The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
I'm Me Choosing to be mostly an individual he finds himself caring very little of others. Though he is willing to make alliances, which are usually only made to allow himself to get a step ahead in life. Despite this he has also been known for having lasting friendships/alliances. Though he doesn't get into the mushy gushy kind of stuff. He is loyal to himself and those who can offer him more power and such. Overall he's considered to be a villain in the story of life, but isn't heartless, at least not entirely...for now.
[/B] • Fighting • Tattoos • Training • The rain • Swimming • Attractive women
DISLIKES:[/B] • Sand • Dumb individuals • Boredom • Sour foods • Soda [/justify] [/ul] ALLEGIANCE:[/B] Himself and the strong
Tenjou no Shuuren [Discipline of Heaven and Earth] Rank:D, C, B, A, S Type: Supplementary / Taijutsu Range: Self Special: All Tenjouken techniques of equal or lesser rank take one rank less energy to perform. Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient. Domain: Tenjouken
Keibi no Kougeki Rank: C Type: Offensive / Defensive / Taijutsu Range: Self Special: --- Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon. Domain: Tenjouken, Tenjou no Shuuren 'C'
Chouzan [Ruined Blossoms] Rank: Cx11 Type: Offensive / Taijutsu Range: Self Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven. Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick). Domain: Tenjouken, Tenjou no Shuuren 'C'
Hien [Flight of the Swallow] Rank: B Type: Supplementary / Taijutsu Range: Self Special: Allows the user to change momentum in midair, and adds a boost of momentum equal to one jump. Can be used once per jump, plus one more each time retrained. Description: By kicking against the air and utilizing chakra similar to the way it is used when walking on water, the user is able to "double jump." This can be used in any direction, for a second upward boost, to alter momentum midair to avoid an attack, or even upwards to plummet to the ground with a boost of momentum. Domain: Tenjouken, Tenjou no Shuuren 'B'
Agehibari [Soaring Skylark] Rank: B Type: Defensive / Offensive / Taijutsu Range: Self Special: 'B' ranked speed boost gained during dodge. Each time used, the speed boost lowers down a single rank. A full turn without using this jutsu will reset the speed boost back to the default rank. Description: A simple technique in which the user either leaps, steps, or rolls to the side. The focus with this technique is on the dodge itself, and therefore it has no offensive use on its own. Domain: Tenjouken, Tenjou no Shuuren 'B'
Foot techniques, the Taijutsu Master's response to Shunshin and other high-speed movements inspired by chakra from the ninja world, exist as a staple to any aspiring taijutsu master. Though the movement itself appears as some sort of chakra inspired feat, it is simply the Taijutsu Type displaying their prowess in natural, powerful movement. Requiring much training, foot techniques are not by any means the easiest; however, with sufficient training, the user may move about like the most experienced of Foot Technique users!
Shunpo [Flashing Light Steps] Rank: D Type: Supplementary / Taijutsu / High-Speed Movement Range: 0 - 5 meters Consumption: Low Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo. Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. Domain: Shunpo - Universal Taijutsu.
Kawarimi no Jutsu [(Body Replacement Technique] Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Student Ninjutsu.
Henge no Jutsu [Transformation Technique] Rank: E Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain: Academy Student Ninjutsu..
Kakuremino no Jutsu [Magic Cloak of Invisibility Technique] Rank: E Type: Supplementary / Ninjutsu Range: Self Special: No other technique may be used while creeping. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu [Escaping Skill] Rank: E Type: Supplementary / Ninjutsu Range: Self. Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds. Domain: Academy Students Ninjutsu.