Upgrade~
Aug 2, 2011 22:53:30 GMT -8
Post by akakatsu! Kaoru. on Aug 2, 2011 22:53:30 GMT -8
Kuchiyose - Keshin (Summoning - Avatar) 75
Rank: D, C, B, A, S,
Type: Passive / Space-Time Ninjutsu / Fuuinjutsu
Range: Self
Chakra: --
Special: Removes the need of seals for Kuchiyose and simple allows an Avatar to hasten the summon, with the help of blood. Because the medium establishes a link between the summoner's chakra and the summon in question, the avatar must be in contact with the user at all times - tatoos, for example. Rank establishes level of summoning user can bring forth.
Description: As its name implies, the Avatar is the creation of a medium from which the ninja can summoning, without the need of seals and such. Rather, the ninja acquires a unique medium seal - usually in the form of a tattoo - which holds a link to whatever it is they want to summon. By simply providing a blood offering to the avatar, the summoner is able to bring forth anything they want!
Domain: Kuchiyose no Jutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop) 50
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Hien (Flying Swallow) 100
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Chakra blade cannot extend further than half what the total weapon measures.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of invisible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Senshi 1 Mirrioun! (Million Man Stab) 100
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
Mizu Bunshin no Jutsu (Water Clone Techqniue) 100
Rank: CC
Type: Supplementary / Suiton Ninjutsu
Range: Self
Chakra: Mid
Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. For every 4 clones simultaneously detonated over an opponent, the effects of 'Water Prison' can be achieved without needing physical contact. Same 'Prison' effects apply.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and can share linked mental judgement. Best of all, physical strikes fixed on a point within their body will force it to break up into a puddle and join the mass below, able to avoid danger and regenerate anywhere the water exists. Finally, when defeated, the clone explodes into a blob of water that aims to take over the nearest opponent available. If found, the water envelops the victim whole, drowning them in the user's cursed water and setting up more attacks of the same nature.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique) 50
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Chakra: Low
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Retrain Hidden Mist Jutsu 25
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: DD
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Special: Fills a large, 10 meter area with mist which lasts 1 turn. Each time retrained, area of mist expands by 10 more meters and 1 extra turn. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: Suiton.
Rank: D, C, B, A, S,
Type: Passive / Space-Time Ninjutsu / Fuuinjutsu
Range: Self
Chakra: --
Special: Removes the need of seals for Kuchiyose and simple allows an Avatar to hasten the summon, with the help of blood. Because the medium establishes a link between the summoner's chakra and the summon in question, the avatar must be in contact with the user at all times - tatoos, for example. Rank establishes level of summoning user can bring forth.
Description: As its name implies, the Avatar is the creation of a medium from which the ninja can summoning, without the need of seals and such. Rather, the ninja acquires a unique medium seal - usually in the form of a tattoo - which holds a link to whatever it is they want to summon. By simply providing a blood offering to the avatar, the summoner is able to bring forth anything they want!
Domain: Kuchiyose no Jutsu.
Kaiten Kakatou Otoshi (Spinning Heel Drop) 50
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: If kick connects with head, the victim will most likely be stunned for half turn. Normally the user spins once before descending, but each time retrained, an additional spin is added, which adds more power and thus more stunning capabilities - equal to 1/2 a turn of stun added each time.
Description: A very basic but effective taijutsu attack, the Kaiten involves the user's leg in a reverse downward kick. After launching themselves into the air and begin to somersault, the user gains momentum within the chosen striking limb and come spinning down, laying their heels into the target's shoulders and head.
Domain: Universal Taijutsu.
Hien (Flying Swallow) 100
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Chakra blade cannot extend further than half what the total weapon measures.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will manage to extend the length of the weapon by providing an extra extension of invisible chakra. This creation will yield an extremely sharp edge that functions like the normal blade itself. By seeing only the user's bladed weaponry, the opponent may miss the Hien and misjudge how far they need to move to avoid an incoming strike. As a result, even if they manage to avoid the metal portion of the blade, the chakra portion may cut into them as well.
Domain: Universal Taijutsu.
Senshi 1 Mirrioun! (Million Man Stab) 100
Rank: B
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Special: Delivers up to 2 stabs per use, plus 1 more each time retrained. Attacks are delivered at blinding speed, and regardless of amount, take up only a single technique/action.
Description: By unconsciously feeding their chakra into any bladed weapon, the user will rush forward, unleashing their weapon in a stabbing motion with the tip to their target. The chakra unleashes in order to increases appendage speed, and with much training, the user can find themselves delivering many strikes in a single instance.
Domain: Universal Taijutsu.
Mizu Bunshin no Jutsu (Water Clone Techqniue) 100
Rank: CC
Type: Supplementary / Suiton Ninjutsu
Range: Self
Chakra: Mid
Special: Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters. For every 4 clones simultaneously detonated over an opponent, the effects of 'Water Prison' can be achieved without needing physical contact. Same 'Prison' effects apply.
Description: With this technique, the Suiton user is able to call upon aid from a perfect copy of themselves. Comprised purely of water, this clone retains the user movement speed and can share linked mental judgement. Best of all, physical strikes fixed on a point within their body will force it to break up into a puddle and join the mass below, able to avoid danger and regenerate anywhere the water exists. Finally, when defeated, the clone explodes into a blob of water that aims to take over the nearest opponent available. If found, the water envelops the victim whole, drowning them in the user's cursed water and setting up more attacks of the same nature.
Domain: Suiton.
Suirou no Jutsu (Water Prison Technique) 50
Rank: C
Type: Offensive / Suiton Ninjutsu
Range: 0 - 5 meters
Chakra: Low
Special: The user must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. While in prison, victims cannot perform handseals. Requires a water source.
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. After the shinobi forms the necessary hand seals, the water around the victim comes together in order to form a spherical prison which only allows for limited movement. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby, or even have the bunshin be the one’s holding the target hostage.
Domain: Suiton.
Retrain Hidden Mist Jutsu 25
Kirigakure no Jutsu (Hidden Mist Technique)
Rank: DD
Type: Supplementary / Suiton Ninjutsu
Range: 0 -10 meters
Special: Fills a large, 10 meter area with mist which lasts 1 turn. Each time retrained, area of mist expands by 10 more meters and 1 extra turn. Mist blocks out all doujutsu requiring clear visibility.
Description: Though very basic, the Hidden Mist Technique allows for the stealthier side of combat to rule. After forming a few simple handseals, the user causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target, as they can move unseen, and if careful, unheard.
Domain: Suiton.