Kayori
Jun 16, 2011 20:22:36 GMT -8
Post by Kayori on Jun 16, 2011 20:22:36 GMT -8
PERSONOLOGY[/u]
- Name: Kayori
- Age: Twenty seven
- Clan: Uchiha
- Village: Konoha
- Rank: Jounin (ANBU)
- Difficulty Setting: Advanced
- Primary - Taijutsu; Secondary - Ninjutsu; Tertiary - Genjutsu
PHYSICALITY[/u]
- Height: 5'9''
- Weight: 130 lbs
- Body Appearance: Mostly out in civilian clothes, Kayori can be often be seen clad in a loose sleeveless shirt and cargo pants. Combat boots adorn his feet, providing him with the necessary foothold and increased force in kicking, considering the fact that his civilian clothes is in fact part of his uniform when he is on duty. Unlike most shinobi, Kayori tends to keep his hands unprotected, for reasons even uknown to himself. Upon going into duty, he just puts on his armor and uniform over his civilian clothes, as he thinks that they are the easiest things to move in.
- Apparel: Not exactly the tidiest and most presentable of the shinobi in Konoha, Kayori sports his blonde hair short and barely reaching his neck. He keeps it spiked in all directions, although they do seem to be soft to the touch despite their gravity-defying appearance. Doing nothing to his hair on the front of his face, the Uchiha allows it to shadow his eyes, obscuring his golden eyes from onlookers. Adhering to a rather strict training routine, the man kept his body in a constantly well-toned physique.
- Blemishes and Scars: With almost 5 years of service as a shinobi to Konoha, it would be weird for a shinobi to not have any scars, and Kayori has more than enough to show for his 5 years of service. The largest scar he bore was that of a burn mark on his left chest, a result of a truly close brush with death. Another significant wound would be the stab wound that resulted from a stab directly under his right lung, which would have killed him had it not been for his luck.
COGNITION[/u]
- Respect - Once the disrespectful fool who would get himself tangled in trouble, Kayori has learnt the meaning of respect especially to the Hokage and those who would have a hand in destroying where he stood.
Loyalty - Not much can be said about his loyalty to the Hokage, as it depends on who is in power, but it is a definitely true when people mention Kayori being loyal to his comrades and to his village. Ever keeping an eye on his comrades, the Uchiha never hesitates even when taking a blow for his allies, even when the consequences were fatal.
Brash - One of the attributes that contributed to most successes and little failures on his part, Kayori is always the first to take action, albeit not always with much though.
Calm - Almost conflicting with his brashness, the blonde shinobi can keep his composure and calm with him even in the tightest of situations when it is needed. That, however, still isn't enough to prevent him from rushing headlong into battles despite the apparent coolheadedness he maintains when he battles.
Cheerful - A winning trait for him, Kayori can mostly be seen with a smile on his face. - Allegiance: ANBU
- Village: Konoha
- Hates Uchiha - Hating the fact that he was born into the Uchiha clan, with their abundant amount of old men and women acting as if they were the best, Kayori had never liked his clan, to the point of suppressing his Sharingan. His Sharingan had always remaining underused, with most situations forcing it out of him in order for him to use his bloodline limit.
Eats an insane amount of rice - Only God knows where the incredible amount of rice that he eats goes, as the blonde could eat rice enough for three person with only accompanying dishes enough for one.
Doesn't believe in God or gods - Kayori prays to no god, scorning the idea of a single almighty entity or a group of them who would supervise the world. However, this does not preventing him from using the name of deities in legends spread around their world in names.
ARMAMENTS[/u]
- Main Weapon
- Sosaku [Equipped]
Rank: C
Type: Primary / Melee
Description: A custom-made sword with a 60cm blade and 20cm hilt. The weapon posssesses a leaf-shaped blade, and a rectangle block that is 5cm long and 6cm wide serving as the guard with two grey bands on it. Grey leather cords are wrapped around the hilt to form a pattern of 5 crosses and 1 horizontal band. Grey leather cord is also used to form two crosses at the base of the blade. The entire weapon is black, save the for the edges and a groove running through the middle of the blade which are silver. On the blade, just above the guard, carved in kanji is "Hunt". It is a weapon made for hunting, capable of slashing and stabbing with utmost effectiveness.
Cost: 1,000 Ryo - Souten Ginrou (Silver Wolf of the Azure Sky) [Sealed in a Scroll]
Rank: B
Type: Primary / Melee
Special: Has a secondary sword that is 3 feet long attached to the blade of the Souten Ginrou which can be detached to be used as a sidearm.
