Fuckin A! [Missing Nin]
Apr 27, 2011 7:26:59 GMT -8
Post by B.R.O.K.E.N on Apr 27, 2011 7:26:59 GMT -8
PERSONOLOGY[/u]
- Name || Zabuza Akegarasu
- Age || 13
- Clan, BL, or Kekkei Touta? | Akegarasu
- Country and/or Village|| Kumogakure (defected)
- Rank & Profession|| Genin / A Boss (joke)
- Difficulty Setting || Hard
- Types
Ninjutsu
Taijutsu
Genjutsu
PHYSICALITY[/u]
- Height || 5,4
- Weight || 120lbs
- Apparel || He wears a customized Yukata which is made up of three layers. Medium shinobi armor under a black shirt shirt with sleeves that extend to the middle of his biceps and a collar that reaches up to his jaw line. The black shirt has a dark red trim along the edges as well as a dark red ring around the end of each sleeve. Worn over that is a long flowing white garb which trails just above his ankles and the sleeves cover up to his wrists.
The right sleeve is plain and his left sleeve has a stitched imprint design of a wave which wraps around and covers a good portion of the left sleeve. The garb is folded one layer over the other across his body and is held together by a series of small leather straps as well as his cloud village head band which he wears on his right hip.
he pants he wears beneath his garb are black in color and form fitting. Overall he is able to move around easily even though it may appears he's weighed down by the garb. This is only meant to trick potential enemies into thinking hes not as fast as he looks. - Body Appearance || His pale white hair (usually unkempt) flutters about with it expanding down no further than his shoulders. He tends to mention that he hates his eyes because they lay on the same color frequency just as an Uchiha's sharingan, however, his simply lacks tomoe and always will...or will he. His skin is fairly smooth and contains not even a single bodily impurity, lucky s.o.b wouldn't you thiink? His anatomical structure is that of a average shinobi at beast, Zabuza is still young and has much to learn, and is willing to learn, well, at least from a few missing nin. Though due to his Akegerasu nature is has been noted to be light on his feet due to him bearing rather strong legs.
- Blemishes & Scars || None worth mentioning
COGNITION[/u]
- Personality || Zabuza isn't exactly a role model, or anything remotely similar to it. He's rude, crude and extremely vulgar twenty-four hours a day, and seems to be eternally seeing the glass as half-full. In truth, he's actually truly, brutally honest, to a level rarely seen in another human being. Honesty is his most redeeming trait and also his most damning. Even though he's notorious for his honesty, he's still able to commit the 'white' lie that comes by not giving the whole story. Surprisingly skilled with words, Jack can do more with a lack of information than master debaters (heh, sex joke) can do with all of the misinformation in the world. He believes stealth and other ninja-like traits are dishonest and cruel and so generally goes without them. Except when he doesn't.
With an undying passion Zabuza dislikes those who are always dependent , going to far as to claim them as ‘pathetic', or being a failed excuse of a being who barely registers upon the scales of true 'power’. Even if his enemies attempt to draw out conversations with him he would simply glare at them in silence, taking away the reply which they so desperately seemed to wish for. Those who ask why he feels this way he simply answers that he is a warrior of 'true' justice and they are his enemies, and enemies should not converse, they do battle. Most times....he just doesn't give a fuck
[/li][li]Alignment || Chaotic Good = A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
[/li][li]Allegiance || Himself and superior missing nin
[/li][li]Quirks & Tendencies || Quirks? Well he's probably the biggest douche known to man and he tends to enjoy it despite what others say him or how they act around him.
[/li][li]Likes & Dislikes
Likes|
==Being cruel and humorous
==Combating against strong opponents
==Destroying other clans
==Killing Uchiha (whenever he gets the chance)
==Making others feel like shit.
==Missing Nin
Dislike |
==Useless people
==Konoha Ninjas
==Kirigakure Ninjas
==Iwagakure Ninjas
==Losing
[/li][/ul]
ARMAMENTS[/u]
- Primary Weapons || Ninjato
Rank: C
Type: Primary / Melee
Description: Short and straight, this blade takes a similar form of a katana, but without the curvature in the blade. With the blade measuring no more than three feet, and a square guard on top, this weapon has been popularized by many ninja, hence the name.
Cost: 1,000 Ryo - Secondary Weapons ||
Exploding Note [x2 packs]
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
Exploding Pouch
Rank: C
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 5 per pack
Description: A variation on the exploding note, these pouches contain a myriad of ball bearings and other metallic projectiles that, when detonated, spread forth even more
Cost: 5000 per Pack
Kunai (Throwing Knife) [x2 Packs]
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack - Items || Tracker
Rank: C
Type: Accessory / Self
Special: Has a range up to 1000 yards.
Description: Similar to the communication's device in ease and effectiveness, the range finder can function both as binoculars and as a means to measure the distance to a target. snug and sleek, it fits across only one eye, and has a see-through lens that establishes visual information. With a durable carapace, it is designed to withstand water damage and even the pressure of extreme altitudes.
Cost: 3,000 Ryo per Tracker
x50 feet of ninja wire - Releases || Akegarasu / Raiton
- JutsuSanzengarasu no Jutsu (Scattering One Thousand Crows Technique)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summonsed the first time, with 10 more each time this jutsu is re-learned. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
Karasu Tengu no Jutsu (Crow Vision Technique)
Rank: D
Type: Supplementary / Secret Technique
Range: See special.
