The Crystal Prince
Jun 7, 2012 8:17:08 GMT -8
Post by SALT. on Jun 7, 2012 8:17:08 GMT -8
Shoton Ryuuken (Crystalization Commandment)
Rank: D, C, B, A, S
Type: Supplementary / Shouton Kekkei Touta
Range: 0 - 50 meters
Handseals: No.
Special: Rank determines casting range of Shoton creations, level of techniques which the user can crystallize, and finally, the speed at which they can crystallize. Covers a 10 meter radius, plus 10 more for each additional rank attained. It is important to note that all Ototon (Sound) jutsu made against crystal will be enhanced by a single rank.
D: 10 meters of control // Full Turn
C: 20 meters // 3/4th of a Turn
B: 30 meters // Half a Turn
A: 40 meters // 1/4th of a Turn
S: 50 meters // Near-Instant!
Description: The root behind Shoton's unbridled power comes from the ability to crystallize anything, as well as manipulate already-existing crystals and crystalline structures. Sekisuisho can crystallize any solid substance, so releases such as Earth, Water, and Wood techniques are virtually useless against it. Using crystal ninjutsu, the user can crystallize any physical material and even the moisture in the air around them, turning them into a weapon. The only apparent weakness of the crystallization process is that it cannot crystallize either raw energy or chakra as they have no physical mass to crystallize, allowing a person with either energy-based jutsu, such as Lightning, Fire, or Wind, or even someone simply with good chakra control to properly counter it. Finally, all Shoton creations are also susceptible to a specific sound wave frequency; because crystal requires a very precise build-up of molecules, the proper sound waves can break down the build-up before the crystal can properly form.
Domain: Shoton.
Kessho no Yoroi (Crystal Armor Defense)
Rank: D, C, B, A, S
Type: Defensive / Ninjutsu / Shouton Kekkei Touta
Range: Self
Handseals: Yes
Chakra: Low - Very High [Initial] / Mid [Upkeep]
Special: Armor protection is equivalent to the user's highest highest rank known. Highest rank known determines the type of attack one can defend from.
Description: Once the crystal user learns to control the strength of their element, they are able to form more advanced creations. This technique makes crystal chakra flow through the body, absorbing the properties in order to form a skin-deep armor that is transparent and is only visible when light reflects off it. By doing this, the user effectively covers their skin with a thin sheet of crystal, protecting themselves from blunt-force attacks and trauma, as well as enabling them to perform stronger, more powerful physical strikes and break free or through restraints and walls. Best of all, despite encasing the user's body, the armor has no apparent affect on the user's speed or agility.
Domain: Shoton. Must know 'Crystallization Commandment'.
Suisho-To (Jade Crystal Blade)
Rank: D
Type: Offensive / Ninjutsu / Shouton Kekkei Touta
Range: Self
Handseals: Yes
Chakra: Low
Special: Blades extend 3 feet in a curved fashion, and can be extended by 1 foot each time retrained.
Description: As the Shoton user's skill with their releases increases, they learn to wield their element in a more unique, offensive way. With this particular variation, the user can quickly form a blade made of pure crystal across their arms and forearms, so that they may be used for both offense and defense, such as for blocking and parrying or even slashing. Blades can be formed on one or both arms if needed.
Domain: Shoton. Must know 'Crystallization Commandment' 'D'.
Shuriken Ranbu (Shuriken Wild Dance)
Rank: D
Type: Offensive / Ninjutsu / Shouton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Low
Special: Distance traveled and shuriken durability depends on the user's 'Crystallization Commandment' rank. Up to 2 shuriken can be made, plus 1 more each time retrained.
Description: As its name implies, the Shuriken Wild Dance is a projectile raining of pure crystal, aimed and controlled wherever it is the user desires. After crystallizing a fixated amount of crystal shuriken, they float the user's side until deemed necessary for use. It is at this time that the shuriken are shot forward and blinding speeds, twice that of a kunai, streaking across thin air and towards their unfortunate target.
