Gouhouteki Tokage - Lizard Summon Family
Oct 3, 2011 18:25:34 GMT -8
Post by Katsumaru on Oct 3, 2011 18:25:34 GMT -8
Type: Lizards
Special:
*The lizards permit only the honor bound to summon them, for throughout their lifespan numerous men had betrayed their trust. Hence, should anyone break their personal code, these lizards will refuse to listen and protect the summoner.
*Only a total of three people at a time can sign a contrast with the Gouhouteki Tokage family.
*Due to their poison, the lizards can be quite lethal, but after time with the family, the user grows resistant to the toxin of Gouhouteki Tokage.
Lizard's Veil
Rank: D, C, B, A, S
Type: Ninjutsu / Passive
Range: Self
Chakra: N/A
Special: This technique protects only from the poison of the lizard summoning family, and nothing else.
Description: After the summoner has spent time with Gouhouteki Tokage, they grow an affinity to both their ways and most importantly the poison. For each rank known, the user becomes immune to the effects of the poison of the respective summon's rank. Ex: With Rank B lizards veil, the summoner will be immune to the effects of summons rank D, C, and B.
Domain: Must know respective rank of Kuchiyose, Must have signed a contract with Gouhouteki Tokage.
Origin:
The Gouhouteki Tokage family find their home in an otherworldly, lush jungle, the trees grown mighty and tall, casting their thick shadows upon the grounds. Grasses have grown long, standing at up to five meters, a hint that their home is truly primeval in nature. Two suns stand high in the skies, casting a light blue hue across the lands, standing, seemingly perpetually awake, as night never falls. Over centuries, the lizards have driven out numerous predators in the lands with their furious will to protect kin.
History:
As legend goes, Tenrai Eki, a mighty reptile larger than any man, walked the lands when the humans were but a clannish species banding together in tribes. A single tribe deep in the forests of Hi no Kuni came across the lizard. It was scarcely observed yet regardless, it struck terror into the hearts of many when spotted, for it was truly grandiose in comparison to what the tribe has seen; the lizard stood at ten meters high and fifteen meters long. The great lizard was peaceful, it fed only on wild beasts, but folk tales said otherwise, that Tenrai Eki hunts men when the moon is full. The tribe in Hi no Kuni grew weary from living in constant terror from a supposed threat, hence they took an option considered most reasonable at the time, worship, granting it the name divine lizard.
During each full moon, the tribe gathered in the center of the village and lit many fires. Wild dance was held, accompanied by primeval chanting, words after words spoken in praise of Tenrai Eki. The ritual was ended with human sacrifices, three tribe members burned at the stake, a man, a woman, and a child, chosen seemingly at random. Foolish the ritual was, without true reason behind it. Each month the screams of the burning reverberated through the tree lands, much to the irritation of the Divine Lizard. The beast was not mindless, it could think, and it had existed for centuries, laying its eyes upon many men. It chose to observe the tribe more closely to gain an understanding of their actions.
These sightings had an effect on the tribe; they feared that the lizard would come to strike; hence the ritual occurred not monthly, but once every seven days. On the thirty-fifth day of the hastened sacrifices, the Divine Lizard would have no more, and it approached the tribe directly, wandering into the village when the moon was full. The tribe members fell onto their knees and began to chant Tenrai Eki. Ignoring their worship, the lizard wandered to the three victims attached to the stakes and furiously swung its tail, smashing the wood that held them, sending them falling to the grounds to protect them from the approaching, fiery doom. Yet the chanting continued.
”Silence!” Tenrai Eki roared, it’s voice shaking the very grounds. ”You will murder no more in my name!” the lizard declared before running amongst the trees once again. The sacrifices cased, and Tenrai Eki approached the tribe as it grew, guiding them, guarding them. The Divine Lizard introduced the tribes to law, laws to guide men, resolve issues of crime. Over the many years, the lizard gave birth to offspring, and it was this creation of children that brought a new height to the tribe. Tenrai Eki taught certain tribesmen to conjure its children under one condition, a contract, which stated that the summoners must adhere strictly to the law it had created.
