wounded healer [sharingan advancement]
Jul 19, 2012 22:16:05 GMT -8
Post by Sharkk on Jul 19, 2012 22:16:05 GMT -8
Cunning Mind [625exp]
Rank:D, C, B, A, S
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to become highly perceptive of their opponent, allowing them to analyze their mannerisms in order to zone in on weaknesses and vulnerable areas to strike. It is important to note that while this does not automatically grant the user evasion against one single attack, this allows the user to have a much, much improved chance at understanding a Taijutsu attack one rank lower than the highest one known.
Description: Through repeated duals, clashing of swords and study of adversaries, the user has gained an uncanny knack for analysis. This manifests itself in numerous ways, such as discovering hidden weaknesses, finding vulnerable points in both weapons and attire as well determining the opportune moment to strike by observing patterns.
Domain: Kendo.
Exquisite Counter [625exp]
Rank:D, C, B, A, S
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to increase the accuracy and speed of his countering maneuvers. Made possible by continual work on form and reflexive training, this makes up the base of the users defensive capabilities. Each rank earned allows stronger, faster and much more game changing counter techniques to take place.
D: Whole Turn countering capabilities
C: 3/4 th of a Turn
B: Half a Turn
A: 1/4 [supth[/sup of a Turn
S: Near-Instant
Description: One of, if not the, most important aspect of fencing is that of the counter. It enables such a thin and some would say fragile blade stand up to all manner of horrendous offensive devices. Utilizing it's quick speed and maneuverable form to speedily snap attackers away from it.
Domain: The Gentleman's Art
Tenshi (Heaven's Gift) [25exp]
Rank:D, C1 Mastery, B2 Masteries, A3 Masteries
Type: Offensive / Taijutsu
Range: Self
Chakra: Low (D/C), Mid (B/A).
Special: Adds 'D-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Chouzan (Ruined Blossoms) [200exp]
Rank: Cx4
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken.
Shunshin no Jutsu (Body Flicker Technique) [100exp]
Rank: Dx4 [Used one charge]
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
Rank:
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to become highly perceptive of their opponent, allowing them to analyze their mannerisms in order to zone in on weaknesses and vulnerable areas to strike. It is important to note that while this does not automatically grant the user evasion against one single attack, this allows the user to have a much, much improved chance at understanding a Taijutsu attack one rank lower than the highest one known.
Description: Through repeated duals, clashing of swords and study of adversaries, the user has gained an uncanny knack for analysis. This manifests itself in numerous ways, such as discovering hidden weaknesses, finding vulnerable points in both weapons and attire as well determining the opportune moment to strike by observing patterns.
Domain: Kendo.
Exquisite Counter [625exp]
Rank:
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to increase the accuracy and speed of his countering maneuvers. Made possible by continual work on form and reflexive training, this makes up the base of the users defensive capabilities. Each rank earned allows stronger, faster and much more game changing counter techniques to take place.
D: Whole Turn countering capabilities
C: 3/4 th of a Turn
B: Half a Turn
A: 1/4 [supth[/sup of a Turn
S: Near-Instant
Description: One of, if not the, most important aspect of fencing is that of the counter. It enables such a thin and some would say fragile blade stand up to all manner of horrendous offensive devices. Utilizing it's quick speed and maneuverable form to speedily snap attackers away from it.
Domain: The Gentleman's Art
Tenshi (Heaven's Gift) [25exp]
Rank:
Type: Offensive / Taijutsu
Range: Self
Chakra: Low (D/C), Mid (B/A).
Special: Adds 'D-rank' damage to one attack. For multi-hit techs, Tenshi only works on the initial strike. Damage increases by one letter grade each time Goken is mastered.
Description: Standard Tenjouken technique. A technique that stresses power. Whether a punch or a kick, the user aims to attack in such a way that they sacrifice speed for power--that is, a hook as opposed to a jab, or a spinning upper body kick as opposed to a swift lower body one.
Domain: Tenjouken.
Chouzan (Ruined Blossoms) [200exp]
Rank: Cx4
Type: Offensive / Taijutsu
Range: Self
Chakra: Mid
Special: Starts with two kicks. Each time retrained adds another kick, to a max of seven.
Description: A rapid set of kicks, performed in the same amount of time it takes to kick a single time. These kicks can vary from thrusting, to roundhouses, to front kicks, so long as they do not spin the user's body (i.e. spinning hook kick).
Domain: Tenjouken.
Shunshin no Jutsu (Body Flicker Technique) [100exp]
Rank: Dx4 [Used one charge]
Type: Supplementary.
Range: -
Handseals: -
Chakra: Low
Special: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must to combine it with a distraction.
Domain: Universal Ninjutsu.
[/ul][/blockquote][/justify]