The Wandering Ghost
Apr 21, 2012 18:59:19 GMT -8
Post by Shoüta on Apr 21, 2012 18:59:19 GMT -8
500 exp
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Highest rank known determines the strength of the thunder, the distance at which one can control it, and finally, the speed at which the user can displace it.
D:
C:
B: 30 ms / 9 mps
A: 40 ms / 12 mps
S: 50 ms / 15 mps
Purazuma Booru (Plasma Ball Technique)
Rank: D, C, B, A, S
Type: Defensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Very Low - Very High
Special: Highest rank learned determines strength of lightning sphere.Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it. Highest rank known determines strength of sphere. Area of sphere is determine by the user's highest 'Karai Shin' range, halved.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton. Karai Shin.
Raikyuu (Lightning Ball)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Mid
Special: Travels in a straight line and cannot be altered once shot. Ball's size measure half a meter diameter, and grows by another half each time retrained. However, after every fourth retraining, the consumption will go up by one. Speed of ball's delivery, as well as the range it can cover depends on the user's 'Karai Shin'. Being struck by this results in the area in question being paralyzed for half a turn - a hit to the head affects the whole body. Paralysis effects do not stack once victim is struck.
Description: A very simple and effective Raiton technique known throughout, the user either takes twin weaponry or their own appendages, focuses their chakra into their center, and forms a ball of pure lightning. This newly formed threat can either be smashed into an opponent’s face, or tossed from a nearby distance. Repetitive exposure to the shocking has been known to leave its victims stunned.
Domain: Raiton. Karai Shin 'C'.
Sutangan no Jutsu (Limb Stunning Technique)
Rank: C
Type: Offensive / Raiton Ninjutsu
Range: Touch
Handseals: Yes
Chakra: Mid
Special: If used on a person’s head, they will be knocked out for a single post. Limbs are usually numbed for a whole turn. Stunning effect cannot be stacked. Due to the amount of shock suffered by the user's limb during the transference of energy, this can only be used once per thread, plus one more each time retrained.
Description: The electric influence that exists over the human body and its muscles allows one to control the later through unconventional methods, including through the means of chakra. After charging a small electric shock in the user’s hands, one can approach their victim and place the charged hand onto a limb or muscle on their body, unleashing the pent up shock and rendering the aforementioned target useless for the rest of the turn. Although simple, it’s highly effective when the user is faster than the victim, and can outmaneuver them as they strike. Also highly effective for keeping captives in place!
Domain: Raiton. Karai Shin 'C'.
Kairo Rangu (Electric Circuit: Lung)
Rank: B
Type: Ninjutsu / Offensive
Range: See special!
Handseals: Yes
Chakra: High
Special: Range of blast is determined by the user's higest 'Karai Shin' range. Requires a full post of gather chakra while the user is motionless, followed by a brief sequence of hand seals in preparation for the technique. The user is shocked enough to cause minor burns along their flesh. Leaves its victims paralyzed for half a post, and blind for a full post.
Description: Following a post of gathering chakra and forming the necessary hand seals, the user omits a burst of uncontrolled electric energy in a radius of 'x' meters. This technique can affect either friend or foe, as it cares only for leaving everything in its wake frozen in place and without a notion of sight.
Domain: Raiton. Karai Shin 'B'.
Matoudai Zeusu (Strike of Zeus)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Distance bolt can travel and speed at which it is propelled depends on the user's highest 'Karai Shin'. The bolt is about as long as a regular katana, and glows an intense deep blue. Each time retrained, the user can stack extra 'C' ranked shocking damage. However, after every fourth retraining, the consumption will go up by one.
Description: Named after the fabled imaginary leader of the sky and thunder, this technique allows the user to feel like Zeus himself as they summon a tight bolt of electricity in their hand, similar to a javelin, so that they could throw it with appeasing accuracy. The bolt will move through the sky faster than most projectiles, and carries deadly accuracy in the right hands. Upon making contact with the target, it immediately bursts into a vertical cylinder storm that surrounds the victim and delivers a plethora of constant shock damage.
Domain: Raiton. Karai Shin 'C'.
