siempre me quedará.
Dec 9, 2012 13:06:25 GMT -8
Post by - seto. on Dec 9, 2012 13:06:25 GMT -8
JUTSU。
[style=line-height: 12px; margin-left: 80px;]Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
[/size][/spoiler]Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Sumi Shourei no Jutsu (Ink Message Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Instead of using their beasts for combat, Sumi clan members can ‘encode’ a message, map, or note inside of one of their creatures and send them away from their current position with the objective of passing on the information at a rendezvous point where it can be picked up. The range of Minu Ga Hana does not apply to these notes, however, they are limited to traveling within the same country the user is presently in.
Sumi Shimi no Jutsu (ink Staining Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
After spilling ink on an opponent, the user forms a single hand seal, causing the ink to temporarily stain an object. Because it contains the users unique chakra signature, other shinobi cannot duplicate the stain even through cloning techniques. This allows the user to mark certain objects and distinguish them from others. Likewise, it also gives a sensor ninja something to target specifically (for shinobi who can erase their own, personal signatures and turn invisible).
Note: This ink remains in play for the duration of the thread. Furthermore, this requires a full bottle of ink to accomplish.
Sumi Bunshin no Jutsu (Ink Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone
Sumi Bunshin no Jutsu is a Ninjutsu that utilizes ink. After performing the necessary hand seals, the user is able to create a highly durable clone composed of ink. Unlike its clone counterparts, the ink clone has actual mass and substance, thus making it hard to see through. The clone will revert to ink if either it is struck or the user is rendered unconscious.
Note: This clone must stay within twenty meters of the user. Despite its extended range, these clones must be created within three meters of the user.
Sumi Gasumi no Jutsu (Ink Haze Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Sumi Gasumi no Jutsu is a Ninjutsu that utilizes ink. After performing the necessary hand seals, the user is able to surround themselves with ink, using it to conceal them while they escape. This technique is very useful when used with Shunshin no Jutsu.
Sumi Nagashi no Jutsu (Ink Flush Techique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: Low
Sumi Nagashi no Jutsu is a Ninjutsu that utilizes ink. After pouring their ink out and performing the necessary hand seals, the user is able to mix it with water, allowing them create things from it (such as restricting coils of ink). This can only be used for natural water.
[/size]Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Instead of using their beasts for combat, Sumi clan members can ‘encode’ a message, map, or note inside of one of their creatures and send them away from their current position with the objective of passing on the information at a rendezvous point where it can be picked up. The range of Minu Ga Hana does not apply to these notes, however, they are limited to traveling within the same country the user is presently in.
Sumi Shimi no Jutsu (ink Staining Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
After spilling ink on an opponent, the user forms a single hand seal, causing the ink to temporarily stain an object. Because it contains the users unique chakra signature, other shinobi cannot duplicate the stain even through cloning techniques. This allows the user to mark certain objects and distinguish them from others. Likewise, it also gives a sensor ninja something to target specifically (for shinobi who can erase their own, personal signatures and turn invisible).
Note: This ink remains in play for the duration of the thread. Furthermore, this requires a full bottle of ink to accomplish.
Sumi Bunshin no Jutsu (Ink Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone
Sumi Bunshin no Jutsu is a Ninjutsu that utilizes ink. After performing the necessary hand seals, the user is able to create a highly durable clone composed of ink. Unlike its clone counterparts, the ink clone has actual mass and substance, thus making it hard to see through. The clone will revert to ink if either it is struck or the user is rendered unconscious.
Note: This clone must stay within twenty meters of the user. Despite its extended range, these clones must be created within three meters of the user.
Sumi Gasumi no Jutsu (Ink Haze Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Sumi Gasumi no Jutsu is a Ninjutsu that utilizes ink. After performing the necessary hand seals, the user is able to surround themselves with ink, using it to conceal them while they escape. This technique is very useful when used with Shunshin no Jutsu.
Sumi Nagashi no Jutsu (Ink Flush Techique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 3
Chakra Consumption: Low
Sumi Nagashi no Jutsu is a Ninjutsu that utilizes ink. After pouring their ink out and performing the necessary hand seals, the user is able to mix it with water, allowing them create things from it (such as restricting coils of ink). This can only be used for natural water.
