mist ninja
Nov 11, 2015 18:26:57 GMT -8
Post by Taizo on Nov 11, 2015 18:26:57 GMT -8
✘| Fencing; 395 EXP
— Techniques;
Tier 1 - Perfect Form: By executing their techniques with minimal effort from their body, Fencers of this level are capable of performing Fencing maneuvers of D-A rank for one tier less of chakra, with the absolute lowest amount being a single Miniscule. If a technique has a base cost of at least Massive, it will never go below a Massive chakra cost.
Tier 2 - Fancy Footwork: Spending so much time perfecting their sword style has provided the Fencer with incredible equilibrium and uncanny proprioception. The Fender can perform optimally in situations where balance is compromised, such as during earthquakes, while standing on slick surfaces, and even while blinded. One handed sword techniques that typically require proper grounding may now be performed while the user is moving and even while kneeling, in congruence with proper RP. However, incredibly sharp sounds will disrupt their balance as intended.
Cunning Mind
Rank: D
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: Miniscule per post
This technique allows a Fencer master to purge all of their experience into a surreal body movement. This movement allows them to analyze their opponents completely within the users range by studying others and the user tensing their bodies for sudden movements.
Notes: This is fully dependent on role-play movement but just gives the ability to perceive attacks, but not predict. Simply put, this is nothing more than a greater clarity during battle than most shinobi; it will simply offer the user a marginal edge, dependent on the execution of the role-play in question.
Pawn wishing to shuffle
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Low
This technique is a feint or "pawn" maneuver. By faking to give away a vital area the user of this technique can counterattack just as a strike is being given. But the counterattack is intended to blind or disable the opponent using sweeping slashes with the tip of a slim weapon.
Note: This is a two-part technique. The user will simply strike (the feint), and then when the opponent responds reverse their strike to deliver the true blow.
Rook Sliding Back
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Mid
A Fencing practitioner knowing of an incoming attack can push forward and bend themselves backwards , almost as if falling to the floor but held up by a singular hand and their feet bent at the knee. A typical example is a power slide. This technique allows a Fencing master to set up an accurate counter strike or evade a technique too strong for original evasive maneuvers.
Disabling Prod
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: Mid
Another deadly technique, by striking a joint or structural point around their opponents body. A Fencer can cause catastrophic damage to a singular point disabling a arm or leg until medical attention is given to the opponent.
Note: This also totally dependent on roleplay ability to accurately tell what has been hit and why it was important enough to disable. However, once struck, the appendage in question will be unusable for the remainder of the thread.
Moving your Queen
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: High
A Fencer knows that a world full of dangerous people must be met with dangerous force. Using their ferocious piercing talents, a Fencer will strike directly for their opponents eye with pin-point precision, even if the target is moving. This technique is used to destroy their vision completely within that one socket with their chakra infused strike.
Sweeping the Knight
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: --
Chakra Consumption: Low
This technique causes a different type of damage. A Fencer will go for their opponents strengths, whether speed or forming hand-seals. The user will slash outward cutting the appendage in use (legs or arms) to such a degree the user will be slowed down in creation of seals or speed.
Note: The "slow down" for seals will simply be counted as doubling the seal count for all of a victim's jutsu (i.e six would become twelve). As for speed, the victim will simply be reduced to moving at half (round up) of their normal speed and be incapable of using passive boosts such as removing ankle weights, the Gates, or Curse Mark. This effect last a total of five posts.
High-Velocity Defense
Rank: B.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: Mid for each attack countered
Being outnumbered or out-forced tends to do something to a persons perception, such as allowing them to deflect and counter techniques at a speed usually unseen in fighting styles. Thanks to Gentleman's Art focusing on counters, however, this incredible level of focus and precision when deflecting techniques becomes entirely possible. Blocking numerous defenders at once, swaying away multiple moves and delivering crushing counters to those that approach, and any projectile thrown at them, a real pinnacle of defensive maneuvers.
Note: This technique will be widely considered a multi-strike counter. While it can be used outside of this purpose, its main priority is the defensive against techniques that allow an opponent to strike multiple times in a single instant.
Noble Disarmament
Rank: A.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: Mid
The next level of deflecting your opponents attack away, removing their very weapons themselves. A useful technique involving sliding the blade of a thin sword into the grip of the target. The pressure of turning the blade and the threat of losing ones hand is more than enough to cause them to drop their arms. An advanced level available to those who work for it, involving using ones blade to flick the targets weapon into their own hands.
✘| Universal Taijutsu; 55 EXP
— Techniques;
Sennen Goroshi
Rank: E
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
Though it is often referenced to as an "Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Hien (Flying Swallow)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: High to cast, Mid to sustain.
By consciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Note: The maximum length of these chakra blades is six inches.
✘| Universal Ninjutsu; 50 EXP
— Techniques;
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Miniscule
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
A simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.
— Techniques;
Tier 1 - Perfect Form: By executing their techniques with minimal effort from their body, Fencers of this level are capable of performing Fencing maneuvers of D-A rank for one tier less of chakra, with the absolute lowest amount being a single Miniscule. If a technique has a base cost of at least Massive, it will never go below a Massive chakra cost.
Tier 2 - Fancy Footwork: Spending so much time perfecting their sword style has provided the Fencer with incredible equilibrium and uncanny proprioception. The Fender can perform optimally in situations where balance is compromised, such as during earthquakes, while standing on slick surfaces, and even while blinded. One handed sword techniques that typically require proper grounding may now be performed while the user is moving and even while kneeling, in congruence with proper RP. However, incredibly sharp sounds will disrupt their balance as intended.