Eikoudan! (Thunder Style – Light Up the Sky!)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Distance flash-ball may travel upwards and blind depends on the user's 'Karai Shin' range. Blinding affects anyone whose vision comes in contact within flash (as long as their within range), and lasts up to half a second, plus another half each time retrained. However, after every fourth retraining, the consumption will go up by one.
Description: After performing the correct handseals, the user opens their mouth and spits out a small glowing blue ball into the sky. It consists of highly compressed raiton energy, packed tightly during the technique’s preparation. Once it reaches the skies, it goes off in a brilliant blast, blinding all flying within the area blind for a short period. Excellent for when the raiton user is outnumbered or simply surprised by aerial assailants, and has no way to fend them off when escape is necessary.
Domain: Raiton. Karai Shin 'C'. [/spoiler]
500 exp
Ukemi (Receiving Body)
Rank: D, C, B, A, S
Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be performed on the ground.
Description: One of the first things a Tumbler has to learn: how to fall. Or, more accurately, how to fall without getting hurt. Light on their feet as they are, the user can reduce the impact of many Taijutsu techniques simply by leaping backwards at the last second. As a second part of this technique, the user contorts their body in air so they land without unnecessary injury. This technique has a few obvious limitations, namely an inability to thwart piercing force, Ninjutsu or Genjutsu. This technique is also ineffective at ranks higher than what is currently learned by the user.
Domain: Karuwaza.
Tochaku Sennuki (Corkscrew Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: Self
Special:
Description: With a bit of a set-up, the user rushes forward and leaps, spinning in mid-air sideways like a top at a slight angle to the ground. They then lash out with their leg, striking at opponents in a circular path going diagonally left to right
Domain: Karuwaza.
Dai Seoi-nage (Greater Shoulder Throw)
Rank: C
Stamina: Mid
Type: Offensive / Taijutsu
Range: Self
Special:
Description: A surprise attack designed to use leverage and rotational force in place of brute strength. The user leaps on the opponent, performing a handstand on his victim's shoulders so that he is upside down, facing in the same direction. They then finish their flip, grabbing their victim's shoulders and using the force of their fall to throw the opponent clear over their back.
Domain: Karuwaza.
Mae Chūgaeri Kyūhassha (Frontflip Cannonball)
Rank: C
Stamina: Mid
Type: Offensive / Taijutsu
Range: Self
Special:
Description: The user tucks themselves into a ball as they leap for their opponent. The objective is to crash into the enemy with one's whole weight, literally turning oneself into a human cannonball. It's slightly more dangerous than other techniques, but don't worry; the bad guy will break your fall.
Domain: Karuwaza.
Rasenfuta Tochaku (Spiraling Twin Crescent)
Rank: D
Stamina: Low
Type: Offensive / Taijutsu
Range: 0-3 meters
Special: User rotates one time while on his hands, hitting anything within three meters. Additional retrains increase the number of rotations by one and the effective distance up one meter (to a max of seven for the latter)
Description: Getting into a handstand, the user begins to spin on their hands, lashing their legs out. Their legs are subconsciously fed chakra, increasing their weight and creating a unique pattern of seemingly wobbly rotation that, when coupled with deft hand-walking, allows the user limited mobility even in mid-attack.
Domain: The Tumbler
Ukemi - Takai (Receiving Body - Elevated)
Rank: D, C, B, A, S
Stamina: D: Very Low, C: Low, B: Mid, A, High, S: Very High
Type: Defensive / Taijutsu
Range: Self
Special: Takes the edge off of enemy Taijutsu attacks, taking damage as though the technique was one rank lower. Can only be used in mid-air.
Description: Taking the idea of Ukemi to it's natural extreme, experienced users can lessen the impact of attacks that hit them, even in mid-air where they have nothing to jump back from. To do this, users will accept the force of the attack and flip or rotate away from the force of the blow. This technique is tricky, and won't work on attacks that manage to hit dead center. (The solar plexus, from which there is no easy point of rotation.)
Domain: Karuwaza. Requires "Ukemi"
Hien (Flying Swallow)
Rank: B
Type: Offensive / Taijutsu
Range: See Special!
Stamina: High
Special: Extends the blade of any bladed weapon through chakra by fifty percent (50%) of the blade's total length the first time learned; each time retrained, ten percent (10%) of the blade's total length is added.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of visible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.[/spoiler]