On the twentieth year after the lizards began its guidance, the tribe was attacked by a group of raiders, men ranging in the hundreds. With the support of Tenrai Eki’s children, the raiders were defeated, but the tribe committed a grave error, a sin greater than any the lizard had seen. They ruthlessly executed the surviving raiders, much to the dismay of Tenrai Eki and her offspring. The family of lizards abandoned the tribe to wander the worlds, in search of law abiding men to enter a new contract. Still the lizards wander the lands of Hi no Kuni. All of these lizards, like Tenrai Eki, are capable of speech.
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Name: Kanchu
Classification: Senior
Rank: D
Kind: Grounder
Description:
Kanchu is a quite large, male, senior lizard, three meters long and two meters high. The lizard is quite muscular and bulky at one hundred and ninety centimeters wide, the width almost equal to its height.
It’s dark blue scales are free of any stains or wounds, but the dark black spots contract its shade rather starkly. It’s tail is one third of Kanchu’s entire length, quite thin and slimy to the touch. Its claws are quite sharp and thick, capable of tearing into skin. Two deep black eyes are set into its face, lacking pupils as expected of a lizard
Equipment: Sharpened claws and teeth.
Techniques:
One Racial Breaker, One Release
Racial Breaker:
Poisonous glands give its bite a poisonous sting, a toxin that once injected, causes minor paralysis and numbness at the place of injection for five seconds. The paralysis in humans does not cause complete immobilization, but merely makes the respective body part more difficult to move. For example, when injected into a hand, performing hand seals will become more difficult, but far from impossible. When injected into the leg, the victim can still move, but running and other quick movement becomes more difficult.
Doton Ryouuken (Earth Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Establishes the area of earth a user can control for their techniques. Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Doryou Dango (Mausoleum Earth Dumpling)
Rank: D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Chakra: Mid - Very High
Special: Size and distance mausoleum can travel depends on user's 'Earth Dominion'. Highest rank known determines strength of mausoleum.
Description: Doryou Dango is a Ninjutsu technique utilizing the Earth affinity. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using a combination of their immense strength and chakra control, one can lift up the ball and hurl it at their opponent with impressive speeds and accuracy, flattening all in its path.
Domain: Doton. Earth Dominion.
Retsudo Tenshou (Revolving Split Earth Palm)
Rank: D, C, B, A, S
Type: Offensive / Doton Ninjutsu
Range: See special!
Chakra: Mid - Very High
Special: The whirlpool is created with the victim(s) always at the center. User’s Earth Dominion rank determines the size and range of the whirpool. The higher the rank known of this technique, the larger and more dangerous the churning rocks, boulders and the whirlpool itself will be.
Description: This technique allows the ninja to control nearby stone and rock, allowing them to create a circular whirlpool of earthen death for their opponent’s to enjoy. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock around their victims will begin to churn and twist up crushing all those trapped within it.
Domain: Doton. Earth Dominion.
Hitsugi no Jutsu (Descending Earth Coffin Technique)
Rank: D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Low
Special: The indentation created can vary by size, but at a maximum, it can measure no more than half the user's maximum 'Earth Dominion' range. Contents invisible to almost anything, except chakra sensing methods. Up to one indentation/burial can be created per thread, plus one more each time retrained.
Description: A very basic and essential Doton ninjutsu, the user performs a single handseal, and with a bit of chakra, creates a rectangular like opening underground. This indentation resembles a coffin, and is used for just that – burying secrets, human or inanimate, that one does not wish others to find. Coffins established can always be visited at a later time, and can only be activated by the user that made them. If someone is using a form of underground travel, they cannot see the contents within or the box for that matter, and should they travel on its same path, will run into what seems to be an underground block of steel.
Domain: Doton. Earth Dominion 'D'
Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) [Learned Five Times]
Rank: D
Type: Supplementary / Doton Ninjutsu
Range:Self
Chakra: Low
Special: Does not require handseals. User cannot move while underground, but they can detect anyone that walks along the earth above them. Radar radius is circular, and measures equal to the user’s Earth Dominion. User can remain underground for a single turn before needing to resurface; each time retrained, the user can remain underground for one extra turn.
Description: A very basic earth technique, it allows the user to dive underground almost instantaneously so that they remain hidden from view in order to ambush their opponent. As long as the opponent is walking across the earth, they will be aware of their presence, and can wait patiently (without fear of asphyxiation!) until they right time, where they will emerge and latch onto the opponent’s legs. From here, they can easily suck them down, executing a replacement with them so that the opponent is buried underground up to his neck, while the user emerges unharmed above ground.
