Spider Madness
May 21, 2012 19:16:58 GMT -8
Post by Kumojin on May 21, 2012 19:16:58 GMT -8
Gland Evolution
Rank: "A"
Type: Offensive/Supplementary
Handseals: No.
Range: Personal
Chakra/Stamina: Very Low/Chakra/Passive
Special: Chakra Drain (the chakra does not get siphoned to the sasanagi member, simply gets broken down) is equivalent to user's Kumonenkin rank.
Description: Through the development of the sasanagi bloodline, the sticky golden fluid has been developed to the point where it can actually on hit continuously neutralize chakra to weak its prey. Mimicking a spider, the sasanagi bloodline has evolved themselves to be able to convert their web into a basic weapon that does not involve constructing it into a smashing or sharp object.
Domain: Sasanagi.
Golden Barbs
Rank: D
Type: Clan Ninjutsu; Supplementary
Range: Any active Kumonenkin or Kumonendo jutsu
Handseals: No.
Chakra: Very Low
Special: See Description!
Description: By pouring extra chakra into any Kumonenkin or Kumonendo in creation, the sticky gold, or the spider thread forms sharp barbs along its entirety, adding a little extra lethality to the Sasanagi's attacks. These barbs are merely an extention of the Kumonenkin, and retain the same strengths and sharpness as the user's mastery allows.
Domain: Sasanagi, D-Rank Kumonenkin.
Spider Barrage
Rank: D
Type: Clan Ninjutsu; Offensive
Range: See Special
Handseals: No.
Chakra: Low
Special: The range of this jutsu is the same as that of the Kumonendo, depending again on one's mastery of the Kumonenkin. The projectiles fly roughly as fast as a kunai is thrown.
D-Rank; 10 meter reach
C-Rank; 20 meter reach
B-Rank; 30 meter reach
A-Rank; 40 meter reach
S-Rank; 50 meter reach
Description: While the Sasanagi is already capable of creating almost anything from their dangerous golden spit, this jutsu allows the user to simply spit out their creations in the form of projectiles, flying in whatever direction the user wishes. Whatever the Sasanagi can create from their fluids, can be spat at their target, within reason. Only creations within the same dimensions as secondary weapons, and similar items can be spat effectively.
Domain: Sasanagi, D-Rank Kumonenkin
Kumonenkin (Spider Sticky Gold)
Rank: D, C, B, A, S
Type: Supplementary / Clan Ninjutsu
Range: Self
Handseals: No.
Chakra: Low - Massive
Special: Strength of sticky gold depends directly on the user's understanding of 'Kumonenkin'. The user can make any general projectile/secondary item available in shops. Up to 5 can be made when first learned, plus 5 more for every rank, for a maximum of 25 projectiles per use.
Description: Kumonenkin is one of the kekkei genkai¡¯s most basic and essential supplementary ninjutsu technique. As part of their special blood, the Sasanagi have the ability to release a form of golden liquid from their mouth and sweat glands. When this liquid hits the air it can harden to be as strong as steel, allowing the clan member to be able to use this technique to then form deadly spikes or other projectile weapons.
Domain: Sasanagi.
D- 10 meter reach, 1 meter circular area of effect
C- 20 meter reach, 2 meter circular area of effect
B- 30 meter reach, 4 meter circular area of effect
A- 40 meter reach, 8 meter circular area of effect
S - 50 meter reach, 16 meter circular area of effect
Description: As part of their line of special ninjutsu dealing with their emitted spider fluid, this technique allows the user to emit a stream of spider thread from their mouths at high speeds. Once enough silk has been expelled, the will then proceed to grab onto a nearby opponent. The thread will run from the user¡¯s mouth directly to their opponent, and with chakra reinforcing their neck and possibly even draining the opponent, they gain full control of their victims. If the opponent is in the air, the user can even move their head and body to sling them wherever they want.
Domain: Sasanagi. D-ranked Kumonenkin
Spider Strands
Rank: D
Type: Clan Ninjutsu; Supplementary
Range: See Special
Handseals: No.
Chakra: Low
Special: The range of this jutsu is the same as that of the Kumonendo, depending again on one's mastery of the Kumonenkin.
D-Rank; 10 meter reach
C-Rank; 20 meter reach
B-Rank; 30 meter reach
A-Rank; 40 meter reach
S-Rank; 50 meter reach
Description: Although the Sasanagi may spit their threads at an opponent, there are more uses to the creation than simply that. With this jutsu, the Sasanagi can create lengths of thread for any purpose, and these may also be produced via under the Sasanagi's fingernails or even toenails. Lengths of thread may be used for their sticky properties to subdue opponents, or expelled at heights to ascend quickly, the possibilities are limitless, aside from the range.
Domain: Sasanagi, D-Rank Kumonenkin
Chasing Spider Strands
Rank: C
Type: Clan Ninjutsu; Supplementary
Range: Any Spider Strands in creation
Handseals: No.
Chakra: Low
Special: The range is exactly the same as the initial Spider Strands jutsu.
Description: Being created from the user, the Sasanagi's thread is incredibly easy to influence with chakra. This jutsu allows the user to control their threads with their chakra, manipulating objects attached to with thread, chasing opponents with thread, simply having complete freedom of manipulation. This jutsu only works as long as the threads are still attached to the user.
Domain: Sasanagi, Spider Strands
-Sasanagi: 425
[1] Kaimon (Gate of Opening) x3
Rank: C
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: Mid [per turn]
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at twice (6 mps) their normal speed, to the point a normal eye will have a harder time focusing on the user, seeing the figure slightly blurry but still themselves, and a Sharingan Stage 2 would be the only one to truly see with clarity. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (é_éT, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength x3
Rank: C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
Hachimontonkou (Eight Chakra Gates) : 300
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Tenchuu (Heaven's Punishment)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage.
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Tenjouken - 100
Total: 825
Rank: "A"
Type: Offensive/Supplementary
Handseals: No.
Range: Personal
Chakra/Stamina: Very Low/Chakra/Passive
Special: Chakra Drain (the chakra does not get siphoned to the sasanagi member, simply gets broken down) is equivalent to user's Kumonenkin rank.
Description: Through the development of the sasanagi bloodline, the sticky golden fluid has been developed to the point where it can actually on hit continuously neutralize chakra to weak its prey. Mimicking a spider, the sasanagi bloodline has evolved themselves to be able to convert their web into a basic weapon that does not involve constructing it into a smashing or sharp object.
Domain: Sasanagi.
Golden Barbs
Rank: D
Type: Clan Ninjutsu; Supplementary
Range: Any active Kumonenkin or Kumonendo jutsu
Handseals: No.
Chakra: Very Low
Special: See Description!
Description: By pouring extra chakra into any Kumonenkin or Kumonendo in creation, the sticky gold, or the spider thread forms sharp barbs along its entirety, adding a little extra lethality to the Sasanagi's attacks. These barbs are merely an extention of the Kumonenkin, and retain the same strengths and sharpness as the user's mastery allows.
Domain: Sasanagi, D-Rank Kumonenkin.
Spider Barrage
Rank: D
Type: Clan Ninjutsu; Offensive
Range: See Special
Handseals: No.
Chakra: Low
Special: The range of this jutsu is the same as that of the Kumonendo, depending again on one's mastery of the Kumonenkin. The projectiles fly roughly as fast as a kunai is thrown.
D-Rank; 10 meter reach
C-Rank; 20 meter reach
B-Rank; 30 meter reach
A-Rank; 40 meter reach
S-Rank; 50 meter reach
Description: While the Sasanagi is already capable of creating almost anything from their dangerous golden spit, this jutsu allows the user to simply spit out their creations in the form of projectiles, flying in whatever direction the user wishes. Whatever the Sasanagi can create from their fluids, can be spat at their target, within reason. Only creations within the same dimensions as secondary weapons, and similar items can be spat effectively.
Domain: Sasanagi, D-Rank Kumonenkin
Kumonenkin (Spider Sticky Gold)
Rank: D, C, B, A, S
Type: Supplementary / Clan Ninjutsu
Range: Self
Handseals: No.
Chakra: Low - Massive
Special: Strength of sticky gold depends directly on the user's understanding of 'Kumonenkin'. The user can make any general projectile/secondary item available in shops. Up to 5 can be made when first learned, plus 5 more for every rank, for a maximum of 25 projectiles per use.
Description: Kumonenkin is one of the kekkei genkai¡¯s most basic and essential supplementary ninjutsu technique. As part of their special blood, the Sasanagi have the ability to release a form of golden liquid from their mouth and sweat glands. When this liquid hits the air it can harden to be as strong as steel, allowing the clan member to be able to use this technique to then form deadly spikes or other projectile weapons.
Domain: Sasanagi.
D- 10 meter reach, 1 meter circular area of effect
C- 20 meter reach, 2 meter circular area of effect
B- 30 meter reach, 4 meter circular area of effect
A- 40 meter reach, 8 meter circular area of effect
S - 50 meter reach, 16 meter circular area of effect
Description: As part of their line of special ninjutsu dealing with their emitted spider fluid, this technique allows the user to emit a stream of spider thread from their mouths at high speeds. Once enough silk has been expelled, the will then proceed to grab onto a nearby opponent. The thread will run from the user¡¯s mouth directly to their opponent, and with chakra reinforcing their neck and possibly even draining the opponent, they gain full control of their victims. If the opponent is in the air, the user can even move their head and body to sling them wherever they want.
