Shopping Spree!
May 4, 2012 22:32:27 GMT -8
Post by adero on May 4, 2012 22:32:27 GMT -8
Medic/Akadou v2
MEDIC – 1000
Chakra Booster I
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank: D, C, B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Kanetsu no Gyou (Heat Seeker)
Rank: D x8
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low (Mid with retraining)
Special: Raises the body temperature of the patient. Overuse can cause heavy fever. This heat is retained for one (1) second, plus another each time retrained, effects triggered after the user removes his or her hands. However, after every fifth retraining, chakra consumption will go up by one.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature steadily.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus one more each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
AKADOU – 1000
Chakra Reduction I
Chakra Kyuuin no Jutsu (Chakra Absorption Technique)
Rank: D, C, B , A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: Hand's reach.
Chakra: Mid [initial + upkeep]
Handseals: No
Special: Can only be channeled through one's hand(s). Highest jutsu rank determines amount of chakra transfered per use. Chakra leeching can occur on any surface, living or non-living, as long as it contains chakra. In order for leeching to succeed, contact with the victim must be established. Thus, highest rank known ALSO establishes the amount of contact time is needed before the leeching can begin. Keep in mind that while Akadou can absorb chakra from anything, they can still be overwhelmed by it, as well as receive its side-effects (for example, you can't put your hands to a Raiton shield-type jutsu and expect to absorb anything without getting shocked.)
Description: The root of all Akadou jutsu, Chakra Kyuuin no Jutsu is a special ninjutsu technique used to quickly extract a victim's chakra for the purpose of using it for oneself . After activating the technique, the user's hands will glow a neon-blue color, the sign of reverse-flow chakra. As they place their palm on their opponent's body, or any chakra surface for that matter, they can proceed to withdraw the physical and spiritual energy out of them. By reducing the opponents chakra, it greatly increases their overall advantage in battle.
Domain: Akadou.
Chakra Shinkuu no Jutsu (Chakra Vacuum Technique)
Rank: D, C, B, A, S
Type: Defensive / Supplementary / Ninjutsu / Secret Technique
Range: Self
Chakra: High [initial + upkeep]
Special: Creates similar effects to 'Chakra Kyuun' but across one's whole body rather than just the hands, which opens the door to more absorption at the cost of higher chakra spent in order to amplify the effects. Highest rank known determines the length of time per turn the victim must establish with the user before their chakra is leeched.
C: Low / 3/4th's of a Turn (4 seconds)
B: Mid / Half a Turn (3 seconds)
A: High / 1/4th of a Turn (2 seconds)
S: Very High / Near-Instant! (1 second)[/ul]
Description: Once the Akadou is comfortable with their chakra suctioning abilities, they will then learn to focus the power of Chakra Kyuin all around their body, creating a fiery glow that wraps all around their form. Whenever the user is touched on any part of their body, the chakra of their assailants will begin to be drained. Effective when outnumbered, or under the assault of Taijutsu.
Domain: Akadou. Chakra Kyuun.
Chakra Keihin no Jutsu (Chakra Gifting Technique)
Rank: D, C, B, A, S
Type: Offensive / Supplementary / Ninjutsu / Secret Technique
Range: Hand's reach.
Chakra: See special!
Handseals: No
Special: Can only be channeled through one's hand(s). Highest jutsu rank determines amount of chakra transferred per use. Chakra giving can take place within anyone or anything that can house, contain and use chakra. In order for gifting to succeed, contact with the victim must be established. Thus, highest rank known ALSO establishes the amount of contact time is needed before the gifting can begin. Activation functions the same as 'Chakra Kyuuin'.
Description: Once the Akadou learns to control the altering chakra flow of their victims, they understand the nature of reversing that flow so that it fills their targets rather than empty them. After activating the technique, the user's hand will glow with a special chakra hue which, when their palm touches the target's body, can pass their own chakra onto whomever they wish.
Domain: Akadou. Chakra Kyuun.
Chakra Kanaami (Chakra Effect Transfer Skill)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: Self
Chakra: Very Low - Very High [initial + upkeep]
Handseals: No
Special: Active on command, effects are transferred to any item or object the Akadou is holding, such as weapons, items and accessories. As long as the user is holding said object and the effects are actively transferred, any contact with the object will result in the activation of the effects (such as holding a sword while activating 'Chakra Kyuuin; anything that touches it will receive the effects). This technique must be activated before the following one with the effects desired to be transferred.
Description: Master manipulators of chakra, Akadou are able to transfer their chakra in or out of anything they touch. With that in mind, experienced members will be able to transfer their effects onto their objects they hold, mainly weapons and items. Whether its a sword or a simple rod, with this technique, the clan member can make whatever they are holding as lethal as their secret technique, adding to their overall versatility in combat.
