Hishida Yori
Apr 9, 2012 2:08:14 GMT -8
Post by Yori on Apr 9, 2012 2:08:14 GMT -8
PERSONOLOGY[/U]
PHYSICALITY[/U]
COGNITION[/U]
ARMAMENTS[/U]
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- NAME: Hishida Yori |より男子菱田.
- AGE: Thirteen.
- CLAN, BL, OR KEKKEI TOUTA: No.
- COUNTRY AND/OR VILLAGE: Kusa no Kuni, Kusagakure no Sato.
- RANK & PROFESSION: Genin.
- DIFFICULTY SETTING: Hard/Advanced.
- RELEASES/SENSES: Suiton.
- TYPES: Ninjutsu (Primary), Taijutsu (Secondary), Genjutsu (Tertiary).
PHYSICALITY[/U]
- HEIGHT: 4’10”.
- WEIGHT: 88 lbs.
- BODY APPEARANCE: The female’s body is slender that has matured rather quickly, having a petit figure she has all the curves a women her age could ask for. Her face is soft as it is delicate, however is also gaunt. Her eyes, wide and light—almost white-blue, they show glimmers of emotion in certain situations. Always focused on the current situation, she has surprisingly long and dark lashes. Yori has been often mistaken sick because of her pale skin which could be compared to the smoothest of silk. Long, flowing hair that goes half way down her back yet that is silver in most light however it takes on a blue sheen when looked at in the right direction. Her hair is generally kept down unless on missions in which she ties it up in a high pony-tail.
- APPAREL: Typically clad in a custom kimono, Yori hardly wears appropriate ninja attire. The entire thing is made from a fine quality silk designed to keep the wearer fairly warm in colder claimants which is done by the many layers of silk making the kimono hard to move in. Yet in, Yori’s case, she has worn this type of fabric long enough to move freely and be comfortable in it. The obi is rather long as it just ends below her knees, often blowing in the wind. Completing the ensemble are knee-high stockings and black leather boots and to place the cherry on top the cake; Yori, wears her forehead guard around her left arm with the symbol of Kusagakure facing backwards. [note: This outfit is not set in stone and will change from-time-to-time depending on where she is. However this is the base of it.]
- BLEMISHES & SCARS: Her body and skin seem to be flawless, with no noticeable blemishes or scars. However the beautiful maiden does have a few tiny scratches and cuts along her arms and few on her palms yet they aren’t noticeable by anyone unless directly looking at those areas of her body up close.
COGNITION[/U]
- PERSONALITY: Describing Yori’s personality is something only few can do. She truly can’t do it herself but if given the task she would say; collected, headstrong, determined classy… with a temper that could put any drama queen’s to shame. The young female doesn’t often like to get in and fights and would rather sooner smack someone to make them shut-up rather than continue an argument that gets out of hand. Thinking with her emotions, she doesn’t hold back on any occasion however her personal life—not that she has much of one is kept secret from all.
Being an extremely intelligent girl, she doesn’t mind spending time playing simple tactic games such as, Shogi (Japanese chess). This often reflects in her conversations with someone new as Yori seems to have the natural gift of perceiving as she can figure out what the persons like before getting to know them most of the time. She also seems to make witty comments when able and likes to be sarcastic when someone points out the logical reasoning to something.
Herself image is important and thus, Yori would never do anything nor say anything to tarnish it. That also means she will not let anyone else do the job for her. Normally people who attempt that end up with some sort of injury and a life lesson; never to mess in Hishida Yori’s affairs again. This personality trait has given her a little nickname from all the other kids, Shiro kiki (white demon princess). - ALIGNMENT: Chaotic neutral.
- ALLEGIANCE: Kusagakure.
- QUIRKS & TENDENCIES
- Witty comments whenever possible.
- Gets offended over a little joke about herself.
- Tends to play Shogi a lot. - LIKES & DISLIKES:
[note: Dislikes are colored while likes are colored.]
- Little kids.
- Winter season.
- Flowers.
- Fishing.
- Spending time with family.
- People who constantly state the obvious.
- Bullies.
- Heat.
- Head strong people such as herself; there can only be one major personality a foot. - History: Being born into a lovely little fishing family, Hishida Yori was a gift from the heavens according to her kind and loving parents; Hishida Minoru and Hishida Misoka. Their plans for baby, Yori were to help her grow up into beautiful women both in physical appearance and personality. She would also be the successor to the family’s restaurant, ‘The Grilled Shark’.
Yori had shown signs of greatness as she was already talking full sentences at the age of three, she’d also be walking and running fluently months after her birthday. Still she was her father’s little princess and her mother’s tiny angel. Her hair was beautiful especially during the full moon where it reflected the rays on each strand, her eyes could make anyone calm just because they looked so peaceful. She was a true beauty even at a young age. This was also about the time when Yori started to read and watch her father and mother play Shogi each night before they went to bed.
At the age of five things started to change because, Yori had shown signs of greatness again however her parents weren’t expecting to find their lovely little daughter throwing a kunai she had found near the lake they lived nearby. It wasn’t, Minoru that was most impressed but, Yori’s mother, Misako as she saw this new talent first. Yori had been throwing this sharp knife at a tree for a good portion of the day and was hitting approximately the same area every time. To her amazement, Misako had ran other to her daughter and grabbed, Yori in her arms. Tears trickled down her face and onto little Yori’s head as she asked, “What’s wrong momma?”
In truth, Minoru’s father, Hishida Ryō was a leaf shinobi who died on active duty. The reason as to his death was unknown and although Yori’s mother was amazed that she had inherited her grandfathers skill (which had skipped her father’s generation), she was crying because, Minoru, after losing his father left the leaf village and moved to grass village to start a new and not get caught up within the shinobi world. He hated them, no he detested them because they could only say Hishida Ryō had died on a top-tier mission. Because of this Minoru moved to the village hidden within the grass which was at the time destroyed, he had helped rebuild the village and decided to stay in it because of the hard worked he helped with.
After a few years of discerns and rants to his wife, Minoru had finally agreed to let his most prized possession in the world become the thing he hated. He only hoped in time he would still love his daughter instead of detesting her existence. Thus at the age of nine, Yori was ushered into her first class of ninja academy.
Showing true signs of potential just like her father and mother predicated, Yori was near the top of her class. Often noted for her deadly accuracy with; kunai, senbon and shuriken alike, many thought she would make a fine shinobi when she was older. During her time at the academy also is the time where she started to mature into the beautiful butterfly that she is today, many of the kids often noted how good looking she was and girls were envious of her beauty often remarking about show pretty she was. This gave her a little nickname through her class and Hishida Yori would also now be known as the ‘Grass’s hidden beauty’. Although this flattered the girl many of times, she told—demeaned that they shouldn’t call her that.
Graduating the academy at the age of tweleve, Yori was placed into a squad with two other child prodigies of her generation. Izangi Kiba and his brother Izangi Hiro were both the hidden grass’s talents in every sense of the word. Both excelled at using their clans unique genjutsu style fighters and both were excellent suiton users. Because of, Kiba and his elder brother, Hiro who happened to become a interest of hers at the time taught, Yori how to use the suiton release and this is where her affinity to the water element came from even though it was already natural for her.
Now at the age of thirteen, Yori is completing missions and training with the two brothers occasionally to become a better shinobi. And even though their team disbanded due to Tenzen Daisuuke’s death, they all still remained friends and meet up occasionally to have some fun and visit, their late sensei’s grave. Minoru is still cooping with the fact that she has become a full-fledged ninja and is worried as always while Misoka is being her husband’s stability.
ARMAMENTS[/U]
- PRIMARY WEAPONS:Rapier
Rank: C
Type: Primary / Melee
Description: A rapier is a slender, sharply pointed sword, ideally used for thrusting attacks. The long-bladed sword, three to four feet at the blade, is characterized by a complex hilt which is constructed to provide protection for the hand wielding it. While the blade might be broad enough to cut to some degree, the long thin blade lends itself to thrusting as the preferred means of attack.
Cost: 5,000 Ryo - SECONDARY WEAPONS: Senbon (Throwing Needles) x2
Rank: D
Type: Secondary / Ranged
Special: 10 per Pack.
Description: Senbon were first used by doctors in acupuncture, but due to its reported widespread effectiveness, it was quickly adopted by ninja in order to hit points on the body that can induce paralysis, loss of consciousness, or even death.
Cost: 200 Ryo per Pack
Shuriken (Ninja Star) x2
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories.
Cost: 100 Ryo per Pack
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack - ITEMS:Basic Radio
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment, making it simple to use even in the most dire of situations. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 5,000 Ryo - JUTSU:Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kekkai • Tengai Houjin (Barrier • Dome Method Formation)
Rank: D, C, B, A, S
Type: Supplementary / Defensive / Ninjutsu
Range: 0 - 50 meters
Handseals: Yes.
Chakra: Low - Very High
Special: Rank determines level, and type of chakra that is detectable - 'D' rank is 10 meters, and each rank increases by 10. Must be still in order to use.
Description: Kekkai • Tengai Houjin is a Ninjutsu technique named a barrier jutsu due to the field of chakra that it disperses around. After having their hands come together, the user can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch their opponent, the user will know their position immediately.
Domain: Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades)
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Handseals: Yes.
