The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Apparel: Zane wears what looked to be an admiral's coat, except that it is solid white with gold trim and lace. The buttons and shoulder plates are made of blue sapphires. The coat has a long tail with gold trim and the inside of it and the coat being a crimson color. On the chest of the coat is a golden star, and underneat the coat he wears a crimson undershirt. He has white pants with golden lines down the side and crimson boots that go up close to his knee.
Body Appearance: Zane has that of a rather masculine body as he also has that of a caucasain skin tone upon his entire body. He has red bushy hair that is shown to stick up at the same time along with gold color of the frontal area of his hairstyle. His eye's are that of crimson, but once he has activated his Hyuuga eye's they turn pure white within the pupils as they are seen to almost be blind looking at the same time.
Blemishes & Scars: Zane has a scar upon the center of his chest that is in the chest of a pentagram as he had obtained such a bruise from his father during training.
Zane fights people like a cat plays with a mouse. Quick strikes and then watches them wonder off. He then strikes again to make sure they knew he was still around. In a sense he will toy with most people weaker then him. But also like an animal when someone bigger then him shows up he shows his true skills and power. His fighting capabilities are beyond that even of his father.
At the heart of his fighting he can and will kill the ones he battles. Friend or foe in the end he has that of a sick and twisted mind which is that of a Wolf ANBU, and sick mind of Zane will mix together. Zane fills the air with an ominous aura which is that of a wolf.
He is the reason for being known as a Prodigy, he doesn't have shameful nor forgiving emotions. He feels as though to become a powerful leader one must act as a powerful leader. He has a mixture of good yet evil, but shows that of none. In all honesty his father has tried to turn him into a cold blooded killer, but all he got was a man of justice yet malicious intent on stopping those who defy what the Hyuuga people call, Destiny.
Zane is a man of wit's and tactics, but instead of that he rather allows his team leader to show him the ropes instead due to not wanting to be the one to take over as if his leader was not doing it right. He would rather sit quietly and watch in wait to see if his leader can assure his team of a safe and guiding plan that will help accomplish the mission before hand. In all other times, Zane will most likely let his teammates be the one to show them him the ropes of how a team should work, but rather than participate he would rather analzye their skills and such in correspondence to see what they can give him. Zane does not like to be around people who cannot prove their usefulness on this earth or team you could say.
Allegiance: His Allegiance is with Konoha's great Hokage.
Quirks & Tendencies:
Likes & Dislikes:
- Enjoys Missions.
- Loves Curry.
- Likes to Train.
- Loves to Meditate. - Dislikes idiots.
- Hates having to work alongside those who cannot defend themselves.
- Does not enjoy loud noises.
Rapier Rank: C Type: Primary / Melee Description: A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks. The long-bladed sword, three to four feet at the blade, is characterized by a complex hilt which is constructed to provide protection for the hand wielding it. While the blade might be broad enough to cut to some degree, the long thin blade lends itself to thrusting as the preferred means of attack. Cost: 5,000 Ryo
Exploding Note Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per Pack
Shuriken (Ninja Star) Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Giant Shuriken Rank: C Type: Secondary / Ranged Special: 1 per Pack. Description: Although there is nothing special about these enlarged creation, they are nonetheless deadly. These large shuriken are hurled by the user at an opponent, as their large size increases the damage they inflict on the target as they fly through the air and gain momentum. Cost: 500 Ryo per Pack
Byakugan (All Seeing White Eye) (50) Rank: C. Type: Supplementary. Range: Chakra: Mid. Handseals: No Special: Allows the Hyuuga to see up to to 359 degrees all around them, in all directions, and through many surfaces, including rock, cement, and even metal; only special chakra barriers can block a Byakugan out. Byakugan is also able to magnify and zoom, effectively seeing every small insect in the area and even see the infrared spectrum, allowing clan member detect things through their body heat. The maximum distance is 1KM. Finally, because the Byakugan can essentially see chakra and everything around it, it can detect illusionary chakra (Genjutsu) in order to defeat it. Description: As its name implies, the Byakugan is just that, a featureless white eye that can occasioanlly posses hints of blue-gray and lavender, respectively. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge, representing the sudden chakra activation that makes the doujutsu possible. All members of the clan possess and can use the kekkei genkai from birth, as opposed to needing to awaken it. Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the third thoracic vertebra. With this vision, the Hyuuga can see through solid objects, and can use a degree of telescopic sight. The distance and the degree of telescopic sight varies from person to person, and can be improved. Finally, one of the greatest uses of the Byakugan is the ability to see chakra, chakra flow as well as the chakra circulation system inside the body with great detail. It is from this particular ability that they are able to employ their ultimate attack style - the Gentle Fist. Domain: Hyuuga.
Hakke Shouhen (Eight Divination Signs, Creation Rebirth) (75) Rank: D, C, B, A, S Type: Supplementary / Jyuuken Nintaijutsu Range: See special! Chakra: -- Special: Creates a 'Hakke' field that enables the use of Jyuuken. Highest rank known establishes the range of their Hakke field. D: 1m. C: 2m. B: 3m. A: 4m. S: 5m.
Description: The basis of all Gentle Fist techniques relies on the opponent entering the Hakke, or Eight Divination Signs field. Visible only to the user, this circular area is represented by a ying-yang symbol and other clan variations appearing below the opponent they are targeting. With intense training, the Hyuuga will be able to extend their Hakke, thus furthering their reach with all techniques that are executed in conjunction with the field. Domain: Hyuuga.
Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin) (50) Rank: C. Type: Defensive. Range: - Chakra Mid to cast and sustain. Special: The dome is capable of blocking single-target taijutsu and ninjutsu of b-rank and lower. Though capable of blocking some area-based techniques, large explosions or administrations of brute force (anything a-rank or higher in reference to jutsu) can utterly destroy the barrier. Description: Like many of the Jyuuken techniques, Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye, including an almost complete 360 degree view of their surroundings, so that the member to see all angles around them. As such, if an attack is near, the clan member will release a large of amount of chakra from their tenketsu and, simultaneous to the release, begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Said to be a Hyuuga's ultimate defense. Domain: Hyuuga 'Main' House. Byakugan. Hakke Shouhen.
Fukusenshi (Clone Detection) (75) Rank: D, C, B, A, S Type: Passive / Doujutsu / Hyuuga Kekkei Genkai Range: Eyesight Chakra: -- Handseals: -- Special: Highest rank known determines the type of clone that the Hyuuga's Byakugan is able to detect and discern as fake versus real every time it is activated.
Description: The Byakugan is able to not only detect the differences in chakra nature before them, but also whether a creation is real or fake. Their chakra reading abilities have becomes so refined that, when faced with the uncertainty of a possible enemy clone, an instant visual inspection reveals all. Useful when outnumbered. Domain: Hyuuga. Byakugan.
Chakura Kenzan (Chakra Needle Skill) (25) Rank: D. Type: Offensive. Range: 0 - 10 meters. Chakra: Low. Special: Being comprised of pure chakra, these needles move incredibly fast and are far sharper than your average needle, easily piercing steel and most armors (non-relics). Can produce up to one needle, plus one more each time retrained; however, every fifth retraining, consumption will go up by one. Needle requires no movement from the use, just a visual acknowledgement, and always originate within a foot of the user. Description: A secret technique shown only to those worthy, the Chakra Needle technique exemplifies the extreme and precise control a Hyuuga has over the chakra existing within their Hakke. As such, as long as the clan member is aware of their target, they can summon these chakra needles to converge on whatetver target they wish, as long as it's in range. Domain: Hyuuga 'Main' House. Byakugan. Hakke Shouhen.