Description: A massive broadsword standing at the height of 5 feet from the end of the hilt to the tip of the blade and 1 foot wide, the Souten Ginrou is a powerful blade to reckon with. The blade itself is 3.7 feet; the blade is a combination of two shades of azure, with a lighter shade for the edges and darker shade for the remainder of the blade, with the silver motif of a wolf's head biting on a ring on the bottom half on both sides of the blade. The white hilt, wrapped in black fabric, is 15 inches long, with a guard, cylindrical in shape that is slightly larger in diameter than the hilt measuring at a length of 5cm. The left side of the lower half of the blade is another hilt, which would be the key to the Souten Ginrou¡¯s special ability. The additional hilt actually belongs to an auxiliary single-edged sword with a straight blade and a tip much like a katana¡¯s, locked into place via chakra-enabled hinges that makes up the left half of the blade. By releasing a small burst of chakra into the Souten Ginrou, Kayori can undo the hinges to release the double-edged sword and used it as a sidearm or as a defensive tool.
Cost: 10, 000 Ryo - Broadsword/Longsword [Not equipped]
Rank: C
Type: Primary / Melee
Description: A broadsword is a sword with a blade that is heavy, straight, and usually double-edged. With a blade as long as four feet, it is used primarily for slashing and thrusting.
Cost: 1,000 Ryo
- Sosaku [Equipped]
- Secondary Weapons
- Kakkou (Retractable Wrist Blade) [2 Pack]
Rank: C
Type: Secondary / Melee
Special: 1 per Pack.
Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat.
Cost: 500 Ryo per Pack - Kunai (Throwing Knife) [3 Pack]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
- Kakkou (Retractable Wrist Blade) [2 Pack]
- Items
- Blank Scroll [Item Sealed: Souten Ginrou]
Rank: B
Type: Accessory / Self
Special: -
Description: Scrolls remain one of the most important pieces of equipment in a ninja's arsenal. Because of their size, multiple scrolls can be carried into battle in the front pouches of a flak jacket or in a satchel. This will save space and not sacrifice a much needed piece of equipment which may be required later. In the end, the scroll is useful because it allows the ninja to summon creatures, people and items to their aid.
Cost: 100 // 1,000 // 5,000 // 10,000 (price per scroll!) - World Map
Rank: B
Type: Accessory / Self
Special: Allows the player to record unique locations, such as hidden villages, gates, special event areas, etc.
Description: Given the extreme topographical changes suffered by the world as a result of the Great War, things are no longer as they used to be. However, with the World Map equipped, the shinobi will never have to be worried about getting lost again!
Cost: 10,000 Ryo per Map
- Blank Scroll [Item Sealed: Souten Ginrou]
- Bloodline Limit
Sharingan (Copy Wheel Eye)
Special: In order to unlock each stage, the user must RP through some sort of induced life-threatening stress that requires staff approval. Users normally will start with a dormant Sharingan; only the most competent, well made, original applications get the 1st Tomoe at the start.
Description: Sharingan is the blood inheritance limit of the Uchiha Clan. This doujutsu gives one the ability to read Genjutsu, Taijutsu and Ninjutsu and then defeat it with ease, depending on the level of development reached within the eye. As such, the clan member can view a technique being performed and almost instantly memorize the movements required to be able to complete it, including the needed chakra moldings and seals used. The Sharingan itself contains three tomoe, comma like shapes of pure ebony that exist in perfect symmetry around the pupil. Only under the influence of extreme stress will the Sharingan evolve, and only after the user has endlessly trained their eye will its true skill come forth.
Domain: Uchiha - Jutsu
Bloodline [EXP - 50]
Sharingan 1st Tomoe *50
Rank: C
Type: Doujutsu
Range: Eyesight
Special: Pierces Genjutsu (illusion sensing) and Taijutsu (movement reading) 'C' rank and under. For avoiding incoming attacks, the Uchiha's speed and agility will greatly control whether they can move to avoid it.
Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them.
ANBU [EXP - 25]
Kanashibari no Jutsu (Temporary Body Paralysis Technique) *25
Rank: D
Type: Supplementary / Offensive / Ninjutsu
Range: 0 - 10 meters
Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held ifor one turn plus one more each time retrained, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates.
Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Domain: ANBU
Ninjutsu [EXP - 100]
Kuchiyose no Jutsu (Summoning Technique) *50
Rank: C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only summon things of equal or lower rank.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon animals and objects out of thin air and into the battlefield in order to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows them to summon different size and skill levels of creature. Finally, signing this contract also allows the animal to reverse summon the human ninja to their location.
