The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Suiton Ryuuken (Water Dominion) Rank: D, C, B, A, S. Type: Supplementary. Range: 0 - 30 meters. Handseals: No. Chakra: - Special: Allows the user the ability to control and move Suiton (Water) chakra of their own for multiple purposes; keep in mind Water technique require a water source! The user's range of water control is determined solely by their known rank in Suiton Ryuuken. D: 10 meters. C: 15 meters. B: 20 meters. A: 25 meters. S: 30 meters.
Description: Suiton, the often mystic ability to control water at one's will. Though one cannot create their own amount of water, they can control any previously formed body of it, bending the source at their will and making it highly malleable. From prison type techniques to simple overwhelming the user with an abundance of waves, Suiton is truly a release to be feared once mastered. Domain: Suiton.
Water Release: Air Bubble Rank: D Type: Supplementary / Suiton Ninjutsu Range: Self [Can be thrown]. Handseals: 3. Chakra: Mid to cast, low to sustain. Special: When first learned it allows the user to stay submerged with enough oxygen to supply underwater voyage for one post. Each time retrained air bubble allows the user to stay breath underwater for another turn. However, for every fifth retraining the chakra consumption goes up by one. Description: A Suiton technique created for the lack of ability to breathe underwater in which the user forms hand seals to expel a large bubble, smaller bubbles around it at times, in which covers the lower portion of their face own to their chest. In doing this the user has a stored amount of air to allow free roaming of the waters around the world. Though they'd be careful to avoid the bubble being popped. Domain: Suiton. Suiton Ryuuken 'D'.
Senkusha no Magen (Harbinger of the Demon Illusion) Rank: D, C,[/u] B, A, S Type: Supplementary / Inton Ninjutsu Range: 0 - 25 meters Handseals: No Chakra: -- Special: Allows the user the ability to create, control and move Inton (Yin) chakra of their own for multiple purposes. Range of illusion control and projection depends on the highest rank known. D: 5 meter range C: 10 meter range B: 15 meter range A: 20 meter range S: 25 meter range Description: Inton, the Yin Release, is based on the spiritual energy that governs the imagination and can be used to create form out of nothingness. At at mere whim, Yin Release masters are able to convince their targets that they are actually seeing or experiencing things created by the illusionist. Precise chakra control is a must with this art and proper training clears the avenue for other techniques to be learned, still they all rely on one founding principle - the user's ability to cause hallucinations from a distance. Domain: Inton.
Sonzoku no Genjutsu (Genjutsu Duration) Rank: D, C,[/b] B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -- Special: Highest rank determines the length at which the illusion elapses. D: 1 turn C: 2 B: 3 A: 4 S: 5Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last. Domain: Senkusha no Magen (Harbinger of the Demon Illusion)
Yuukou no Genjutsu (Genjutsu Effectiveness) Rank: D, C, B, A, S Type: Passive / Genjutsu Skill Handseals: No Chakra: -- Special: Highest rank determines the amount of targets one can affect with an illusion. D: 1 target C: 2 B: 3 A: 4 S: 5Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect. Domain: Senkusha no Magen (Harbinger of the Demon Illusion).
Kasumi Juusha no Jutsu (Mist Servant Technique) Rank: D Type: Genjutsu Handseals: 3 Chakra: Low Special: Creates a single Mist Servant, plus one more each time retrained. However, after every fifth retraining, the chakra consumption of the technique will go up by one. Servants mimic the user in appearance in every way and exists solely to distract the opponent. This is achieved via false attacks which incorporate user's equipment in the hands of the illusionary clone. Description: Kasumi Juusha no Jutsu is a universal sight Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw projectiles such as kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it. Domain: Inton.
Kakezan no Jutsu (Multiplication Technique) Rank: D Type: Supplementary / Genjutsu / Sight Handseals: 4 Chakra: Low Special: Objects are multiplied by five (for each object in question), with an additional five created when retrained, for a maximum of thirty multiplications each. Can be used once per turn, with an additional turn every time retrained. Description: An illusion that makes the opponent believe that inanimate objects seem to be multiplying at an incredible rate. The user will produce the necessary handseals allowing them to multiply a range of objects from their creation. For example, making an increased amount of fake projectiles while masking the real projectiles within the mix, in order to increase the chances of a successful hit, or used in an important object to prevent someone from stealing it. Domain: Inton 'D'
Sakkaku Kiri no Jutsu (Illusion Mist Technique) Rank: D Type: Genjutsu / Supplementary Range: - Handseals: 3 Chakra: x2 Mid Special: This technique is like the Hidden Mist Technique with the exception of it being an illusion. It fills the area with a thick mist, taking a second to settle in, blocking out the vision of those affected, and leaving the visibility at no more than five meters. Can be dispelled with “Release”. Description: Illusion Mist Technique is a Genjutsu technique. Like its derivation, the area is covered in a thick mist, obscuring the visibility of those within it. However, being that this mist is only an illusion, it can’t simply be blown away or evaporated. Domain: Inton.
Tuschi Ouchi no Jutsu (Soil Pit Technique) Rank: C Type: Genjutsu Range: See special! Handseals: 5 Chakra: Mid Special: Range, duration, and targeting is determined by the user's fundamental Genjutsu techniques. This technique is subject to the standard rules of break-ability for all Genjutsu. Description: The user forms the hand seals, designating their target within their range. Immediately, the target will perceive the surface beneath their feet to be soft and giving, so much so that they begin to sink into it. The target will sink up to their knees and perceive that they are unable to free themselves from the earth, which has hardened around their legs until the technique is complete. Domain: Inton.
