Matsunaga, Ishikawa
Sept 7, 2015 14:05:06 GMT -8
Post by Krethean on Sept 7, 2015 14:05:06 GMT -8
[1] Personology
Name: Matsunaga, Ishikawa
Age: 12
Gender: Male
Title:
Clan / Bloodline: N/A
Rank: Genin (Note: Image is Jounin Ishikawa)
Profession: N/A
Type: Ninjutsu Master
Difficulty: Intermediate
Character Slots:
Releases:
Fighting Styles:
Stats:
Traits:
[2] Physicality
Height: 5’ 3”
Weight: 168 pounds
Bloodtype: A+
Appearance: For a boy his age, Ishikawa has a body of a powerhouse, despite his preference for ninjutsu. Some would argue that he is squandering his gift of physique, but for Ishikawa, that doesn’t bother him at all. He does what he does, and his chosen lifestyle has helped keep his body in acceptable shape. He has long, flowing, dirty-blond hair that falls past his shoulders, which he has long given up trying to keep tidy. His eyes are an unremarkable brown, though he often has red paint that often streaks slightly from the corner of his eyes.
Apparel: Ishikawa has a preference for robes or gi, and likes to wear apparel similar to those, often either red, or a fur-like apparel or both. He will wear other clothes should the need arise, and he often tucks his armour (if any) under the robes for surprise purposes. Ishikawa tends to either go barefoot, or wear the usual footwear shinobi use, depending on the situation. He also likes to wear fingerless gloves for aesthetic reasons more than anything.
Blemishes or Scars: Apart from the red paint on the corner of his eyes, there are no remarkable features on Ishikawa’s body.
[3] Cognition
Alignment: Chaotic Neutral – Ishikawa does what he wants, but follows his beliefs in regards to life at large. He might step on toes, but in the end he is himself in the end, like it or lump it!
Allegiance: Konohagakure
Personality: Ishikawa had admired the idea of shinobi since he was very young, and despite knowing the dangers of walking that path, he was determined to become a ninja. Because of this, he is very eager to complete his tasks and strives to become better every chance he gets. While he can be eager, it is tempered by discipline, and he would avoid being too reckless and keep himself in check. He also firmly believes that he is capable of achieving more than he can now, which leads to his drive to better himself. He is also a fairly relaxed person as a whole, preferring to not get so wound up over things, more trivial things mind you, but even with the more critical issues, he finds it helps to not get bothered so much. He rarely considers someone to not be someone he could befriend, even someone who utterly hates him, which he continues to call them as such, both because he feels it’s appropriate and because deep down, he enjoys the reaction they give him.
Quirks and Tendencies:
Likes and Dislikes:
[4] Armaments
Primary Weapons:
Ninjato
Dagger
Secondary Weapons:
2 Packs of Kunai
1 Pack of Exploding Pouches
Accessories/Tools:
1 Satchel
1 Breathing Mask (C Rank)
1 Binoculars
[5] Techniques
ACADEMY: 0 EXP
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra Consumption: Miniscule
Kawarimi no Jutsu is an Academy Ninjutsu technique. When in danger the user will quickly substitute themselves with another nearby object - generally a block of wood, but sometimes even another person - the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosvie tags can be attached to the placement for an added surprise!
Note: Switch is near-instantaneous. This technique can only be used once per three turn. While one can switch with a variety of things it needs to be within reason, switching with a chair, log, fallen tree is acceptable, but switching with a dust particle is obviously not.
Henge no Jutsu (Transformation Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule: Miniscule sustain per 2 turns
Henge no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user takes on the form of another object, whether it be an animal, plant, or inanimate object. This transformation is exactly like the genuine article, so it is impossible to tell the two apart without special methods.
Note: The user can transform themselves into an object of average, small, or miniature size. This means that one cannot Henge into a Bijuu, summon, or other gigantic object.
Bunshin no Jutsu (Clone Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: 3
Chakra: Miniscule per 2 clones
Bunshin no Jutsu is an Academy Ninjutsu technique. After performing a set of handseals, the user creates an intangible copy of themselves. This clone has no substance, so it is not able to attack, and thus can only be used to confuse the enemy. It is mainly used in combination with other Ninjutsu. These clones can be easily distinguished by opponents with Doujutsu, but even opponents with normals eyes can tell tell it apart from the original if they are observant, as the clone does not have a shadow and will not disrupt the area around them with their movement. As soon as this clone comes in contact with an opponent or gets attacked, it will disperse.
Note: The clone's movement speed is equal to the user's. Bunshin cannot mold Chakra to perform jutsu, nor can they physically harm an opponent.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Kakuremino no Jutsu is an Academy Ninjutsu technique that allows the user to take a cloak or a piece of cloth and infuse it with their Chakra, allowing them to blend into the background. This creates an optical illusion where the user is basically invisible to the naked eye.
Note: No other techniques can be used while disguised.
Nawanuke no Jutsu (Rope Escape Technique)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule
Nawanuke no Jutsu is an Academy Ninjutsu technique. Should the user be tied up by normal ropes, they can exert a small amount of Chakra to free their bindings and effectively escape.
Note: Ineffective against complex, electronic, or unique bindings.
Kinobori no Waza (Act of Tree Climbing)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 3 turns
Kinobori no Waza is an Academy Ninjtusu technique. By focusing a small amount of Chakra to the bottom of their feet, the user can climb a tree (or other vertical wall) without utilizing their hands. This technique requires a small amount of chakra control: if the stream of Chakra is too weak, the user will loose their footing; if too strong, the user will be pushed away from the surface.
Suimen Hokou no Waza (Act of Water Surface Walking)
Rank: E
Range: Close (0m ~ 5m)
Type: Supplementary
Handseals: -
Chakra: Miniscule: Miniscule sustain per 2 turns
Suimen Hokou no Waza is an Academy Ninjutsu technique, and is a variant of Kinobori no Waza. By emitting a constant stream of Chakra from the bottom of their feet and using this repelling force, the user is able to walk across the water's surface. This technique is vastly more difficult than its counterpart because the amount of Chakra that needs to be focused changes constantly, but it helps to build Chakra control in the user. After much practice, it is even possible to 'skate' across the water's surface instead of just walking or running.
Note: The user must know Kinobori no Waza in order to use this technique.
KATON: 250 EXP
Bakuhatso no Shotto (Exploding Shot)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Miniscule per four projectiles
By creating a spark of Fire Release chakra from their hands, this jutsu allows the user to throw multiple balls of orange flame from their hands, which are able to cause fiery explosions on impact. The shots can also light the opponent on fire if contact is made.
Note: The explosions cover about a 1 meter radius. While this jutsu is activated, no other jutsu may be performed.
Enshou O Okoshite Buki (Inflamed Weaponry)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 2
Chakra Consumption: Low to cast, Miniscule to sustain
After performing the necessary handseals, the user will channel their Katon chakra into their weapon (primary or secondary), allowing them to significantly increase the temperature of any weapon in their grasp. The user must maintain contact with the item in question.
Note: This technique was created by Estilo.
Kasumi Enbu no Jutsu (Mist Waltz Technique)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kasumi Enbu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user then proceeds to blow a large combustible mist at their target(s). When the mist hits flame, it will ignite in an explosion of fire.
Housenka no Jutsu (Mythical Fire Phoenix Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 5
Chakra Consumption: Miniscule per 2 projectiles
Housenka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a series of fireballs (up to a maximum of four). The ninja can also simultaneously hurl a projectile which is covered in these flames, masking them. To the opponent the attack appears to be only the balls of flame, as they do not see the hidden threat within the flames. These flames can cover different projectiles like shuriken, kunai and senbon.
Ryuuka no Jutsu (Dragon Fire Technique)
Rank: C
Range: Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Low
Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding an opponent, the ninja uses the wire to guide and unleash a large torrential fire burst onto the target.
Note: The target does not need to be bound in order to use this technique. However, it is highly inaccurate without a guide wire and thus easy to avoid otherwise.
Goukakyuu no Jutsu (Great Fireball Technique)
Rank: C
Range: Close (0m ~ 5m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Goukakyuu no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames, the user can bring their hand to their mouth to control it.
Endan (Fireball)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 6
Chakra Consumption: Mid
Endan is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will then emit a steady gout of flames from their mouth. This gout fans out at its peak, easily capable of consuming several nearby targets all at once. This technique can also be fired as one large fireball measuring 3 meters in diameter.
Katon: Onidourou (Fire Release: Demon Lantern)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4 to cast; 1 to cause fireballs to converge
Chakra Consumption: Mid to cast, Low to sustain
This technique releases many floating fireballs around the user, which take the shape of ghosts at the final stage of the technique. After performing the required hand seal, they attack the opponent in swarms. Each fireball creates a huge flame at the moment of impact. The total amount of fireball demon heads that can be created at once is ten.
Note: Being hit by a flame individually will only cause regular burn damage like any other fire. However if all lantern heads are used to converge at the opponent at once, the flame and explosion has a 10 meter diameter. each individual flame has a 1 meter explosion diameter.
Gouryuuka no Jutsu (Great Dragon Fire Technique)
Rank: B
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Offensive
Handseals: 6
Chakra Consumption: High
Gouryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After performing the necessary handseals, the user will expel two dragon fireballs at their opponent. These powerful fireballs can punch through concrete.
FUUTON: 220 EXP (100 for buying Release)
Kaze Bakudan (Wind Bomb)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 2
Chakra Consumption: Low per 2 shots
Kaze Bakudan is a Ninjutsu technique which utilizes the Wind Element. After performing two handseals the user creates a highly condensed ball of wind, about the size of a baseball, in the palm of their hand. It can be thrown, and upon contact with a solid object will detonate in a concussive explosion one meter in diameter.
Note: The explosion is the most powerful at the site of detonation. This technique was created by Addy.
Kaze Dangan (Wind Bullet)
Rank: D
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 4
Chakra Consumption: Low
Kaze Dangan is a Ninjutsu technique which utilizes the Wind Element. The user performs a set of handseals, ending with Tiger, and holds it. A construct of condensed wind, bullet-shaped and -sized, forms at the tip of the fingers. By aiming at the opponent as if using a gun, they can fire this streamlined pellet at high speeds.
Note: The bullet travels in a linear path after being fired. Proper aiming is required, so opponents farther away are less likely to be hit. This technique was created by Addy.
Kamikaze (Hair Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+)
Type: Supplementary
Handseals: 2
Chakra Consumption: Mid
Kamikaze is a Ninjutsu technique that utilizes the Wind Element. The user performs a set of handseals and then generates a gently spinning pillar of wind. Although this cannot harm an opponent, it is capable of increasing the offensive power of all Fire Element techniques within range by double through the constant fanning.
Daitoppa (Great Breakthrough)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 3
Chakra Consumption: Mid
Daitoppa is a Ninjutsu technique which utilizes the Wind Element. After performing the necessary handseals, the user blows a single strong current of wind from their mouth, shaped like a cone. This technique carries an enormous amount of force and is capable of leveling anything it hits.
Fuusajin (Dust Wind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive, Defensive
Handseals: 3
Chakra Consumption: Low
Fuusajin is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals the user channels their chakra into their limb or weapon. When it is swung, it produces a current of wind that picks up dirt and dust, covering the surrounding area. The initial blast is capable of knocking over opponents that are hit with it, and the debris may serve to inhibit proper vision until it settles.
Kamaitachi (Cutting Whirlwind)
Rank: C
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Offensive
Handseals: 5
Chakra Consumption: Mid
Kamaitachi is a Ninjutsu technique which utilizes the Wind Element. After performing a set of handseals, the user swings either their arm or a weapon, producing a blast of wind imbued with their chakra. Once an opponent is caught by this wind a tornado will raise them into the air, keeping them imprisoned with its fast gusts. It then begins to cut them with slicing currents.
Note: Only one opponent can be trapped at a time. An equal amount of force can be used to break out from the tornado.