Doton Upgrade
Aug 4, 2011 9:26:14 GMT -8
Post by Noboru on Aug 4, 2011 9:26:14 GMT -8
Doton Ryouuken (Earth Dominion) 100
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Establishes the area of earth a user can control for their techniques. Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Moguragakure no Jutsu (Mole Hiding Technique) 100
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Range of movement depends on the user’s level of Earth Dominion. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Earth Dominion 'B'. Must know 'Underground Fish'.
Dochuu Senkou (Underground Submarine Voyage) 100
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Can only travel one country at a time before needing to resurface and rest for a single turn/post. Can switch from this to 'Mole Hiding' underground travel if faced with a sudden threat.
Description: The final step in the family of underground jutsu, this now allows the user to travel across countries whilst underground, moving at quick paces through the earth as if they were sprinting on land. This jutsu was designed mainly for quick and stealthy travel, as this medium cuts random encounters out completely. The radar function is not present anymore, mainly due to this not being meant for combat, so the user must exercise care before commencing their Submarine Voyage.
Domain: Doton. Earth Dominion 'B'. Must know 'Mole Hiding'.
Doton Kekkai – Dorou Doumu (Earth Barrier – Earth Dome Prison) 100
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid; Low each turn required to repair damage
Special: Chakra absorption for victims within the dome is ten percent per turn. Size, strength, and traveling distance of dome depends on the user's 'Earth Dominion' rank.
Description: This advanced Doton ninjutsu acts as its name implies – it facilitates the user creating a prison around their victims, comprised of pure dirt. After forming the necessary handseals and striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, they are then able to suck out the chakra from the people trapped inside and bring it back into one’s own body, as well as combine it with his own in order to spread throughout the dome, allowing the suer to repair any damage their opponents manage to inflict on the inside.
Domain: Doton. Earth Dominion 'B'.
Kaiten Kakatou Otoshi (Spinning Heel Drop) 50
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Shunshin no Jutsu (Body Flicker Technique) 100
Rank: DDDD
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades) 50
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. With only a single handseal, they can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.
Rank: D, C, B, A, S
Type: Supplementary / Doton Ninjutsu
Range: 0 - 50 meters
Chakra: Mid
Special: Establishes the area of earth a user can control for their techniques. Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned.
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
Moguragakure no Jutsu (Mole Hiding Technique) 100
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Range of movement depends on the user’s level of Earth Dominion. All doton jutsu used whilst underground cost one rank less than normal due to the overwhelming earth source. User can remain underground for a single turn before needing to resurface; each time retrained, the user main remain underground for one extra turn.
Description: An upgrade to Dochuu Eigyo, this underground variation grants the user movement AND the ability to attack with jutsu whilst underground. After a few short seals, the user merely sinks below, and can remain there for a small amount of time, allowing them an extremely strategic position, as well as the ability to laid explosives along the ground for the opponent to ‘enjoy’.
Domain: Doton. Earth Dominion 'B'. Must know 'Underground Fish'.
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid
Special: Can only travel one country at a time before needing to resurface and rest for a single turn/post. Can switch from this to 'Mole Hiding' underground travel if faced with a sudden threat.
Description: The final step in the family of underground jutsu, this now allows the user to travel across countries whilst underground, moving at quick paces through the earth as if they were sprinting on land. This jutsu was designed mainly for quick and stealthy travel, as this medium cuts random encounters out completely. The radar function is not present anymore, mainly due to this not being meant for combat, so the user must exercise care before commencing their Submarine Voyage.
Domain: Doton. Earth Dominion 'B'. Must know 'Mole Hiding'.
Doton Kekkai – Dorou Doumu (Earth Barrier – Earth Dome Prison) 100
Rank: B
Type: Supplementary / Doton Ninjutsu
Range: See special!
Chakra: Mid; Low each turn required to repair damage
Special: Chakra absorption for victims within the dome is ten percent per turn. Size, strength, and traveling distance of dome depends on the user's 'Earth Dominion' rank.
Description: This advanced Doton ninjutsu acts as its name implies – it facilitates the user creating a prison around their victims, comprised of pure dirt. After forming the necessary handseals and striking the ground with their hands, the user is able to overturn the earth and cause it to rise up around their opponents. Placing their hands against the dome, they are then able to suck out the chakra from the people trapped inside and bring it back into one’s own body, as well as combine it with his own in order to spread throughout the dome, allowing the suer to repair any damage their opponents manage to inflict on the inside.
Domain: Doton. Earth Dominion 'B'.
Kaiten Kakatou Otoshi (Spinning Heel Drop) 50
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Shunshin no Jutsu (Body Flicker Technique) 100
Rank: DDDD
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Chakra: Low
Special: Flickering is near-instantaneous forward movement, meaning the user will rush almost instantly to wherever they are facing as chakra pushes their legs to inhumane levels. The user can flicker once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunshin.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Soushuuha (Manipulate Advancing Blades) 50
Rank: C
Type: Supplementary / Ninjutsu
Range: 0 – 10 meters
Chakra: Low
Special: When first learned, the user can control up to 5 projectiles/secondary weapons and send them flying up to 10 meters. However, each time re-trained, their control number goes up by 5. For every 20 projectiles the user can control, consumption goes up one rank.
Description: Soushuuha is a ninjutsu technique used in order to give aerial projectiles a slight edge in combat. After the needed handseals, this technique allows the user to hover multiple projectiles, like kunai, in the air while they approach a target. With only a single handseal, they can then unleash a torrent of projectiles much faster than if each was thrown individually.
Domain: Universal Ninjutsu.