Ju Kenshin Upgrades
Oct 11, 2011 5:20:48 GMT -8
Post by Kayori on Oct 11, 2011 5:20:48 GMT -8
Zanbatou Mochi (Charged Attack Sentinel) *175
Rank: D, C, B, A, S
Type: Supplementary / Specialty Taijutsu / Ju Kenshi
Range: Self
Stamina: Low - Massive
Special: Highest rank known determines strength of charge, as well a charge time. Bonus damage calculator - add the base rank of the Ju Kenshi's sword plus any bonus it brings, PLUS the highest rank of this technique. The user can determine which rank they want to use, but it must be proportionate to the rank of any other technique used if used in tandem with something.
D: Near-Instant
C: One-Fourth a Post (2 Seconds)
B: One-Half a Post (3 Seconds)
A: Two-Thirds a Post (4 Seconds)
S: Full Post (6 Seconds)
Description: The basis of all Ju Kenshi techniques, Zanbatou Mochi alows the Ju Kenshi to briefly "charge" their attack, pausing momentarily in order to gather their might. Then, quicker than the blink of an eye, they can unleash their strike anywhere they please, extra force behind it to either defend against incoming strikes or deliver an extra useful strike. Though the brief charge and small period after the swing leaves the user open, the trade-off is a devastating swinging sword that can decimate anything in its way.
Domain: Ju Kenshi
Rank: D, C, B, A, S
Type: Supplementary / Specialty Taijutsu / Ju Kenshi
Range: Self
Stamina: Low - Massive
Special: Highest rank known determines strength of charge, as well a charge time. Bonus damage calculator - add the base rank of the Ju Kenshi's sword plus any bonus it brings, PLUS the highest rank of this technique. The user can determine which rank they want to use, but it must be proportionate to the rank of any other technique used if used in tandem with something.
D: Near-Instant
C: One-Fourth a Post (2 Seconds)
B: One-Half a Post (3 Seconds)
A: Two-Thirds a Post (4 Seconds)
S: Full Post (6 Seconds)
Description: The basis of all Ju Kenshi techniques, Zanbatou Mochi alows the Ju Kenshi to briefly "charge" their attack, pausing momentarily in order to gather their might. Then, quicker than the blink of an eye, they can unleash their strike anywhere they please, extra force behind it to either defend against incoming strikes or deliver an extra useful strike. Though the brief charge and small period after the swing leaves the user open, the trade-off is a devastating swinging sword that can decimate anything in its way.
Domain: Ju Kenshi
Upgrading to A-rank = 150 EXP
Kousen (Blade Beam) *75
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Low - Massive
Special: Highest rank known determines distance traveled, speed of blade beam, and its size. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage. A user can choose at will which version to use, stamina consumption still applies as per rank.
D; 5 Meters, Half Kunai Speed (5 meters), Thickness of Blade
C: 10 Meters, 3/4th Kunai Speed (10 meters), 5 Meter Width
B: 15 Meters, Kunai Speed (15 meters), 10 Meter Width
A: 20 Meters, Double-Kunai Speed (20 meters), 15 Meter Width
S: 25 Meters, Triple-Kunai Speed (25 meters), 20 Meter Width
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a blade beam of a color reflective of one's chakra nature that travels a set distance. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Low - Massive
Special: Highest rank known determines distance traveled, speed of blade beam, and its size. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage. A user can choose at will which version to use, stamina consumption still applies as per rank.
D; 5 Meters, Half Kunai Speed (5 meters), Thickness of Blade
C: 10 Meters, 3/4th Kunai Speed (10 meters), 5 Meter Width
B: 15 Meters, Kunai Speed (15 meters), 10 Meter Width
A: 20 Meters, Double-Kunai Speed (20 meters), 15 Meter Width
S: 25 Meters, Triple-Kunai Speed (25 meters), 20 Meter Width
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a blade beam of a color reflective of one's chakra nature that travels a set distance. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Upgrading to A-rank = 250 EXP
Joushou Fuubi (Rising Crush)
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Highest rank known determines the height that the victim will reach before crushing back down on the ground. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known. This technique leaves the opponent open for a follow-up attack.
D: 5 meters
C: 10 meters
B: 15 meters
A: 20 meters
S: 25 meters
Description: A basic yet ferocious attack of the Ju Kenshi arsenal, the Rising Crush prompts the user to perform a powerful slash upwards into the victim¡¯s body, and a more often target, the throat. With strength gained by the Ju Kenshi from wielding their large swords, they are capable of sending their target up into the air. From there, gravity takes over as the target crashes back into the ground.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Highest rank known determines the height that the victim will reach before crushing back down on the ground. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known. This technique leaves the opponent open for a follow-up attack.
D: 5 meters
C: 10 meters
B: 15 meters
A: 20 meters
S: 25 meters
Description: A basic yet ferocious attack of the Ju Kenshi arsenal, the Rising Crush prompts the user to perform a powerful slash upwards into the victim¡¯s body, and a more often target, the throat. With strength gained by the Ju Kenshi from wielding their large swords, they are capable of sending their target up into the air. From there, gravity takes over as the target crashes back into the ground.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Learning the C-rank of this = 75 EXP