best of the best
Mar 10, 2012 5:44:52 GMT -8
Post by mohamed on Mar 10, 2012 5:44:52 GMT -8
Name: kai
Age: 16
Clan, BL, or Kekkei Touta?
Country and/or Village: leaf vallage
Rank & Profession: Genin Ninja
Difficulty Setting: Advanced
Releases/Senses: Katon, Raiton
Types: Nin/Gen
PHYSICALITY
Height
5"9
Weight
90 Kg
Apparel
kai wears a dark cheap shirt and black trousers.
and kai wears white boots, which are lighter insulated so he can walk easily in all the places.
Body Appearance.
kai have kinda big muscales on all his body. kai's weight is 90kg and he can move fast and jump high. kai can do quick handseal and kai's height is 5'9
Blemishes & Scars
He doesn't have anyscars on his face,
COGNITION
Personality
kai have good person that's all the people thinks he have a darkside his darkside come wfen he turn angry very much. kai love food very much and he act cool all the time AND HE INTERESTED TO HOT GIRLS. he doesn't care what people say and he doesn't give a shit for anyone the boys feeling jealous of him because he is cool all the girls want to talk to him and he think he can beat anyone and even his friends. kai is ego all the time he think that he is professional ninja. kai acted hero sometimes and kai always selfish he thinks of him self all the time. kai is sometimes like dark and evil things and he sometimes like good things because he have a good side any a evil side
Alignment
dark things
Allegiance
Konohagakure
Quirks & Tendencies
- Dozing off at unnecessary times, even in the most dangerous of times.
Likes & Dislikes
x reading books
x people that talk to much
x losing things
/ rice
/ watch stars in night
/ hanging with the friends
/ winning all the times
ARMAMENTS
Primary Weapons
Katana
Rank: b
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo
Secondary Weapons
Hikari (Light Bomb) [1 Pack]
Rank: b
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Smoke Grenade [1 Pack]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Kunai (Throwing Knife) [1 Pack]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Shuriken (Ninja Star) [2 Packs]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Items
Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker
Jutsu
Bloodlimit Techniques
Katon
Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
* D: 10 meters
* C: 20 meters
* B: 30 meters
* A: 40 meters
* S: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
# Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
# Ryuuka no Jutsu ( fire balls Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon. Enkou Shinka.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
* Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Distance that dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 5 meters in diameter, and can travel at the speed of a kunai in a straight line. Up to 1 dragon head can be fired, plus one more each time retrained. Upon contact, dragon heads explode in a napalm like nature, spreading 10 meters all around; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Haisekishou (Burning Ash Accumulation)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that ash can travel and size of the ash cloud depends on the user's highest 'Enkou Shinka' rank, halved. Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Explosion resembles napalm.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon. Enkou Shinka 'B'.
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures 1 meter, plus 1 more each time retrained. Fireballs travel at the speed of a kunai, and explode on impact for 5 meters all around.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Raiton
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
* D: 10 meters
* C: 20 meters
* B: 30 meters
* A: 40 meters
* S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
# Eikoudan! (Thunder Style – Light Up the Sky!)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Mid
Special: Distance flash-ball may travel upwards and blind depends on the user's 'Karai Shin' range. Blinding effect lasts for half a turn, plus another half each time retrained reaching a maximum of 5 turns.
Description: After performing the correct handseals, the user opens their mouth and spits out a small glowing blue ball into the sky. It consists of highly compressed raiton energy, packed tightly during the technique’s preparation. Once it reaches the skies, it goes off in a brilliant blast, blinding all flying within the area blind for a short period. Excellent for when the raiton user is outnumbered or simply surprised by aerial assailants, and has no way to fend them off when escape is necessary.
Domain: Raiton. Karai Shin 'C'.
# Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Handseals: Yes.
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for half of a turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Domain: Raiton. Karai Shin 'C'.
#
Domain: Raiton. Karai Shin 'B'.
Age: 16
Clan, BL, or Kekkei Touta?