Domain: Doton. Earth Dominion 'D'.
Earth Needles Creation [Learned Five Times]
Rank:D
Type:Ninjutsu
Range:Depends on the user highest Doton Ryouuken (Earth Dominion)
Chakra:Low
Special:Each time you retained the number of needles you can summon at once increase by ten. Can only be retained 10 times.
Description:Simple put the user goes through a few basic hand seals and then focus his eyes on the area they want the needles to form. The needles take about 2 seconds to form from out of the ground and they are the same size as Senbon. Once the needles are completed formed they can be shot from the ground in whatever direction the user chooses. The travel speed of these needles are about the same as if someone threw them.
Domain:Doton (Earth Release)
Shunshin no Jutsu (Body Flicker Technique) [Learned Five Times]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Name: Thenthu
Classification: Junior
Rank: D
Kind: Grounder
Description:
This female junior lizard is only one and a half meters high and long. It’s dark red skin is covered by yellow spots, giving it a rather bizarre hue. A thick, ancient scar runs along its left side, seemingly inflicted by a bladed weapon judging from the appearance of the wound. Three spikes, ten centimeters long start at the top, centre of the head and extend down the spine, almost reaching the tail. These spikes are not capable of causing any damage, they simply embellish Thenthu’s appearance. It has a very sensitive nose capable of tracking targets to a limited extend.
Equipment: Sharp claws and teeth.
Techniques:
One Racial Breaker
Due to its sensitive nose it is capable of memorizing a scent and tracking it within a range of thirty meters. Due to its limited ability, the tracking cannot be used for long distance but is specifically used to locate enemies within that limited distance, assuming that their scent has been memorized. It can memorize only one scent at a time for a total of one day.
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Name:Zinxa
Classification: Senior
Rank:C
Kind: Grounder
Description:
This male lizard is five meters long and three meter high, with a thin, narrow body hinting at a lack of imposing physical strength.It shows no signs of a grizzled physique obtained from a life in the wild, revealing its rather reserved lifestyle and reliance upon the arts of ninjutsu and genjutus. Quite curiously, this lizard is anthropomorphic, standing on two legs, with two front arms capable of holding weaponry.
Its yellow scales are covered in a variety of scars, minor damage accumulated over the years that added a stain upon its appearance, a notable trait considering Zinxa's reluctance to become involved in close range combat. It’s slim claws are quite hard, capable of tearing into flesh, so sharpened that they can wound moderately despite the lizards lack of strength.
Equipment: Sharp claws and teeth. Carries a two meter longsword and ten senbon.
Techniques:
One Release, One Genjutsu Sense, One Racial Breaker
Racial Breaker
The poison glands in its mouth have been altered by evolution, allowing it to spit forth poison rather than insert it through injection. This brings both advantages and disadvantages. Due to not entering the bloodstream, the poison is incapable of causing paralysis, but instead, it can be spat out in a range of ten meters in the form of a stream. Upon contact, the poison, after three seconds, begins to burn into the skin for six seconds, during which it can be washed off to prevent extensive damage. The poison cannot cause anything beyond second degree burns, for which it must be applied for the entire six seconds.
Ototon Ryouuken (Sound Dominion) [75 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Ototon no Tate (Shield of Sound) [75 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ototon Ninjutsu
Range: 0 - 5 meters
Chakra: See special!
Special: The shield of sound is only capable of sending incoming attacks off course, and does not actually "block" them. As such, it interferes with incoming items one rank less than the highest rank known.
Description: A fairly basic oto-based ninjutsu, the shield of sound is used to send projectiles veering off course. After forming the needed handseals, the user aims to create sound-waves through whichever means possible, like singing or even clapping their hands, creating enough sound for the chakra to manifest into an opposing current that sends the impeding projectiles in any which direction.
Domain: Ototon. Ototon Ryouuken 'D'.
Dabingun (Ventriloquism) [75 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Chakra: Low
Special: Allows the user to throw their voice across long distances, making it appear as if they were standing wherever the voice comes from. Distance voice can travel depends on the user's highest 'Ototon Ryouuken' rank. Highest rank known determines type of message to be sent.
