Puppet Parts Vol. 3
Mar 20, 2013 13:42:04 GMT -8
Post by X-Ray on Mar 20, 2013 13:42:04 GMT -8
Hell Cannon
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Gas Tank (75 Uses) included in cannon design. One of the few cannons that can be re-filled relatively easily by the puppet owner. Burst is equivalent to a single jutsu use, and gas pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to burst and thus become unusable for the rest of the battle/thread.
The gas associated with this cannon is a highly hallucinogenic inhalant and will cause a genjutsu-like effect on those effected. The hallucination that the target will undergo is extremely similar to an “LSD trip” making the eyes highly sensitive to light, like other forms of genjutsu; pain or the “Kai” technique may potentially free the target assuming they aren't still within the fog. Like other air/particle based techniques, the fog can be blown away by a Fuuton technique of equal or higher rank than the rank of the attachment.
Description: A cannon style tube leading to a tank like structure full of gas in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel the hallucinogen at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Power Cannon
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and chakra, and also travels a certain distance depending on attachment quality (rank). Perhaps the only cannon that does not need to be re-filled by the puppet owner. Burst is equivalent to a single jutsu use, and pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to burst and thus become unusable for the rest of the battle/thread.
The shots delivered by this weapon, though made of chakra, act as a spiraling grenade of sorts; they will spin to improve their accuracy and to slightly burn their target due to friction before detonating with the force of an Explosive Tag. This particular cannon draws on the users actual chakra to supplement its shots (1 Low per shot/2 per beam) and thus does not require a 'fuel' system but the cannon itself is still susceptible to concussive damage from the force of its own shots. NOTE: If a user utilizes a beam shot while they only have one burst left it will result in a beam that lasts half as long as a normal one, this acts as a warning to the user that the cannon is about to break if used once more.
Description: A cannon style tube leading to a generator-like structure in the puppet. The cannon can lead out through any body part. Using pressurized chakra the user can expel the blasts at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Thor's Lightning
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Internal Shock Battery (75 Uses) included in design. Burst is equivalent to a single jutsu use, and shock levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the launcher to short-circuit and thus become unusable for the rest of the battle/thread. NOTE: The user is also suspectable to the blast given off by the electrical pikes.
Description: A specialized launcher designed to attack in a radial fashion, shocking those within range of the dangerous shocks. Mainly this launcher is structured as multiple pike-like structures similar to lightning rods that will conduct the electricity through and out of them directed at the nearest targets shocking them quite harshly, however the user is not excluded from its wrath.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Escape Pod
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The pod's ability to absorb damage is equivalent to its rank. Can be integrated into the Cockpit Puppet Gear.
Description: An armored holding cell in the center of a puppets body. Used to provide a quick escape should the puppet undergo massive damage and retreat is necessary. More often than not a jettison system is set up to push the pod a considerable distance from the core puppet.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Accel Wing
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The durability, speed, and flight-time is dependent on the rank of the part.
Description: Crafted along the sides or back of the puppet, the wings are made with weak thrusters at their base to help achieve the speed needed for lift. These wings can be crafted in multiple ways to increase maneuverability or durability ranging from angular triangles or even realistic bird-like wings. Also in rare circumstances they have been seen utilized as a cape capable of going rigid to serve as the plane to catch the air and achieve lift. Only the highest grade (rank) set of wings take priority when it comes to speed and duration. (IE if you have a set of D and C rank wings on a puppet, the C rank's flight time and speed increase would be the stats applied.)
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Gas Tank (75 Uses) included in cannon design. One of the few cannons that can be re-filled relatively easily by the puppet owner. Burst is equivalent to a single jutsu use, and gas pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to burst and thus become unusable for the rest of the battle/thread.
The gas associated with this cannon is a highly hallucinogenic inhalant and will cause a genjutsu-like effect on those effected. The hallucination that the target will undergo is extremely similar to an “LSD trip” making the eyes highly sensitive to light, like other forms of genjutsu; pain or the “Kai” technique may potentially free the target assuming they aren't still within the fog. Like other air/particle based techniques, the fog can be blown away by a Fuuton technique of equal or higher rank than the rank of the attachment.
Description: A cannon style tube leading to a tank like structure full of gas in the puppet. The cannon can lead out through any body part. Using pressurized gas the user can expel the hallucinogen at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Power Cannon
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and chakra, and also travels a certain distance depending on attachment quality (rank). Perhaps the only cannon that does not need to be re-filled by the puppet owner. Burst is equivalent to a single jutsu use, and pressure levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the cannon to burst and thus become unusable for the rest of the battle/thread.
The shots delivered by this weapon, though made of chakra, act as a spiraling grenade of sorts; they will spin to improve their accuracy and to slightly burn their target due to friction before detonating with the force of an Explosive Tag. This particular cannon draws on the users actual chakra to supplement its shots (1 Low per shot/2 per beam) and thus does not require a 'fuel' system but the cannon itself is still susceptible to concussive damage from the force of its own shots. NOTE: If a user utilizes a beam shot while they only have one burst left it will result in a beam that lasts half as long as a normal one, this acts as a warning to the user that the cannon is about to break if used once more.
Description: A cannon style tube leading to a generator-like structure in the puppet. The cannon can lead out through any body part. Using pressurized chakra the user can expel the blasts at a dangerous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Thor's Lightning
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots and travels a certain distance depending on attachment quality (rank). Internal Shock Battery (75 Uses) included in design. Burst is equivalent to a single jutsu use, and shock levels depend on cannon's rank. Rank determines the amount of bursts that can be used per turn; surpassing that number forces the launcher to short-circuit and thus become unusable for the rest of the battle/thread. NOTE: The user is also suspectable to the blast given off by the electrical pikes.
Description: A specialized launcher designed to attack in a radial fashion, shocking those within range of the dangerous shocks. Mainly this launcher is structured as multiple pike-like structures similar to lightning rods that will conduct the electricity through and out of them directed at the nearest targets shocking them quite harshly, however the user is not excluded from its wrath.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Escape Pod
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The pod's ability to absorb damage is equivalent to its rank. Can be integrated into the Cockpit Puppet Gear.
Description: An armored holding cell in the center of a puppets body. Used to provide a quick escape should the puppet undergo massive damage and retreat is necessary. More often than not a jettison system is set up to push the pod a considerable distance from the core puppet.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Accel Wing
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The durability, speed, and flight-time is dependent on the rank of the part.
Description: Crafted along the sides or back of the puppet, the wings are made with weak thrusters at their base to help achieve the speed needed for lift. These wings can be crafted in multiple ways to increase maneuverability or durability ranging from angular triangles or even realistic bird-like wings. Also in rare circumstances they have been seen utilized as a cape capable of going rigid to serve as the plane to catch the air and achieve lift. Only the highest grade (rank) set of wings take priority when it comes to speed and duration. (IE if you have a set of D and C rank wings on a puppet, the C rank's flight time and speed increase would be the stats applied.)
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo