The blades of vengeances have fallen swiftly. The shinobi are no more as 'Absolute Justice' has returned...now, it is the Samurai that rule the Five Major Nations!
But at what cost? Have they become the very thing that they despised the most...? Heroes and villains seem to change roles every day, but one thing is for certain - we yearn for our freedom, for days gone by where we flew the skies unhindered.
Appearance: Kanshimi has shoulder-length, disheveled blond hair and blue, and brown eyes. He wears jacket with yellow back and rotten green front with blue armlet and red-and-black elbow-long square sleeves. On his left hand he wears black glovw with green cuff and red elbow-long sleeve, while his right glove is only black without any ornaments. He also wears black shorts and yellow boots with high footings. He has his forehead protector tied to his forehead. His skin is slightly tanned, that makes his navy blue eye and brown eye stick out, his brown eye is on the left side, and the blue eye on the right.
Kanashimi is truly emotionless in every sense of the word and does not even remember what it was like to have any feelings. He claims that this allows him to have a clear understanding of the heart, but in reality, this has warped his mind into believing that only anger, hatred, and other negative emotions are what make up most of a heart.
His lack of emotion deprives him of remorse over his actions, as well as the loss of the other members of Leaf. The only thing he truly cares about is his desire for power. However, on some occasions, he has appeared to value friendship, though it is only with a select few people.
He has a tendency to be overly melodramatic making long-winded speeches, exaggerating his false rage and sorrow with wide sweeping arm movements and hand gestures, like many villains. While ridiculous in nature, his exaggerations are representations of his lack of emotion. He's very intelligent overall, and knows how to manipulate others, even if it is a close friend. While he can have close friends he become murderous and vengeful. He also develops ( over the course of the rp) something of a messiah complex, proclaiming several times he is "the chosen one", destined to lead the planet and become a god.
He doesn't like many things being emotionless, but the only thing he likes is power. He hates not that many things either, but he hates people who think they are gods, or that boast, feeling like he is a god
Katana Rank: C Type: Primary / Melee Description: Commonly refereed to as a 'Samurai sword', the katana is characterized by its distinctive appearance: a curved, slender, single edged blade up to three feet in length, circular or squared guard, and long grip to accommodate two hands. As such, it has become renowned for its sharpness and cutting ability. Cost: 1,000 Ryo
Shuriken (Ninja Star) (( 4 packs )) Rank: D Type: Secondary / Ranged Special: 5 per Pack. Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. Cost: 100 Ryo per Pack
Kakkou (Retractable Wrist Blade) Rank: C Type: Secondary / Melee Special: 1 per Pack. Description: As its name implies, the user equips these retractable wrist blades so that the attach to their forearm without risking exposure. These blades can spring forth when needed to surprise any opponent fought in hand to hand combat. Cost: 500 Ryo per Pack
Tracker Rank: C Type: Accessory / Self Special: Has a range up to 1000 yards. Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes. Cost: 3,000 Ryo per Tracker
Karai Shin (Lightning Wrath's Reach) Rank: D, C, B, A, S Type: Supplementary / Raiton Ninjutsu Range: 0 - 50 meters Handseals: No. Chakra: Low - Massive Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known. D: 10 meters C: 20 meters B: 30 meters A: 40 meters S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it. Domain: Raiton.
Raikyuu (Lightning Ball) Rank: C Type: Offensive / Raiton Ninjutsu Range: See special! Handseals: Yes. Chakra: Mid Special: Travels in a straight line roughly at the speed of 1/2 a meter per second, plus 1/2 more each time retrained until reaching a maximum of 20 meters per second. Being struck by this results in the area in question being paralyzed for a half a turn, (a hit to the head affects the whole body). Paralysis effects do not stack once victim is struck. Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned. Domain: Raiton. Karai Shin 'C'.
Eikoudan! (Thunder Style – Light Up the Sky!) Rank: C Type: Supplementary / Raiton Ninjutsu Range: 0 - 50 meters Handseals: Yes. Chakra: Mid Special: Distance flash-ball may travel upwards and blind depends on the user's 'Karai Shin' range. Blinding effect lasts for half a turn, plus another half each time retrained reaching a maximum of 5 turns. Description: After performing the correct handseals, the user opens their mouth and spits out a small glowing blue ball into the sky. It consists of highly compressed raiton energy, packed tightly during the technique’s preparation. Once it reaches the skies, it goes off in a brilliant blast, blinding all flying within the area blind for a short period. Excellent for when the raiton user is outnumbered or simply surprised by aerial assailants, and has no way to fend them off when escape is necessary. Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique) Rank: C Type: Offensive / Raiton Ninjutsu Range: Touch Handseals: Yes. Chakra: Mid Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for half of a turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained. Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place! Domain: Raiton. Karai Shin 'C'.
Matoudai Zeusu (Strike of Zeus) Rank: C Type: Supplementary / Raiton Ninjutsu Range: See special! Handseals: Yes. Chakra: Mid Special: Distance bolt can travel depends on the user's highest 'Karai Shin' range. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage, and it can be retrained up to 9 times. Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage. Domain: Raiton. Karai Shin 'C'.
Jakura (Lightning Sparrow Cometh) Rank: C Type: Supplementary / Raiton Ninjutsu Range: See special! Handseals: Yes. Chakra: Mid Special: Up to 5 sparrows can be summoned at a time, plus 5 more each time retrained, for a maximum of 50 sparrows active at any given time. Sparrows fly as fast their normal counterparts do. No other jutsu may be performed while controlling the sparrows, and the user must remain still. Range at which sparrows can be controlled depends on the user's highest 'Karai Shin' range. Description: The Lightning Sparrows Cometh! In the form of bright blue sparrows, these creations fly to wherever the user desires, allowing them to reach and damage places previously deemed impossible. As the user continues to improve their skill in this technique, they can summon more and more sparrows. Domain: Raiton. Karai Shin 'C'.
Raiton Bunshin no Jutsu (Shocking Clone Technique) Rank: C Type: Supplementary / Raiton Ninjutsu Range: See special! Handseals: Yes. Chakra: Mid Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower raiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created. Description: With this technique, the Raiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of lightning, this clone retains the user movement speed and strength. While easily capable of being use for offensive means, the raiton bunshin also makes for an equally solid defense due to its ability to harness raiton-based techniques. Domain: Raiton. Karai Shin 'C'.
Genjutsu Kai! (Release) Rank: D, C, B, A, S Type: Supplementary / Ninjutsu Range: Self Handseals: Yes. Chakra: See special! Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled. Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation) Rank: D, C, B, A, S Type: Supplementary / Defensive / Ninjutsu Range: 0 - 50 meters Handseals: Yes. Chakra: Low - Very High Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use. Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately. Domain: Universal Ninjutsu.
Hitei Mushou (Flying Nail Mist Pierce) Rank: C Type: Supplementary / Ninjutsu Range: 0 – 20 meters Handseals: Yes. Chakra: Mid Special: When first learned, the user can spit out up to 5 chakra nails in a straight line, traveling at the speed of a well thrown kunai. Re-training this jutsu adds 5 additional nails each time. For every 20 needles the user can make, consumption goes up one rank. Description: Ninpou - Hitei Mushou is Ninjutsu technique universally known by shinobi across the globe. After forming the needed handseal, the user will emit a flying mist of small nails from their mouth, created entirely of the user's chakra. These small nails can travel towards their opponent at quite a distance, moving at impressive speeds and retain even more impressive accuracy! Domain: Universal Ninjutsu.