Hyūga Upgrade
Sept 5, 2011 15:06:01 GMT -8
Post by luneth on Sept 5, 2011 15:06:01 GMT -8
[/spoiler]Juuho Soushiken (Gentle Step Twin Lion Fist)
Rank: D,C, B, A, S[25 EXP]
Type: Offensive / Clan Taijutsu
Range: Self
Chakra: D: Low, C-B: Mid, A-S: High per turn.
Special: Sharpness of claws and victim chakra loss is determined by the highest known rank.
Description: Of the few non-main Gentle Fist techniques, Juuho Soushiken is nonetheless an attack to be feared. After gathering chakra into their fists, the Hyuuga will skillfully spin and rush towards their target in order strike them. Spectral heads of pure, Hyuuga chakra will then form around their fists, forming two large lion-shaped shrouds that can be used to attacks the opponent. Because of their nature, they can move past solid defenses and attack the opponent internally. Best of all, because of the chakra's nature, any contact the claws have with the victim's chakra network results in immediate chakra loss - a condition made likely with the tenketsu revealing powers of Byakugan.
Domain: Hyuuga.
Kazekaeshi (Wind Return)
Rank: D,C, B, A, S[25 EXP]
Type: Defensive / Fuuton Ninjutsu
Range: See special!
Chakra: D: Low; C, B: Mid; A, S: High
Special: Effective in blocking and returning ninjutsu and taijutsu of equal rank. Push-back distance starts off at 10 meters, and increases by 10 more with each new rank acquired.
Description: No one knows the power of Fuuton more than a Fuuton specialist, and this technique was designed by those that met reality sooner than most. Varying by skill and rank, this technique allows the user to take hold of any offensive jutsu used upon them, as along as the attack’s nature allows for whatever is thrown to be controlled. With a great burst of chakra at either their hands or weapons, the user quickly returns the technique back at the opponent, in full effect.
Domain: Fuuton.
Fukumi Hari (Hidden Needles)
Rank: C [50 EXP]
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Chakra: Low
Special: When first learned, the user can spit out up to 5 chakra senbon in a straight manner, shooting twice as fast as a kunai. Re-training this jutsu adds 1 additional needle each time. For every 10 needles the user can make, consumption goes up one rank.
Description: Though basic, Fukumi Hari is a Ninjutsu technique utilized by novice and expert shinobi alike due to its practicality. After briefly and quickly molding chakra to one's mouth, the user is able to call forth chakra needles in order to spit them out at their opponent with great accuracy, as well as with the element of surprise in their favor.
Domain: Universal Ninjutsu.
EXP : 1165
EXP ADDED : 100
EXP LEFT : 1265
Hakkeshou Kaiten (Eight Divination Palms of the Hand, Heavenly Spin)
Rank:D, C, B, A, S [150 XP]
Type: Offensive / Defensive / Clan Taijutsu
Range: See special!
Consumption: Chakra: D-C: Low, B-A: Mid, A-S: High; Stamina: D-C: Low, B-S: Mid
Special: Blocks taijutsu and ninjutsu of equal rank. Kaiten dome extends as far as the Hyuuga's maximum Hakke range.
Description: Like many of the Jyuuken techniques, Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye, including an almost complete 360 degree view of their surroundings, so that the member to see all angles around them. As such, if an attack is near, the clan member will release a large of amount of chakra from their tenketsu and, simultaneous to the release, begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Said to be a Hyuuga's ultimate defense.
Domain: Hyuuga. Main House exclusive.
Jūkenpō Ichigekishin (Ultimate One Body Blow)
Rank:D, C, B, A, S [150 XP]
Type: Defensive / Offensive / Clan Taijutsu
Range: Self
Chakra: Low - Massive
Special: Uses up chakra proportionate to highest rank learned. Requires contact. Breaks through prisons equal to highest rank learned.
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user in the form of a single handtap, or even when the enemy attempts to touch the Hyuuga or trap them. It is also useful when the Hyuuga has been bound by an enemy, targeting weak points in the prison that they see with their Byakugan with their sudden chakra rush in order to dispel it. This technique was made legendary when its creator employed it to save themselves from sudden crystallization at the hands of a Shoton master.
