frozen waterfall
Apr 14, 2012 13:19:02 GMT -8
Post by Waterfall Strider on Apr 14, 2012 13:19:02 GMT -8
INVENTORYJian
Rank: C
Type: Primary / Melee
Description: The jian is a double-edged straight sword, with one-handed versions having blades varying from 45 to 80 centimeters (17.7 to 31.5 inches) in length. The weight of an average sword of 70-centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Kenjutsu.
Cost: 5,000 RyoExploding Notex2
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Shuriken (Ninja Star)x2
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per PackGourd
Rank: C
Type: Accessory / Self
Special: A 'C' ranked gourd is appropriate for holding basic items and releases, while a 'B' ranked gourd is able to hold advanced creations such as Kekkei Touta. Gourds tend to be no bigger than a meter or so in diameter, and will slow the player down by half their normal speed when equipped. However, they tend to hold moderate amounts, able to power a few of the user's jutsu - the exact amount shall be left to RP.
Description: Shaped and colored to the player's liking, these items usually hang at the shinobi's back, and provide ample storage room for certain elements advantageous to the user that are otherwise unavailable to the area. From sand and water to much, much more, this accessories provides a wide variety of uses.
Cost: 5,000
JUTSUYuki no Kami (Gods of Ice)
Rank: D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: ---
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines rank strength behind all CLAN Hyouton ninjutsu. If this is learned, the user automatically gains the effects of Hyouton Ryuuken (Ice Dominion), and as such does not need to learn it as this can be used as a substitute.
Description: Able to manipulate Ice better than the rest, the Yukina Kekkei Genkai specializes in the accelerated recomposition of Hyouton chakra, able to create surdy, powerful creations within seconds. Serving as the basis to the Yukina's ability, their advanced Ice skills has earned them the nickname 'Gods of Ice'.
Domain: Yukina.
Gentou-Hatsugoori (Bringer of Winter)
Rank: C
Type: Supplementary / Hyouton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Mid [Initial + Upkeep]
Special: Range of snowstorm and severity of ice depends on user's highest 'Ice Dominion' rank. Winter lasts for one turn, plus one more each time relearned.
Description: One of the most fundamental Hyouton jutsu, the Bringer of Winter allows the shinobi to summon forth a snowstorm that provides them with enough snow and ice for the rest of the battle. After a set of handseals, the user conjures up a raging snow storm, sending their chakra overhead and forcing driving snow to fall within seconds. Ice and snow fly at rapid levels, and visibility is quickly lowered. The snow, though imbued with chakra, is still snow, meaning it is susceptible to the conditions of the temperature zone.
Domain: Hyouton. Hyouton Ryuuken 'C'.
Yukisuberidai (Ice Sliding)
Rank: D
Type: Supplementary / Hyouton Kekkei Touta
Range: --
Handseals: Yes
Chakra: Low [Initial/Upkeep]
Special: User's maximum movement speed is doubled during sliding. Can only perform Ice jutsu while sliding. Can be held for one turn before needing a cool down, plus one more each time retrained; cool down equals the amount of posts used to slide. While sliding, only Hyouton jutsu may be used.
Description: A simple ninjutsu meant to exploit the Hyouton user's skills, this technique allows the shinobi to essentially cut their travel time down in half. After a few simple seals, wind and water come together below the user's feet, creating a fast moving sheet of ice which the user rides on as if it were a surfing board.
Domain: Hyouton. Hyouton Ryuuken 'D'.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu