POINTLESS SPENDING, ADDENDUM
Jul 27, 2011 22:37:49 GMT -8
Post by Gentlemanne on Jul 27, 2011 22:37:49 GMT -8
Sasu (Stinger)
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Reliant on Shunpo, this attack allows the Ju Kenshi to move as fast the High-Speed Foot Technique in a straight line after charging. As such, each Stinger used consumes a single 'Shunpo' charge, traveling up to 5 meters; multiple 'Shunpo' can be strung together to make one big Stinger, at the cost of using so many charges up. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus penetrating damage.
Description: A vicious attack by the Ju Kenshi, the Stinger is a frontal strike residing within the bladed end of the user's oversized sword. By positioning the tip of the sword forward, the Ju Kenshi drives the blade handle forward in order to penetrate anything before them. Moving at lightning speeds after their charge, the user plunges the blade into their enemy, having a high chance of creating the desired incision, and then some. With this technique, all those viewing will witness the unveiling of a true Ju Kenshi.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Kousen (Blade Beam)
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Highest rank known determines distance traveled and speed of blade beam. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage.
D: Half Kunai Speed (5 meters)
C: 3/4th Kunai Speed (10 meters)
B: Kunai Speed (15 meters)
A: Double-Kunai Speed (20 meters)
S: Triple-Kunai Speed (25 meters)
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a near invisible blade beam that travels wherever the user desires. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Shunpo (Flashing Light Steps)[/u]
Rank: D, D, D, D, D, D, D, D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Brawn I, II, III, IV, & V
Similar to Swiftness, Brawn is yet another Taijutsu mastery which allows those who have invested enough time and effort into a particular style in order to master it a superior boost in strength - to the point all Taijutsu from the mastered style performed damages higher than normal - one rank above its base each time acquired, to be exact!
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Reliant on Shunpo, this attack allows the Ju Kenshi to move as fast the High-Speed Foot Technique in a straight line after charging. As such, each Stinger used consumes a single 'Shunpo' charge, traveling up to 5 meters; multiple 'Shunpo' can be strung together to make one big Stinger, at the cost of using so many charges up. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus penetrating damage.
Description: A vicious attack by the Ju Kenshi, the Stinger is a frontal strike residing within the bladed end of the user's oversized sword. By positioning the tip of the sword forward, the Ju Kenshi drives the blade handle forward in order to penetrate anything before them. Moving at lightning speeds after their charge, the user plunges the blade into their enemy, having a high chance of creating the desired incision, and then some. With this technique, all those viewing will witness the unveiling of a true Ju Kenshi.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Kousen (Blade Beam)
Rank: D, C, B, A, S
Type: Offensive / Specialty Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very High
Special: Highest rank known determines distance traveled and speed of blade beam. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus slashing damage.
C: 3/4th Kunai Speed (10 meters)
B: Kunai Speed (15 meters)
A: Double-Kunai Speed (20 meters)
S: Triple-Kunai Speed (25 meters)
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a near invisible blade beam that travels wherever the user desires. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Shunpo (Flashing Light Steps)[/u]
Rank: D, D, D, D, D, D, D, D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 5 meters
Consumption: Low
Special: Shunpo is much like Shunshin, a forward-moving high-speed technique that transports the user across a short space in the blink of an eye. When used, the user will rush almost instantly to wherever they are facing. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Brawn I, II, III, IV, & V
Similar to Swiftness, Brawn is yet another Taijutsu mastery which allows those who have invested enough time and effort into a particular style in order to master it a superior boost in strength - to the point all Taijutsu from the mastered style performed damages higher than normal - one rank above its base each time acquired, to be exact!