RANK & PROFESSION: Nuke Ninja- Genin
- DIFFICULTY SETTING: Expert
- RELEASES/SENSES: Earth release
- TYPES: Taijutsu, Ninjutsu ,Genjutsu.
PHYSICALITY[/U]
- HEIGHT: 5'9
- WEIGHT: 150
- APPAREL: Wolf wears a black wife-beater that ends at the end of his chest. over his shirt he wears a red coat the extends down to his ankles. It has two belts at the waist on it, with belts at the neck. He wears black jeans accompanied by black boots. He has his headband lightly tied to his neck.
- BODY APPEARANCE: Wolf has extremely pale skin, that makes his yellow pupils stand out. He has white shaggy hair that falls to his shoulders, that has a red streak in it. He is fairly toned with the occasional scar across his body.
- BLEMISHES & SCARS: He has many scars visible across his body.
COGNITION[/U]
- PERSONALITY:Wolf is very laid back and doesn't care about the world's troubles. He is very quiet and never one to judge before attacking, he feels he should analyze the target. He is void of most emotions only feeling hate and anger, but the other emotions can open to him. He has no desire for anything he just wants to wander and being tied to a village or friends makes him feel like that can't be free.
- ALIGNMENT: Chaotic Neutral
- ALLEGIANCE: None
- QUIRKS & TENDENCIES: He has a tendency to make fun of older people.
- LIKES & DISLIKES: He only likes freedom, and dislikes a lot of things.
ARMAMENTS[/U]
- PRIMARY WEAPONS: "Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 1,000 Ryo
" - SECONDARY WEAPONS: "
Kama
Rank: C
Type: Secondary / Ranged + Melee
Special: 1 per pack
Description: A "kama" is a Japanese sickle used as a weapon. It has a short handle and a sharp beak that inflicts more damage than a kunai or shuriken but is considerably slower through the air.
Cost: 500 per pack
Kakkou (Retractable Wrist Blade)
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack
Kunai (Throwing Knife) --- 3 packs
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - ITEMS: "Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker"
" - JUTSU--- Ninjutsu:
"Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C , B, A, S
Type: Supplementary / Defensive / Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low - Very High
Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Hitei Mushou (Flying Nail Mist Pierce)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 20 meters
Handseals: Yes.
Chakra: Mid
Special: When first learned, the user can spit out up to 5 chakra nails in a straight line, traveling at the speed of a well thrown kunai. Re-training this jutsu adds 5 additional nails each time. For every 20 needles the user can make, consumption goes up one rank.
Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy!
Domain: Universal Ninjutsu."
Taijutsu: ---
"Shinobi Joutou! (Super Ninja Jump Technique)
Rank: D, C , B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
'X' Joutou! ('X' Jump)
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu. Shinobi Joutou.
Sennen Goroshi (One Thousand Years of Death)
Rank: E
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Very Low
Special: Anal launch extends up to 5 meters, plus 1 one more each time retrained.
Description: Though it is often referenced to as an "Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Domain: Universal Taijutsu.
Sayonara Rorru! (Do a Barrel Roll!)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained.
Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu."