The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
'X' Joutou! ('X' Jump) – Rank C (50XP) Rank: C Type: Supplementary / Taijutsu Range: Self Stamina: Mid Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained. Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Kaiten Kakatou Otoshi (Spinning Heel Drop) – Rank C (50XP) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Stamina: Mid Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time. Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Shunpo (Flashing Light Steps) – Rank D (25XP) Rank: D Type: Supplementary / Taijutsu / High-Speed Movement Range: 0 - 10 meters Stamina: Low Special: Allows the user to move in a linear fashion at the speed of ten (10) meters per second. Maximum distance of a Shunpo is 10 meters, though one can always lower the range. Once a Shunpo is started, unless subjutsu are known to alter direction, the user is destined to end where they aimed the speed burst at. Can be used once per thread, plus once more each time it is retrained. Finally, one cannot attack while performing Shunpo. Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. However, while a high-speed movement, if used in broad daylight, one will still be somewhat visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Shunpo-Tweh (Light Step Retreat) – Rank B (100XP) Rank: B Type: Passive / Taijutsu / High-Speed Movement Range: Shunpo! Stamina: -- Special: Gives the user the option to perform a Shunpo backwards. Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Ukemi (Receiving Body) – Rank C (75 XP) Rank: D, C Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High Type: Defensive / Taijutsu Range: Self Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be performed on the ground. Description: One of the first things a Tumbler has to learn: how to fall. Or, more accurately, how to fall without getting hurt. Light on their feet as they are, the user can reduce the impact of many Taijutsu techniques simply by leaping backwards at the last second. As a second part of this technique, the user contorts their body in air so they land without unnecessary injury. This technique has a few obvious limitations, namely an inability to thwart piercing force, Ninjutsu or Genjutsu. This technique is also ineffective at ranks higher than what is currently learned by the user.
Tochaku Sennuki (Corkscrew Crescent) – Rank D (25XP) Rank: D Stamina: Low Type: Offensive / Taijutsu Range: Self Special: Description: With a bit of a set-up, the user rushes forward and leaps, spinning in mid-air sideways like a top at a slight angle to the ground. They then lash out with their leg, striking at opponents in a circular path going diagonally left to right
Dynamic • Action(Dainamikku • Akushon) – Rank D – Retrained 2 times (75XP) Rank: D Type: Offensive / Taijutsu Range: 0 - 5 meters Stamina: Low Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained. Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Reppuu (Violent Wind) – Rank D – Retrained 1 time (50XP) Rank: D Type: Offensive / Taijutsu Range: 0 - 5 meters Stamina: Low Special: Affects up to one opponent per kick, plus one more each time retrained, as long as opponent's are within the 5 meter vicinity of the kick. Description: Using their quickness and agility, the user moves low to the ground, dropping and delivering a spinning kick to sweep their opponent off their feet.
Raiken (Thunder Fist) – Rank C – Retrained 1 time (100XP) Rank: C Type: Offensive / Taijutsu Range: 0 - 5 meters Stamina: Mid Special: Each time retrained, the user spins once more, and as a result stacks on extra 'C' ranked damage. Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Tenjouken (Discipline of Heaven and Earth) (275 XP)
Tenjou no Shuuren (Discipline of Heaven and Earth) – Rank C (75XP) Rank: D, C, B, A, S Type: Supplementary / Taijutsu Range: Self Stamina: --- Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform. Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Tenchuu (Heaven's Punishment) – Rank D (25XP) Rank: D Type: Offensive / Taijutsu Range: Self Stamina: Low Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage. Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Tenshi(Heaven's Gift) – Rank D (25XP) Rank: D Type: Offensive / Taijutsu Range: Self Stamina: Low Special: Adds 'D-rank' damage to one attack. Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Keibi no Kougeki (Strike Guard) – Rank C (50XP) Rank: C Type: Offensive / Defensive / Taijutsu Range: Self Stamina: Mid Special: Blocks 'C-rank' taijutsu attacks and below, whilst attacking in the same motion for 'C-rank' damage. Description: When fighting against another Taijutsu user, Tenjouken users find that the best defense is in a good offense. That is, when they are put on the defense, they instead attack. When moving to guard an attack, instead of simply blocking or swatting the attack away, they strike at the body of the incoming attack in order to stop it (i.e. if a punch is coming, instead of swatting it away, the user will strike at the forearm or elbow of the incoming punch, thereby deflecting and attacking at the same time). If a weapon is used, they attempt to close in and strike at the body holding the weapon. Chouzan (Ruined Blossoms) – Rank C (50XP) Rank: C Type: Offensive / Taijutsu Range: Self Stamina: Mid Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven. Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Shuugeki! (Charge!) - Rank C (50XP) Rank: C Type: Offensive / Taijutsu Range: Self Stamina: Mid Special: 150% speed boost gained during charge. Description: A very simple technique, the Tenjouken user simply charges at the enemy and rams them with their shoulder.