Domain: Shoton. Must know 'Crystallization Commandment' 'D'.
Shuisho Chuushabari (Crystal Needle Restraint)
Rank: C
Type: Supplemental / Ninjutsu / Shouton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Low
Special: Area of emerging needles depends on the user's 'Crystallization Command' rank, with the victim at the center. Enough needles emerge to restrain a single victim from below. Can restrain up to one target per use, plus one more each time retrained.
Description: Although basic, the Needle Restraint technique is nonetheless effective. After forming a few simple seals, the Shoton user summons a flurry of fast moving crystal pillars from underneath their target's feet. The aim is not to injure them, but to overwhelm their body in staffs of crystal that prevent movement and best of all, drain the user of chakra slowly in order to power and reinforce the prison.
Domain: Shoton. Must know 'Crystallization Commandment' 'C'.
Suisho Kyou (Jade Crystal Mirror)
Rank: C
Type: Supplementary / Ninjutsu / Shouton Kekkei Touta
Range: See special!
Handseals: Yes
Chakra: Low
Special: Mirrors can be created on any preexisting Shoton creation, or made new. While this jutsu is active, only one mirror can be made at a time, plus one more each time relearned.
Description: One of the most dangerous aspects of Shoton is that the very crystal creations made can serve as birthing points for new variations. In this case, the crystal user can now alter their creations so as to include a large, crystal mirror in the shape of a snowflake - whether the mirror is made on the spot or comes from another jutsu is irrelevant - in order to provide a pathway for its master. Crystal mirrors, once created, serve as portals for the Shoton user to travel to freely. As long as there is at least one mirror in place to enter, the user may alter space and time in order to hide; with more in place, the possibilities are endless. However, there is one flaw - if the creation of crystal that houses the mirror is destroyed all at once while the Shoton user is phased out, they remain trapped in the alternate space-time forever.
Domain: Shoton. Must know 'Crystallization Commandment' 'C'.
Kage Mane no Jutsu (Shadow Imitation Technique)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: 0 - 50 meters
Chakra: Very Low - Very High [initial + upkeep]
Handseals: Yes [1]
Special: Allows the clan member to stretch their shadow across the ground so that it may encounter and capture other shadows for the sake of manipulation. When shadow manipulation is active, user must be still. Shadow width never exceeds natural size. Highest rank known determines the maximum range a shadow can move, as well as how fast it can extend. User can capture as many victims as they wish, but they must keep in mind the total amount of shadow length used to do so cannot exceed one's maximum KM range control, and for each extra victim they capture, consumption raises by one.
BREAKING FREE FROM KAGE MANE!
Only a sudden presence of incredible energy, such as the Gates or a Bijuu, will break hold of the ‘Kage Mane’ near-instantly. Otherwise, victims can only break free depending on their Chakra Pool in comparison to the Nara - [1] if their Chakra Pool is on equal grounds, a burst of chakra one rank higher than the rank to the Kage-Mane used will result in the victim breaking free; [2] for every CP level the victim is less than the user, it'll take DOUBLE the amount of chakra to break free (i.e. Joe's CP = Mid. He captures Jimmy, a Low CP, so it'd take him 2x the Kage-Mane chakra consumption to break free!); [3] finally, for every CP level the victim is ABOVE the user, the cost of breaking free is equal to the Nara's current KM consumption, minus a rank.
D: 10 meter range @ 2 meters per second
C: 20 m @ 4 mps
B: 30 m @ 6 mps
A: 40 m @ 8 mps
S: 50 m @ 10 mps
Description: Kage Mane no Jutsu is the first ninjutsu technique developed by the Nara clan, and the root of all its power. Its original purpose was as a skill to help delay any pursuers, though throughout time, their paralyzing skills became a weapon all in its own. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.
Domain: Nara.
