duherp
Sept 25, 2011 23:19:23 GMT -8
Post by Sharkk on Sept 25, 2011 23:19:23 GMT -8
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.
Gousuiwan no Jutsu (Strong Water Arm Technique)
Rank: B
Type: Offensive / Clan Ninjutsu
Range: Self
Chakra: Mid
Special: On top of the technique's base rank damage, the boost adds additional damage equal to the Hozuki's highest 'Hydration' rank. Must learn for each limb. Pump-up lasts as long as the Hozuki's 'Liquefaction' limit.
Description: Using their ability to transform their body into water, the Hozuki will reform their limbs, be it arms or legs, into a more muscular form. The muscles of the arm are temporarily enlarged and strengthened by the moisture gathered from the whole body, and as it is compressed into the entire arm, it provides boosts equivalent to an instant pump-up. This stronger limb allows the clan member to deliver more powerful blows with either a weapon or taijutsu in conjunction with the boosted limb. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The trade off for such difficulty? The technique gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Domain: Hozuki. ‘B’ ranked Hydration.
Kan'oke (Dense Water Coffin)
Rank: A
Type: Offensive / Clan Ninjutsu
Range: 0 - 5 meters
Chakra: High
Special: Up to one victim can be 'consumed' per use, plus one more each time retrained. Consumption lasts a single turn and is inescapable, that is, unless the opponent can somehow produce a burst of chakra greater than the one overtaking them.
Description: A highly effective combat technique due to its high element of surprise, this deadly jutsu is best reserved for close combat situations. In a moment when the Hozuki spots their opponent's opening, their essence suddenly shifts forward at frightening speeds, no longer resembling a human and instead reverting into a giant blob. Their aim is to envelop the victim, smothering them so that they drown in the dense waters, feel their bones break due to the pressure, and even poison them by using their unique jelly.
Domain: Hozuki. ‘A’ ranked Hydration.
Total; 375 exp
This also brings Fuu's Hozuki technique exp up to 2175, so i'll be taking the Magic Blast Mastery!
EDIT;[/size] Changed magic blast mastery to x casting
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
-25exp
Shunpo-Hawn (Light Step After-Image)
Rank: B
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Allows the user to perform a Shunpo so fast it leaves an After Image behind. One image may be produced per Shunpo, plus one more each time this jutsu is retrained.
Description: Nearing their Shunpo mastery, the user has nearly mastered all the aspects behind the natural high-speed movement. Not only can they now move about freely at such impressive speeds with little restrictions, but they are now able to move so fast that copies of themselves are left behind, perfectly resembling their master for a brief moment in order to provide confusion for the enemy. Only chakra sensing methods will be able to discern the faux presentation, but everything moves so fast the opponent is often left without time to react, turning them quickly into a victim.
Domain: Shunpo - Universal Taijutsu.
-100exp
Gousuiwan no Jutsu (Strong Water Arm Technique)
Rank: B
Type: Offensive / Clan Ninjutsu
Range: Self
Chakra: Mid
Special: On top of the technique's base rank damage, the boost adds additional damage equal to the Hozuki's highest 'Hydration' rank. Must learn for each limb. Pump-up lasts as long as the Hozuki's 'Liquefaction' limit.
Description: Using their ability to transform their body into water, the Hozuki will reform their limbs, be it arms or legs, into a more muscular form. The muscles of the arm are temporarily enlarged and strengthened by the moisture gathered from the whole body, and as it is compressed into the entire arm, it provides boosts equivalent to an instant pump-up. This stronger limb allows the clan member to deliver more powerful blows with either a weapon or taijutsu in conjunction with the boosted limb. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. The trade off for such difficulty? The technique gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Domain: Hozuki. ‘B’ ranked Hydration.
-100exp
Kan'oke (Dense Water Coffin)
Rank: A
Type: Offensive / Clan Ninjutsu
Range: 0 - 5 meters
Chakra: High
Special: Up to one victim can be 'consumed' per use, plus one more each time retrained. Consumption lasts a single turn and is inescapable, that is, unless the opponent can somehow produce a burst of chakra greater than the one overtaking them.
Description: A highly effective combat technique due to its high element of surprise, this deadly jutsu is best reserved for close combat situations. In a moment when the Hozuki spots their opponent's opening, their essence suddenly shifts forward at frightening speeds, no longer resembling a human and instead reverting into a giant blob. Their aim is to envelop the victim, smothering them so that they drown in the dense waters, feel their bones break due to the pressure, and even poison them by using their unique jelly.
Domain: Hozuki. ‘A’ ranked Hydration.
-150exp
Total; 375 exp
This also brings Fuu's Hozuki technique exp up to 2175, so i'll be taking the Magic Blast Mastery!
EDIT;[/size] Changed magic blast mastery to x casting