Juuho Soushiken (Gentle Step Twin Lion Fist) (50) Rank: C. Type: Offensive. Range: - Chakra: Mid. Special: The "claws" are able of cutting through steel, and drain a mid worth of chakra from victims that they touch. Description: Of the few non-main Gentle Fist techniques, Juuho Soushiken is nonetheless an attack to be feared. After gathering chakra into their fists, the Hyuuga will skillfully spin and rush towards their target in order strike them. Spectral heads of pure, Hyuuga chakra will then form around their fists, forming two large lion-shaped shrouds that can be used to attacks the opponent. Because of their nature, they can move past solid defenses and attack the opponent internally. Best of all, because of the chakra's nature, any contact the claws have with the victim's chakra network results in immediate chakra loss - a condition made likely with the tenketsu revealing powers of Byakugan. Domain: Hyuuga 'Branch' House. Byakugan.
Hakke Sanjuunishou (Eight Divination Signs, Thirty-Two Palms of the Hand) (50) Rank: C. Type: Offensive. Range: Melee range. Chakra: Mid. Special: Presuming the opponent is caught by the first strike, the remaining thirty-five strikes will connect (presuming the situation is feasible). This technique leaves the opponent paralyzed for one post. They will be able to resume using chakra after two turns. Description: Once the Hyuuga is comfortable envisioning their Hakke domain and establishing it as their own personal striking grounds, they are taught the art of striking and sealing tenketsu. Moving their hands and arms and bullet like speeds, the Hyuuga extends their palm towards their enemy, and leads with both hands outstretched, so that their fingers land first - 2 strikes, then 4, 8, 16, and finally, 32 tenketsu. As the victim is caught in attack, they are temporarily paralyzed if they are touched even once. Although the result isn't as drastic as 64 or 128 strikes, it can nonetheless close off a specific type of chakra flow within the victim of the Hyuuga's choosing. Domain: Hyuuga 'Main' House. Byakugan 'C'. Hakke Shouhen 'C'.
Jūkenpō Ichigekishin (Ultimate One Body Blow) (75) Rank: D, C, B, A, S Type: Defensive / Jyuuken Nintaijutsu Range: Self Chakra: See special! Special: Uses up chakra proportionate to the prison used on the Hyuuga. Requires contact. Breaks through prisons equal to highest rank learned. Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user in the form of a single handtap, or even when the enemy attempts to touch the Hyuuga or trap them. It is also useful when the Hyuuga has been bound by an enemy, targeting weak points in the prison that they see with their Byakugan with their sudden chakra rush in order to dispel it. This technique was made legendary when its creator employed it to save themselves from sudden crystallization at the hands of a Shoton master. Domain: Hyuuga 'Branch' House. Byakugan.
Hakke Kuushou (Eight Divination Signs Air Palm) (50) Rank: C. Type: Offensive. Range: 0 - 10 meters. Chakra: x2 Mid. Special: The column of chakra sent forward is roughly two meters tall and one meters wide, and has enough force to lift a grown man clean off his feet and throw them several (five) meters back. When used at close range, the force can easily knock the breath out of their victim and leave them dazed. Description: Once the Hyuuga understands the art of summoning energy all at once into a single, fine strike, they are able to execute with the same precision, but from a distance. Extending chakra from their body, the Hyuuga will thrust their palm at the target, sending out an vicious wave of wind that can knock the opponent back greatly. Domain: Hyuuga 'Branch' House. Byakugan.
Shunshin no Jutsu (Body Flicker Technique) (25) Rank: D Type: Supplementary. Range: 0 - 10 meters. Handseals: - Chakra: Low Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction. Domain: Universal Ninjutsu.
Kuchiyose no Jutsu (Summoning Technique) (50) Rank: C Type: Supplementary / Space-Time Ninjutsu Range: Self Handseals: Yes. Chakra: Low - Massive. Special: The cost of the summoning is relative to the item or creature\person in question. For instance, summoning weaponry (kunai, shuriken, senbon) would cost a "low" amount of chakra, while a large beast of a summon may cost a "high" worth of chakra. Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people to animals, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location. Domain: Universal Ninjutsu.