Domain: Akadou. Chakra Keihin no Jutsu.
OTO – 650
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Highest rank determines the range the sound waves produced by the user can travel, as well as their speed.
S: 50 m // 25 mps[/ul]
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Akutibu (Sound Hunting Sonar)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Very Low - Very High
Special: Range at which sonar works depends on the user's highest 'Sound Dominion' rank; sonar works in all directions. Highest rank known determines how many different sound-disruptors the user can take before becoming overwhelmed and thus deaf for a while turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound. Finally, highest rank also determines the delay between the sonar's first pulse and the information it brings back.
S: Unlimited // Near-Instant![/ul]
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! It's only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken of equal rank.
Total Spent: 2650
MEDIC – 1000
Chakra Booster I
Shousen no Jutsu (Mystical Hand Technique)
Rank: D, C, B, A, S
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Very High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
In'yu Shōmetsu (Yin Healing Wound Destruction)
Rank: D, C, B, A, S
Type: Defensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: See special!
Special: Chakra used for this technique is equal to the one being absorbed (without buffs/reductions used by the opponent!). User employs highest 'Shosen' rank in order to heal.
Description: By anticipating damage, the user is capable of filling an area with healing chakra before taking a hit; in other words, they can begin the healing process for a wound before actually receiving it. When the wound finally does occur, the advanced healing process rapidly regenerates the flesh of the wounded area, healing it before the eyes of the user and the opponent; this results in an almost instant-healing of wounds. The larger and more complex the wound is, however, the more chakra is needed to heal it.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Kanetsu no Gyou (Heat Seeker)
Rank: D x8
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low (Mid with retraining)
Special: Raises the body temperature of the patient. Overuse can cause heavy fever. This heat is retained for one (1) second, plus another each time retrained, effects triggered after the user removes his or her hands. However, after every fifth retraining, chakra consumption will go up by one.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature steadily.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Masui no Jutsu (Anesthesia no Jutsu)
Rank: C
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Mid
Special: Causes the area effected by the technique to become gradually numb, decreasing pain from serious wounds. The numbing effect remains in place for one (1) second, plus one more each time retrained. However, after every fourth retraining, chakra consumption will go up by one.
Description: With hands glowing white and full of medical chakra, the user touches the patient and numbs the targeted area. The longer the user maintains contact with the patient, the more potent the anesthesia will be, and the larger the area of effect will be. It takes three turns of constant contact to cause complete numbness, and the user can spread the numbing effect at a rate of a six inches by six inches per turn.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Sosei no Jutsu (Resuscitation Technique)
Rank: B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: High
Special: Uses chakra to cause the target's heart to beat, regardless of the living condition of the body. Can be used once per thread, plus one more each time retrained.
Description: A tricky Medical Ninjutsu that has, nonetheless, saved many lives, Sosei no Jutsu works by channeling chakra directly to the heart of the patient, causing it to beat. This chakra disregards numbing effects, since the chakra causes the heart to beat against its' own will. Aside from that, when a person dies, their brain stays active from one to ten minutes before perishing. If the heart can be restarted, then the patient can be saved. With a two-person medical team, one Ninja may perform this technique while the other focuses upon treating the symptoms of death. If worked correctly, a patient who would otherwise be dead may be saved and, potentially, be brought back to life. If the brain has already ceased activity, then this technique will not work.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
AKADOU – 1000
Chakra Reduction I
Chakra Kyuuin no Jutsu (Chakra Absorption Technique)
Rank: D, C, B , A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: Hand's reach.
Chakra: Mid [initial + upkeep]
Handseals: No
Special: Can only be channeled through one's hand(s). Highest jutsu rank determines amount of chakra transfered per use. Chakra leeching can occur on any surface, living or non-living, as long as it contains chakra. In order for leeching to succeed, contact with the victim must be established. Thus, highest rank known ALSO establishes the amount of contact time is needed before the leeching can begin. Keep in mind that while Akadou can absorb chakra from anything, they can still be overwhelmed by it, as well as receive its side-effects (for example, you can't put your hands to a Raiton shield-type jutsu and expect to absorb anything without getting shocked.)
Description: The root of all Akadou jutsu, Chakra Kyuuin no Jutsu is a special ninjutsu technique used to quickly extract a victim's chakra for the purpose of using it for oneself . After activating the technique, the user's hands will glow a neon-blue color, the sign of reverse-flow chakra. As they place their palm on their opponent's body, or any chakra surface for that matter, they can proceed to withdraw the physical and spiritual energy out of them. By reducing the opponents chakra, it greatly increases their overall advantage in battle.
Domain: Akadou.
