Mahou Kishi Upgrade
Oct 6, 2015 20:46:38 GMT -8
Post by Winter on Oct 6, 2015 20:46:38 GMT -8
Endure
Rank: B
Range: Close (0~5m)
Type: Defensive, Supplementary
Handseals: --
Chakra Consumption: Mid, Low (Upkeep)
By focusing their energies within the core of their armor a knight becomes able to endure the shock of any blow. For two turns their armor shines bright with a white luminescence, granting them immunity from any sort of shockwave, knockback, stun, or paralysis from techniques of it's rank or lower. During this time they may continue to supply 'magic' to their armor and keep the effect active. If the constantly upkeep is broken (or simply never paid and the effect used for just one turn) they must wait one additional turn before using this again as cooldown. Requires Breastplate.
Spear Boomerang
Rank: B
Range: Close (0~5m), Mid (5~10m), Far(10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
The Knight who masters the spear is afforded a great many abilities, their spear listening to their very will. Through 'magic' the Knight can toss an imbued spear forth and have it come back. The spear may only travel a maximum of ten meters this way before it boomerangs back toward the Knight. If the spear should touch anything in the process (be it flesh or stone) the spear will lose it's ability to return. This means that even if indeed the Knight does hit their mark the spear will not return. Requires, 'Piercing' Knight weapon.
Spiral Pierce
Rank: B
Range: Close (0~5m)
Type: Offensive
Handseals: 7 (Charge)
Chakra Consumption: Mid
By pouring 'magic' into the hilt of their piercing weapon whilst thrusting and spinning it forth a Knight can produce a point which can pierce almost anything. Namely, this technique allows the knight to penetrate (be able to attack through) any sort of barrier (even chakra constructions) lower than it's own rank and still deal it's damage. For barriers of it's own rank it can similarly attack through but the attack no longer carry's 'ranked' damage. Requires, 'Piercing' Knight weapon.
Animate Weapon
Rank: S
Range: Close (0~5m)
Type: Supplementary
Handseals: 10
Chakra Consumption: Mid, Low Upkeep
By resonating with their weapon a Knight can bring out it's 'soul', creating a chakra-image of it which is projected into the world. This image, a fully chakra based construction, compliments the Knight by fighting alongside him. Any movement of the Knight's weapon will be repeated by the animation with small delay. Additionally, any weapon-based technique used by the knight can be mirror'd by the animation for the cost of the technique with no need of handseals. Since this animation is quite literally the 'soul' of the weapon, any damage it takes is reflected into the actual weapon. This means that whatever rank the weapon is determines how much the animation can take before shattering. Requires, Knight Weapon & Knowledge of 3 Other Weapon Techniques.
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Tier 2 Mahou Kishi
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Cost: 450EXP
Rank: B
Range: Close (0~5m)
Type: Defensive, Supplementary
Handseals: --
Chakra Consumption: Mid, Low (Upkeep)
By focusing their energies within the core of their armor a knight becomes able to endure the shock of any blow. For two turns their armor shines bright with a white luminescence, granting them immunity from any sort of shockwave, knockback, stun, or paralysis from techniques of it's rank or lower. During this time they may continue to supply 'magic' to their armor and keep the effect active. If the constantly upkeep is broken (or simply never paid and the effect used for just one turn) they must wait one additional turn before using this again as cooldown. Requires Breastplate.
Spear Boomerang
Rank: B
Range: Close (0~5m), Mid (5~10m), Far(10m+)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
The Knight who masters the spear is afforded a great many abilities, their spear listening to their very will. Through 'magic' the Knight can toss an imbued spear forth and have it come back. The spear may only travel a maximum of ten meters this way before it boomerangs back toward the Knight. If the spear should touch anything in the process (be it flesh or stone) the spear will lose it's ability to return. This means that even if indeed the Knight does hit their mark the spear will not return. Requires, 'Piercing' Knight weapon.
Spiral Pierce
Rank: B
Range: Close (0~5m)
Type: Offensive
Handseals: 7 (Charge)
Chakra Consumption: Mid
By pouring 'magic' into the hilt of their piercing weapon whilst thrusting and spinning it forth a Knight can produce a point which can pierce almost anything. Namely, this technique allows the knight to penetrate (be able to attack through) any sort of barrier (even chakra constructions) lower than it's own rank and still deal it's damage. For barriers of it's own rank it can similarly attack through but the attack no longer carry's 'ranked' damage. Requires, 'Piercing' Knight weapon.
Animate Weapon
Rank: S
Range: Close (0~5m)
Type: Supplementary
Handseals: 10
Chakra Consumption: Mid, Low Upkeep
By resonating with their weapon a Knight can bring out it's 'soul', creating a chakra-image of it which is projected into the world. This image, a fully chakra based construction, compliments the Knight by fighting alongside him. Any movement of the Knight's weapon will be repeated by the animation with small delay. Additionally, any weapon-based technique used by the knight can be mirror'd by the animation for the cost of the technique with no need of handseals. Since this animation is quite literally the 'soul' of the weapon, any damage it takes is reflected into the actual weapon. This means that whatever rank the weapon is determines how much the animation can take before shattering. Requires, Knight Weapon & Knowledge of 3 Other Weapon Techniques.
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Tier 2 Mahou Kishi
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Cost: 450EXP