Special: Bird seal must be held and eyes must be closed at all times in order for the vision to remain uninterrupted.
Description: Intended for surveillance in any form of situation, the crow king will perform a single handseal - bird - and call upon the mental connection of any available crows. Once the user's eyes are closed, they will be granted a clear, concise moving image of whatever it is that select crow is watching. Although not ideal for direct, confrontational conflict, a hidden enemy can use this to aid an attacking mate, or even if the user requires some form of tracking.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Karasu Bunshin no Jutsu (Crow Clone Technique)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Special: Each clone requires ?? crows for creation. Clones, like the crows, can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Clones move at crow speed, and can perform any Akegarasu jutsu the user knows. Clones disperse and reform once before being defeated, but each time this jutsu is re-learned, an additional reformation charge is gained.
Description: Once a murder of crows has been summoned in the hands of an experienced Akegarasu, a variety of sub-creations can be made to make the user deadly in battle. In this case with a sufficient amount of crows, the user forms a single seal - bird! - and calls them together in order to form of themselves. Unlike regular bunshin, the crow clone has substance, can move at the same speed as an individual crow, and best of all, scatters when struck for re-use. Although the clone is not spawned with the user's inventory, they will attain whatever main weaponry the user has at the time, if any. When struck by concentrated blows from bladed/blunt weaponry or even a bare fist, crows disperse and revert back to crow form instantly for further use. However, widespread, area-of-effect attacks such as elemental ninjutsu (katon, raiton, etc.) defeat the crows instantly.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'. - RaitonPurazuma Booru (Plasma Ball Technique)
Rank: D, C, [75]
Type: Offensive / Defensive / Raiton Ninjutsu
Range: Highest rank learned determines strength of lightning sphere. Sphere measures 5 meters with the user at the center. Though no handseals have to be held once the sphere is complete, no other jutsu may be cast while plasma is active. Can be held as long as the user's chakra reserves allow it.
Special: Disables all forms of small electronics touched for the remainder of the user’s presence within the area/thread.
Description: A highly strategic raiton jutsu, the Plasma Ball allows the user to create a thick sphere of Raiton around their body, able to shock anyone that comes in contact with it immediately.
Domain: Raiton
Mekurumeku (Blinding Flash)
Rank: D
Type: Supplementary / Raiton Ninjutsu
Range: 0 -1 0 meters
Special: For RP purposes outside of battle, this can be used at lower intensities to light up dark areas.
Description: A basic yet effective Raiton technique, the user focuses a bit of chakra all over their body, letting the lightning gather and then quickly exploding, effectively providing a blinding light that leaves all within the range blind. Useful for disorientation and quick get-aways.
Domain: Raiton.
Kyodan Anshu no Jutsu (Electrified Projectile Technique)
Rank: C
Type: Supplementary / Raiton Ninjutsu
Range: See special!
Special: Can be used on any projectile or throwing weapon like Senbon or Kunai, or anything that isn’t as big as a main weapon, such as a broadsword or shield.
Description: Considered supplementary because the user can rely on this technique anytime they have a projectile in hand without worrying about handseals, the user concentrates a small amount of Raiton chakra into the metallic weapon, set to disperse whenever said weapon comes in contact with its target. When stuck by an enhanced projectile, the user will receive extra damage, as well as many small shocks. Highly effective against opponents susceptible to lightning in general.
Domain: Raiton. - Universal
Shunshin no Jutsu (Body Flicker Technique)
Rank: D
Type: Supplementary / Ninjutsu
Range: 0 - 10 meters
Special: Flickering is forward-moving, meaning the user will rush almost instantly to wherever they are facing. The user can flicker once per thread, plus once more each time retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it allows a ninja to move short to long distances at an almost untraceable speed - to an observer, it appears as if the user has teleported. Such a feat is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds they would otherwise be unable to reproduce. In the end, the user will appear and disappear in an instant, allowing them to retreat or attack suddenly should they need it. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Kawarimi no Jutsu (Body Replacement Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: 0 - 5 meters
Special: Switch is near-instantaneous. When first learned, Kawarimi can only be used once per thread, plus one more each time retrained. Can only be used once per turn, regardless of retraining.. Requires the user to switch with objects equal or smaller in size; cannot switch with other living people or animals.
Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack - i.e. exploding tags can be attached to the replacement for an added surprise.
Domain: Academy Student Ninjutsu.
Henge no Jutsu (Transformation Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: Allows the user to transform into any person, object or animal of normal/small/miniature size. Transformation can be held for one turn, plus one more each time retrained.
Description: Henge no Jutsu is a very basic ninjutsu technique which every ninja learns at their respective village's Shinobi Academy. Henge allows the user to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Domain:Academy Student Ninjutsu..
Kakuremino no Jutsu (Magic Cloak of Invisibility Technique)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self
Special: No other technique may be used while creeping.
Description: Kakuremino no Jutsu is a very basic Ninjutsu technique. The ninja uses a camouflage cloth to cloak themselves in the background.
Domain: Academy Student Ninjutsu.
Nawanuke no Jutsu (Escaping Skill)
Rank: E
Type: Supplementary / Ninjutsu
Range: Self.
Special: Ineffective against complex, electronic, or unique binds.
Description: Nawanuke no Jutsu is a very basic Ninjutsu technique that allows a ninja to escape from rope binds.
Domain: Academy Students Ninjutsu.