Shinamari Kuishen
Apr 8, 2012 2:30:11 GMT -8
Post by Shinamari Kuishen on Apr 8, 2012 2:30:11 GMT -8
PERSONOLOGY[/u]
PHYSICALITY[/u]
[li]Height: 6'1”
[/li][li]Weight: 169 lbs.
[/li][li]Body Appearance:
The Kaguya is a mix between lean and muscular; having a fast metabolism he has very low body fat percentage. His eyes are jade green with flecks of silver in them. His face is gaunt and his features are clearly defined. Nose, lips and ears are all normal sized and his eyebrows are situated a tiny bit higher than normal. His skin-color is a lightly tanned white and his hair is dark brown. He keeps his hair wild in the front, letting his headband hold up his bangs, but in the back he pulls his hair back into a waist-length ponytail. Overall Kuishen is proportioned fairly well, his legs being slightly longer than they should be in comparison to the length of his torso. Generally he keeps his face clean shaven but doesn't mind a little scruff every now and then.
[/li][li]Apparel:
Kuishen wears a silver muscle t-shirt underneath a black vest with crimson trim. The vest has over-sized flaps that flay outward and can be buttoned down to keep them from catching in the wind. The collar of the vest is popped up and connects with the flaps on the front; it also has various buckles and pockets for utility. On the front of his t-shirt is the silhouette of a jackal feeding on a carcass. His pants are black with silver stripes running down the outside of each leg and are held up with two belts that cross over each other. A metal plate covering the belt buckles has the word “FREE” etched into it. He wears fingerless leather gloves that have a metal guard on the back of them. His shoes are crimson steel-toed boots with softened soles so if the need arises he is able to sneak. Kuishen wears his Konoha headband over his forehead but took the liberty of etching “FUCK YOU” across the metal.
[/li][li]Blemishes & Scars:
Various scars run across his body that would be expected of a shinobi but a few stand out. His right arm from the shoulder down looks like a jigsaw puzzle, with several scars spanning the full length of his arm from his palm and they diverge onto the center of his palm. On his forehead is a birthmark that looks like scar tissue in the shape of an upside down triangle with a small line on both sides of it. He also has some wrinkles on his forehead from scowling and raising one of his eyebrows all the time.
[/li][/ul]
COGNITION[/u]
ARMAMENTS[/u]
Link to profile that I'm transferring from: z3.invisionfree.com/Naruto_Senkai_Rairin/index.php?showtopic=66
Changed some minor shit around from the original character because well, I made that character when I was like 13 and he was a walking cliché. I also fucked up his story so much that I'm making him an amnesiac so I can keep what I want and ditch the rest as I go along. Also plot device etc. I'll make this look prettier when I actually post my profile, for now, fuck it.
EDIT: Also I'm aware that I do not need to spend all of my exp right away, doing so anyways.
- Name: Shinamari Kuishen
- Nicknames: Kui, Bones
- Gender: Male
- Age: 25
- Blood Type: AB+
- Marital Status: Single
- Kekkei Genkai: Kaguya
- Village: Konohagakure no Sato
- Rank & Profession: Chuunin ANBU
- Difficulty Setting: Hard/Advanced
- Releases/Senses: Raiton
- Types:
Primary – Taijutsu
Secondary – Ninjutsu
Tertiary - Genjutsu
PHYSICALITY[/u]
[li]Height: 6'1”
[/li][li]Weight: 169 lbs.
[/li][li]Body Appearance:
The Kaguya is a mix between lean and muscular; having a fast metabolism he has very low body fat percentage. His eyes are jade green with flecks of silver in them. His face is gaunt and his features are clearly defined. Nose, lips and ears are all normal sized and his eyebrows are situated a tiny bit higher than normal. His skin-color is a lightly tanned white and his hair is dark brown. He keeps his hair wild in the front, letting his headband hold up his bangs, but in the back he pulls his hair back into a waist-length ponytail. Overall Kuishen is proportioned fairly well, his legs being slightly longer than they should be in comparison to the length of his torso. Generally he keeps his face clean shaven but doesn't mind a little scruff every now and then.
[/li][li]Apparel:
Kuishen wears a silver muscle t-shirt underneath a black vest with crimson trim. The vest has over-sized flaps that flay outward and can be buttoned down to keep them from catching in the wind. The collar of the vest is popped up and connects with the flaps on the front; it also has various buckles and pockets for utility. On the front of his t-shirt is the silhouette of a jackal feeding on a carcass. His pants are black with silver stripes running down the outside of each leg and are held up with two belts that cross over each other. A metal plate covering the belt buckles has the word “FREE” etched into it. He wears fingerless leather gloves that have a metal guard on the back of them. His shoes are crimson steel-toed boots with softened soles so if the need arises he is able to sneak. Kuishen wears his Konoha headband over his forehead but took the liberty of etching “FUCK YOU” across the metal.
[/li][li]Blemishes & Scars:
Various scars run across his body that would be expected of a shinobi but a few stand out. His right arm from the shoulder down looks like a jigsaw puzzle, with several scars spanning the full length of his arm from his palm and they diverge onto the center of his palm. On his forehead is a birthmark that looks like scar tissue in the shape of an upside down triangle with a small line on both sides of it. He also has some wrinkles on his forehead from scowling and raising one of his eyebrows all the time.
[/li][/ul]
COGNITION[/u]
- Personality:
Kuishen is simply put, a jerk. He hates people and thinks he is better than everybody else (often times he is). He doesn't like talking to people because he doesn't think they have anything worthwhile to say. Prideful and stubborn, he doesn't give a shit what anybody thinks. This often leads to him getting in trouble with his superiors who he also thinks are complete idiots. If he does take the time to talk to you, it means one of two things: he's mocking you or he needs something from you. Respect is a commodity to him and while he does award it where it's due, that is a rare occasion.
He is extremely logical and can't stand when people do stupid things for stupid reasons. Kuishen will always attain his goal in the way that makes the most sense to him, often times that way being the most efficient. Wasting time is one of his biggest pet peeves and will agitate him. Despite being an asshole you will rarely ever see him lose his cool. If you intentionally try to annoy him he'll either leave or forcibly remove the annoyance, all without letting anger take over. He knows that anger and rage cloud judgment and that is what gets people killed. That being said, he has no qualms inciting those emotions in his enemies, because it causes them to make mistakes, and Kuishen is an opportunist. - Alignment: Chaotic Neutral
- Allegiance: Nobody
- Quirks & Tendencies:
- Sarcasm
- Suffers from amnesia that covers most of his childhood and teens
- Recreational drug user
- Impatient - Likes:
- Violence
- Relaxing
- Drinking
- Women
- Learning - Dislikes:
- Training
- Stupidity
- Self-righteousness
- Authority
- People
- Wasting time - History:
Little is known about how exactly somebody with Kuishen's abilities ended up in Konoha. His parents died at an early age, the circumstances of their deaths being equally mysterious. However once his abilities manifested he was guarded like a national treasure. The Kage took had a vested interest in him and so kept him out of the normal foster channels. Instead he was given a small apartment where he has lived ever since. When he was younger his supervision consisted of two ANBU operatives stationed at his door, one of them always accompanying him wherever he went. This is most likely where his issues with authority spring from. The Kaguya child quickly devised techniques to shake off his “bodyguards” so he could roam free a bit. Everything he needed was provided to him.
Once he was old enough he was forcibly put into the Shinobi Academy. In the academy, Kuishen flourished and quickly rose to the top. It wasn't until about age ten that he realized why they were treating him so special. He was going to be a weapon, a tool for Konoha. After the implications of that hit him, he stopped trying. He wasn't going to be anybody's puppet. Once the Kage caught on to what was going on, he was threatened with expulsion from the city and labeled a criminal. He knew it was a bluff. Kuishen wasn't an idiot and he knew he was special, there was nobody that could even come close to mirroring his abilities and so he called their bluff. Konoha would never just let somebody like him walk away; and they didn't.
After dispatching his would-be assassins, he was taken into custody and set before the Kage once again. He was asked what he wanted. Kuishen's reply was simple. He just wanted to do things his own way. He would play along and be Konoha's weapon, but he needed the complete freedom to do that with his own methods. That started his Shinobi career. Kuishen excelled at the art of killing and once he set his sights on something, nothing could keep him from his goal. At some point he lost his memories regarding all of this. The only thing he remembers is that he is a tool for Konohagakure no Sato, or so they think...