Suishuu Gorugon (Water Attack Strong Current Torrential Rain)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Suishuu Gorugon is a Ninjutsu utilizing the Water Element. After performing the necessary handseals, the user will take control of a nearby body of water. They will then cause a column of water to rise out from it, and then direct it toward their target(s) in the shape of a biting serpent.
Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu.
Homatsu no Jutsu (Bubbles Technique)
Rank : C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Homatsu no Jutsu is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will blow a dozen bubbles (which are no larger than their palm). These bubbles can move to surround their target. Even the slightest amount of physical contact with an object is required to make these bubbles burst, resulting in a small but powerful explosion (comparable to an explosive note) when they do. Likewise, the user can make them detonate on command with a snap of their fingers.
Note: Water is not necessary beforehand to perform this technique.
Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Mizurappa (Water Trumpet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.
Note: Water is not necessary beforehand to perform this technique.
Mizu no Muchi (Whip of Water)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low
Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Note: The user does not need to possess the Raiton element to generate the electric current.
Mizurappa (Violent Water Wave)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a strong, pike-like jet of water at their opponent.
Note: Water is not necessary beforehand to perform this jutsu.
Teppoudama (Bullet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid.
Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will manifest a large amount of water in their mouth which they can then spit at their opponent as a large spherical projectile (the size of a baseball).
Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.
[/size][/spoiler]Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 7
Chakra Consumption: Mid
Suishuu Gorugon is a Ninjutsu utilizing the Water Element. After performing the necessary handseals, the user will take control of a nearby body of water. They will then cause a column of water to rise out from it, and then direct it toward their target(s) in the shape of a biting serpent.
Kokuun no Jutsu (Black Clouds Techniques)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid
Kokuun no Jutsu is a Ninjutsu technique which utilizes the Water Element. After forming the necessary hand seals, a black mist will emit from the body and rise into the sky. Black clouds will then form, releasing a flammable rain of oil onto his\her targets.
Note: Water is not necessary beforehand to perform this jutsu.
Homatsu no Jutsu (Bubbles Technique)
Rank : C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Homatsu no Jutsu is a Ninjutsu technique utilizing the Water Element. After performing the necessary handseals, the user will blow a dozen bubbles (which are no larger than their palm). These bubbles can move to surround their target. Even the slightest amount of physical contact with an object is required to make these bubbles burst, resulting in a small but powerful explosion (comparable to an explosive note) when they do. Likewise, the user can make them detonate on command with a snap of their fingers.
Note: Water is not necessary beforehand to perform this technique.
Mizu Bunshin no Jutsu (Water Clone Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid per clone.
Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited however, it cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state.
Note: This clone has x2 High cap of chakra. These clones are limited to water-based jutsu and elementary chakra channeling. This includes simple abilities like water walking and tree climbing but not more advances channeling techniques such as Hien.
Mizurappa (Water Trumpet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will expel a strong jet of water at their opponent. This jet is easily capable of swamping up to three targets, pinning them against any surface with its pressure.
Note: Water is not necessary beforehand to perform this technique.
Mizu no Muchi (Whip of Water)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive, Supplementary
Handseals: 5
Chakra Consumption: Low
Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip. The ninja can also send an electric current through the whip to electrocute their opponent. The whip will function in the normal fashion, such as allowing the ninja to whip the crap out of little kids.
Note: The user does not need to possess the Raiton element to generate the electric current.
Mizurappa (Violent Water Wave)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Mizurappa is a ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a strong, pike-like jet of water at their opponent.
Note: Water is not necessary beforehand to perform this jutsu.
Teppoudama (Bullet)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid.
Teppoudama is a Ninjutsu technique utilizing the Water Element. After forming the necessary handseals, the user will manifest a large amount of water in their mouth which they can then spit at their opponent as a large spherical projectile (the size of a baseball).
Suirou no Jutsu (Water Prison Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 5
Chakra: Mid
Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary handseals which causes water to form around the target, shaping into a spherical prison which only allows for severely limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still alow for a clone to attack others nearby.
Note: This jutsu will be treated as seen in the Kakashi vs. Zabuza fight. Once captured by the water prison, the character inside is almost completely immobilized, making escaping from within the water prison very difficult. Any attacks or actions that require substantial, fluid motions are greatly hindered and all but impossible (things like handseals, stabs, punches). Staying within this prison for a total of ten posts will result in the victim drowning.