rainbow of jutsuu
Sept 28, 2011 6:39:40 GMT -8
Post by EMIKO on Sept 28, 2011 6:39:40 GMT -8
Ame Kabe [Storm Wall]
Rank: D, C, B, A, S
Type: Defensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Chakra Low - Massive
Special: Size of wall depends on the user's highest 'Storm Channeling' rank. Defends against attacks equal to highest rank known.
Description: Using their Kekkai Genkai abilities the user manipulates both Wind and Water by forming the necessary hand seals, creating a thick mist-like wall of swirling water and gale force winds. This wall stands tall and resolute, able to defend the clan member from most attacks. A true testament to the immovable stoic nature of the Sansutomu blood limit.
Domain: Sansutsomu. Advanced Storm Channeling.
Shoissuiboru [Shocking Storm Globe]
Rank: D
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Chakra Low
Special: Strength and range of burst depends on the user's highest 'Storm Channeling' rank. Globe measures 1 foot all around, and moves at twice the speed of a kunai in a straight line. Each time retrained, an additional 'D' ranked worth of Ranton damage is stacked onto the jutsu. Finally, once launched, if the clan member holds a special seal and establishes eye contact with their target, the orb will go there until the seal and visual contact is broken.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the clan member forms a sphere of electrically charged water in their hands. Morphed quickly into Storm power, the user can either thrust or throw the orb to its intended target. Once reaching the target, or once impeded, the orb will explode with a small amount of concussive force and a minor electrical burst.
Domain: Sansutsomu. Advanced Storm Channeling 'D'.
Raikoukei [Storm Whip]
Rank: C
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: 0 - 10 meters
Chakra Mid
Special: Base strength of storm rope depends on the user's highest 'Storm Channeling' rank. Each time retrained, additional 'C' ranked shocking damage is stacked, applicable whenever the whip achieves contact with a victim for more than a second.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai the user form a mass of swirling winds, condensing them into the form of a whip. Within this whip lies a small vein of electrically charged water, that, at the user command, can send a powerful electric surge into any caught by the whips touch.
Domain: Sansutsomu. Advanced Storm Channeling 'C'.
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Chakra: D: Low; C, B: Mid; A, S: High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.
Kaiten Shuriken (Rotating Shuriken)
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Low
Special: Wind boost travels up to 10 meters and can control up to 5 projectiles at a time; when relearned, the wind gains 10 extra meters of travel and 5 more projectiles to control.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.
Rank: D, C, B, A, S
Type: Defensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Chakra Low - Massive
Special: Size of wall depends on the user's highest 'Storm Channeling' rank. Defends against attacks equal to highest rank known.
Description: Using their Kekkai Genkai abilities the user manipulates both Wind and Water by forming the necessary hand seals, creating a thick mist-like wall of swirling water and gale force winds. This wall stands tall and resolute, able to defend the clan member from most attacks. A true testament to the immovable stoic nature of the Sansutomu blood limit.
Domain: Sansutsomu. Advanced Storm Channeling.
Shoissuiboru [Shocking Storm Globe]
Rank: D
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Chakra Low
Special: Strength and range of burst depends on the user's highest 'Storm Channeling' rank. Globe measures 1 foot all around, and moves at twice the speed of a kunai in a straight line. Each time retrained, an additional 'D' ranked worth of Ranton damage is stacked onto the jutsu. Finally, once launched, if the clan member holds a special seal and establishes eye contact with their target, the orb will go there until the seal and visual contact is broken.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai, the clan member forms a sphere of electrically charged water in their hands. Morphed quickly into Storm power, the user can either thrust or throw the orb to its intended target. Once reaching the target, or once impeded, the orb will explode with a small amount of concussive force and a minor electrical burst.
Domain: Sansutsomu. Advanced Storm Channeling 'D'.
Raikoukei [Storm Whip]
Rank: C
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: 0 - 10 meters
Chakra Mid
Special: Base strength of storm rope depends on the user's highest 'Storm Channeling' rank. Each time retrained, additional 'C' ranked shocking damage is stacked, applicable whenever the whip achieves contact with a victim for more than a second.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai the user form a mass of swirling winds, condensing them into the form of a whip. Within this whip lies a small vein of electrically charged water, that, at the user command, can send a powerful electric surge into any caught by the whips touch.
Domain: Sansutsomu. Advanced Storm Channeling 'C'.
Karai Shin (Lightning Wrath's Reach)
Rank: D, C, B, A, S
Type: Supplementary / Raiton Ninjutsu
Range: 0 - 50 meters
Chakra: Low - Massive
Special: Allows the user the ability to create, control and move Raiton (Thunder) chakra of their own for multiple purposes, as well as control that produced by nature. Strength of thunder and distance at which one can control it depends on the highest rank known.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: Though powerful, Raiton can become uncontrollable even in the hands of the experienced, forcing its users to focus first on controlling their power in small areas, and then, over time, expanding. As one's experience with thunder and its control grows, so does the range at which they can become deadly with it.
Domain: Raiton.
Kazekaeshi (Wind Return)
Rank: D, C, B, A, S
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Chakra: D: Low; C, B: Mid; A, S: High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.
Kaiten Shuriken (Rotating Shuriken)
Rank: D
Type: Supplementary / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Low
Special: Wind boost travels up to 10 meters and can control up to 5 projectiles at a time; when relearned, the wind gains 10 extra meters of travel and 5 more projectiles to control.
Description: One of the simplest Fuuton techniques, this supplementary technique allows the user to take any secondary/projectile weaponry they have on them and coat them in Fuuton chakra. This allows the user to shoot them at high speeds under the wind manipulation, adding rotation and tumbling power to increase the speed of normal weapon attacks, as well as its deadliness.
Domain: Fuuton.
Daitoppa (Great Breakthrough)
Rank: C
Type: Offensive / Fuuton Ninjutsu
Range: 10+ meters
Chakra: Mid
Special: Wind blast can travel 10 meters, plus 10 more each time relearned. Due to the pressure of the wind blasts on the lungs, this can only be used once per thread, plus once more each time retrained.
Description: A staple Fuuton technique, Daitoppa allows the user to blow a single strong current from their mouth, expelled in a cone like fashion forward which carries enough power to knock anything in its way down. This technique is very simple to execute – the user makes the right seals, simply takes a deep breath, and let’s go!
Domain: Fuuton.
302-300=2