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May 13, 2012 11:59:51 GMT -8
Post by Pathogenesis on May 13, 2012 11:59:51 GMT -8
JU KENSHI – 1000
Mastery – Stamina Reduction I
Zanbatou Mochi (Charged Attack Sentinel)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu / Ju Kenshi
Range: Self
Stamina: Very Low - Very High
Special: Highest rank known determines strength of charge, as well a charge time. Bonus damage calculator - add the base rank of the Ju Kenshi's sword plus any bonus it brings, PLUS the highest rank of this technique. The user can determine which rank they want to use, but it must be proportionate to the rank of any other technique used if used in tandem with something.
D: Full Post (5 seconds)
C: 3/4th's of a Post (4 Seconds)
B: Half a Post (3 Seconds)
A: 1/4th a Post (2 Seconds)
S: Near-Instant! (less than 1 Second)
Description: The basis of all Ju Kenshi techniques, Zanbatou Mochi alows the Ju Kenshi to briefly "charge" their attack, pausing momentarily in order to gather their might. Then, quicker than the blink of an eye, they can unleash their strike anywhere they please, extra force behind it to either defend against incoming strikes or deliver an extra useful strike. Though the brief charge and small period after the swing leaves the user open, the trade-off is a devastating swinging sword that can decimate anything in its way.
Domain: Ju Kenshi
Sasu (Stinger)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very Low - Very High
Special: Reliant on Shunpo, this attack allows the Ju Kenshi to move as fast the High-Speed Foot Technique in a straight line after charging. As such, each 'Stinger' used consumes a single 'Shunpo' charge, allowing the user to travel up to 10 meters; multiple 'Shunpo' can be strung together to make one big 'Stinger', at the cost of using so many charges up. Keep in mind a half-second long delay occurs at the end of the Stinger, before any other movement can be performed. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known in this technique, resulting in bonus penetrating damage. Finally, highest rank also establishes knock-back suffered from a 'Stringer' strike.
D: 2 meter knock-back
C: 4 m k-b
B: 6 m k-b
A: 8 m k-b
S: 10 m k-b
Description: A vicious attack by the Ju Kenshi, the Stinger is a frontal strike residing within the bladed end of the user's oversized sword. By positioning the tip of the sword forward, the Ju Kenshi drives the blade handle forward in order to penetrate anything before them. Moving at lightning speeds after their charge, the user plunges the blade into their enemy, having a high chance of creating the desired incision, and then some. With this technique, all those viewing will witness the unveiling of a true Ju Kenshi.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Kousen (Blade Beam)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very Low - Very High
Special: Highest rank known determines range and speed of the blade beam; width of beam will always be 1/4th of the distance traveled. Damage is reliant on 'Zanbatou Mochi', plus the user's highest rank known, resulting in bonus slashing damage. Beam travels in a straight line, and requires the swing of the sword's edge towards the desired target in order to be released.
D: 9 meter range / 3 meters per second travel speed
C: 18 m range / 6 mps
B: 27 m range / 9 mps
A: 36 m range / 12 mps
S: 45 m range / 15 mps
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a blade beam nearly invisible to the naked eye, able to travel a certain distance at dangerous speed. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi.
Zangeki (X-Cut)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very Low - Very High
Special: Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus hacking damage - and yes, damage does stack. Each rank known of this technique increases the numbers of cuts performed at once, meaning when the user attacks 'x' amount of times, all of those appear to come off as a singular attack; keep in mind, however, that this STILL stacks Stamina Consumption.
D: 2x cut
C: 3x cut
B: 4x cut
A: 5x cut
S: 6x cut
Description: The X-cut allows the Ju Kenshi to display their fierce-some control over their heavy weaponry by unleashing a quick set of strikes when merely one is expected; that is, while the Ju Kenshi appears to draw with but one slash, perhaps two, or even three have been delivered all at once. The result? A sudden rush of damage onto whatever is foolish enough to stand in its way.
Domain: Ju Kenshin. Zanbatou Mochi.
SOUSHI - 175
Souma no Kou (Attack of the Twin Demons)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: See Special
Consumption: Mid
Special: Souma no Kou is all Soushi members crowned technique. It allows the twins to separate from one another for long periods of time. Each correlating rank allows the twins to increase the range in which they can be apart from each other, for an indefinite period of time. Going one rank beyond your highest range will inflict a severe cellular damage to both twins until they pass out from the pain (3 posts). Going two ranks higher than your current rank will result in an instant death for both twins (instant).
D: 15 meters.
C: 30 meters.
B: 45 meters.
A: 60 meters.
S: 75 meters.
Description: Every Soushi member starts their adventures with Souma no Kou. The very technique is why the Soshi are feared within’ the ninja world. The ability to turn a one on one into a handicapped fight is where the Soushi become glorious and known. One of the two Soushi twins can easily walk out of their twin counterpart as though they were a liquid wall. However they must train further within Souma no Kou if they truly desire to master their bloodlimit. Without this technique, Soushi twins are essentially just simple Siamese twins.
Domain: Soushi.
SHUNPO
Shunpo (Flashing Light Steps)
Rank: D x3
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
TOTAL: -1250
Mastery – Stamina Reduction I
Zanbatou Mochi (Charged Attack Sentinel)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu / Ju Kenshi
Range: Self
Stamina: Very Low - Very High
Special: Highest rank known determines strength of charge, as well a charge time. Bonus damage calculator - add the base rank of the Ju Kenshi's sword plus any bonus it brings, PLUS the highest rank of this technique. The user can determine which rank they want to use, but it must be proportionate to the rank of any other technique used if used in tandem with something.