D: 1 word
C: 2-4 words
B: 5-7 words
A: 8-10 words
S: Unlimited
Description: A very simple and basic technique, this allows the user to throw their voice across large areas, to the point it can go wherever they wish with sufficient practice. This includes through moving through objects, so that the user can truly make it sound as if they’re within a room.
Domain: Ototon. Ototon Ryouuken 'D'.
Akutibu (Sound Hunting Sonar) [75 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Chakra: Low - High
Special: Sound Hunting range depends on the user's highest Sound Dominion rank. Highest rank known determines how many different sound-disruptors the user can take before becoming overwhelmed and thus deaf for a while turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound.
D: 5 disruptors
C: 10 disruptors
B: 15 disruptors
A: 20 disruptors
S: Unlimited
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! It's only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken 'C'.
Oto-Juugan (Sound Bullet) [75 EXP]
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Chakra: High
Special: Range depends on the user's highest Sound Dominion rank. The sound bullets move at the same speed as a thrown kunai, and are similar in size to a baseball. Highest rank known determines amount of bullets fired per shot, as well as extra vibrating, penetrating powers the bullets carry as bonus damage.
D: 1 bullet per shot
C: 2 bullets per shot
B: 3 bullets per shot
A: 4 bullets per shot
S: 5 bullets per shot
Description: As the name would imply, the sound bullet technique allows the user to shoot small pockets of sound at their target from any source of sound they create. After forming a few small hand seals, the user will produce a quick intense sound, such as clapping, screaming, or anything that can power the bullets. This whistle is the creation and expulsion of the bullet(s), with the number varying on the rank of the technique.
Domain: Ototon. Ototon Ryouuken 'C'.
Kiai (Scream!) [75 EXP]
Rank: D, C, B, A, S
Type: Offensive / Ototon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Scream range depends on the user's highest Sound Dominion range, and it effects friends and foe alive, including the user. Scream induces heavy vomiting, disorientation, lack of balance, lack of overall bodily homeostasis, and panic. While screaming, user remains in place. Highest rank known determines how long the effects of the user's scream can last upon its victims.
D: 1/4th of a turn
C: Half a turn
B: 3/4th's of a turn
A: Whole turn
S: 2 turns
Description: A very straight forward and offensive technique, scream allows the user to attack multiple targets at once with a powerful, almost deafening scream. The user will need to draw in a deep breath before performing the technique, which will then expand all around the user for the duration of the technique.
Domain: Ototon. Ototon Ryouuken 'B'.
Oto Bunshin no Jutsu (Sound Clone Technique) [Learned Five Times][250 EXP]
Rank: C
Type: Offensive / Ototon Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being "elementally" based, the clone use any c-ranked or lower oton techniques the user knows.
Description: With this technique, the Ototon user is able to call upon aid from a perfect copy of themselves. Comprised purely of elementally recomposed sound chakra, this clone retains the user's movement speed and strength. Best of all, due to its flowing essence, the clone is capable of using a hefty amount of the original user's sound-based techniques either for defensive means or offensive.
Domain: Ototon. Ototon Ryouuken ' C'
Illusions of Sight
Kuramu no Jutsu (Extremely Disorienting Color Spray)[Learned Three Times][150 EXP]
Rank: C, B
Type: Supplementary / Sight Genjutsu
Range: 0 - 10 meters
Special: Affects a single victim within a 10 meter area, plus 10 more each time 'C' rank is retrained; 'B' rank adds an additional viciim each time retrained.
Description: After performing the needed seals, the user then targets a person with in range of the technique. The person targeted first shows signs on the technique immediately. From their point of view, the world that they’re looking at is twisting and turning rapidly in different directions, making it very hard to see. After a while disorientation kicks in and the person may feel nauseous and dizzy.
Domain: Genjutsu - Illusion of Sight
Universal Ninjutsu
Fukumi Hari (Hidden Needles) [100 EXP]
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Chakra: Low
Special: When first learned, the user can spit out up to 5 chakra senbon in a straight manner, shooting twice as fast as a kunai. Re-training this jutsu adds 1 additional needle each time. For every 10 needles the user can make, consumption goes up one rank.
Description: Though basic, Fukumi Hari is a Ninjutsu technique utilized by novice and expert shinobi alike due to its practicality. After briefly and quickly molding chakra to one's mouth, the user is able to call forth chakra needles in order to spit them out at their opponent with great accuracy, as well as with the element of surprise in their favor.
