Xicon
Nov 21, 2011 18:22:02 GMT -8
Post by xicon on Nov 21, 2011 18:22:02 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Xicon
- Age: 17
- Clan, BL, or Kekkei Touta?: None
- Country and/or Village: Hi no Kuni- Konohagakure no Sato
- Rank & Profession: Genin
- Difficulty Setting: Medium
- Releases/Senses: Genjutsu sense of sight
- Types: Genjutsu, Taijutus, Ninjutsu
PHYSICALITY[/u]
- Height: 6'1
- Weight: 165
- Apparel: Xicon wears a long black short-sleeved coat that extends down to his knees, that he keeps his kris hidden on the inside. He wears a blue sleeveless turtle neck that goes down to his waist. Below his shirt he wears a silver belt that has small diamonds on it. He wears black leather pants that have a matching pair of black boots. He also wears two silver crosses. He has his headband tied above his right knee cap.
- Body Appearance: Xicon has pale skin, and has a well muscled body. He has black, short ruffled hair and brown eyes. His finer nails are short, and are painted black. (( Don't know of anything else to put ))
- Blemishes & Scars: none
COGNITION[/u]
- Personality:Xicon is very centered on himself, he doesn't pay mind to anything but himself. He hopes to become the best of the best and to see the world. He is very dedicated at becoming stronger no matter the cost. HE doesn't care about who dies as long as he gets to him goal. Xicon isn't very talkative unless it's needed for him to speak. Xicon rarely gets angry, but that doesn't mean, that he doesn't get annoyed, anyone the bugs him over stupid things annoys him, other then that he doesn't care.
- Alignment: Neutral
- Allegiance: None
- Quirks & Tendencies: e tends to stare off into space on occasion.
- Likes & Dislikes: He likes himself, other then that he pretty much doesn't like anything or cares to like anything, unless of course a hot girl comes up to him, then it'll change his mind.
ARMAMENTS[/u]
- Primary Weapons:
Kris
Rank: C
Type: Primary / Melee
Description: A kris is an asymmetrical dagger famous for its distinctive wavy blade. Also known as a 'snake blade', it curves constantly from the tip to the hilt, crating extra edges ideal for slashing and slicing, but even better when stabbing an opponent's innards.
Cost: 1,000 Ryo - Secondary Weapons:
Shuriken (Ninja Star)-- Five packs
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack - Items:
Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker - Jutsu: Kasumi Juusha no Jutsu (Mist Servant Technique)
Rank: D
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Up to 5 servants can be made, plus 1 more each time retrained. Clones cannot exist more than 50 meters away from the user.
Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
Domain: Genjutsu - Illusion of Sight
Kokohi no Jutsu (False Place Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects any single within a 10 meter area, plus 10 more each time retrained
Description: Kokohi no Jutsu is a simple sight Genjutsu technique which changes the appearance of a nearby object. After forming a few seals, any object the user makes eye contact with will warp, twist, and look however it is the user wants to the untrained eye.
Domain: Genjutsu - Illusion of Sight
Kori Shinchuu no Jutsu (Sly Mind Affect Technique)
Rank: C
Type: Supplementary / Sight Genjutsu
Range: See special!
Special: Effective only when target is traveling along enclosed paths which have objects that can be visaully altered - trees, buildings, doors, etc. Targets up to 1 target per use, plus 1 more each time retrained. Due to the constant evolving nature of the jutsu, it requires steady 'C' ranked chakra each turn to be continued.
Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle.
Domain: Genjutsu - Illusion of Sight
Kuramu no Jutsu (Extremely Disorienting Color Spray)
Rank: C, B
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects a single victim within a 10 meter area, plus 10 more each time 'C' rank is retrained; 'B' rank adds an additional viciim each time retrained.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Genjutsu - Illusion of Sight
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Hayabusa Otoshi (Peregrine Falcon Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Most effective when used on extremely hard surfaces. Retraining this stacks 'C' ranked blunt damage, which occurs during impact.
Description: A very deadly and efficient taijutsu attack. While at an elevated position, the user will grab their opponent from behind. Firmly locking themselves to their back, the user will then lock their ankles onto the opponent's neck in order to get their body rigid. Finally, on the descent, the user proceeds to drive and plant the victim head first into the ground. Essentially a belly to back pile-driver, the move can provide a great concussion to his opponent's head.
Domain: Universal Taijutsu.
Shinobi Joutou! (Super Ninja Jump Technique)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid - Very High
Special: Highest rank known determines height of jump as well as time of charge required before execution.
D: 4 meters // Whole turn charge
C: 8 meters // 3/4th turn charge
B: 12 meters // Half turn charge
A: 16 meters // 1/4th turn charge
S: 20 meters // Near-Instant
Description: A fundamental Taijutsu technique, the Super-Jump does just that - after a moment of gathering one's energy, they take off into a spirited jump, using raw strength and stamina to power their move. best of all, the jump can be executed in any location, creating many different possibilities for the user - as long as secure footing is confirmed beforehand!
Domain: Universal Taijutsu.
Sayonara Rorru! (Do a Barrel Roll!)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Barrel roll burst extends 5 meters, and can be used one per thread, plus one more each time retrained.
Description: As its name implies, the user will suddenly enter barre-roll form, gripping their shins and ankles as they tuck them in, forming a human ball. In this form, chakra is unconsciously powering the roll, making their movement just as fast and graceful as if they were running. Useful for evasion, or when needing to look silly.
Domain: Universal Taijutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.