D: Full Post (5 seconds)
C: 3/4th's of a Post (4 Seconds)
B: Half a Post (3 Seconds)
A: 1/4th a Post (2 Seconds)
S: Near-Instant! (less than 1 Second)
Description: The basis of all Ju Kenshi techniques, Zanbatou Mochi alows the Ju Kenshi to briefly "charge" their attack, pausing momentarily in order to gather their might. Then, quicker than the blink of an eye, they can unleash their strike anywhere they please, extra force behind it to either defend against incoming strikes or deliver an extra useful strike. Though the brief charge and small period after the swing leaves the user open, the trade-off is a devastating swinging sword that can decimate anything in its way.
Domain: Ju Kenshi
Sasu (Stinger)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very Low - Very High
Special: Reliant on Shunpo, this attack allows the Ju Kenshi to move as fast the High-Speed Foot Technique in a straight line after charging. As such, each 'Stinger' used consumes a single 'Shunpo' charge, allowing the user to travel up to 10 meters; multiple 'Shunpo' can be strung together to make one big 'Stinger', at the cost of using so many charges up. Keep in mind a half-second long delay occurs at the end of the Stinger, before any other movement can be performed. Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known in this technique, resulting in bonus penetrating damage. Finally, highest rank also establishes knock-back suffered from a 'Stringer' strike.
D: 2 meter knock-back
C: 4 m k-b
B: 6 m k-b
A: 8 m k-b
S: 10 m k-b
Description: A vicious attack by the Ju Kenshi, the Stinger is a frontal strike residing within the bladed end of the user's oversized sword. By positioning the tip of the sword forward, the Ju Kenshi drives the blade handle forward in order to penetrate anything before them. Moving at lightning speeds after their charge, the user plunges the blade into their enemy, having a high chance of creating the desired incision, and then some. With this technique, all those viewing will witness the unveiling of a true Ju Kenshi.
Domain: Ju Kenshin. Zanbatou Mochi of equal rank.
Kousen (Blade Beam)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very Low - Very High
Special: Highest rank known determines range and speed of the blade beam; width of beam will always be 1/4th of the distance traveled. Damage is reliant on 'Zanbatou Mochi', plus the user's highest rank known, resulting in bonus slashing damage. Beam travels in a straight line, and requires the swing of the sword's edge towards the desired target in order to be released.
D: 9 meter range / 3 meters per second travel speed
C: 18 m range / 6 mps
B: 27 m range / 9 mps
A: 36 m range / 12 mps
S: 45 m range / 15 mps
Description: As its name implies, the Blade Beam is a range attack as a result of a sword swing. The user cocks their weapon back briefly and, after charging, cuts the air before them. The result is pure cutting power forming a blade beam nearly invisible to the naked eye, able to travel a certain distance at dangerous speed. The speed of the cutter is frighteningly fast, and can grow in size as the Ju Kenshi grows in skill and strength. Finally, the strength of the beam is directly proportionate to the cutting powers of the blade employed.
Domain: Ju Kenshin. Zanbatou Mochi.
Zangeki (X-Cut)
Rank: D, C, B, A, S
Type: Offensive / Taijutsu / Ju Kenshi
Range: See special!
Stamina: Very Low - Very High
Special: Damage is reliant on 'Zanbatou Mochi' plus the user's highest rank known, resulting in bonus hacking damage - and yes, damage does stack. Each rank known of this technique increases the numbers of cuts performed at once, meaning when the user attacks 'x' amount of times, all of those appear to come off as a singular attack; keep in mind, however, that this STILL stacks Stamina Consumption.
D: 2x cut
C: 3x cut
B: 4x cut
A: 5x cut
S: 6x cut
Description: The X-cut allows the Ju Kenshi to display their fierce-some control over their heavy weaponry by unleashing a quick set of strikes when merely one is expected; that is, while the Ju Kenshi appears to draw with but one slash, perhaps two, or even three have been delivered all at once. The result? A sudden rush of damage onto whatever is foolish enough to stand in its way.
Domain: Ju Kenshin. Zanbatou Mochi.
SOUSHI - 175
Souma no Kou (Attack of the Twin Demons)
Rank: D, C, B, A, S
Type: Supplementary / Special Bloodline Technique / Ninjutsu
Range: See Special
Consumption: Mid
Special: Souma no Kou is all Soushi members crowned technique. It allows the twins to separate from one another for long periods of time. Each correlating rank allows the twins to increase the range in which they can be apart from each other, for an indefinite period of time. Going one rank beyond your highest range will inflict a severe cellular damage to both twins until they pass out from the pain (3 posts). Going two ranks higher than your current rank will result in an instant death for both twins (instant).
D: 15 meters.
C: 30 meters.
B: 45 meters.
A: 60 meters.
S: 75 meters.
Description: Every Soushi member starts their adventures with Souma no Kou. The very technique is why the Soshi are feared within’ the ninja world. The ability to turn a one on one into a handicapped fight is where the Soushi become glorious and known. One of the two Soushi twins can easily walk out of their twin counterpart as though they were a liquid wall. However they must train further within Souma no Kou if they truly desire to master their bloodlimit. Without this technique, Soushi twins are essentially just simple Siamese twins.
Domain: Soushi.
SHUNPO
Shunpo (Flashing Light Steps)
Rank: D x3
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
TOTAL: -1250