Aikune, Zhuo [Finished]
Jun 4, 2011 20:58:24 GMT -8
Post by Zhuo on Jun 4, 2011 20:58:24 GMT -8
PERSONOLOGY[/u]
- Name: Aikune, Zhuo
- Age: Seventeen
- Clan, BL, or Kekkei Touta.: None
- Country and/or Village: Takigakure
- Rank & Profession: Genin Nuke-nin
- Difficulty Setting: Hard
- Theme: Tank!
- Types: Taijutsu Primary, Ninjutsu Secondary, Genjutsu tertiary
PHYSICALITY[/u]
- Height: 5'6
- Weight: 140 lbs
- Apparel: Zhuo's manner of dress is far more reminiscent of a Samurai than a ninja. Long Hakama in a deep ocean blue, matching her short unadorned crop top. The right pant leg has long ago fallen to the mercy of some blade or another and is hastily and sloppily hemmed, unable to match the long left leg with a bright white cherry blossom tree image. Over her cropped top hangs a dark blue and white patterned long sleeved shrug top with a dizzying white pattern. A wide belt with her scarred headband acting as the front of the belt buckle. Her left hand (her primary) and feet are wrapped securely in white bandages and unlike most ninja she seems perfectly at home in a pair of Geta as opposed to usual nin-shoes.
- Body Appearance: Zuho is tall and lean honed into a living weapon, her butt is small and although they can seem disproportionate to her size her breasts are a full and perky C cup. Their is little to know body fat left on her body and her face is pointed and almost foxlike. Her white hair is cut relatively short hanging about her shoulders with a few longer strands here and there from her difficulty cutting the lot of it with a kunai.
- Blemishes & Scars: Zhuo like most ninja has a collection of scars that might as well be called odds and ends. Some peppered across her knuckles and fingers from Senbon and Kunai, one on her arm from missing with her sword one evening, and one slicking through her belly she is unwilling to talk about,.
COGNITION[/u]
- Personality: When first meeting people Zhuo tends to leave and, impression. The young woman with foxlike features is herself startlingly foxlike in manner. Polite to a fault when she finds in necessary the young woman's neutral face and stance are nearly always marred by the mischief haunting her dark ocean colored eyes. Most of her days are spent in near to complete silence and she generally likes it that way, save when she decides a caustic remark would be best suited to the situation.
Although her demeanor seems to be as cool as the ocean, peppered by small waves of humor, she holds a vicious streak miles deep within. The surest way to bring this out in her is during battle, some think blood lust is a perfectly acceptable form of fighting but Zhuo cannot stand such things. She aims for cold icy perfection in battle and as a young Genin in the academy began to learn the art, not the style but the art, of Kenjutsu. In many ways she thinks she is like a blade, beautiful deadly and precise but prone to bouts of stupidity and dangerous actions when wielded with a dull untrained hand.
To those who hunt her she seems, distant, when quizzed on her history she is mute. She dislikes those who flaunt wealth, privileged, and bloodlines like treasured puppies, and she has more than once outed herself to hunter-nin through self righteous actions regarding skill vs privileged and 'breeding'. - Alignment: True- Neutral
- Allegiance: None (Nuke-nin)
- Quirks & Tendencies
- Zhuo compulsively cracks her knuckles
- Preoccupation with cleanliness and haircare
- Vicious possession of people/Things (i.e "They are MINE")
- Likes to "Get things right the first time"
- Zhuo compulsively cracks her knuckles
- Likes & Dislikes
- Blades
- The Color Blue
- Handsome Ninja
- The Ocean
- Traditional Clothing
- Meditation
- Summer evenings
- Bloodline-nin
- Rich people
- Cold
- Snow
- Harpies
- Certifiable Idiots
- Hunter-nin without courage, dedication, or respect
- Blades
ARMAMENTS[/u]
- Primary Weapons
- Katana
Rank: C
Type: Primary / Melee
Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability.
- Katana
- Secondary Weapons/Expolsives
- Senbon (Throwing Needles) (x2)
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack - Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
- Senbon (Throwing Needles) (x2)
- Items
- Releases
- Jutsu
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E,E,E,E,E [20]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E,E,E,E,E [20]
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.
Iajutsu (Art of Mental Presence)
Rank:D, C,B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: A defensive nature of fighting, all Iajutsu practitioners will tend to stand in closed positions, leaving little openings and making sure to make the least amount of wasted movement possible so as to remain solid like a rock. Once the swordsman has understood the basics of fortification, they move on to more complex defensive patterns.
Domain: Kenjutsu - Rasen Karasu-Zuki (Spiral Parry Thrust)
Rank: C,C,C [100]
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of deflected strikes depends on the user's highest 'Iajutsu' rank. Up to 5 projectiles can be parried per use, plus 1 more each time retrained.
Description: Commencing from a raised knee, seated position, the practitioner proceeds to unsheathe the blade and quickly strike down an incoming projectile, either slicing it in half or redirecting its path away from the user. Useful when face with opponent's prefering to strike from a distance, as long as the user is able to spot the incoming threat in time.
Domain: Kenjutsu. Iajutsu 'C'. - Nukiuchi (Sudden Draw)
Rank: C
Type: Supplementary / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: High-speed side-step can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner avoids a frontal strike in the form of a shimmy or side-step, then draws to attack before sheathing again. This high-speed movement is hard to follow, and allows for the user to place themselves within the opponent's weak spot.
Domain: Kenjutsu. Iajutsu 'C'.
Battojutsu (Art of the Drawing Sword)
Rank:D, C,B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu - Nibaigiri (Double Cut)
Rank: C ,C [50]
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Dynamic • Action (Dainamikku • Akushon)
Rank: D,D [50]
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken
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