Domain: Kuchiyose - Universal Ninjutsu.- Kuchiyose - Tenjibutsu (Summoning - Items) *50
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Special: Can only weapons and items of equal or lower rank.
Description: This version of Kuchiyose allows the summoner to effectively call weapons within their possession, stored away somewhere distance. Useful when the ninja is weaponless and in a pinch.
Domain: Kuchiyose 'C'.
Katon Release [EXP - 475]
Enkou Shinka (Essence of the Sacred Flames) *175
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Crimson Burst (Shinkou Sakuretsu) *100
Rank: B
Type: Katon Ninjutsu
Range: 0-10 meters
Chakra/Stamina: High
Special: Blast radius at 10 meters towards the front in a conical shape. At close range or point blank, targets may suffer from second degree burns as well as broken bones. However, depending on where the user uses it on (eg: head), there maybe chances of mortal injuries capable of killing the target. For targets that are within the 5 to 10 meter range of the technique will only suffer from first degree to second degree burns with minor bone fractures. Capable of destroying equal-ranked barriers.
Description: An explosive burst of flames from the palm at point blank range with a blast radius that increases with rank. However, the blast has been calibrated so that explosion blasts outwards in the direction of the opponents to prevent any damage to the user. The blast is powerful enough at point blank to blast through concrete.
Domain: Katon
Chirashi Honoo (Scattering Flames) *100
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Size of fire ring and height it can reach depends on the user's higest 'Enkou Shika' rank, halved. Flames move away from the user in all direction in a wave/pulse like form, moving at kunai speeds. On top of this, expanding flames act as a barrier against projectiles of equal or lower rank. Each time retrained, the user stacks the strength of the fire ('B' rank), making it burn stronger and defend better.
Description: With both hands engulfed in flames, the user slams both palms into the ground from which a ring of flames appear immediately around the user and expands as it sweeps outwards. The Chirashi Honoo proves to an effective technique at crowd control as well as defending against attacks.
Domain: Katon. Enkou Shika 'B'.
Crimson Surge (Shinkou Kyuuzou) *100
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Distance stream can travel depends on the user's highest 'Enkou Shika' rank. Stream travels at kunai speeds, and measures 1 meter of thickness/width. Each time retrained, stream grows in thickness by 1 meter.
Description: An offensive Katon technique, users of this technique are able to fire off a stream of flames from their palm at their targets. Despite the smaller area of effect that this technique provides, it adds versatility and accuracy to a shinobi¡¯s fighting style.
Domain: Katon. Enkou Shika 'B'.
Taijutsu [EXP - 1250]
Swiftness [Zanbatou Mochi]
I, II, III, IV & V
Swiftness is reserved for those within the Taijutsu realm, who have invested enough time and effort into a particular style in order to master it. In the end, any move or attack from within the mastered style performed results in the user's normal movement speed being increased - to be exact, if a user's maximum speed with a particular Style is 100%, each rank of this Mastery attained boosts that speed by 20%, maxing out at 200%!
Zanbatou Mochi (Charged Attack Sentinel) *325
Rank: D, C, B, A, S
Type: Supplementary / Specialty Taijutsu / Ju Kenshi
Range: Self
Stamina: Low - Massive
Special: Highest rank known determines strength of charge, as well a charge time. Bonus damage calculator - add the base rank of the Ju Kenshi's sword plus any bonus it brings, PLUS the highest rank of this technique. The user can determine which rank they want to use, but it must be proportionate to the rank of any other technique used if used in tandem with something.
D: Near-Instant
C: One-Fourth a Post (2 Seconds)
B: One-Half a Post (3 Seconds)
A: Two-Thirds a Post (4 Seconds)
S: Full Post (6 Seconds)
Description: The basis of all Ju Kenshi techniques, Zanbatou Mochi alows the Ju Kenshi to briefly "charge" their attack, pausing momentarily in order to gather their might. Then, quicker than the blink of an eye, they can unleash their strike anywhere they please, extra force behind it to either defend against incoming strikes or deliver an extra useful strike. Though the brief charge and small period after the swing leaves the user open, the trade-off is a devastating swinging sword that can decimate anything in its way.
Domain: Ju Kenshi- Sasu (Stinger) *75
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Low - Massive
Special: Reliant on Shunpo, this attack allows the Ju Kenshi to move as fast the High-Speed Foot Technique in a straight line after charging. As such, each Stinger used consumes a single 'Shunpo' charge, traveling up to 5 meters; multiple 'Shunpo' can be strung together to make one big Stinger, at the cost of using so many charges up. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus penetrating damage. The total distance covered by this technique can never exceed 100 meters. A user can choose at will which version to use, stamina consumption still applies as per rank.