Domain: Hyuuga.
Hakke Hyakunijuuhachishou (Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand)
Rank: A [150 XP]
Type: Offensive / Clan Taijutsu
Range: 0 - 5 meters
Consumption: Chakra: Mid; Stamina: Very High
Special: Seals off the victim's chakra until they seek specialized, medical attention. Moves around the Hakke to strike at near-shunshin speeds.
Description: The final level of Hakke strikes involves doubling the previous 64, and like its younger brother, remains passed down only through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. As the amount of strikes is double from before once more, the Hyuuga ends up striking 254 accumulated times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times, leaving their victim paralyzed and without chakra.
Domain: Hyuuga. Main House exclusive.
Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand)
Rank: B [100 XP]
Type: Offensive / Clan Taijutsu
Range: 0 - 5 meters
Consumption: Chakra: Low; Stamina: High
Special: Seals off the victim's chakra for the rest of the thread. Moves around the Hakke to strike at near-shunshin speeds.
Description: The second level of Hakke strikes involves doubling the previous 32, although with a few notable differences - Hakke Rokujuuyonshou is a special technique passed down through the main family line only. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. Like with the previous 32, they can force their chakra through their hands into the tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent, thus limiting their opponent's ability to use jutsu much greater than ever.
Domain: Hyuuga. Main House exclusive.
Kaze Sōjū (Wind Manipulation)
Rank:D, C, B, A, S [100 XP]
Type: Ninjutsu / Offensive / Defensive
Range: 5 - 10 meters
Chakra: Very Low - Very High
Special: Range expands to 6 meters at C-rank, 7 meters at B-Rank, 8 meters at A-rank, and 10 meters at S-rank. As rank goes up, the user gain's even more control, but chakra cost rises. When first learned, this technique can be used for a period of one turn, plus one more with each advance in rank. Weak to Katon Jutsu.
Description: After forming a string of hand seals, the user is able to control the air within a five meter radius of himself. By this, he/she can do anything from slightly altering an incoming kunai's direction, to applying enough chakra to knock someone off balance. The stronger the user's rank of the jutsu, the more powerful his or her manipulation is.
Domain: Fūton
Shunpo (Flashing Light Steps)
Rank: Dx11 [275 XP]
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Tweh (Light Step Retreat)
Rank: B [100 XP]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Jin (Light Step Advance)
Rank: B [100 XP]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B [100 XP]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo - Universal Taijutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: Ex5 [25 XP]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
[/size][/spoiler]Rank:
Type: Offensive / Defensive / Clan Taijutsu
Range: See special!
Consumption: Chakra: D-C: Low, B-A: Mid, A-S: High; Stamina: D-C: Low, B-S: Mid
Special: Blocks taijutsu and ninjutsu of equal rank. Kaiten dome extends as far as the Hyuuga's maximum Hakke range.
Description: Like many of the Jyuuken techniques, Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye, including an almost complete 360 degree view of their surroundings, so that the member to see all angles around them. As such, if an attack is near, the clan member will release a large of amount of chakra from their tenketsu and, simultaneous to the release, begins to spin like a top, creating a whirling vortex that can nullify almost any attack. Said to be a Hyuuga's ultimate defense.
Domain: Hyuuga. Main House exclusive.
Jūkenpō Ichigekishin (Ultimate One Body Blow)
Rank:
Type: Defensive / Offensive / Clan Taijutsu
Range: Self
Chakra: Low - Massive
Special: Uses up chakra proportionate to highest rank learned. Requires contact. Breaks through prisons equal to highest rank learned.
Description: Using their ability to expel chakra from every chakra point on their body, a member of the Hyuuga clan can hit their opponent with a blast of chakra that will send them flying away from the user in the form of a single handtap, or even when the enemy attempts to touch the Hyuuga or trap them. It is also useful when the Hyuuga has been bound by an enemy, targeting weak points in the prison that they see with their Byakugan with their sudden chakra rush in order to dispel it. This technique was made legendary when its creator employed it to save themselves from sudden crystallization at the hands of a Shoton master.