Country and/or Village: leaf vallage
Rank & Profession: Genin Ninja
Difficulty Setting: Advanced
Releases/Senses: Katon, Raiton
Types: Nin/Gen
PHYSICALITY
Height
5"9
Weight
90 Kg
Apparel
kai wears a dark cheap shirt and black trousers.
and kai wears white boots, which are lighter insulated so he can walk easily in all the places.
Body Appearance.
kai have kinda big muscales on all his body. kai's weight is 90kg and he can move fast and jump high. kai can do quick handseal and kai's height is 5'9
Blemishes & Scars
He doesn't have anyscars on his face,
COGNITION
Personality
kai have good person that's all the people thinks he have a darkside his darkside come wfen he turn angry very much. kai love food very much and he act cool all the time AND HE INTERESTED TO HOT GIRLS. he doesn't care what people say and he doesn't give a shit for anyone the boys feeling jealous of him because he is cool all the girls want to talk to him and he think he can beat anyone and even his friends. kai is ego all the time he think that he is professional ninja. kai acted hero sometimes and kai always selfish he thinks of him self all the time. kai is sometimes like dark and evil things and he sometimes like good things because he have a good side any a evil side
Alignment
dark things
Allegiance
Konohagakure
Quirks & Tendencies
- Dozing off at unnecessary times, even in the most dangerous of times.
Likes & Dislikes
x reading books
x people that talk to much
x losing things
/ rice
/ watch stars in night
/ hanging with the friends
/ winning all the times
ARMAMENTS
Primary Weapons
Katana
Rank: b
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
Cost: 1,000 Ryo
Secondary Weapons
Hikari (Light Bomb) [1 Pack]
Rank: b
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 1 per pack
Description: Flash Bombs are supplementary explodables used mainly for diversions, creating a blinding light when they detonate that spreads quickly across a small area. Flash Bombs come in many shapes and sizes depending by region; some may look like small spheres wrapped in paper or, more conventionally, as cylindrical canisters.
Cost: 500 per Pack
Smoke Grenade [1 Pack]
Rank: C
Type: Tool / Area of Effect
Range: 0 - 10 meters
Special: 3 per pack
Description: This explodable comes in the form of a long, skinny cylinder, no more than a few inches long. At the top lies a pin which, when pulled, activates the grenade's internal components. Within seconds, thick, dark smoke begins to spew from the cylinder, covering a wide area and leaving all those nearby blinded and gagging.
Cost: 600 per Pack
Kunai (Throwing Knife) [1 Pack]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
Shuriken (Ninja Star) [2 Packs]
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Items
Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker
Jutsu
Bloodlimit Techniques
Katon
Enkou Shinka (Essence of the Sacred Flames)
Rank: D, C, B, A, S
Type: Supplementary / Katon Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user the ability to create, control and move Katon (fire) chakra of their own for multiple purposes. Degree of heat and effect of flame depends on the highest rank known.
* D: 10 meters
* C: 20 meters
* B: 30 meters
* A: 40 meters
* S: 50 meters
Description: Katon, the birth of the flame itself. With but a mere thought, masters of the flame learn to birth their fire over large expanses. Intense training opens the door for other techniques, but they all rely on one simple core - the user's ability to birth a flame from a distance.
Domain: Katon.
# Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: Distance of fireballs and intensity of flames depends on the highest rank known of 'Enkou Shinka'. Up to one fireball can be made, plus one more each time retrained.
Description: Basic yet very effective within the Katon arsenal of jutsu, this technique allows the ninja to emit a series of small fire balls after a simple set of handseals are made. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, because they do not see the hidden threat within the flames. The flames can be used to cover different projectiles like shuriken or kunai, and only select doujutsu and bloodline abilities allow the user to see through the deception.
Domain: Katon. Enkou Shinka.
# Ryuuka no Jutsu ( fire balls Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Low - Mid
Special: By default, only one opponent can be trapped by the wire. However, each time re-learned, the user can trap an additional opponent. Trapping each opponent consumes 20 meters worth of wire, so the user must have sufficient wire in the first place to trap his opponent.