Genjutsu Kai! (Release) (75) Rank: D, C, B, A, S Type: Supplementary / Ninjutsu Range: Self Handseals: Yes Chakra: See special! Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled. Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation) (75) Rank: D, C, B, A, S. Type: Supplementary / Defensive. Range: 0 - 50 meters Handseals: Yes Chakra: D - Low, C - Mid, B - Mid, A - High, S - x2 High. Special: D-rank is 10 meters, and each rank increases by 10. Must be standing still in order to use. Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately. Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation) (50) Rank: C Type: Supplementary. Range: 0 - 15 meters. Handseals: Yes. Chakra: Mid Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used. Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once. Domain: Universal Ninjutsu.
Kiroku Gaijuu (Blasting Wind Domain) (75) Rank: D, C,B, A, S Type: Supplementary / Fuuton Ninjutsu Range: 0 - 50 meters Handseals: No Chakra: -- Special: Allows the user the ability to create, control and move Fuuton (Wind) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the winds, the distance at which one can control them, and finally, the speed at which the user can displace them. D: 10 meter range / 3 meter per second C: 20 meter range / 6 meter per second B: 30 meter range / 9 meter per second A: 40 meter range / 12 meter per second S: 50 meter range / 15 meter per second Description: Though powerful, Fuuton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with the wind release and its control grows, so does the range at which they can become deadly with it. Domain: Fuuton.
Kamaitachi (Cutting Whirlwind) (50) Rank: C Type: Offensive / Fuuton Ninjutsu Range: See special! Handseals: Yes [No with Fan] Chakra: Mid Special: Can capture up to 1 victim in a mini tornado finisher, plus one more each time retrained. This technique requires no hand seals when used with a fan type weapon; however, the technique will require seals if the arm is used to facilitate it. Distance at which the blast can travel and cover depends on the user's Kiroku Gaijuu range. Description: This jutsu was brought to fame by a legendary Suna shinobi from long ago, and was named after a mythical creature able to command the winds on a whim. After channeling wind chakra at either their weapon, the user swings it around and brings forth a most intense tornado, coming out from the weapon. Once it strikes the opponent, the tornado tips upward and takes the user up, keeping them imprisoned by the strong currents, and delivering multiple waves of cutting/slicing damage onto their bodies, as well as dropping them hard onto the ground afterward. Domain: Fuuton. Kiroku Gaijuu 'C'.
Kaze Dangan (Wind Bullet) (50) Rank: C Type: Offensive / Fuuton Ninjutsu Range: See special! Handseals: Yes Chakra: Mid Special: Fires up to one bullet per use, plus one more each time retrained. However, after every fourth retraining, the consumption will go up by one. A half second cool down exists between bullet shots. Distance bullets travel depends on the user's Kiroku Gaiju. Description: The user performs a set of handseals, ending with Tiger, and holds it. Chakra is focused into the point at the tip of their fingers; a bullet-sized and shaped ball of green energy begins to form. By aiming at an opponent as if using a gun, they can fire this streamlined pellet. It travels very fast and hits hard. The drawback is that it shoots in a linear path and, like every other object, is pulled down by gravity as it travels. The farther away the target, the less likely it will be to connect. Domain: Fuuton. Kiroku Gaijuu 'C'.
Kaze Bunshin no Jutsu (Wind Clone Technique) (50) Rank: C Type: Supplementary / Fuuton Ninjutsu Range: See Special! Handseals: Yes Chakra: Mid [per clone] Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any 'C' ranked or lower Fuuton technique the user knows. Can be relearned up to 4 times for a maximum of 5 clones created. Description: With this technique, the Fuuton user is able to call upon aid from a perfect copy of themselves. Comprised purely of wind chakra, this clone retains the user's movement speed and strength. While easily capable of being used for offensive means, the Fuuton bunshin also makes for an equally solid defense due to its ability to harness Fuuton-based techniques. Domain: Fuuton. Kiroku Gaiju 'C'.