Chakra Shinkuu no Jutsu (Chakra Vacuum Technique)
Rank: D, C, B, A, S
Type: Defensive / Supplementary / Ninjutsu / Secret Technique
Range: Self
Chakra: High [initial + upkeep]
Special: Creates similar effects to 'Chakra Kyuun' but across one's whole body rather than just the hands, which opens the door to more absorption at the cost of higher chakra spent in order to amplify the effects. Highest rank known determines the length of time per turn the victim must establish with the user before their chakra is leeched.
C: Low / 3/4th's of a Turn (4 seconds)
B: Mid / Half a Turn (3 seconds)
A: High / 1/4th of a Turn (2 seconds)
S: Very High / Near-Instant! (1 second)[/ul]
Description: Once the Akadou is comfortable with their chakra suctioning abilities, they will then learn to focus the power of Chakra Kyuin all around their body, creating a fiery glow that wraps all around their form. Whenever the user is touched on any part of their body, the chakra of their assailants will begin to be drained. Effective when outnumbered, or under the assault of Taijutsu.
Domain: Akadou. Chakra Kyuun.
Chakra Keihin no Jutsu (Chakra Gifting Technique)
Rank: D, C, B, A, S
Type: Offensive / Supplementary / Ninjutsu / Secret Technique
Range: Hand's reach.
Chakra: See special!
Handseals: No
Special: Can only be channeled through one's hand(s). Highest jutsu rank determines amount of chakra transferred per use. Chakra giving can take place within anyone or anything that can house, contain and use chakra. In order for gifting to succeed, contact with the victim must be established. Thus, highest rank known ALSO establishes the amount of contact time is needed before the gifting can begin. Activation functions the same as 'Chakra Kyuuin'.
Description: Once the Akadou learns to control the altering chakra flow of their victims, they understand the nature of reversing that flow so that it fills their targets rather than empty them. After activating the technique, the user's hand will glow with a special chakra hue which, when their palm touches the target's body, can pass their own chakra onto whomever they wish.
Domain: Akadou. Chakra Kyuun.
Chakra Kanaami (Chakra Effect Transfer Skill)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu / Secret Technique
Range: Self
Chakra: Very Low - Very High [initial + upkeep]
Handseals: No
Special: Active on command, effects are transferred to any item or object the Akadou is holding, such as weapons, items and accessories. As long as the user is holding said object and the effects are actively transferred, any contact with the object will result in the activation of the effects (such as holding a sword while activating 'Chakra Kyuuin; anything that touches it will receive the effects). This technique must be activated before the following one with the effects desired to be transferred.
Description: Master manipulators of chakra, Akadou are able to transfer their chakra in or out of anything they touch. With that in mind, experienced members will be able to transfer their effects onto their objects they hold, mainly weapons and items. Whether its a sword or a simple rod, with this technique, the clan member can make whatever they are holding as lethal as their secret technique, adding to their overall versatility in combat.
Domain: Akadou. Chakra Keihin no Jutsu.
OTO – 650
Ototon Ryouuken (Sound Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: 0 - 50 meters
Handseals: No
Chakra: Mid
Special: Highest rank determines the range the sound waves produced by the user can travel, as well as their speed.
S: 50 m // 25 mps[/ul]
Description: The basis behind the majority of Ototon techniques lie in the user's ability to control the very sound waves around them. 'Sound Dominion' is just as its name implies, a fundamental supplementary jutsu of Ototon nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over all sound around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Ototon.
Akutibu (Sound Hunting Sonar)
Rank: D, C, B, A, S
Type: Supplementary / Ototon Ninjutsu
Range: See special!
Handseals: Yes
Chakra: Very Low - Very High
Special: Range at which sonar works depends on the user's highest 'Sound Dominion' rank; sonar works in all directions. Highest rank known determines how many different sound-disruptors the user can take before becoming overwhelmed and thus deaf for a while turn. A sound disruptor is not something like a passing wind or a sneeze, but something unnatural, like an explosion or the growl of a huge beast. Upon hitting the 'S' rank, the user no longer needs to close their eyes to perceive the sound. Finally, highest rank also determines the delay between the sonar's first pulse and the information it brings back.
S: Unlimited // Near-Instant![/ul]
Description: With this technique, the user is capable of enhancing their perception of sound via chakra to an unnatural degree. Though their eyes must remain closed for the technique to work, they are essentially granted an even better vision. Capable of discerning sounds to the faintest of heart beats, this allows the user to locate targets both near and far, even if they are not visible to the naked eye. Acting like a radar, it allows all sound-users to truly have an edge in combat! It's only downfall? Too much noise, making the radar hard to read.
Domain: Ototon. Ototon Ryouuken of equal rank.
Total Spent: 2650