ARMAMENTS[/u]
- Primary Weapons:Kodachi
Rank: C
Type: Primary / Melee
Description: If a Nodachi is an oversized version of the Katana, the the Kodachi is the opposite. Just a bit larger than a Wakizachi, the sixty inch blade nonetheless retains its brethren's cutting ability, and with its compact size, makes it ideal for travel and rough terrain. - Secondary Weapons:Ninja Wire Strings x2
Rank: D
Type: Secondary / Ranged
Special: 20 ft. of wire per pack.
Description: Wire Strings can be used for rappelling, manipulating weapons, or to tie down and restrict the movement of an opponent, sometimes even being able to slice through items when generating enough force to do so. They are a useful tool for a shinobi.Kunai (Throwing Knife) x2
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.Shuriken (Ninja Star) x1
Rank: D
Type: Secondary / Ranged
Special: 5 per Pack.
Description: A shuriken, like kunai, is one of the more basic weapons employed by ninja of all classes. They are sharpened, four-pronged metal stars, no more than a few inches long, and are extremely useful for throwing. Although small, they can be used to distract, or, if accurate enough, to kill. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also a benefit in aerodynamics, as it ensures more accurate trajectories. - Items:Binoculars
Rank: C
Type: Accessory / Self
Special: Has a range up to 100 meters.
Description: Similar to the radio in ease and effectiveness, the binoculars are sturdy and serve as a means to measure the distance to a target. Measuring no more than six inches in diameter, this square shaped device sports a durable carapace designed to withstand water damage and even the pressure of extreme altitudes.ANBU BINGO Book
Rank: B
Type: Special Job Accessory / Self
Special: This BINGO book contains information on village specific targets. In order to update the book, one must be still and hold a single seal while spending a 'High' amount of chakra in order to "download" the information (lol). It takes one turn per new BINGO book entry acquired. Though book comes preloaded with certain targets, once purchased, it is up to the ANBU to update.
Description: A staple item of ANBU, this book contains info of those of their own country. Best of all, with new technology, micro-seals placed within the text of the book allows pockets of chakra to release information in real time, a device utilizing the power of space-time ninjutsu and one designed by very talented Craftsmen. - Armor:ANBU Armor
Rank: B
Type: Head | Torso | Arms | Legs
Limit: ANBU.
Description: The official ANBU armor worn by all on-duty ANBU agents. Protection the agents identity and health while keeping them versatile, this piece of armor certainly isn't one to be overindulgent! - Jutsu:
Shikotsumyako (Calcium Compression)
Rank: D, C, {B}, A, S (175 exp)
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: Strength of ALL bone creations depend on highest rank known. Highest rank also determines the level of defense the Kaguya can create under their skin in the form of thin, compressed bone for the sake of defense. Damage reduction, while measured in the form a number, ultimately depends on the RP. Keep in mind the defense bonus only applies to attacks equal or lower to the highest rank known in this technique, and applies to single rank creations; stacked bonus damage attacks can bypass the bone with enough damage. Finally, because the bone within can be so strong, all non-weapon, hand to hand Taijutsu will receive a passive blunt damage bonus equal to the highest rank known in this technique. However, when this effect is applied, the user will ultimately lose speed.
D: 15% damage reduction // 50% speed reduction
C: 30% dr // 40% loss
B: 45% dr // 30% loss
A: 60% dr // 20% loss
S: 75% dr // 10% loss
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
Teshi Sendan (Ten Finger Drilling Bullets)
Rank: D, C, {B}, A, S (175 exp)
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: See special!
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: Highest rank known in this technique will determine the range of the bullets, as well as the speed at which they are expelled. Keep in mind all bullets travel in a straight line, and their flight path cannot be altered once launched. Finally, highest rank of 'Calcium Compression' determines bullet penetration. Can be used only once per thread.
D: 3 meters per second // 6 meter range
C: 6 mps // 12 m range
B: 9 mps // 18 m range
A: 12 mps // 24 m range
S: 15 mps // 30 m range
Description: The muscles in the Kaguya’s fingertips begin to contract, pushing the bone in the fingertip out through the surface of the skin. At the users will, the bones will fire off as drilling bullets. These bones are powerful tools, capable of penetrating almost any defense.
Domain: Kaguya. Calcium Compression.
Akuin (Corpsebone Rooting)
Rank: D, C, {B}, A, S (175 exp)
Type: Supplementary / Special Bloodline Technique / Nintaijutsu
Range: Self
Handseals: No.
Chakra/Stamina: Very Low - Very High
Special: Highest rank known establishes area at which bones can cover, as well as the speed at which they take to root. Burial occurs in most surfaces, as long as they are not viscous or loose enough that bracing down wouldn’t matter.
D: 5 meter rooting // Full Turn rooting
C: 10 m rooting // 3/4ths of a Turn
B: 15 m rooting // Half a Turn
A: 25 m rooting // 1/4th of a Turn
S: 30 m rooting // Near-Instant!
Description: Although basic, this jutsu is the commencement of the Kaguya’s bone manipulation to a hardness that will serve them for their own greater good. Once sensing they are loosing by balance by extreme measures, such as strong wind currents or even blasts of energy, they will allow their bones to pierce their feet and into the ground, branching off underground in a form of hyper-growth based on the rooting of strong tree. From this point they shall remain until they choose to move on.
Domain: Kaguya. Calcium Compression.
Karamatsu no Mai (Dance of the Larch)
Rank: D, C, {B}, A, S (175 exp)
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: See special!
Handseals: No.
Chakra/Stamina: High
Special: Effectively shoots out bone spikes from the user's body near-instantly to defend them from incoming danger, or even to attack an opponent that simply got too close to the clan member. Dispersion of the bones is near-instant. Spikes can exist for a whole turn before returning to the body, but this technique can only be used once per thread. Additionally, while using this, the defensive effects of 'Calcium Compression' are forfeit. Highest rank known determines the range of the spikes, as well as the amount of body it covers. Spikes cannot protrude from sensitive areas like one's face, or head over-all.
D: 1 meter extension // 15% body coverage
C: 2m // 30%
B: 3m // 45%
A: 4m // 60%
S: 5m // 75% (3/4th's of the user's body surface!)
Description: Karamatsu no Mai is the third of five dance forms. After activating their special chakra that allows them free-flowing bone manipulation, the Kaguya will begin to extend multiple bones from their body, protruding almost instantly from their flesh and out his rib cage, radius and ulna. Because they are hard as steel, these bones can act as a strong defensive mechanism against incoming strikes. Due to this they will also serve as an offensive attack to allow the Kaguya to move with little effort to impale their opponents. A horrific creation indeed.
Domain: Kaguya. Calcium Compression
Yanagi no Mai (Dance of the Willows)
Rank: C (Re-trained once: 100 exp)
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: Arm's reach.
Handseals: No.
Chakra/Stamina: Mid
Special: Due to fluidity of the dance, the user can strike many times at once. After initially learned, any more retraining will stack a simultaneous attack per stave - that is, if one learns this three times, they strike three times at once. However, after every fourth retraining, the consumption of this technique goes up by one.
Description: The first of the five Kaguya dances. Using the abilities of their bloodline, the user will grow and extend a forearm bone through the palm of each hand to form a stabbing instrument. These staves extend up to great lengths, and are razor sharp. Using fluid and precise movements, they will then proceed to impale their opponents.
Domain: Kaguya. Must know 'C' ranked Calcium Compression.
Tsubaki no Mai (Dance of the Camellia)
Rank: B (Retrained once: 200 exp)
Type: Offensive / Special Bloodline Technique / Nintaijutsu
Range: 1 meter
Handseals: No.
Chakra/Stamina: High
Special: Due to the light yet firm properties of the bone blade, enough training will allow the user may perform a double attack per strike, meaning a normal single strike would automatically become two swift strikes at once, usually crisscrossing the target location. Each time this jutsu is retrained, they gain an extra attack, turning a single into a double, a double into a triple, a triple into a quadruple, etc. Please note extra attacks does not ensure hits, as missing a target leaves you severely open while you finish your strikes. Finally, after every second retraining, consumption goes up by one. Bone blade carries the strength of the highest rank known in 'Calcium Compression', and can remain in use until destroyed. However, only one bone blade may be removed from the user's body per turn.
