Ken Leveled Up! Ken Learned... Stuff!
May 11, 2012 12:50:29 GMT -8
Post by Kenchiro on May 11, 2012 12:50:29 GMT -8
'X' Joutou! ('X' Jump)
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: No.
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Domain: Universal Ninjutsu
Kanetsu no Gyou (Heat Seeker)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Raises the body temperature of the patient. Overuse can cause heavy fever. This heat is retained for one (1) second, plus another each time retrained, effects triggered after the user removes his or her hands. However, after every fifth retraining, chakra consumption will go up by one.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature steadily.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Total Cost: 175 Exp.
I know what you're thinking; is there supposed to be a theme to all this? The answer is, of course, no.
Rank: C
Type: Supplementary / Taijutsu
Range: Self
Stamina: Mid
Special: Can only be performed during or after the apex of the user's initial jump. Can execute up to 1 mid-air jump before hitting the ground, plus 1 more each time retrained.
Description: Once in the air, only the most advanced Taijutsu users can manage to use their brute strength to actually jump against the air using friction, effectively jumping again before hitting the ground.
Domain: Universal Taijutsu.
Kaneau (Good Balance)
Rank: C.
Type: Supplementary / Taijutsu
Range: Self.
Stamina: Low.
Special: This technique can only be used once per thread, and once more when it is retrained. Can be retrained 6 times.
Description: Kaneau is a Taijutsu technique that makes it easier for one to shift their own weight in an instant, providing them with good balance when they would land on one foot, no matter what they do or what kind of position they are in. This technique was developed by Taijutsu masters to give them good balance while they did the most ridiculous types of Taijutsu moves that would naturally leave them off balance.
Domain: Universal Taijutsu.
Sūpa Henge Appugurēdo! (Super Transformation Upgrade!)
Rank: C
Type: Supplementary / Ninjutsu
Range: Self
Handseals: No.
Chakra: Changes Henge no Jutsu's cost to low.
Special: Upgrades Henge no Jutsu to be more resilient, no longer breaking when the user is struck or falls unconscious. The only way for the Henge to break is if the user runs out of turns, runs out of chakra, or dispels it themselves.
Description: An upgrade to Henge no Jutsu, this technique causes all of the user's Henge no Jutsu to become pseudo-permanent. That is, while their turn limit from Henge no Jutsu still applies, taking hits or even falling unconscious will not break the jutsu.
Domain: Universal Ninjutsu
Kanetsu no Gyou (Heat Seeker)
Rank: D
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Low
Special: Raises the body temperature of the patient. Overuse can cause heavy fever. This heat is retained for one (1) second, plus another each time retrained, effects triggered after the user removes his or her hands. However, after every fifth retraining, chakra consumption will go up by one.
Description: With chakra in the medical user's hands, the shinobi then touches the target of the technique with red glowing hands. The red chakra enters into the patient's body and begins to gradually increase the patient's body temperature steadily.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Total Cost: 175 Exp.
I know what you're thinking; is there supposed to be a theme to all this? The answer is, of course, no.