Helios Marushagan
Feb 8, 2012 17:53:06 GMT -8
Post by Guyviroth on Feb 8, 2012 17:53:06 GMT -8
Helios Marushagan
[atrb=border,0,true] | [atrb=border,0,true] Gender Male Age 16 Bloodline: Yukina Home Konohakagure no Sato Alignment Chaotic Neutral Rank Genin Difficulty Hard Mode Weight 166 lbs Height 5'8'' Type [Ninjutsu > Taijutsu > Genjutsu] Releases Kyouton, Suiton, Fuuton |
"Open your mouth, wider, so as you scream I can freeze you from the inside out. Slowly"
Appearance
Helios isn't particularly one of the most physically built Shinobi within the realm of Fire, although it is because of his more lean, athletic and, as some may rudely say, scrawny build, that he accels in terms of speed although it is obviously not as comparable to Taijutsu specialists. Standing at merely 5 feet and 8 inches, he isn't astonishingly tall although for his age it could be considered rather glamorous considering he's still got two years left to grow into. At 166 pounds he is also considerably light, which can prove to be beneficial to his speed but also detrimental when taking on heavy blows.
As much as the eye can see, Helios appears to be almost completely white; his hair consists of a very light shade of white like snow, while some parts show accents of a light grey color as though he was accelerating through his age, although this is just a natural occurance. His skin is also similarly pale, although some suspect that it is due to the Yukina blood that pulses through his veins. His eyes are, not surprisingly, of an ice-blue hue that seem to reflect light as though they were sapphires. Rather oddly, while the base of his skin color is a rather pale, almost grey color, his palms and underside of his arms and such are a pale blue; it could be suggested that his lack of control over his ice abilities, as he's only a simple Genin, are causing these minor side effects.
Underneath the majority of his clothing shows rather surprising discoveries. Helios is a spectacularly long scar running along the entirety of the left side of his body where his outfit covers, from the underside of the arm, along the side of the ribcage and down to the upper leg area; it is unknown how exactly how he recieved this scar as few people even know it exists. Around the back of the neck Helios also has an odd tattoo of six overlapping magatama, stating that it is a marking of the Marushagan family.
Attire
Helios never changed his attire regardless where he is, which often garners him the name "Raging Blizzard". Helios' garments consist of a pair of hakama pants, though not split hakamas. Along the upper body Helios where a short, cut off kimono that has one of the sleeves cut off; this is so the free, cutting hand that is the right arm has unhindered maneuverability when executing strikes from the sword. The left arm has the sleeve remained in tact in order to conceal items or weapons that may be used to attack the opponent by surprise or in order to conceal equipment that may aid in escape, such as explosive tags or smoke bomb.
Helios also only wears a single glove upon the elft hand that has designed grip with grooves that match along the base of his sword's scabbard so that it doesn't slip from his grasp when executing hard and fast attacks, while his right, naked hand has enough grip on the sword handle's cloth ribbons. Along the waist Helios wears a large blue rope tied into a bow at the back, similar to japanese Obi, in which carries his sword. Helios also wears a pair of white, knee-high sandals that allows him better grip on slippery surfaces to compliment his bloodline limit.
Personality
Some say that he is often more stern and more serious than even the higher level Shinobi within the hidden leaf, and that he only seeks to better himself and to restore what was once a great clan. Considerably arrogant, unempathetic to the displeasure that others may show towards him, although extremely overconfident in the roles and responsibilities that are given to him, Helios could be considered an anti-social individual although this is purely down to personal opinion. The majority of Helios' life has been bettering himself is all that he was capable of; the ways of Ninjutsu, the strength of his Hyouton, and the mastery of Iaido. Discovering the skills of the Shinobi has only helped Helios progress deeper and further into the mysteries of the powers that lay before him, and as much as chaotic neutrality goes, regardless of who stands in his way be it friend or foe he will not falter on his path to becoming stronger.
"To act once but to think twice."
Helios never rushes into a battle headong and in recklessness. Before a battle can commence, and even before anyone who can be considered dangerous has entered the area, Helios tends to scan his surroundings, both out of caution and out of necessity to asses the surrounding to see how he can play the environment to his advantage should the need to fight arises; this gives him almost a look of attention deficit or even as a shifty character, but it is because of this that Helios remains ever so vigilant of attackers, and is often very difficult to surprise in combat.
Within this mindset Helios tends to remain two steps ahead of his opponents, but only if Helios knows the capabilities and the techniques his opponent possesses; almost like a computer Helios can process different variables through his mind quickly, detailing his own actions, the opponents possible reactions, and even the consequences of these chain of actions for both himself and the enemy. of course, being only human Helios can often be incorrect, or simply does not have the time or the focus to persue these possibilities.
"To deliver a clean death in a single stroke."
Despite many people believing that Helios is rather jittery, overcautious, perhaps even overprotective of himself, he will not deliver any cause of action within thinking it through and heralding deliverance in a calm manner. Due to the nature of his training in the principles of Iaido and Kyuudo, the way of drawing and the way of the bow respectively, Helios takes atmost care and utmost patience in whatever he does, and uses these principles in everyday life. An example would be that, through the art of Iaido, Helios tends to do whatever he can in a single take with no mishaps, and through Kyudo he has the ability to focus intently on a single task or a single target that relates to his activity, even going as far as to slow down his own heart rate to provide absolute concentration. Even cracking an egg becomes a part of his exercises of these skills.