Kage Kubi Shibari no Jutsu (Shadow Neck Bind Technique)
Rank: D, C, B, A, S
Type: Offensive / Ninjutsu / Secret Technique
Range: See 'Kage Mane'
Chakra: Very Low - Very High
Handseals: Yes
Special: The range is dependent on the user's 'Kage Mane'. Highest rank known determines the delay between the hand being created, extending and finally choking. During this time, the victim may break free, according to the same rules as 'Kage Mane'.
D: Full Turn choke delay
C: 3/4 th of a Turn
B: Half a Turn
A: 1/4 th of a Turn
S: Near-Instant!
Description:: Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a pair of hands which will creep up their opponent’s body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent.
Domain: Nara. Kage Mane.
Kage Nui (Shadow Sewing)
Rank: D, C, B, A, S
Type: Offensive / Ninjutsu / Secret Technique
Range: See 'Kage Mane'
Chakra: Very Low - Very High
Handseals: Yes
Special: Tendril range, speed and distance it can extend up in the air depends on the user's 'Kage Mane'. Additionally, they can be made into any shape and size, and can even gather items. Can pierce barriers one rank lower than highest rank known.
Description: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique the caster will first form the needed handseals to extend their shadow. Once the shadows have morphed, a new handseal will cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets, even those as hard as rock.
Domain: Nara. Kage Mane.
Kage Saibouyuugou (Shadow Fusion)
Rank: B
Type: Supplementary / Ninjutsu / Secret Technique
Range: See 'Kage Mane'
Chakra: High [initial + upkeep]
Handseals: Yes
Special: User is free to move anywhere along a solid surface as long as the conditions allow for a shadow to be present and they have the chakra to sustain their form. Shadow is never larger than a meter in diameter. User cannot attack in this form but is immune to Taijutsu and Genjutsu (as long as the illusion is cast AFTER they enter the shadow - be warned, upon leaving it, if the Genjutsu is still active, the Nara will be hit!). It's main weakness is Ninjutsu, as a direct hit suffered while in their shadow will most likely kill the Nara on the spot. Speed of shadow depends on the user's Kage-Mane. Due to the stress of entering and leaving shadows, this can only be used once per thread, plus one more each time retrained; a "use" is defined as entering and leaving shadow mode, once.
Description:: Continuing with the clan’s tradition of stealth, this technique allows the clan member to essentially become one with their own shadow. Once the Kage Mane handseal is formed, their ability to control the shadows allows them to pack their chakra-covered form within. As they sink in, it appears as if they're diving into a pool, turning them into two-dimensional shadows of their former self. With this, they can now move to places previously unreachable, and suffer little physical damage from most attacks.
Domain: Nara. Kage Mane 'B'.
Kuchiyose no Jutsu (Summoning Technique)
Rank: C
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Requires the appropriate Path in order to complete the summoning - look below! Keep in mind chakra costs will always combine between Kuchiyose as base and whatever specialty as an add-on.
Description: A powerful jutsu intended to call forth aid when in dire need, Kuchiyose allows a ninja to summon a a variety of entities and items meant to assist them in a dire situation. From people, animals and even special Animal Familiars, to inanimate objects such as weapons and items, these creations come forth out of thin air near-instantly after the seals are done and into the battlefield. Keep in mind each summoning in question requires a previous contract to be filled out. Finally, signing this contract also allows said summoning to be able to reverse summon the human ninja to their own location.
Domain: Kuchiyose - Universal Ninjutsu.
Kuchiyose - Kishin Kami (Summoning Path - Animal Familiars)
Rank: D, C, B, A, S
Type: Supplementary / Space-Time Ninjutsu
Range: Self
Handseals: --
Chakra: Very Low - Very High
Special: Can only summon Animal Families that have agreed to being summoned by the PC via a written contract. See Summoning for more info!. One family contract per PC.
Description: This version of Kuchiyose allows the summoner to effectively call upon the famed Animal Familiars that can truly change the tide of battle for the user!
Domain: Kuchiyose no Jutsu.