Description: Tsubaki no Mai is the second of five dance forms. Using the Kaguya’s Corpsebone ability to manipulate their bone structure, the user will remove a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, they will then proceed to cut through any opponent within striking distance.
Domain: Kaguya. Must know 'B' ranked Calcium Compression.
Kaneau (Good Balance)
Rank: C (Retrained once: 100 exp)
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Oitsumeru (Chasing Them Down)
Rank: C (50 exp)
Type: Offensive / Universal Taijutsu
Range: 0 - 5 meters
Special: Allows another kick to be done while in the air, after successfully landing one kick.
Description: A simple Taijutsu manuever where the user takes to the air and delivers three sturdy straightforward kicks while turning, with each new kick the user spins, to more effectively attack with the other leg. Once connected, the user can choose to deliver yet another kick. As long as the user has successfully hit something physical, they can remain within the air performing as many kicks as this jutsu allows. This does normal damage, but repeated hits upon the same section or vicinity can cause fractures or even breaks.
Domain: Universal Taijutsu
'X' Joutou! ('X' Jump)
Rank: C (50 exp)
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Kanashibari no Jutsu (Temporary Body Paralysis Technique)
Rank: {D}, C, B A, S (25 exp)
Type: Supplementary / Specialized Job Technique / Ninjutsu
Range: 0 - 10 meters
Chakra: Very Low - Very High
Handseals: Yes [1]
Special: Handseal must be held at all times during binding. Eye contact with victim ensures instant capture. Otherwise, the user must keep the target within their range of vision, holding the seal while the paralysis takes the victim over for the duration of one post. Works only on victim's with lower EXP than the ANBU. Can be held as long as the user wishes to upkeep it, and can only be broken out of with large chakra influxes such as Bijuu or the Eight Chakra Gates. Highest rank known establishes delay before paralysis sets in, as well as the maximum radius paralysis can extend away from them.
D: Full Turn detection paralysis delay // 2 meter radius around target
C: 3/4 ths of a Turn // 4 m radius
B: Half a Turn // 6m R
A: 1/4 th of a Turn // 8m R
S: Near-Instant! // 10m R
Description: One of the most basic yet deadly jutsu available to ANBU, Kanashibari no Jutsu is an advanced Ninjutsu technique used to temporarily bind an individual in place. After a single seal is formed, the user must make be able to see the target they wish to bind; if eye contact with one another is establish, the bind is instant. Otherwise, the ANBU will struggle to take over the opponent's chakra with their own. With the person frozen in place, the ninja can either take the opportunity to attack or to retreat.
Domain: ANBU
Genjutsu Kai! (Release)
Rank: {D}, C, B, A, S (25 exp)
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E (free)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E (free)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain: Academy Ninjutsu.
Bunshin no Jutsu (Clone Technique)
Rank: E (free)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: Yes.
Chakra: Very Low
Special: Allows the user to create a clone without substance that resembles the user in every way, including retaining its movement speed. Clones cannot mold chakra nor perform jutsu, nor can they harm. Up to one clone can be made, plus one more each time retrained.
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance that, although easily seen through by those with doujutsu, can fool the normal eye easily. Why? Simply because although without substance, the copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent, though no real damage can be done by it. Finally, as soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Domain: Academy Ninjutsu
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E (free)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: No other technique may be used while creeping. Invisible to the naked eye, but doujutsu and extra-sensorial skill will easily "see through" this technique.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Ninjutsu
Nawanuke no Jutsu (Escaping Skill)
Rank: E (free)
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Handseals: No.
Chakra: Very Low
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from regular rope binds.
Domain: Academy Ninjutsu
Link to profile that I'm transferring from: z3.invisionfree.com/Naruto_Senkai_Rairin/index.php?showtopic=66
Changed some minor shit around from the original character because well, I made that character when I was like 13 and he was a walking cliché. I also fucked up his story so much that I'm making him an amnesiac so I can keep what I want and ditch the rest as I go along. Also plot device etc. I'll make this look prettier when I actually post my profile, for now, fuck it.
EDIT: Also I'm aware that I do not need to spend all of my exp right away, doing so anyways.