The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Kawarimi no Jutsu (Body Replacement Technique) Rank: E Type: Supplementary / Ninjutsu Range: 0 - 5 meters Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals. Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise. Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained. Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. Domain:Academy Student Ninjutsu.
Bunshin no Jutsu (Clone Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained. Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. Domain: Academy Student Ninjutsu.
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique) Rank: E Type: Supplementary / Ninjutsu Range: Self Special: No other technique may be used while creeping. Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background. Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill) Rank: E Type: Supplementary / Ninjutsu Range: Self. Special: Ineffective against complex, electronic, or unique binds. Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds. Domain: Academy Students Ninjutsu.
Kousuku no Shunpo
Shunpo (Flashing Light Steps)[25 Exp] Rank: D Type: Supplementary / Taijutsu / High-Speed Movement Range: 0 - 5 meters Consumption: Low Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo. Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal. Domain: Shunpo - Universal Taijutsu.
Kirigakure no Jutsu (Hidden Mist Technique)[25 exp] Rank: D Type: Supplementary / Suiton Ninjutsu Range: 0 -10 meters Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters. Mist blocks out all doujutsu requiring clear visibility. Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. Domain: Suiton.
Mizuame Nabara (Starch Syrup Capture Field)[50 Exp] Rank: C Type: Supplementary / Suiton Ninjutsu Range: 0 - 10 meters Special: Glue freezes opponent in place for 1/2 a turn, plus 1/2 more each time retrained. Victims can only break free by providing a chakra burst equal to double that of the syrup cost, including retraining for extra turns. If the user does not coat their feet in special chakra, they can be stuck by this as well. Description: Mizuame Nabara is a ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will quickly expel a sticky liquid from their mouths. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the user focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the caster or a comrade to charge and attack without fear of becoming bogged down as well, as long as they keep the chakra to their feet steady. Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)[50 Exp] Rank: C Type: Supplementary / Suiton Ninjutsu Range: Self Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. For every 4 clones simultaneously detonated over an opponent, the effects of 'Water Prison' can be achieved without needing physical contact. Same 'Prison' effects apply. Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and can share linked mental judgement. Best of all, physical strikes fixed on a point within their body will force it to break up into a puddle and join the mass below, able to avoid danger and regenerate anywhere the water exists. Finally, when defeated, the clone explodes into a blob of water that aims to take over the nearest opponent available. If found, the water envelops the victim whole, drowning them in the user's cursed water and setting up more attacks of the same nature. Domain: Suiton.
Battojutsu (Art of the Drawing Sword)[175 Exp] Rank: D, C, B, A, S Type: Defensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style. Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master. Domain: Kenjutsu
Ushiro Zuki (Rear Thrust)[25 Exp] Rank: D Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strike depends on the user's highest 'Battojutsu' rank. Each time retrained, 'D' ranked damage is stacked. Description: Commencing from a kneeling position, the practitioner quickly turns and draws to thrust the rear as a simple attack then sheathes. As long as the user is aware of the target behind them, a quick unexpected offensive strike like this usually yields success. Domain: Kenjutsu. Battojutsu 'D'.
Nibaigiri (Double Cut)[50 Exp] Rank: C Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained. Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble. Domain: Kenjutsu. Battojutsu 'C'.
Sandangamaegiri (Triple Cut)[100 Exp] Rank: B Type: Offensive / Taijutsu / Kenjutsu Range: 0 - 5 meters Special: Rank of strikes depends on the user's highest 'Battojutsu' rank. Damage is calculated per strike. Can be used once per thread, plus one more each time retrained. Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent.The movement is flashy and hard to trace, leaving unguarded opponent's in trouble. Domain: Kenjutsu. Battojutsu 'B'.
Katana Rank: C Type: Primary / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 1,000 Ryo
Shuriken (Ninja Star)[1 Pack] Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Kunai (Throwing Knife)[3 Packs] Rank: D Type: Secondary / Melee + Ranged Special: 2 per Pack. Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items. Cost: 100 Ryo per Pack
Exploding Note [1 Pack] Rank: D Type: Tool / Area of Effect Range: 0 - 5 meters Special: 10 per pack Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command. Cost: 500 per Pack
Tracker Rank: C Type: Accessory / Self Special: Has a range up to 1000 yards. Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Cost: 3,000 Ryo per Tracker
Apparel: Loose fitting white cloth to speed her movements, a black sash at her side to secure her blade and sheath, sandals to mask her patting steps and a headband to tie her long black hair back and into a ponytail. From her paired sandals, black stockings rise, covering up flesh between her ankle to just before her knees. At her waist cloth parts and separates into two pieces, a chest and a torso, leaving her navel exposed, where the former is covered in light, patched leather and the latter is wrapped neatly and folded loosely into a skirt that drops and cuts off before her kneecaps. Light steel shields her arms from the drawing steel of her katana and is held in check by two circular rings which attach to the area opposite of her forearm. Lastly, her hands are gloved in black and protected from friction and heat created by her own battojutsu.
Body Appearance: She is slender and toned per the benefits of long years of training the psychical aspects of her body. Built more atoned to speed, only the outline of biceps and triceps can be seen, while her calves and thighs are toned and curved nicely to the point of athleticism. Although most of her legs are covered, she is not shy about her appearance and will often wear clothing that leaves the most appealing aspects of her smooth, yet pale, skin. Her long, black hair is usually kept neat and tight up in the back formed into a bun or a small form, tight ponytail, while her bangs flow freely in the front of her face, exemplifing her forehead which is typically covered with her Konohagakure headband.
Blemishes & Scars: The only blemishes or scars upon her body are kept hidden by a pair of black gloves upon her hands. Underneath, her hands are riddled with blisters and scars from her early kenjutsu training. They only become progressively worse each time she draws her blade, and her hands, despite the appearance of most of her skin, are flayed and rough like that of a blacksmith's. At of her entire body, her hands are the only think she wouldn't want other people to see; she finds them disgusting.
Personality: Cocky and overall a brash and direct person. She has a very high opinion of herself and her skills with a katana. In that regard, she won't hesitate to demonstrate, or otherwise flaunt her abilities in front of others to appease or earn respect amongst her peers. She has no trouble voicing her opinion, or making herself heard while in a crowd. Her voice typically comes off as loud and unappealing when she does so, but in normal conversation she reverts to a more casual form of conversation. Being born without the benefits of some, she is used to others looking down upon her, for either her attitude about the rich or her overall tacky looking clothing and has since a young age learned to simply ignore people she does not like. If she does not like you, or finds you annoying she won't have any problem telling you to shove off or take a hike down a long road. Also, she's always right, get used to that quickly.
Alignment: Chaotic Neutral
Allegiance: Konohagakure, her family, and friends.
Quirks & Tendencies: Has a pretty obvious habit of walking with one hand upon the hilt of her katana. She tells people it is because the blade sways terribly in its sheath as she walks, but it is really because she likes feeling the cold touch of leather and knowing that in a second, cold steel could flash before her eyes. She takes thrill in any opportunity to battle and would never turn down someone looking for a figth. In fact, she sometimes goes out of her way to find one.
Likes & Dislikes: She likes baked goods, loud music, the sound of flowing water and the stars. However, she can't stand it when the sun gets in her eyes, or when people say something that is rather obvious from her point of view. Somewhat unspoken: she doesn't like being corrected, or wrong for that matter.