Domain: Universal Ninjutsu.
Shunshin no Jutsu (Body Flicker Technique)[Learned Once]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Name: Ihan
Classification: Junior
Rank: C
Kind: Digger
Description:
This female lizard, two meters long and one and a half meter high, is covered in black scales. Strangely, hairs have grown from its head, giving it a mane, a feature entirely unusual for a lizard. White spots covering its body serve as a stark contrast for its black scales, making camouflage rather difficult for Ithan
Equipment: Sharp claws and teeth.
Techniques:
Two Racial Breakers
First: This lizards first racial breaker is to dig underground and move at full speed when subremged. The digging process takes three seconds, and it can remain underground for only eighteen seconds due to the decreased oxygen.
Second: It’s second ability can be used only once it is underground, and that is to generate pits from beneath the earth. By digging upwards, Ithan loosens the earth at a specific spot, leaving only a thin layer of earth above. These pits are two meters wide. The depth depends on the time taken to dig. For every three seconds of digging, the depth of the pit can be increased by one meter.
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Name:Genz
Classification:Senior
Rank:B
Kind: Grounder
Description:
This lizard is the third oldest, only two years younger than Mjir. Despite being so close in age to its cloest kin, Yvir is quite a bit smaller, at only three meters high and one meter long. It is quite bulky, possessing measurable physical strength mightier than a grown man. Its scales are of a dark brown color, covered in yellow spots. It has the ability to manipulative the winds, but it also has developed specialized poison glands. The poison glands within the mouth generate a mist of poison which can be spit outwards to cover an area of eight meters, capable of being blown away by a Fuuton technique rank B or higher, a strange ability considering that Yvi’r controls the winds.
The lizard is capable of standing on its two hind legs, and interestingly, is anthropomorphic, capable of wielding weapons in its hand with ease.
Equipment: Carries a two and a half meter longsword along with six exploding tags strapped to six kunai.
Techniques:
Two racial breakers, two releases
Racial Breakers:
First: The poison glands in its mouth allow it to spit forth a poison in a cloud capable of covering fifteen meters which can be blown away by a futon jutu of rank B or higher. The toxin, when inhaled, takes six seconds until it begins to take effect. Once the time passes, the victim will begin to feel lightheaded, severely nauseous to the point of vomiting, and a general weakness that decreases the intensity of physical maneuvers. These effects last for only nine seconds.
Second: Due to its bulk, the lizard is exceptionally strong, allowing it to easily overpower even physically fit man. Further, with the mighty strength, Genz, with sufficient application of force, can smash rock with its paw and break common metals with its tail.
Katon
Enkou Shinka (Essence of the Sacred Flames) [175 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (Fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
• D: 10 meters
• D: 20 meters
• D: 30 meters
• D: 40 meters
• D: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
Kasumi Enbu no Jutsu (Mist Waltz Technique) [175 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Range of mist spray depends on the user's 'Enkou Shinka' rank. Highest rank known determines bonus katon damage,
Description: As its name implies, the Mist Waltz is just that – a vicious mist expelled by the user through their mouth at high speeds, which, when in contact with any form of flame, will create a napalm like explosion, enhancing the fire and even creating disastrous fires which quickly spread and burn. The user must be careful however, as any Fuuton jutsu of equal or greater rank could easily blow back the mist and turn the effects on the user.
Domain: Katon. Enkou Shinka.
Katon Bunshin no Jutsu (Fire Clone Technique) [150 EXP][Learned Three Times]
Rank: C
Type: Supplementary / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. When struck, the clone's fiery essence forces whatever was used to strike it to ignite and burn within, as if it had just struck the bowels of a fire breathing dragon. Clone cannot perform any jutsu, but when defeated, it explodes in a burst of flames, spreading its burning essence everywhere. Explosion range covers 5 meters all around the clone.
Description: With this technique, the Katon user is able to call upon aid from a perfect copy of themselves. Comprised purely of a most intense fire, this clone retains the user movement speed and can share linked mental judgement. Best of all, due to its flowing essence, many solid physical attacks pass through the clone, burning instead whatever was used to strike them. Finally, when defeated, the clone explodes into a blast of flame that aims to take over the nearest opponent available in the form of napalm.
Domain: Katon. Enkou Shinka.