Description: A vicious attack by the Ju Kenshi, the Stinger is a frontal strike residing within the bladed end of the user's oversized sword. By positioning the tip of the sword forward, the Ju Kenshi drives the blade handle forward in order to penetrate anything before them. Moving at lightning speeds after their charge, the user plunges the blade into their enemy, having a high chance of creating the desired incision, and then some. With this technique, all those viewing will witness the unveiling of a true Ju Kenshi.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank. - Saigo no Kage (Last Shadow) *75
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Highest rank known determines the height and speed of the user¡¯s leap before dropping down on the enemy. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus crushing damage.
D: 1/4th kunai speed (5 meters)
C: Half kunai speed (10 meters)
B: 3/4th kunai speed (15 meters)
A: Kunai speed (20 meters)
S: Double kunai speed (25 meters)
Description: The Last Shadow is a lightning fast leap into the air and to rapidly descend with a crushing blow down on the enemy with extreme force before they can see it coming. Aptly named the Last Shadow, the user¡¯s shadow on the ground is the last shadow the opponent will see before their death as the Ju Kenshi drops from the sky above their opponent to deliver death from above.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank. - Joushou Fuubi (Rising Crush) *75
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Highest rank known determines the height that the victim will reach before crushing back down on the ground. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known. This technique leaves the opponent open for a follow-up attack.
D: 5 meters
C: 10 meters
B: 15 meters
A: 20 meters
S: 25 meters
Description: A basic yet ferocious attack of the Ju Kenshi arsenal, the Rising Crush prompts the user to perform a powerful slash upwards into the victim¡¯s body, and a more often target, the throat. With strength gained by the Ju Kenshi from wielding their large swords, they are capable of sending their target up into the air. From there, gravity takes over as the target crashes back into the ground.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank. - Musumehagi (Spinner Lancet) *75
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Low - Very High
Special: Highest rank known determines the amount of targets the boomerang sword may hit in one swing and still be able to come back, and how far it can travel. The blade itself only travels as fast as a Kunai. A user can choose at will which version to use, stamina consumption still applies as per rank.
D: 1 Target, 10 meters
C: 2 Targets, 20 meters
B: 3 Targets, 30 meters
A: 4 Targets, 40 meters
S: 5 Targets, 50 meters
Description: Lancet allows the user to reach ranged targets previously out of reach. After briefly cocking back their blades, the Ju Kenshi will toss their blade with such power, strength and speed that it maintains flight at extreme speeds, flying like a dart towards wherever it was aimed at, and decimating anything it comes in contact with. The flight path is usually circular, and gives the Ju Kenshi a chance to reach distant foes and let their blade tear foes asunder.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank. - Kousen (Blade Beam) *325
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Low - Massive
Special: Highest rank known determines distance traveled, speed of blade beam, and its size. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage. A user can choose at will which version to use, stamina consumption still applies as per rank.
D; 5 Meters, Half Kunai Speed (5 meters), Thickness of Blade
C: 10 Meters, 3/4th Kunai Speed (10 meters), 5 Meter Width
B: 15 Meters, Kunai Speed (15 meters), 10 Meter Width
A: 20 Meters, Double-Kunai Speed (20 meters), 15 Meter Width
S: 25 Meters, Triple-Kunai Speed (25 meters), 20 Meter Width
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a blade beam of a color reflective of one's chakra nature that travels a set distance. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank. - Zangeki (X-Cut) *75
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Low - Massive
Special: Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage - and yes, damage does stack. Each rank known of this technique increases the numbers of cuts performed in a single turn, but stacks Stamina Consumption as well. A user can choose at will which version to use, stamina consumption stacking still applies as per rank.
D: 1x cut
C: 2x cut
B: 3x cut
A: 4x cut
S: 5x cut
Description: The X-cut allows the Ju Kenshi to display their fierce-some control over their heavy weaponry by unleashing a quick set of strikes when merely one is expected; that is, while the Ju Kenshi appears to draw with but one slash, perhaps two, or even three have been delivered all at once. The result? A sudden rush of damage onto whatever is foolish enough to stand in its way.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Shunpo (Flashing Light Steps) *125
Rank: D x5
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.- Shunpo-Jin (Light Step Advance) *100
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo - Universal Taijutsu.
- Kuchiyose - Tenjibutsu (Summoning - Items) *50
Chakra Pool = 1900 (Low)
Push = Very High