Ironclaw Alexander(WIP)
May 18, 2012 11:51:48 GMT -8
Post by mirci on May 18, 2012 11:51:48 GMT -8
PERSONOLOGY[/U]
PHYSICALITY[/U]
COGNITION[/U]
ARMAMENTS[/U]
- NAME: Ironclaw Alexander
- AGE: 16
- CLAN, BL, OR KEKKEI TOUTA?:No
- COUNTRY AND/OR VILLAGE: Iwagakure no Sato
- RANK & PROFESSION:Genin
- DIFFICULTY SETTING:Medium difficulty
- RELEASES/SENSES:Earth
- TYPES:Tai/Gen/Nin
PHYSICALITY[/U]
- HEIGHT:6’ 5”
- WEIGHT:220 lbs
- APPAREL:Alexander wears a pair of blue shorts and a white shirt.He has the appearance of a beggar since his clothes look more like rags, most of the time ravaged from fights.He wears a strange looking necklace in the form of a wolf's head inside which he stores blood.Nobody actually knows who's or what kind of blood that is and at night it makes the necklace bright red.He wears a pair of simple sandals.The basic is that he doesn't pay much attention to how he is dressed or how he looks in public.Also his right arm is fully bandaged and a seal can be seen on the bandage.Apparently the bandage can't be removed unless you break the seal.
- BODY APPEARANCE:Alexander looks like a no-good teenager.His body always looks neglected as well as his hair.He has white feathery hair which sometimes covers his right eye, red eyes that change their brightness depending on how he feels... when he is excited his eyes get shine brightly but when he is bored, depressed or doesn't feel good at all his eyes go a dark red color.He doesn't seem a muscular guy at first sight but this is a deceiving attribute since he has an unusual strength.He has thin eyebrows but when he gets excited the eyebrows seem to grow spiky.
- BLEMISHES & SCARS:No Scars here ... FOR A GOOD DAMN REASON!
COGNITION[/U]
- PERSONALITY:Alexander is the typical easy-goer.Usually bored, ignoring threats and taking opponents far too easy for his own good.In terms of socializing he is calm and sharp, winning an argument with him is a hard think to do and it can be seen as an achievement.Even when he knows he is wrong he stands up to his point trying to make the arguer feel bad sometimes by addressing subtle insults.
Excited Personality: Well... here his personality changes almost completely.When he feels the thrills of a battle even his body changes.During battle he always wears an uncontrollable smile and his eyes grow bright and red.Even the way he talks changes, compared to the calm and sharp way he talks normally he starts yelling as a savage usually taunting his opponent or annoying him.His personality in battles lets him ignore wounds... which is both a bad and a good trait.. Good because he can continue to fight for a short time at the same velocity and bad because his body isn't able to hold him anymore after a burst of attacks therefore leaving open for any attacks. - ALIGNMENT:Chaotic Neutral
- ALLEGIANCE:Iwagakure and its allies
- QUIRKS & TENDENCIES:
Being a smartass
Ignoring people that talk to him
Going rampage during battles.
Strange hunger for meat. - LIKES & DISLIKES:
Likes: -Meat
-Fighting
-Blood
-Nice people
-Stronger people then him
Dislikes:-Weak people that talk big
-Vegetarians
-Mean people (not evil... he can stay with evil as long as they don't make their victims suffer or have really freaky and dark goals)
-Hunters.
ARMAMENTS[/U]
- PRIMARY WEAPONS:N/A
- SECONDARY WEAPONS:
2 packs of
Kunai (Throwing Knife)
Rank: D
Type: Secondary / Melee + Ranged
Special: 2 per Pack.
Description: This throwing knife is one of the common weapons of a ninja. It is often kept in a holster on the leg in a pouch attached to the belt. What makes it so versatile and universal is the fact the Kunai can be used in conjunction with explosive tags and other weapons to form deadly combos out of simple, easily accessible items.
Cost: 100 Ryo per Pack
1 pack of
Exploding Note
Rank: D
Type: Tool / Area of Effect
Range: 0 - 5 meters
Special: 10 per pack
Description: The exploding note is a piece of parchment paper infused with special chakra, layered over with a special script on it that serves to enable and facilitate its explosive properties. Its execution is simple - the ninja can attach the note to another object such as a kunai or log, and upon activation, the note is set and begins either a slow countdown burn, which eventually results in a large explosion, or the explosion in itself upon command.
Cost: 500 per Pack
3x Satchel
Rank: C
Type: Universal Accessory / Extension / Self
Special: Allows the storage of 5 extra Packs. Available to all ranks, including Non-Ninja. Each satchel takes up half of an accessory slot.
Description: The Satchel is a simple holding device which can store extra secondary weapons should the user need to call on them quickly in battle. Appearing like a regular carrying, it is hung on one's side or worn at the hip for easy access.
Cost: 30,000 Ryo - ITEMS
- JUTSU
TAIJUTSU
Shunpo (Flashing Light Steps)
Rank: D
Type: Supplementary / Taijutsu / High-Speed Movement
Range: 0 - 10 meters
Stamina: Low
Special: Shunpo is a high-speed movement in which the user travels in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunpo can, in some cases, appear to have simply teleported from one location to another. The user can Shunpo once per thread, plus once more each time retrained. One cannot attack or perform techniques during Shunpo.