Domain: Sasanagi. D-ranked Kumonenkin
Spider Strands
Rank: D
Type: Clan Ninjutsu; Supplementary
Range: See Special
Handseals: No.
Chakra: Low
Special: The range of this jutsu is the same as that of the Kumonendo, depending again on one's mastery of the Kumonenkin.
D-Rank; 10 meter reach
C-Rank; 20 meter reach
B-Rank; 30 meter reach
A-Rank; 40 meter reach
S-Rank; 50 meter reach
Description: Although the Sasanagi may spit their threads at an opponent, there are more uses to the creation than simply that. With this jutsu, the Sasanagi can create lengths of thread for any purpose, and these may also be produced via under the Sasanagi's fingernails or even toenails. Lengths of thread may be used for their sticky properties to subdue opponents, or expelled at heights to ascend quickly, the possibilities are limitless, aside from the range.
Domain: Sasanagi, D-Rank Kumonenkin
Chasing Spider Strands
Rank: C
Type: Clan Ninjutsu; Supplementary
Range: Any Spider Strands in creation
Handseals: No.
Chakra: Low
Special: The range is exactly the same as the initial Spider Strands jutsu.
Description: Being created from the user, the Sasanagi's thread is incredibly easy to influence with chakra. This jutsu allows the user to control their threads with their chakra, manipulating objects attached to with thread, chasing opponents with thread, simply having complete freedom of manipulation. This jutsu only works as long as the threads are still attached to the user.
Domain: Sasanagi, Spider Strands
-Sasanagi: 425
[1] Kaimon (Gate of Opening) x3
Rank: C
Type: Supplementary / Nintaijutsu / Kinjutsu
Range: Self
Chakra/Stamina: Mid [per turn]
Handseals: No
Special: See subjutsu. Lasts for one turn, plus one more each time retrained. Intense flow of chakra is able to disrupt regular Genjutsu 'D' ranked and lower. Once activated, the user moves at twice (6 mps) their normal speed, to the point a normal eye will have a harder time focusing on the user, seeing the figure slightly blurry but still themselves, and a Sharingan Stage 2 would be the only one to truly see with clarity. Upon deactivation, fatigue settles and lasts as long as Gate was active, yields strain, but does not restrict the user's level of Taijutsu.
Description: The first stage of the Eight Gates, the Gate of Opening (é_éT, Kaimon) is located in the brain, and upon activation, releases the brain's restraints, allowing full power usage of the body's muscles. Unlocking this gate allows the user to use extremely strong techniques, such as the Iron Fist's Frontal Lotus.
Domain: Hachimon.
Strength x3
Rank: C
Type: Passive / Nintaijutsu / Kinjutsu
Range: Self
Special: Represents strength boost received from Kaimon. Once activated, all Taijutsu, basic or advanced, shall have 'C' ranked damage stacked on at all times, equal to the amount of times retrained.
Hachimontonkou (Eight Chakra Gates) : 300
Tenjou no Shuuren (Discipline of Heaven and Earth)
Rank: D, C, B, A, S
Type: Supplementary / Taijutsu
Range: Self
Stamina: ---
Special: All Tenjouken techniques of equal or lesser rank take one tier less stamina to perform.
Description: The most basic technique of Tenjouken, this lays the foundation for the entirety of the style. It is a training of the body and a utilization of it to its utmost potential. Though not on the levels of the chakra-enhanced strength utilized by medic-nin, practitioners of Tenjouken have amazing physical power and speed with which to back it up. They focus on hitting hard and fast using efficient maneuvers. However, their training does not only cover offense; their bodies are extremely enduring and efficient.
Domain: Tenjouken
Tenchuu (Heaven's Punishment)
Rank: D
Type: Offensive / Taijutsu
Range: Self
Stamina: Low
Special: 125% speed boost gained during attack--does not receive any extra 'D-rank' damage.
Description: Standard Tenjouken technique. A technique that stresses speed. Whether a punch or a kick, the user aims to attack using the shortest path to the enemy--that is, a jab in a straight line as opposed to a hook, or a lower-body kick as opposed to an upper-body one. The "shortest path" changes with every movement, giving this technique a unique versatility.
Domain: Tenjouken, Tenjou no Shuuren 'D'
Tenjouken - 100
Total: 825