Goukakyuu no Jutsu (Great Fireball Technique) [1050 EXP][Learned Twenty One Times]
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
Gouryuuka no Jutsu (Great Dragon Fire Technique) [600 EXP][Learned Six Times]
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High
Special: Distance that dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 5 meters in diameter, and can travel at the speed of a kunai in a straight line. Up to 1 dragon head can be fired, plus one more each time retrained. Upon contact, dragon heads explode in a napalm like nature, spreading 10 meters all around; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Endan (Fireball) [500 EXP]Learned Ten Times]
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures 1 meter, plus 1 more each time retrained. Fireballs travel at the speed of a kunai, and explode on impact for 5 meters all around.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Dai Endan (Great Fireball) [500 EXP] [Learned Five Times]
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: High - Very High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures the same as the user's current 'Endan'. Fireballs travel at twice the speed of a kunai, and explode on impact for 10 meters all around. Up to 2 fireballs can be fired off at once, plus 1 one each time retrained.
Description: An upgrade to the 'Endan' technique, this allows the user to expel an even greater stream of fire now that they are more adept at controlling their Katon chakra. With the stream of fire, they can quickly shoot off several larger fireballs in quick succession, resulting in an overwhelming set of blasts all carrying an explosive fate.
Domain: Katon. Enkou Shinka 'B'. Endan.
Haisekishou (Burning Ash Accumulation) [100 EXP]
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Chakra: Mid - High
Special: Distance that ash can travel and size of the ash cloud depends on the user's highest 'Enkou Shinka' rank, halved. Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Explosion resembles napalm.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon. Enkou Shinka 'B'.
Raiton
Karai Shin (Lightning Wrath's Reach) [175 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
• D: 10 meters
• C: 20 meters
• B: 30 meters
• A: 40 meters
• S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Danpen Inazuma (Shooting Thunder) [25 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Does not require handseals. Highest rank known determines range of bolt, as well as the level (rank) at which it is shot out.
• D: 1/5th (20%) Karai Shin range
• C: 2/5th's (40%) Karai Shin range
• B: 3/5th's (60%) Karai Shin range
• A: 4/5th's (80%) Karai Shin range
• S: Full Karai Shin range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Jakura (Lightning Sparrow Cometh) [500 EXP][Learned Ten Times]
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: Mid
Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range.
Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows.
Domain: Raiton. Karai Shin 'C'.
Ikadzuchi no Kiba (Lightning Bolt Fang) [100 Exp][Learned Once]
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Distance the user can cast the sphere and diameter of the lightning plume striking area depends on the user's highest 'Karai Shin' range. Storm lasts 1 turn, plus 1 more each time retrained, for a maximum of 5 turns.
Description: Universally known yet still very dangerous, the Lightning Bolt Fang is an ‘area of effect/attack’ technique; essentially, once the user finishes the required seals, to their eyes only, a sphere appears before them, along the ground wherever they choose to target. With the target selected, a storm quickly falls onto that area, several levels of intense lightning sent to wash over and shock all organic material within range. The storm is even so intense that the lightning plumes last for the whole turn. The closer one is towards the central stream of lightning, the more damage they shall suffer.
Domain: Raiton. Karai Shin 'B'.
Ikadezuchi no Utage (Lightning Bolt Feast) [300 EXP][Learned Thrice]
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which lightning plumes can travel underground depends on the user's highest 'Karai Shin' range. Up to one foe can be targeted at a time, plus one more each time retrained. Must retain eye contact with targets until impact.
Description: Although Utage shares a name similarity with Kiba, it’s a far unique and different in many ways. The most notable is that the lightning for this technique travels underground. Once the user makes the appropriate seals, they mold a concentrated amount of chakra at their weapon tip or their fists, and quickly strike the ground with it. Whomever they targeted will soon be victim of a quick traveling electrical surge from below, invisible only until it arrives at its target. It emerges from below them, surprisingly fast so that it shocks the victim whole.
Domain: Raiton. Karai Shin 'B'.
Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique) [100 EXP][Learned Once]
Rank: B
Type: Offensive / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range at which the snake can travel away from the user depends on their highest 'Karai Shin' range. Upon latching onto the victim, the snake can deliver shocks rendering the captured area numb for the entire time the snake is caught on. Can withstand up to a single 'B' ranked strike before dissipating, but each time retrained, the snake can absorb/withstand one additional 'B' ranked blow.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock courses through their body whole, constricting and shocking.
