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Aug 1, 2012 13:50:00 GMT -8
Post by Tyro on Aug 1, 2012 13:50:00 GMT -8
Refunding=200
Buying= 1775
Kenjutsu Masteries I
'X' Joutou! ('X' Jump)[50]
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Senkou Zuki (Flash Thrust)[150]
Rank: A
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High x2.
Special: Can only be used once per thread, plus one more each time retrained.
Description: Using a vast amount of mental focus, the practitioner nearly-instantaneously draws, thrusts at an opponent and sheathes again, all in the blink of an eye. It is fabled that even the famed Sharingan has had trouble following a blade swung under such pretenses.
Domain: Kenjutsu. Battōjutsu 'A'.
Battōjutsu (Art of the Drawing Sword)[575]
Rank: B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Bakushin (Weapon Explosion) [300]
Rank: S
Type: Supplementary / Offensive / Specialized Job Technique / Ninjutsu
Range: Self
Chakra: Massive
Special: Intensity and size of explosion depends on the user's 'Chakura no Kishu' rank. Explosions begin at 2 meter, and grow with each rank for a maximum of 10 meters; knock-back equals explosion size. Up to one explosive creation per thread, plus one more each time retrained.
Description: The final step behind mastering the art of Chakra Form Manipulation involves reversing the flow paths of the absorption at such rapid rates that a sudden release of energy over the imminent build-up comes forth. This means that any chakra creation the Samurai makes, whether it comes in projectile form or extended from the user's blade, will explode on contact away from the Samurai and completely on their chosen target.
Domain: Samurai. Chakura no Kishu.
Sandangamaegiri (Triple Cut)[100]
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Learning 'S' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent. The movement is flashy and hard to trace, leaving unguarded opponents in trouble.
Domain: Kenjutsu. Battōjutsu 'B'.
Kesagiri (Diagonal Cut)[25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battōjutsu 'D'.
Nibaigiri (Double Cut)[100]
Rank: C, C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battōjutsu 'C'.
Cunning Mind[375]
Rank: D, C, B, A
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to become highly perceptive of their opponent, allowing them to analyze their mannerisms in order to zone in on weaknesses and vulnerable areas to strike. It is important to note that while this does not automatically grant the user evasion against one single attack, this allows the user to have a much, much improved chance at understanding a Taijutsu attack one rank lower than the highest one known.
Description: Through repeated duals, clashing of swords and study of adversaries, the user has gained an uncanny knack for analysis. This manifests itself in numerous ways, such as discovering hidden weaknesses, finding vulnerable points in both weapons and attire as well determining the opportune moment to strike by observing patterns.
Domain: Kendo.
Distracting Blow[100]
Rank: B
Type: Supplementary / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: High
Special: A movement of once sword, generally a feint or embellished gesture that causes the target to become momentarily distracted. This distraction is characterized by a lack of focus on the user for just one moment. Such a distraction could also be caused by a vocal cue from the user if relevant to the situation. Only usable on targets of equivalent rank to the users highest known rank of Cunning Mind.
Description: Sun in your eye, thorn in your foot, hey look over there, all of these take the opponents eyes off the target for just long enough to get that one good strike. By tapping them in the right place or embellishing just right, even calling out something to grab their attention, the user can make this distraction take place. Distractions generally only last a few seconds, though that’s usually more then enough.
Domain: The Gentleman’s Art, Cunning Mind “B”
Shunpo-Tweh (Light Step Retreat)[100]
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Hawn (Light Step After-Image)[100]
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo.
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo.
Shunpo-Hawn (Light Step After-Image)[100]
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo.
Buying= 1775
Kenjutsu Masteries I
'X' Joutou! ('X' Jump)[50]
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Chakra: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Senkou Zuki (Flash Thrust)[150]
Rank: A
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High x2.
Special: Can only be used once per thread, plus one more each time retrained.
Description: Using a vast amount of mental focus, the practitioner nearly-instantaneously draws, thrusts at an opponent and sheathes again, all in the blink of an eye. It is fabled that even the famed Sharingan has had trouble following a blade swung under such pretenses.
Domain: Kenjutsu. Battōjutsu 'A'.
Battōjutsu (Art of the Drawing Sword)[575]
Rank: B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu.
Bakushin (Weapon Explosion) [300]
Rank: S
Type: Supplementary / Offensive / Specialized Job Technique / Ninjutsu
Range: Self
Chakra: Massive
Special: Intensity and size of explosion depends on the user's 'Chakura no Kishu' rank. Explosions begin at 2 meter, and grow with each rank for a maximum of 10 meters; knock-back equals explosion size. Up to one explosive creation per thread, plus one more each time retrained.
Description: The final step behind mastering the art of Chakra Form Manipulation involves reversing the flow paths of the absorption at such rapid rates that a sudden release of energy over the imminent build-up comes forth. This means that any chakra creation the Samurai makes, whether it comes in projectile form or extended from the user's blade, will explode on contact away from the Samurai and completely on their chosen target.
Domain: Samurai. Chakura no Kishu.
Sandangamaegiri (Triple Cut)[100]
Rank: B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: High
Special: Learning 'S' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent. The movement is flashy and hard to trace, leaving unguarded opponents in trouble.
Domain: Kenjutsu. Battōjutsu 'B'.
Kesagiri (Diagonal Cut)[25]
Rank: D
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Low
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Learning 'S' rank version increases damage rank once more.
Description: Commencing from a standing position, the practitioner draws and strikes an approaching attacker then sheathes. As they invest more time and practice into the art of offensive sheathing, their overall offensive rating shall increase.
Domain: Kenjutsu. Battōjutsu 'D'.
Nibaigiri (Double Cut)[100]
Rank: C, C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Chakra: Mid
Special: Learning 'B' rank "Art of Sword Drawing" increases damage by one rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battōjutsu 'C'.
Cunning Mind[375]
Rank: D, C, B, A
Type: Passive / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: N/A
Special: Allows the user to become highly perceptive of their opponent, allowing them to analyze their mannerisms in order to zone in on weaknesses and vulnerable areas to strike. It is important to note that while this does not automatically grant the user evasion against one single attack, this allows the user to have a much, much improved chance at understanding a Taijutsu attack one rank lower than the highest one known.
Description: Through repeated duals, clashing of swords and study of adversaries, the user has gained an uncanny knack for analysis. This manifests itself in numerous ways, such as discovering hidden weaknesses, finding vulnerable points in both weapons and attire as well determining the opportune moment to strike by observing patterns.
Domain: Kendo.
Distracting Blow[100]
Rank: B
Type: Supplementary / Specialized Taijutsu / Kendo
Range: 0-5 Meters
Chakra: High
Special: A movement of once sword, generally a feint or embellished gesture that causes the target to become momentarily distracted. This distraction is characterized by a lack of focus on the user for just one moment. Such a distraction could also be caused by a vocal cue from the user if relevant to the situation. Only usable on targets of equivalent rank to the users highest known rank of Cunning Mind.
Description: Sun in your eye, thorn in your foot, hey look over there, all of these take the opponents eyes off the target for just long enough to get that one good strike. By tapping them in the right place or embellishing just right, even calling out something to grab their attention, the user can make this distraction take place. Distractions generally only last a few seconds, though that’s usually more then enough.
Domain: The Gentleman’s Art, Cunning Mind “B”