Description: Shunpo, a Taijutsu master's response to the Body Flicker Technique, relies solely on the user's ability to harness their inner ki and gain enough stamina to withstand the sudden strain imposed on one's legs. However, once properly trained, the Taijutsu Type will find their legs moving at speeds unknown to common man, to the point most would make the foolish mistake of assuming one is using Shunshin. However, unlike that chakra inspired run, Shunpo is pure stamina and movement skill, allowing for tighter, quicker, and more reactionary movements essential for someone that relies on movement. Although Shunpo itself moves in a single line, its many variations is what makes it so lethal.
Domain: Shunpo - Universal Taijutsu.
Notice: Contrary to popular belief, this technique is by no means instantaneous. While a high-speed movement, if used in broad daylight, you're still quite visible and easily defended against. Simply put, it isn't incomprehensibly fast. Beyond normal, most definitely, but not nearly as fast as it's been portrayed thus far. In order to achieve maximum effect, you'll need to combine it with a distraction of some sort.
Dynamic • Action (Dainamikku • Akushon)
Rank: D
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Low
Special: Up to one punch and kick can be performed per use, plus one more of each one each time retrained.
Description: Without warning, the user launches themselves at the opponent from whichever stance they were holding at whichever angle they can come in, and proceed to deliver a barrage of weak but quick punches and kicks.
Domain: Goken.
Raiken (Thunder Fist)
Rank: C
Type: Offensive / Taijutsu
Range: 0 - 5 meters
Stamina: Mid
Special: Each time retrained, the user spins once more, and as a result stacks on extra 'C' ranked damage.
Description: Yet another wild and unpredictable Goken technique, the user proceeds to rush at their opponent with all their might, jump and then spin to gain momentum, so that they may lay a powerful strike onto their target.
Domain: Goken.
Doton!
Doton Ryouuken (Earth Dominion)
Rank:D
Type: Supplementary / Doton Ninjutsu
Range: See special!
Handseals: No
Chakra: Mid
Special: Establishes the area of earth a user can control for their earthen techniques, including the ability to sense what comes in contact with it. Because Doton is a solid essence with physical mass, its creations deal more with strength and endurance of the earth; as such, each earthen creation from the user will have have a natural, built-in defense against any attacks equally ranked or lower. Highest rank known also establishes the size of Doton creations they can produce, as well as the amount of time it takes for the user to detect any form of contact with their Doton creations, as well as natural earth. Keep in mind detection occurs only when foreign contact occurs WHILE the user is also in direction contact with the earth, natural or self-made.
D: 10 meter range / Full Turn detection delay
C: 20 meters / 3/4 th's of a turn
B: 30 ms / Half of a turn
A: 40 ms / 1/4 th's of a turn
S: 50 ms / Near-Instant!
Description: The basis behind the majority of Doton techniques lie in the user's ability to control the very earth around them. 'Earth Dominion' is just as its name implies, a fundamental supplementary jutsu of Doton nature that allows the user to intermingle their chakra with that of nature, harmonizing the two in order to create complete control over the earth around them. Once this link is achieved, the door is opened for greater creations to be made.
Domain: Doton.
GENJUTSU!
Kouryoku no Genjutsu (Genjutsu Potency)
Rank: D
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the base range of any Genjutsu creation the user is able to produce.
D: 10 meters
C: 20 meters
B: 30 meters
A: 40 meters
S: 50 meters
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the senses around them. The more and more they hone their Genjutsu skill, the stronger their illusion will be.
Domain: Genjutsu Skill.
Extra range training = 'C' ranked + 1 meter per retrain! [requires 'S' ranked Duration]
Sonzoku no Genjutsu (Genjutsu Duration)
Rank: C
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the length at which the illusion elapses.
D: 1 turns
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra in order to make it last longer. The more and more they hone their Genjutsu skill, the longer their illusions will last.
Domain: Genjutsu Skill.
Extra length training - 'B' ranked + 1 extra turn per retrain! [requires 'S' ranked Duration]
Yuukou no Genjutsu (Genjutsu Effectiveness)
Rank: C
Type: Passive / Genjutsu Skill
Handseals: No
Chakra: --
Special: Highest rank determines the amount of targets one can affect with an illusion.
D: 1 target
C: 2
B: 3
A: 4
S: 5
Description: An essential passive Genjutsu Skill, this represents the user's ability to manipulate illusionary chakra and the amount targets it can affect. The more and more they hone their Genjutsu skill, the more senses they will be able to affect.
Domain: Genjutsu Skill.
Extra target training - 'A' ranked + 1 extra turn per retrain! [requires 'S' ranked Effectiveness]
Chishihou no Jutsu (Faux Wound Technique)
Rank: C
Type: Basic Genjutsu
Handseals: Yes.
Chakra: Low - Very High
Special: Affects any one that comes in contact with the user while this technique is active. Severity of the fake wound depends on the user's highest rank known.
D: Flesh wounds & scrapes
C: Torn muscle
B: Broken bone
A: Limb removal
S: Beheading
Description: With this simple Genjutsu, the illusionist creates the sensation of a wound onto anyone that they attack. After forming the needed seals, the user charges and strikes, and the illusion settles in. Although the victim(s) won't feel pain, they will feel the disadvantages of being injured, such as being able to walk less over a perceived broken for, or being unable to form handseals due to an imaginary chopped off hand.
Domain: Universal Genjutsu.