Hoshigake Hanzo
Apr 19, 2012 7:27:24 GMT -8
Post by Pain XIII on Apr 19, 2012 7:27:24 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
COGNITION[/u]
ARMAMENTS[/u]
- Name: Hoshigake Hanzo
- Age: 18
- Clan, BL, or Kekkei Touta?: Hoshigake Clan
- Country and/or Village: Kirigakure No Sato
- Rank & Profession: genin
- Difficulty Setting: Hard
- Releases/Senses: Suiton
- Types: Primary- Taijutsu Secondary- Ninjutsu Tertiary- Genjutsu
PHYSICALITY[/u]
- Height: 6'9
- Weight: 235 lbs.
- Apparel: Hanzo is donned in a pair of black pants, a combat vest with a high collar and wears his headband around his forehead, however his is tilted to the left.
- Body Appearance: Hanzo is quite tall and slender with lean muscles, the most interesting feature about Hanzo is that he has scaly blue skin. Hanzo has long, extremely wild and unkmept navy blue hair that is spiked up in odd angles and a pair of extremely predatory white eyes.
- Blemishes & Scars: None
COGNITION[/u]
- Personality: Upon first impression, Hanzo comes off as an extremely loud, arrogant individual with an extremely filthy mouth and a huge ego and even bigger lust for bloodshed and violence. However despite how he loves to shove that impression upon people when it boils down to the few he trusts he is utterly loyal to the death. However despite that he is not beyond using others to achieve his goals when necessary. Hanzo has a legitimate fetish when it comes to swords and weapons in general he enjoys collecting weapons and intends when he is powerful enough to travel the world to collect all the exotic weapons he could get his hands, most importantly the Seven Swords of the Seven Swordsmen of the Mist.
- Alignment: Chaotic Neutral
- Allegiance: Kirigakure No Sato
- Quirks & Tendencies: collecting weapons.
- Likes & Dislikes:
Likes: Swords, smoking, drinking, red meat, bloodshed and violence.
Dislikes: Anyone who gets in his way, people with bigger egos.
ARMAMENTS[/u]
- Primary Weapons: Broadsword
- Secondary Weapons: x2 Kunai
- Items: Binoculars
- Jutsu
Hoshigake Clan Jutsu
Samehada (Shark Skin)
Rank: D, C, B, A , S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Shark skin serves to halve incoming impacting damage, though piercing attacks, those that exploit an elemental weakness, or attacks stronger in rank will go through the cartilage with full power. Ineffective against Genjutsu.
Description: Part of what makes a Hoshigake so unique is its fusion of human and shark DNA. Having gained a thin layer of cartilage underneath their blueish skin as a result, the user learns how to use that cartilage in combination with their chakra in order to lessen the impact of melee strikes against them. By channeling their special shark chakra into the thin layer underneath the skin, the cartilage there begins to act like a sponge, ready to cushion damage. As a result, whenever the user is hit, the sponge-like manner of the cartilage absorbs a portion of the damage, reducing the damage done to the user significantly.
Domain: Hoshigake.
Same no Ryoku (Strength of the Shark)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Greatly increases the user’s brute physical strength, to the point all Taijutsu strikes, whether from a special style or consisting of a simple punch, will carry bonus damage equal to the highest rank known of this technique. Rank also determines lifting power.
D: Max body-weight
C: 2x max body-weight
B: 3x max body-weight
A: 4x max body-weight
S: 5x max body-weight
Description: Yet another fierce factor regarding sharks is their monstrous strength, represented in this passive ability that greatly increases the clan member's brute strength. With the shark DNA sprouting within, the clan member's muscles have become greatly enhanced and are capable of performing much greater actions of lifting and overpowering the opponent.
Domain: Hoshigake. Samehada.
Chi Kaori (Blood Scent)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: --
Special: Allows the user to use their sense of smell to hunt down opponents who have been injured by tracing their blood underwater. The user must cut the opponent and allow them to bleed. However, if multiple blood trails enter their Scent range, the clan member is unable to tell differing scents apart, seeing/sensing the blood as all the same thing. Does not work outside of water.
D: 20 meters
C: 40 meters
B: 60 meters
A: 80 meters
S: 100 meters
Kowai Shiryoku (Frightening Eyesight)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to have naturally enhanced eyesight in both the day and the night. As with all forms of enhanced senses, they are also more susceptible to their perspective weaknesses. Cannot be used to sense chakra. Rank determines range of enhanced vision.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Sharks have amazing eyesight. Since they often swim the depths of the ocean, where it is dark and what little light that comes through the water is distorted, their ability to perceive minor changes is particularly excellent. Members of the clan learn to mimic these enhanced perceptions, able to peer through the darkest of night as if it were noon and the ability to notice subtle changes like the fluttering of a specific leaf in the wind.
Domain: Hoshigake. Samehada.
Same Kyouran (Shark Frenzy)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Taijutsu
Range: See special!
Stamina: High
Special: Allows the user to enter a sort of 'berserk' status, barring the use of Ninjutsu, Genjutsu, and chakra in general in favor of powering their physicality, endurance and stamina. During this mode, only known Taijutsu may be used. Once active, the Frenzy may not be cancelled. No pain is felt during frenzy, but during cool-down, all damage suffered is delivered onto the user all at once, making the pain much worse all at once. Cool-down cannot be avoided by leaving a thread, as all turns must be RP'ed out; coincidentally, cool-down occurs the turn immediately after the final Frenzy turn. Finally, during cool-down, movement speed is half of the user's maximum frenzy boost, (so if it's 140%, you'll move at 70% speed for the remainder of the cool-down) , and the strength gained from 'Same no Ryoku (Strength of the Shark)' is temporarily disabled.
D: 1 turns (use/cool-down) // 120% speed, strength & stamina
C: 2 turns (use/cool-down) // 140% speed, strength & stamina
B: 3 turns (use/cool-down) // 160% speed, strength & stamina
A: 4 turns (use/cool-down) // 180% speed, strength & stamina
S: 5 turns (use/cool-down) // 200% speed, strength & stamina
Description: Nothing is quite as frightening as a shark who has entered a frenzy. When the shark becomes enraged or maddened, it enters a state of mind that effectively forces the creature to become nerve-dead. During this time, they cannot feel any pain, and are capable of fighting with the intense need for survival. This survival mechanism allows the clan member to fight with a vicious ferocity and without the ability to feel pain. After the frenzy, the user will become exhausted, reducing his or her ability to fight dramatically.
Domain: Hoshigake. Samehada.
Suichuu Binkatsu (Underwater Alacrity)
Rank: D, C, B, A, S
Type: Passive / Special Bloodline Technique / Taijutsu
Range: Self
Stamina: --
Special: Allows the user to move underwater just as well as they would above it, if not more - each new rank grained allows the user to move slightly faster than their maximum movement speed on land.
D: 120% underwater speed
C: 140% underwater speed
B: 160% underwater speed
A: 180% underwater speed
S: 200% underwater speed (2x as fast!)
Description: The Hoshigaki Clan are very much used to fighting underwater, and in fact feel at home in it. This is why their whole fighting style is based upon flooding the field and then forcing the opponent to fight underwater, where the user will have the advantage. Because of their constant fighting underwater, they've learned how to move and manipulate their own bodies while submerged, making them terribly difficult opponents to match when they're in their element. This ability, once learned, allows the user to fight with grace and ease underwater, to the very point that it seems like they were fighting naturally above it.
Domain: Hoshigake. Samehada.
Water Release
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Handseals: Yes.
Chakra: Low to cast and sustain.
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters to a maximum of 50 meters. Mist blocks out all doujutsu requiring clear visibility, but does not hinder the ability to see chakra.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique (for one post), though it will eventually return.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower suiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Mid
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Baku Suishouha (Bursting Water Collision Waves)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: 0 - 40 meters
Handseals: Yes.
Chakra: Very High
Special: The waves are delivered through the user's mouth and proceed to rapidly flood out an entire area. When the user is ‘surfing’ the waves, their movement speed temporarily doubles. Flooding depends on how long the user spends time spewing water, and as a result, amounts are measured by height, width and length.
Quarter turn spill: 10m x 10m x 10m
Half turn spill: 20m x 20m x 20m
Full turn spill: 40m x 40m x 40m
Description: Baku Suishouha is an offensive ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will take a deep breath and appear to expel water from their mouth or gullet. This will then expand into a large volume of water, propelled forwards at high speeds, resulting in powerful initial blasting damage, as well as plenty of water to flood a small village, break down large barriers, or put out large fires. Lastly, if the user wishes, they can push a bit of additional chakra into their feel so that they can essentially walk along the water and even ride it as if they were surfing.
Domain: Suiton.