"Names and labels wash away in the flow of war."
An awkward trait of Helios is that he is difficult for him to remember or even recall the names of people, places, objects etc, as he only cares about what they are, what they do, and how well they do things. It is because of this that Helios refers to people by their most prominent charactertistic such as "That carpentry guy", or "The girl with the strong fists", such and such, while objects or landmarks may be referred to as "that huge steel bridge", "that sword that channels fire", "the place where we found that relic", etc. It is often a large misconception that this is because Helios is rather arrogant and only cares about things that show interest to him, but it's really just a case that he is hopeless with names, especially common names in terms of people.
"There are no friends, only foes exist on the fields of strife."
Helios remains steadfast as a Chaotic Neutral character as he suspects anyone and everything around him to be able to take his life at a moments glance, which in turn resulted in his overcautious behaviour when venturing on his own, or even with a partner or squad team. Helios also wishes only to better himself, which can lead to unsavory settings such as attacking fellow shinobi that may be from the same village or same affiliations as him, dealing with evil characters in terms of power or knowledge, etc. Helios finds no love in rules, regulations or laws as he finds that they only hinder shinobi from their true potential, and also what they truly feel in their lives.
Equipment
[atrb=border,0,true] | [atrb=border,0,true] 1x Chokuto Rank: C Type: Primary / Melee Description: Chokuto were straight and single-edged (sometimes partially double) hacking swords spanning no more than 40 inches in blade length. Variations of this include the Aikuchi, which always has a hilt that matches the scabbard exactly, in colour, mass and shape. Cost: 1000 Ryo |
[atrb=border,0,true] | [atrb=border,0,true] 1x Kakkou Rank: C Type: Secondary / Melee Special: 1 per pack Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat. Cost: 500 per pack |
[atrb=border,0,true] | [atrb=border,0,true] 2x Smoke Grenade Rank: C Type: Tool / Area of Effect Range: 0 - 10 meters Special: 3 per pack Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging. Cost: 600 per pack |
[atrb=border,0,true] | [atrb=border,0,true] 2x Explosive Note Rank: C Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per pack |
Jutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Yuki no Kami (Gods of Ice)
Rank: D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: ---
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines rank strength behind all CLAN Hyouton ninjutsu. If this is learned, the user automatically gains the effects of Hyouton Ryuuken (Ice Dominion), and as such does not need to learn it as this can be used as a substitute.
Description: Able to manipulate Ice better than the rest, the Yukina Kekkei Genkai specializes in the accelerated recomposition of Hyouton chakra, able to create surdy, powerful creations within seconds. Serving as the basis to the Yukina's ability, their advanced Ice skills has earned them the nickname 'Gods of Ice'.
Domain: Yukina.
Tobihaneru (Swift Ice Step)
Rank: D
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low
Special: Tiles can be placed anywhere within the user's 'Yuki no Kami' range. Up to one tile can be made per use, plus one more each time retrained.
Description: Although basic, this jutsu nonetheless is hhighly effective for mobile Yukina members. After forming a single handseal, the clan member can create a floating ice tile anywhere they wish within range, allowing them to use it as a stepping stone towards higher planes.
Domain: Yukina. Yuki no Kami 'D'.
Hyouton Ryuuken (Ice Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Hyouton Kekkei Touta
Range: 0 - 50 meters
Handseals: No
Chakra: High
Special: Allows the user the ability to create, control and move Hyouton (Ice) chakra of their own for multiple purposes. Range of creation, speed of freezing and severity of ice depends on highest rank known.
D: 10 meters // Whole Turn
C: 20 meters // 3/4th of Turn
B: 30 meters // Half of Turn
A: 40 meters // 1/4th of Turn
S: 50 meters // Near-Instant!
Description: The basis behind the majority of Hyouton techniques lie in the user's ability to control the very molecules of air and water around them, so that ice may be created on a whim from anywhere the user stands. 'Ice Dominion' is just as its name implies, a fundamental supplementary jutsu of Hyouton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create as much ice as they can afford chakra-wise all around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Hyouton.
Yukisuberidai (Ice Sliding)
Rank: D
Type: Supplementary / Hyouton Kekkei Touta
Range: --
Handseals: Yes
Chakra: Low [Initial/Upkeep]
Special: User's maximum movement speed is doubled during sliding. Can only perform Ice jutsu while sliding. Can be held for one turn before needing a cool down, plus one more each time retrained; cool down equals the amount of posts used to slide. While sliding, only Hyouton jutsu may be used.
Description: A simple ninjutsu meant to exploit the Hyouton user's skills, this technique allows the shinobi to essentially cut their travel time down in half. After a few simple seals, wind and water come together below the user's feet, creating a fast moving sheet of ice which the user rides on as if it were a surfing board.
Domain: Hyouton. Hyouton Ryuuken 'D'.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Ayatsuito no Jutsu (String Reeling Technique)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: See special!
Handseals: No.
Chakra: Low - Very High
Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned.
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them. This is just one of many ways, however, that the string can be made useful - as long as the user is in control of their string, they shall be sending special chakra that reinforces it, making it almost unbreakable.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Battojutsu (Art of the Drawing Sword)
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Kesagiri (Diagonal Cut)
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Low
Special: Each time retrained, 'D' ranked damage is stacked.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battojutsu 'D'.