da don
Jan 13, 2013 12:47:06 GMT -8
Post by dininon on Jan 13, 2013 12:47:06 GMT -8
[atrb=border,0,true][atrb=style,border: solid 4px #444444; btable; text-align: justify;][atrb=style, background:url(http://i788.photobucket.com/albums/yy166/TaiTai001/f3i8bc-1.png); width: 350px;]✘| techniques; |
✘— Kuro Shiro;[/color]
Kado Sakusei no Jutsu (Card Creation Technique)
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 2
Chakra Consumption: Low
After performing a set of handseals, the Kuro-Shiro channels their chakra into a piece of wood. The wood molds itself into a replica of a Ninja Info Card, although it appears to be made from a papyrus-like material instead of the normal. Their chakra remains concealed inside, so that they can only be activated by that specific user. The user may transfer memories of a particular person, including a recent picture and important facts such as their abilities, bloodline, alliances, etc. The perfect tool for reconnaissance!
Note: The storage time of this card is indefinite, and add any IC information the user has properly obtained about another to it; updating preexisting cards takes one second. This card takes up one fourth of an accessory slot, unless one purchases a Ninja Deck.
Kizetsu Houshi (Stun Spore)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 4
Chakra Consumption: Mid
The Kuro-Shiro is adept at mimicking the effects of various plants, which is where this technique originated from. After performing a set of handseals, the user inhales and then exhales a dense, yellow five by five meter cloud of tiny particles. If breathed in by an opponent, these spores will cause muscular paralysis.
Note: These spores paralyze those who breathe them in for a total of one full post.
Kagerou (Mayfly)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra Consumption: Mid to cast and sustain, Low (optional)
Kagerou allows the user to merge their body with the ground and any plant or tree large enough to conceal their size. They have the option to be fully submerged in the substance or only partially submerged. Then, using a network of organic matter they can travel through it at high speeds. While submerged, the user can detect all those around it via a complex network of natural rooting systems they have integrated their chakra with; this also makes them incapable of being tracked, as they have essentially become “one” with the planet, itself. Likewise, for an additional increment of chakra, the user can partially emerge (usually their head) their body from the natural surroundings, camouflaging it match the terrain (i.e a rock, or mound of dirt and grass, etc.).
Note: It should be noted that no jutsu can be performed while fully submerged. Likewise, the user cannot attack while camouflaged (you’ll have to turn it off first).
Ibara (Thorn)
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: 2x Mid
Kuro-Shiro are well-known for their stealthy tactics and mid- to long-range techniques. But every now and then their position may be compromised or an opponent manages to get closer than they like. In that case, Ibara is a technique that helps save the day. After performing a set of handseals the deformed arm begins to mutate, growing into a long and thick tree branch. The branch is stiff, but the shoulder joint remains intact, allowing for a range of movement similar to an arm. It can be used to block attacks long enough for the Kuro-Shiro to escape from close range. If, however, they are feeling mischievous, the sharp thorns growing along the branch give it the ability to double as a blunt weapon.
Note: This technique can only be used after the Kuro-Shiro has split apart.
✘— Free Space;
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes, opposed to allowing them to be "timed" explosives. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Low
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Low
It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Low
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
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