Last Edit: Jun 11, 2012 14:51:56 GMT -8 by Sabouro
[/i] (Body Replacement Technique) – E rank - Retrained 3 times (15XP) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Very Low Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Henge no Jutsu (Transformation Technique) – E rank - Retrained 1 time. (5 XP) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Very Low Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Bunshin no Jutsu (Clone Technique) – E rank - Retrained 1 times. (5 XP) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: Yes. Chakra: Very Low Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) – E rank Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Very Low Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Nawanuke no Jutsu (Escaping Skill) – E rank Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Handseals: No. Chakra: Very Low Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds. [/spoiler]
Genjutsu Kai! (Release) – Rank C (75 XP) Rank: C Type: Supplementary / Ninjutsu Range: Self Handseals: Yes. Chakra: See special! Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled. Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Ayatsuito no Jutsu (String Reeling Technique) – Rank C (75 XP) Rank: D, C, B, A, S Type: Supplementary / Ninjutsu Range: See special! Handseals: No. Chakra: Low - Very High Special: Adds chakra strength to the ninja wire equal to the highest rank learned. Makes the strings unbreakable by techniques lower than the rank learned. Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. This string can be used in rappeling, or as a method to tie down and restrict the movement of an opponent. The Uchiha clan also utilizes the wire in their Sharingan Soufuusha Sannotachi technique. The wire allows the clan member to pin down an opponent, and then unleash a torrent of fire upon them. This is just one of many ways, however, that the string can be made useful - as long as the user is in control of their string, they shall be sending special chakra that reinforces it, making it almost unbreakable.
Sabouro typically wears simple, functional clothes that won't restrict his movement. He most often wears a tan, short sleeved shirt, underneath a brown leather vest, with pockets for his equipment. This is typically accompanied by matching, fitted pants. His shoes are made from soft leather, to better sneak up on you. His forehead protector hangs loosely from his hip, one end tied to his belt, the other hanging freely. The knot is tied in such a way that if the protector is grabbed, it will come loose rather than provide an enemy a handhold in battle.
His black hair is cut short, to rob an enemy of a potential grip, and it is kept neatly trimmed. Sabouro has a strong boned, masculine face, showing only traces of the baby fat recently burned away by puberty. His features are otherwise fairly average. He shaves regularly, more to keep a neat appearance than for any personal preference. He is fairly tall, but shows no sign of continuing his growth. He is also well muscled for his age, sure signs of a well trained taijutsu user.
Sabouro has heavy callouses on his hands and feet from intense martial arts training. He also bears several small scars from training, but none worthy of note.
Sabouro is a typically reserved person, who prefers to speak only when necessary. He often internalizes his conversations with people, having them respond how he thinks they might. This gives him an unusually high degree of self knowledge, but on the other hand, he doesn't often know other people as well as he thinks he does. He despises weakness, not necessarily in and of itself, but when it's brought about by complacence. For instance, a shopkeeper who relies on a military for protection has no respect from him, while a weak child who otherwise stands up for himself has his respect. His belief is that one should be as strong as one can be, and anyone who isn't puts their life in another's hands.
Sabouro might be best described as Chaotic Good. While he believes in doing the right thing, he might not agree on what that right thing is, exactly. For instance, he might think it better to let someone fight a losing fight so that they increase their strength, rather than help them out. On the other hand, Sabouro is pretty passive, and he usually won't chip in to group conversations, going along with the popular vote.
Sabouro is well aware that he owes the village of Konohagaru a debt for taking him in, and he intends to repay that debt. He is also protective of those people close to him, sometimes in odds to his belief that one should be able to defend oneself.
Sabouro has a habit of imagining conversations between himself and other people in his life, rather than having those conversations for real. On occasion, he can forget that a conversation took place in his mind, which can have embarrassing results. He can sometimes take this too far, attributing entire personalities to people he barely knows, which can throw him off balance if they exhibit characteristics at odds with his imaginings.
Sabouro likes rice cakes, a good training session, and winning fights. He hates unnecessary conversation, people who won't stand up for themselves, and being helpless himself.
I'm Josh, and I'm new here! As if that wasn't obvious. In any case, I've never roleplayed Naruto before, but I've been roleplaying at various sites on and off for about eight years now. Typically it's been with a close group of my friends, so I'm trying something different here, because I'm really liking what I've seen of this site. I've been lurking for a while, reading up on pretty much anything I can, and coming up with various character ideas. I think I've got one in mind, but we'll see how it comes together. For now, though, I thought I would make an account and say hi, and maybe ask a few questions if any come to mind. So, without further ado - Hello!