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May 19, 2012 12:29:34 GMT -8
Post by adero on May 19, 2012 12:29:34 GMT -8
( SANSUTSOMU - 1900)
Chakra Reduction I Efficient Sealing I X-Casting I Chakra Booster I One Handed Seals V
NB: Sansutsomu shares EXP pool and masteries w/ Ranton.Sansutsomu no Kaizou (Three Storm Lens)
Special: Progressing through each stage of the Three Storm Lens requires unique, intense training RP where the clan member furthers their storm channeling and calling power further and further. This means the Dojutsu progression can only be learned through training, and not purchased within the jutsu Shops.
Description: The basis behind the Sansutsomu's storm channeling abilities comes from their unique skill to see the elements of Water, Wind and Lightning as strands of Chakra in their natural Line of sight, both individually and when combined as Ranton. With this, the clan member can determine the differences between the three, see its flow, perceive its concentration and recognize disturbances within these elements. It also allows them to see people by the flow of Water, Wind and Lightning within them naturally, clearly discerning them from objects and tangible, corporeal bunshin.
Joukyuu Sutomu Keiro [Advanced Storm Channeling]
Rank: D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Ranton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra Low - Massive
Special: Storm dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines the base strength of all Sansutsomu Ranton jutsu.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: After activating the Three Storm Eye, the user can now extend their own unique chakra through the three elements. This allows the user to create ninjutsu of these elements within a fixated range, dispersing powerful Ranton blasts of compressed Strom energy over a fixated area.
Domain: Sansutsomu.
Ame Kabe [Storm Wall]
Rank: D, C, B, A, S
Type: Defensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra Low - Massive
Special: Size of wall depends on the user's highest 'Storm Channeling' rank. Defends against attacks equal to highest rank known.
Description: Using their Kekkai Genkai abilities the user manipulates both Wind and Water by forming the necessary hand seals, creating a thick mist-like wall of swirling water and gale force winds. This wall stands tall and resolute, able to defend the clan member from most attacks. A true testament to the immovable stoic nature of the Sansutomu blood limit.
Domain: Sansutsomu. Advanced Storm Channeling.
Sutomu Bunshin no Jutsu [Storm Clone]
Rank: B x2
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra High
Special: Clone strength and defense is determined by the user's highest 'Storm Channeling' rank. Clone speed is double that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion consists of a mixture of concussive force from the water ; Severing Wind cutters ; and a surge of electricity, and covers a range of 10 meters.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai the user utilizes all three elements and forms a tangible, corporeal bunshin. This bunshin incorporates an aspect of all three elements giving it substantial offensive and defensive powers. Yet, its true power is revealed once the clone has been vanquished as upon such, it will explode in a mighty surge of elemental forces that will be sure to wound any enemy of the Sansutomu user.
Domain: Sansutsomu. Advanced Storm Channeling 'B'.
Kami Boufuu Tenchuu [Storm Gods Pillar Ascending to Heaven]
Rank: A
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra Very High
Special: Two part jutsu. Size and strength of electric gust and geyser depends on the user's highest 'Storm Channeling' rank. Geyser sends victims flying into the air twice as long as the user's 'Storm Channeling' range.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai the user forms a wind storm charged with electricity in the midst of his opponents. This storm shreds, shocks and paralyzes the opponent. Then, once the user forms the tiger hand seal a colossal geyser erupts from the ground, striking the opponent with tremendous force and sends them crashing into the skies, their broken bodies shattered and incapable of stopping their descent from heaven.
Domain: Sansutsomu. Advanced Storm Channeling 'A'.
Sansutomu [Three Storms]
Rank: S
Type: Offensive / Clan Kekkei Touta / Ranton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra Massive
Special: Storm extends 100x50 meters from the user, and can only be used once per thread, plus one more each time retrained. Anything caught within this radius is susceptible to gale-force winds [ 200km/h.], a barrage of pelting rain, and any of a multitude of tremendous lightning strikes that surge from the storm clouds above; this culminates with extreme Ranton explosions.
Description: Forming the necessary hand seals and utilizing their unique Kekkai Genkai the user pours massive amounts of chakra into the air causing a massive low pressure center surrounded by a huge amount of high pressure. This causes a gargantuan chakra powered storm that is evident by the ebony clouds that soon form and plot out any sunlight in the sky. Soon a barrage of pelting rain forms, followed by the shriek of gale-force winds which are punctuated by the tempestuous wrath of crashing lightning that attempts to rend any opponents who face down the user. This is the most powerful and dangerous technique within the Sansutomu arsenal and is truly a physical manifestation of their true might.
Domain: Sansutsomu. Advanced Storm Channeling 'S'.
( RANTON - 1250)
Chakra Reduction I Efficient Sealing I X-Casting I Chakra Booster I One Handed Seals V
NB: Sansutsomu shares EXP pool and masteries w/ Ranton.
Ranton Ryuuken (Storm Dominion)
Rank: D, C, B, A, S
Type: Supplementary / Ranton Kekkei Touta
Range: 0 - 50 meters
Chakra: High
Special: Allows the user the ability to create, control and move Ranton (Storm) chakra of their own for multiple purposes. Area at which the user can control Storm chakra, as well as the speed at which the blasts are dispersed, depends on the highest rank known.
D: 10 meters // 4 meters per second
C: 20 meters // 8 meters per second
B: 30 meters // 12 meters per second
A: 40 meters // 16 meters per second
S: 50 meters // 20 meters per second
Description: Ranton, the marriage of Thunder, Wind and Water, yields a new and truly terrifying substance - storm. Birthed from the user's very chakra control and the simultaneous binding of these two substances, the Storm Dominion exists to gauge the user's ability to control the speed and strength of their creations. Essentially, as their control over the kekkei touta grows, so will the strength of laser-like Storm chakra, as well as the size and area of control.
Domain: Ranton.
Reizaa Saakasu (Laser Circus - Diligent Crushing Chain Torment Element)
Rank: D, C, B, A, S
Type: Offensive / Ranton Kekkei Touta
Range: See special!
Chakra: Very Low - Very High
Special: Distance and speed at which lasers travel depends on the user's highest 'Ranton Ryuuken' rank. Lasers are as thick as the diameter of a baseball, and travel/are as long as their 'Ranton Ryuuken' range. Highest rank known determines the amount of lasers shot out, as well as how severe of a turn they can take while in midair. In order to ensure a strike, the user's target must remain within their general visible eyesight at all times, as well as within 'Ryuuken' range at all times.
D: 2 lasers / 30 degree turn
C: 4 lasers / 60 degrees
B: 6 lasers / 90 degrees
A: 8 lasers / 120 degrees
S: 10 lasers / 150 degrees
Description: Upon refining their chakra molding skills, the Ranton user is able to send out electrical bursts of light which can bend towards their opponent and deliver an explosive charge. First a halo of bright energy spreads around the user's hands as this technique is activated, which quick prompts bright beams to be shot out towards the enemy. Best of all, the user is able to alter the beam's direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity. The user can increase the number of beams to a great amount to pin down an enemy.
Domain: Ranton. Ranton Ryuuken.
( SHUNSHIN - 200)
[/size]Shunshin no Jutsu (Body Flicker Technique)[/size]
Rank: D x4
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.