Ijitome!
May 4, 2011 17:41:33 GMT -8
Post by Mamushi on May 4, 2011 17:41:33 GMT -8
[3] Seimon (Gate of Life)[/u]
Rank: B, B, B, [300 EXP] B, B [200 EXP]
Type: Supplementary / Specialized Taijutsu / Kinjutsu
Range: Self
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'B' ranked and lower. Once activated, the user moves at 4x their normal speed, to the point a Stage-3 Sharingan has trouble seeing the user (+400%).[/u] Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving hard, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon. Must be able to sustain 'Kyuuimon' for at least 6 turns.
Rank: B [100]
Type: Taijutsu / Passive Boost
Special: Represents speed boost in overall appendage agility for kicking and general hand to hand combat. Once activated, the user shall be able to deliver 2 attacks per regular Taijutsu strike, plus 1 more each time retrained.
[/li][/ul]
[4] Shoumon (Gate of Wound)[/u]
Rank: B, B [200 EXP]
Type: Supplementary / Specialized Taijutsu / Kinjutsu
Range: Self
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'B' ranked and lower. Once activated, the user moves at 5x their normal speed, to the point a Stage-3 Sharingan can no longer keep up with the user (+500%).[/u] Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving nearly impossible, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon. Must be able to sustain 'Seimon' for at least 5 turns.
Rank: B, B, B [300 EXP]
Type: Taijutsu / Passive Boost
Special: Represents the user's inner strength, and how long they can sustain the stress of the gates before succumbing. By default, the user can only open and close Gates 1-4 once per thread before needing rest. Retraining this adds an additional Gate use, representing the user's improving inner strength.
[/li][/ul]
Shikotsumyako (Calcium Compression)
Rank: A [150 EXP]
Type: Supplementary / Passive
Range: Self
Special: Bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank.
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
950 EXP
Rank:
Type: Supplementary / Specialized Taijutsu / Kinjutsu
Range: Self
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'B' ranked and lower. Once activated, the user moves at 4x their normal speed, to the point a Stage-3 Sharingan has trouble seeing the user (+400%).[/u] Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving hard, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the third gate, the Gate of Life, begins to prepare the body for extreme movement and muscle destruction. However, the user's body is left intact for the most part, as this new level brings the user mostly benefits. A notable feature of this gate is that the user's skin suddenly begins to turn red.
Domain: Hachimon. Must be able to sustain 'Kyuuimon' for at least 6 turns.
- Attack Speed
Rank: B [100]
Type: Taijutsu / Passive Boost
Special: Represents speed boost in overall appendage agility for kicking and general hand to hand combat. Once activated, the user shall be able to deliver 2 attacks per regular Taijutsu strike, plus 1 more each time retrained.
[/li][/ul]
[4] Shoumon (Gate of Wound)[/u]
Rank: B, B [200 EXP]
Type: Supplementary / Specialized Taijutsu / Kinjutsu
Range: Self
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'B' ranked and lower. Once activated, the user moves at 5x their normal speed, to the point a Stage-3 Sharingan can no longer keep up with the user (+500%).[/u] Upon deactivation, fatigue settles and lasts as long as Gate was active, yields intense strain that makes moving nearly impossible, and restricts user to Taijutsu 'B' ranked and under for the remainder of the fatigue.
Description: Located within the spinal cord, the fourth gate, the Gate of Wound, further's the body's destructive potential, evident by a more intense shade of red taking the user over, as well as a powerful aura that flows all around them. At this point, the user's muscles slowly begin to tear from use.
Domain: Hachimon. Must be able to sustain 'Seimon' for at least 5 turns.
- Inner Strength
Rank: B, B, B [300 EXP]
Type: Taijutsu / Passive Boost
Special: Represents the user's inner strength, and how long they can sustain the stress of the gates before succumbing. By default, the user can only open and close Gates 1-4 once per thread before needing rest. Retraining this adds an additional Gate use, representing the user's improving inner strength.
[/li][/ul]
Shikotsumyako (Calcium Compression)
Rank: A [150 EXP]
Type: Supplementary / Passive
Range: Self
Special: Bone creations depend on highest rank known. Effectively naturally defends against attacks of equal or lower rank.
Description: A Kaguya's most basic and innate skill, it allows them to alter the calcium composition of their entire bone structure to whatever density they see fit. Whether they harden a whole section of bone or just one individual piece doesn't matter; if the Kaguya wills it, one normal bone can become as tough as iron. This is the basis behind their bloodline skill and all their jutsu, and as they progress in skill and power, their bones become harder and stronger.
Domain: Kaguya.
950 EXP