Domain: Hyuuga.
Hakke Hyakunijuuhachishou (Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand)
Rank: A [150 XP]
Type: Offensive / Clan Taijutsu
Range: 0 - 5 meters
Consumption: Chakra: Mid; Stamina: Very High
Special: Seals off the victim's chakra until they seek specialized, medical attention. Moves around the Hakke to strike at near-shunshin speeds.
Description: The final level of Hakke strikes involves doubling the previous 64, and like its younger brother, remains passed down only through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. As the amount of strikes is double from before once more, the Hyuuga ends up striking 254 accumulated times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times, leaving their victim paralyzed and without chakra.
Domain: Hyuuga. Main House exclusive.
Hakke Rokujuuyonshou (Eight Divination Signs, Sixty-Four Palms of the Hand)
Rank: B [100 XP]
Type: Offensive / Clan Taijutsu
Range: 0 - 5 meters
Consumption: Chakra: Low; Stamina: High
Special: Seals off the victim's chakra for the rest of the thread. Moves around the Hakke to strike at near-shunshin speeds.
Description: The second level of Hakke strikes involves doubling the previous 32, although with a few notable differences - Hakke Rokujuuyonshou is a special technique passed down through the main family line only. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. Like with the previous 32, they can force their chakra through their hands into the tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes 64 tenketsu, stopping the chakra flow of the opponent, thus limiting their opponent's ability to use jutsu much greater than ever.
Domain: Hyuuga. Main House exclusive.
Kaze Sōjū (Wind Manipulation)
Rank:
Type: Ninjutsu / Offensive / Defensive
Range: 5 - 10 meters
Chakra: Very Low - Very High
Special: Range expands to 6 meters at C-rank, 7 meters at B-Rank, 8 meters at A-rank, and 10 meters at S-rank. As rank goes up, the user gain's even more control, but chakra cost rises. When first learned, this technique can be used for a period of one turn, plus one more with each advance in rank. Weak to Katon Jutsu.
Description: After forming a string of hand seals, the user is able to control the air within a five meter radius of himself. By this, he/she can do anything from slightly altering an incoming kunai's direction, to applying enough chakra to knock someone off balance. The stronger the user's rank of the jutsu, the more powerful his or her manipulation is.
Domain: Fūton
Shunpo (Flashing Light Steps)
Rank: Dx11 [275 XP]
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Tweh (Light Step Retreat)
Rank: B [100 XP]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo backwards.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to limit their forward travel speed in exchange for a near-instantaneous backwards move. This essentially allows rapid movement to retreat or create distance between user and opponent.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Jin (Light Step Advance)
Rank: B [100 XP]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to curve in the direction of their target. If the target is out of the user's Shunpo range, the user will be drawn as close as possible.
Description: Although Shunpo is normally executed in a linear fashion, with enough training, the Taijutsu Master can learn to read an opponent's movement and Shunpo in a curved way towards their target's last known location. With the angled attack, it increases the user's ability to strike after the Shunpo.
Domain: Shunpo - Universal Taijutsu.
Shunpo-Kyuk (Light Step Shimmer)
Rank: B [100 XP]
Type: Passive / Taijutsu / High-Speed Movement
Range: Shunpo!
Stamina: --
Special: Gives the user the option to perform a Shunpo that allows the user to side-step around at high speeds.
Description: Useful for evading attacks or moving in and confusing an opponent, Kyuk, allows the Taijutsu Master to do whatever they desire with their newfound zigzagging/shimmying/side-stepping powers.
Domain: Shunpo - Universal Taijutsu.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: Ex5 [25 XP]
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Chakra: Very Low
Special: Switch is near-instantaneous. Kawarimi can only be used once per thread, plus one more each time retrained. However, the technique itself can only be used once per turn, regardless of retraining. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Ninjutsu.
EXP : 1265
EXP SPENT : 1250
EXP LEFT : 15
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