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. They can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Fuubaku Houjin (Exploding Seal Method Formation)
Rank: C
Type: Supplementary / Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: Mid
Special: Requires exploding notes. Doubles the total explosive potential of the trap, regardless of amount of explosives used.
Description: Fuubaku Houjin is a Ninjutsu technique used by shinobi in conjunction with common explosive devices such as exploding notes. Arranging the seals in a square formation, the user will draw their target within the array. Once the target enters the zone with the planted explosives, the trap ignites. The user forms handseals to activate the tags and prep them for explosion, amplifying their power all at once.
Domain: Universal Ninjutsu.
Suijinheki (Water Encampment Wall)
Rank: D, C, B, A, S
Type: Defensive / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: D: Low; C, B: Mid; A, S: High
Special: Water barrier blocks attacks of equal rank.
Description: Suijinheki is one of the most impressive Suiton jutsu, and one of the few actually able to defend the user indefinitely from danger. The user will first do a string of hand seals, length varying by rank, and then they proceed to blow out a jet of water from their mouth. This stream moves at high speeds, and after five meters or so from the user, begins to form itself to a size equal and greater to that of the incoming attack, allowing it to act as a water barrier.
Domain: Suiton.
Kusagakure no Jutsu (Hidden Mist Technique)
Rank: D
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Handseals: Yes.
Chakra: Low to cast and sustain.
Special: Fills a large, 10 meter area with mist as long as the user keep the technique flowing. Each time retrained, area of mist expands by 10 more meters to a maximum of 50 meters. Mist blocks out all doujutsu requiring clear visibility, but does not hinder the ability to see chakra.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard. The mist can be unsettled by a very strong wind based technique (for one post), though it will eventually return.
Domain: Suiton.
Mizu Bunshin no Jutsu (Water Clone Techqniue)
Rank: C
Type: Supplementary / Suiton Ninjutsu
Range: Self
Handseals: Yes.
Chakra: Mid
Special: Up to one clone can be made at a time, plus one more each time retrained. Being elementally based, this clone can use any c-ranked or lower suiton techniques the user knows. Can be relearned up to 4 times for a maximum of 5 clones created.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and strength. Best of all, due to its flowing essence, the water clone is capable of using a hefty amount of the original user's suiton-based techniques either for defensive means or offensive.
Domain: Suiton.
Mizu no Muchi (Whip of Water)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 10 meters
Handseals: Yes.
Chakra: Mid
Special: If the user possesses the Raiton release, they can send a ‘B’ ranked current through the whip with a simple thought, able to shock, stun and paralyze opponent’s should they be caught/ensnared by the whip.
Description: Mizu no Muchi is a ninjutsu technique that utilizes nearby water to create a whip that will function in the normal fashion, such as allowing the ninja to whip their targets, ensnare them, or defend against weapons. As a bonus, the ninja can also send an electric current through the whip to electrocute their opponent, should they possess the Raiton release of course.
Domain: Suiton.
Mizurappa (Violent Water Wave)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Mid
Special: Each time retrained, blast extends 5 more meters. Knock-back equals half of the user's maximum range.
Description: Mizurappa is a Ninjutsu technique utilizing Suiton. After forming the needed handseals, the user will expel a strong jet of water at their opponent from their mouths. This stream moves frighteningly fast, and carried enough force to knock over even strong boulders.
Domain: Suiton.
Teppoudama (Bullet)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 20 meters
Handseals: Yes.
Chakra: Mid
Special: Bullets are fired from the mouth, all at once in the form of straight lined stream–like fashion. By default, 5 bullets can be fired at once, plus 5 more each time retrained. Must hold seals while firing. Bullets pierces 'C' ranked barriers and below, and move at the speed of a kunai.
Description: A simple yet effective suiton technique, after forming the necessary hand seals, the user manifests bullet sized water projectiles in their mouth, which can then spit at their opponent at fast speeds for a quick attack. As the user’s knowledge of the this technique increases, so does the amount of bullets they can fire off.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique)
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Mid
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Suitenhoufutsu (Sky and Water Convergence)
Rank: B
Type: Offensive / Suiton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Only one person can be trapped at a time. However, every time this jutsu is learned again, the user gains the ability to imprison one extra person with an additional prison. Water comes forth from the ground right below the user and moves fast, without warning. If target is running across a surface of water, the prison moves twice as fast. Same effects as Water Prison apply.
Description: Suitenhoufutsu is a suiton ninjutsu technique which causes water to rise from the ground and surround the target, like Water Prison, yet without requiring the user to keep it steady by keeping hand contact. After the user does a string of hand seals, they summon the water, and can then use this water to drown his target, keep them imprisoned, or even torture.
Dmain: Suiton. Must know Water Prison Technique.
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