Cunning Mind
Rank: D
Range: Close (0m ~ 5m)
Type: Passive
Handseals: --
Chakra Consumption: Miniscule per post
This technique allows a Fencer master to purge all of their experience into a surreal body movement. This movement allows them to analyze their opponents completely within the users range by studying others and the user tensing their bodies for sudden movements.
Notes: This is fully dependent on role-play movement but just gives the ability to perceive attacks, but not predict. Simply put, this is nothing more than a greater clarity during battle than most shinobi; it will simply offer the user a marginal edge, dependent on the execution of the role-play in question.
Pawn wishing to shuffle
Rank: D
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: --
Chakra Consumption: Low
This technique is a feint or "pawn" maneuver. By faking to give away a vital area the user of this technique can counterattack just as a strike is being given. But the counterattack is intended to blind or disable the opponent using sweeping slashes with the tip of a slim weapon.
Note: This is a two-part technique. The user will simply strike (the feint), and then when the opponent responds reverse their strike to deliver the true blow.
Rook Sliding Back
Rank: C
Range: Close (0m ~ 5m)
Type: Defensive
Handseals: --
Chakra Consumption: Mid
A Fencing practitioner knowing of an incoming attack can push forward and bend themselves backwards , almost as if falling to the floor but held up by a singular hand and their feet bent at the knee. A typical example is a power slide. This technique allows a Fencing master to set up an accurate counter strike or evade a technique too strong for original evasive maneuvers.
Disabling Prod
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: Mid
Another deadly technique, by striking a joint or structural point around their opponents body. A Fencer can cause catastrophic damage to a singular point disabling a arm or leg until medical attention is given to the opponent.
Note: This also totally dependent on roleplay ability to accurately tell what has been hit and why it was important enough to disable. However, once struck, the appendage in question will be unusable for the remainder of the thread.
Moving your Queen
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: --
Chakra Consumption: High
A Fencer knows that a world full of dangerous people must be met with dangerous force. Using their ferocious piercing talents, a Fencer will strike directly for their opponents eye with pin-point precision, even if the target is moving. This technique is used to destroy their vision completely within that one socket with their chakra infused strike.
Sweeping the Knight
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive.
Handseals: --
Chakra Consumption: Low
This technique causes a different type of damage. A Fencer will go for their opponents strengths, whether speed or forming hand-seals. The user will slash outward cutting the appendage in use (legs or arms) to such a degree the user will be slowed down in creation of seals or speed.
Note: The "slow down" for seals will simply be counted as doubling the seal count for all of a victim's jutsu (i.e six would become twelve). As for speed, the victim will simply be reduced to moving at half (round up) of their normal speed and be incapable of using passive boosts such as removing ankle weights, the Gates, or Curse Mark. This effect last a total of five posts.
High-Velocity Defense
Rank: B.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: Mid for each attack countered
Being outnumbered or out-forced tends to do something to a persons perception, such as allowing them to deflect and counter techniques at a speed usually unseen in fighting styles. Thanks to Gentleman's Art focusing on counters, however, this incredible level of focus and precision when deflecting techniques becomes entirely possible. Blocking numerous defenders at once, swaying away multiple moves and delivering crushing counters to those that approach, and any projectile thrown at them, a real pinnacle of defensive maneuvers.
Note: This technique will be widely considered a multi-strike counter. While it can be used outside of this purpose, its main priority is the defensive against techniques that allow an opponent to strike multiple times in a single instant.
Noble Disarmament
Rank: A.
Range: Close (0m ~ 5m)
Type: Defensive.
Handseals: --
Chakra Consumption: Mid
The next level of deflecting your opponents attack away, removing their very weapons themselves. A useful technique involving sliding the blade of a thin sword into the grip of the target. The pressure of turning the blade and the threat of losing ones hand is more than enough to cause them to drop their arms. An advanced level available to those who work for it, involving using ones blade to flick the targets weapon into their own hands.
✘| Universal Taijutsu; 55 EXP
— Techniques;
Sennen Goroshi
Rank: E
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
Though it is often referenced to as an "Ancient Supreme Technique", Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Hien (Flying Swallow)
Rank: B
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: -
Chakra Consumption: High to cast, Mid to sustain.
By consciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Note: The maximum length of these chakra blades is six inches.
✘| Universal Ninjutsu; 50 EXP
— Techniques;
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Shunshin no Jutsu is a basic Ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered a high-speed movement technique - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to. However, while a high-speed movement, if used in broad daylight, one will still be quite visible and as such, easier to be defended against. In order to achieve maximum effect, the user must combine it with a distraction.
Note: Despite popular belief, this is not an ability that allows an individual to teleport, or even move incomprehensibly fast. It simply combines high mobility with some disruption of visibility to conceal those movements. That in mind, if you can conceal your movement, it is common for this technique to allow very long-distance dashes before enemies may notice you.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Miniscule
Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. With this, the user can choose when their explosives detonate, opposed to being at the mercy of a countdown.
Note: This ability allows the user detonate his or her explosive notes instantly, opposed to their normal "timed" explosion. Without this technique, the user cannot automatically detonate their tags.
Kai (Release)
Rank: D
Range: -
Type: Supplementary
Handseals: 1
Chakra Consumption: Equivalent to affected Genjutsu + Miniscule / Equivalent to affected Genjutsu if done by another
Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Kage Shuriken no Jutsu (Shadow Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: -
Chakra Consumption: Miniscule
A simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
Soushuriken no Jutsu (Manipulated Shuriken Technique)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.
Note: By combining this technique with a Chidori enhancement, the user may cause the wire to break the Shuriken apart into multiple sharp slabs that can be directed by the user.