Description: With this technique, the user takes advantage of what projectiles and accessories grant a shinobi in battle. In this case, armed with extensive wire, the user uses their chakra to move and bind the opponent, and once trapped, a stream of hot fire travels across the wire and envelops the victim whole.
Domain: Katon. Enkou Shinka.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Distance and size of flames depends on the user's highest 'Enkou Shinka' rank, halved. Because the flames are slightly more intense than other katon jutsu, each time this is retrained, the user can stack 'C' ranked burning damage. However, when using this jutsu, the user must be standing still in order to control the powerful stream of fire.
Description: Goukakyuu no Jutsu is a fundamental katon ninjutsu technique which allows the user to freely control fire itself as it leaves their body. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. During this point, they then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it.
Domain: Katon. Enkou Shinka 'C'.
* Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Distance that dragon heads can travel depends on the user's highest 'Enkou Shinka' rank. Dragon heads measure 5 meters in diameter, and can travel at the speed of a kunai in a straight line. Up to 1 dragon head can be fired, plus one more each time retrained. Upon contact, dragon heads explode in a napalm like nature, spreading 10 meters all around; each explosion contains bonus burning damage equivalent to the stacked 'Great Fireball' retraining. As with 'Great Fireball', when using this jutsu, the user must be standing still in order to control the powerful blasts of fire.
Description: An evolution of the Great Fireball, the user is now able to take the flames expelled and morph them into fast moving projectiles. Fierce and potent, this Katon ninjutsu allows the user to expel fireballs in the form of a dragon’s head after forming the needed hand seals. Shot from the mouth, these powerful fireballs can punch through concrete and wood with ease, and leaves a terrible fiery explosion in its wake.
Domain: Katon. Enkou Shinka 'B'. Goukakyuu no Jutsu.
Haisekishou (Burning Ash Accumulation)
Rank: B
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that ash can travel and size of the ash cloud depends on the user's highest 'Enkou Shinka' rank, halved. Ash is expelled through the mouth in the form of a stream. Cone measures 90 degrees at opening. Explosion resembles napalm.
Description: After forming the needed handseals, the user will expel an ash cloud from his mouth, tinted a dark stoic gray. This large cloud will quickly begin to envelope the area in which a foe stands and when the user clicks their teeth, the cloud will ignite in an violent, fiery napalm-like explosion.
Domain: Katon. Enkou Shinka 'B'.
Endan (Fireball)
Rank: C
Type: Offensive / Katon Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid - High
Special: Distance that fireball can travel before automatically igniting depends on the user's highest 'Enkou Shinka' rank. Fireball measures 1 meter, plus 1 more each time retrained. Fireballs travel at the speed of a kunai, and explode on impact for 5 meters all around.
Description: Although basic, the fireball technique is nonetheless efficient and deadly. After forming the necessary handseals, the shinobi will expel a jet stream of fire from their mouth, which quickly forms into a large fireball. The user can fire this ball off in any direction they wish, resulting in a small explosion upon impact.
Domain: Katon. Enkou Shinka 'C'.
Raiton
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
* D: 10 meters
* C: 20 meters
* B: 30 meters
* A: 40 meters
* S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
# Eikoudan! (Thunder Style – Light Up the Sky!)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Mid
Special: Distance flash-ball may travel upwards and blind depends on the user's 'Karai Shin' range. Blinding effect lasts for half a turn, plus another half each time retrained reaching a maximum of 5 turns.
Description: After performing the correct handseals, the user opens their mouth and spits out a small glowing blue ball into the sky. It consists of highly compressed raiton energy, packed tightly during the technique’s preparation. Once it reaches the skies, it goes off in a brilliant blast, blinding all flying within the area blind for a short period. Excellent for when the raiton user is outnumbered or simply surprised by aerial assailants, and has no way to fend them off when escape is necessary.
Domain: Raiton. Karai Shin 'C'.
# Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Handseals: Yes.
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for half of a turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Domain: Raiton. Karai Shin 'C'.
#
Domain: Raiton. Karai Shin 'B'.