Kori Shinchuu no Jutsu (Sly Mind Affect Technique) Rank: C Type: Genjutsu \Handseals: 4 Chakra: Mid Special: Effectiveness is determined by RP. Illusion uses victim as center, and alters their immediate surroundings. Affects up to 5 meters around the victim, plus 5 more each time retrained. Can be trained a maximum of 5 times. However, after every second retraining, the chakra consumption of this technique will go up by one. Multiple targets may see multiple things, and the wider sly mind effect, the more believable it will be to the victim. Description: Kori Shinchuu no Jutsu is a simple yet effective Genjutsu technique which allows the user to play a nasty visual truck on their opponents, causing them to travel around an area lost, in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Most effective in enclosed areas such as forests or jungle. Domain: Inton. [/font][/size][/blockquote][/justify]
Sharingan [Ichi] Rank: C. Type: Supplementary. Range: Eyesight. Chakra: Mid to cast, low to sustain. Special: This is the first activated form of the Sharingan and, consequently, the weakest. This stage of the eye allows the user to pierce all c-ranked genjutsu and below, and predict and comprehend all taijutsu of c-rank and below, as well. Likewise, at this stage, the Sharingan can easily keep track of movements x2 the speed of your average shinobi. Keep in mind that regardless of foresight and prediction, in order to avoid incoming attacks, the Uchiha's speed, agility and RP ability will ultimately control whether they can move to avoid it. Description: The very first form of the Sharingan, once its true powers are unlocked. With only one tomoe, the eye itself is still very immature and lacking in any of its real powers, but it can nonetheless excell much more than any normal human eye can in battle. At this stage, the Uchiha begins to see the truth behind illusions, as well as gain a brief understanding of whatever movements are coming at them. Domain: Uchiha.[/size][/blockquote][/justify]
Shunshin no Jutsu (Body Flicker Technique) Rank: D. Type: Supplementary. Range: 0 - 10m. Handseals: - Chakra: Low. Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you. Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction. Domain: Universal Ninjutsu.
Sōshuriken no Jutsu (Manipulated Shuriken Technique) Rank: D Type: Offensive / Ninjutsu Range: See special Handseals: No Chakra: x2 Low Special: The user is able to manipulate one wire and shuriken, and another each time it is retrained, every fifth retraining the consumption goes up. The range of the technique depends on the length of the wires used. Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite. Domain: Universal Ninjutsu. Shuriken. Wire
Buyou no Bunshin (Clone Dance) Rank: D Type: Ninjutsu (Offensive) Range: 0-5 Meters Handseals: Yes Chakra: Low Special: Requires "Bunshin no Jutsu" retrained a minimum of three times. The specifics of the final attack rely mostly on user personality and weapon choice. Description: An offshoot of the classic Bunshin no Jutsu. The user of this technique will materialize a number of clones, who will proceed to charge the opponent in an overlapping scramble, jumping over and ducking under each other. With the user in the mix, the real ninja is obscured, much like the classic card game Three Card Monty. The ninja can then either attack the user in the crowd (theirs will naturally be the only attack that could connect) or circle around to attack from a blind spot once the clones all perform their assigned task (namely, bum rushing the target.). Naturally, only the real user's attack will be the one that does any real damage, since the clones are still illusory and intangible, but this technique's power is in its unpredictability, since the opponent can not easily determine which attack is real without the aid of extrasensory jutsu or especially sharp eyes. Domain: Universal Jutsu
Soushuuha (Manipulate Advancing Blades) Rank: C. Type: Offensive. Range: 0 – 5 meters. Handseals: 4. Chakra: Low. Special: When first learned, the user can control up to five projectiles/secondary weapons and send them flying up to five meters. However, each time re-trained, their control number goes up by five for a maximum of twenty. Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually. Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation) Rank: C Type: Supplementary. Range: - Handseals: 1. Chakra: - Special: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags. Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown. Domain: Universal Ninjutsu.
Kaneau (Good Balance) Rank: C. Type: Supplementary / Taijutsu Range: Self. Chakra: Low. Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 3 times. Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance. Domain: Universal Taijutsu. [/blockquote][/justify]
•Height• 5’ 10’’ •Weight• 127 lbs •Bloodtype• AB •Apparel• Though possessing a wide variety of outfits, Koi has grown accustomed to wearing plain clothing while on missions. A sleeveless vest often covers her torso, while a variety of matching skirts, pants, and shorts accompany the chosen garment. High heeled shoes, sandals, combat boots, and regular sneakers are all common protectors for her feet. The traditional konoha headband is worn around her waist, as a belt. • Body Appearance• With short yet athletic build, Koi prides herself on a well maintained appearance. Stark black hair cascades gracefully to the small of her back, usually restrained in a loose ponytail. Pale skin akin in hue to unbleached parchment, no blemish or scar stains her form. Dull onyx eyes view the world with curiosity that never seems to diminish. Usually caught in a daydream, hazy eyes usually stare into a world of imagination, distracting her from reality. A Bright scarlet ribbon is always tied to her right forearm, a memento of her fallen older brother. •Blemishes & Scars• None
•Personality• Koi is spirited, bubbly, clever, and insatiably curious. Innocent and fun loving, Koi enjoys nothing more than a good story. Tales of all kinds captivate her imagination, allowing her to evacuate the shell of her body to explore an entirely different universe. She has a habit of talking too much and loves to quote or apply the lessons from her favorite stories to everyday situations. Though normally cheerful, she seems to carry some latent insecurities, particularly when it comes to her own future and what she wants to accomplish.
When in a group setting, Koi tries to remain out of conflict, however she does tend to clash with more stoic and serious individuals, feeling that they should lighten up and tries to lift their spirits with stories. Despite her normally cheerful demeanor, Koi has little problem with killing, stealing, or other regular ‘ninja’ duties, choosing to think about it as ‘living her own exciting adventure tale.’
•Alignment• Chaotic Neutral •Allegiance • Herself •Quirks and Tendencies•