Spending spree!
May 19, 2012 8:20:20 GMT -8
Post by Guyviroth on May 19, 2012 8:20:20 GMT -8
Battojutsu (Art of the Drawing Sword) [150 EXP]
Rank: D, C, B, A, S
Type: Defensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Special: Allows the swordsman to deflect basic attacks of equal or lower rank, in conjunction with other, more advanced moves within the style.
Description: An offensive nature of fighting, all Battojutsu practitioners will tend to stand in looser patterns, letting their steel fly and attack at often irregular angles. Unlike its defensive counterpart, this form allows for quicker, more deliberate strikes, making it deadly in the hands of a true master.
Domain: Kenjutsu
Nibaigiri (Double Cut) [150 EXP]
Rank: C-C-C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws, making a rising strike on the draw and a dropping strike as he sheathes. The movement is flashy and hard to trace, leaving unguarded opponent's in trouble.
Domain: Kenjutsu. Battojutsu 'C'.
Sanpo Zuki (3-Way Thrust) [150 EXP]
Rank: C-C-C
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a standing position, the practitioner draws and thrusts his sword into three opponents around him, then quickly sheathes. The movement is capable of impaling a group of opponents easily, if they are not cautious.
Domain: Kenjutsu. Battojutsu 'C'.
Sandangamaegiri (Triple Cut) [300 EXP]
Rank: B-B-B
Type: Offensive / Taijutsu / Kenjutsu
Range: 0 - 5 meters
Stamina: High
Special: Damage is calculated per strike. Can be used once per thread, plus one more each time retrained.
Description: Commencing from a kneeling position, the practitioner rises and draws to make three fast strikes at one opponent. The movement is flashy and hard to trace, leaving unguarded opponents in trouble.
Domain: Kenjutsu. Battojutsu 'B'.
[1] Kaimon (Gate of Opening) [150 EXP]
Rank: C-C-C
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: Mid [per turn]
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at twice (6 mps) their normal speed, to the point a normal eye will have a harder time focusing on the user, seeing the figure slightly blurry but still themselves, and a Sharingan Stage 2 would be the only one to truly see with clarity. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (開門, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength [200 EXP]
Rank: C-C-C-C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
[2] Kyuumon (Gate of Rest) [600 EXP]
Rank: B-B-B-B-B-B
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: High [per turn]
Handseals: No
Special: See subjutsu. All effects of previous gates are passively carried over. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt advanced Genjutsu 'C' ranked and lower. Once activated, the user moves at thrice (9 mps) their normal speed, to the point a normal eye can barely keep up with the user, seeing blurs and streaks, and a Sharingan Stage 3 is the only eye that can truly see the user clearly. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields moderate strain, and restricts user to Taijutsu 'S' ranked and under for the remainder of the fatigue.
Description: Located within the brain, the second stage of the Eight Gates, the Gate of Rest, raises stamina and assists in recovery after being weakened. By further boosting one's inner strength, they subsequently re energize their body.
Domain: Hachimon. Must be able to sustain 'Kaimon' for at least 7 turns.
Endurance [200 EXP]
Rank: C-C-C-C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents defensive endurance boost received from Kaimon. Once activated, the user shall have a defense to 'C' ranked Taijutsu damage stacked on at all times, equal to the amount of times retrained.