Domain: Raiton. Karai Shin 'B'.
Danpen Inazuma (Shooting Thunder) [175 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Does not require handseals. Highest rank known determines range of bolt, as well as the level (rank) at which it is shot out.
• D: 1/5th (20%) Karai Shin range
• C: 2/5th's (40%) Karai Shin range
• B: 3/5th's (60%) Karai Shin range
• A: 4/5th's (80%) Karai Shin range
• S: Full Karai Shin range
Description: Meant more as a reactionary technique than a main avenue of offense, this jutsu allows the user to essentially shoot out small lightning bolts from a free hand to anyone within a small range. This requires no seals to conjure, and can be shot out from one’s appendage during the most heated of combat. The damage is light and the bolts shoot off in a relatively straight line, at rapid speeds.
Domain: Raiton. Karai Shin.
Ichiren Inazuma (Chain of Lightning) [175 EXP]
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Chakra: High
Special: Range of chain depends on the user's 'Shooting Thunder' range. By default, you can strike up to 2 opponents with this, plus 1 more each time retrained. Once struck, victim’s will be paralyzed for the turn, stuck in the chain until the user stops using it. User must keep outstretched arm and be still as they feed the chain raiton chakra. Each extra victim within the chains raises the chakra cost of this technique by one tier.
Description: An advanced version of ‘Shooting Thunder’, the Chain of Lightning allows the user to pass strong currents of lightning from victim to victim within a thirty meter radius. After a series of handseals, the user outstretches their hands, and the energy focusing within is displaced rapidly towards their target. Once they are hit, the victims are paralyzed and helpless, and the bolt then proceeds to jump and hit anyone else within range. Excellent when outnumbered, though one must use it with care, for it takes a great toll on the user’s chakra pool.
Domain: Raiton. Karai Shin.
Rai-Tora (Lightning Tiger) [100 EXP]
Rank: B
Type: Ninjutsu / Offensive
Range: arms reach
Chakra/Stamina: Mid – High
Special: Temporarily stuns the opponent for as long as it is prepared. 1 Post stun for a 1 post preparation and so on. User does not have to stand still to charge.
Description: After the required hand seals the user will withdraw enough chakra into either of his/her arm(s) and will feel a pulsating energy course throughout their arm of choice. Debris of lightning will then scatter amongst the fist and up to the forearm but will not draw past the elbow. This debris of lightning will only become a full strong surge of lightning as soon as the fist is swung. The chakra will act on standby awaiting the lunging movement of the forearm to increase its intensity for the perfect blow. Every turn the user does not lunge his/her arm it will cost an extra B ranks amount of chakra to keep the standby chakra active.
Domain: ration
Universal
Shunshin no Jutsu (Body Flicker Technique) [Learned Four Times][100 EXP]
Rank: D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Name: Jthu
Classification: Junior
Rank: B
Kind: Digger
Description:
Jthu is one of the larger lizards in the family, at seven meters long and five meters high. It’s claws are nearly half a meter long, with each tooth thirty centimeters long, all sharp, and capable of tearing into flesh, but not mighty enough to break through bone.
Its scales are a light blue shape, reminiscent of lightning, and also a slight hint towards its abilities, a control over ration, which it prefers to reply on rather than making use of its teeth and claws.
Equipment: Sharp claws and teeth, and a mighty tail.
Techniques:
Three racial breakers
Racial Breakers
First: It’s bite injects a poison into the skin which causes a medium paralysis in the area of injection, making movement not impossible, but rather difficult, slowing the formation of seals or movement depending on where it has been injected. For the toxin to take its effect, six seconds must pass, and the paralyzing effect lasts for five seconds.
Second: The lizard can release a thick sludge by mixing hormones with its poison. The new liquid will no longer be toxic, but it is capable of restricting the movement of those coming in contact with it for six seconds, each new application keeping the victim trapped for six more seconds. When released, it spreads an area of ten meters, flying at one and a half the speed of a kunai. It can be broken free from with enough physical force.
Third: The lizard is quite large, and with its incredible strength, it stomps upon the grounds and causes the earth shake within a range of ten meters, making it rather difficult to maintain footing, affecting both friend and foe. The lizard itself is immune to the effect.
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