Being rather cold
May 26, 2012 8:55:30 GMT -8
Post by The Joker!? on May 26, 2012 8:55:30 GMT -8
1000 spent
Kagura 75
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low - Very High
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
C: 3/4 th of a Turn // 2 Masteries
B: Half a Turn // 3 Masteries
A: 1/4 th of a Turn // 4 Masteries
S: Near-Instant! // 5 Masteries
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank:D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low - Very High [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Universal 425
Shunshin no Jutsu (Body Flicker Technique)
Rank: D, D, D, D, D, D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Hyouton 500
Yuki no Kami (Gods of Ice)
Rank: D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: ---
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines rank strength behind all CLAN Hyouton ninjutsu. If this is learned, the user automatically gains the effects of Hyouton Ryuuken (Ice Dominion), and as such does not need to learn it as this can be used as a substitute.
Description: Able to manipulate Ice better than the rest, the Yukina Kekkei Genkai specializes in the accelerated recomposition of Hyouton chakra, able to create surdy, powerful creations within seconds. Serving as the basis to the Yukina's ability, their advanced Ice skills has earned them the nickname 'Gods of Ice'.
Domain: Yukina.
Sensatsu Suishou (Death by a Thousand Flying Water Needles)
Rank: B
Type: Offensive / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Strength and range of needles depends on user's highest 'Yuki no Kami' rank. Up to 100 needles may be formed when first learned, plus 100 more each time retrained, up to a maximum of 1,000.
Description: After forming the needed hand seals, the clan member either kicks water into the air with their foot or gathers some from the air and surrounding environment. The water then rises into the air and takes the form of a thousand long needles. Directed to a specific target at high speeds, these needles then come raining down while leaping backwards before impact so as not to get caught in the crossfire. In the end, the needles surround the target from all sides, providing no form of escape whatsoever.
Domain: Yukina. Yuki no Kami 'B'.
Yuki Bunshin no Oni (Demonic Ice Clone)
Rank: B
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Clone strength and defense is determined by the user's highest 'Yuki no Kami' rank. Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters.
Description: A unique and advanced cloning technique, it is avalable only to member of the Yukina Kekkei Genkai simply due to their extreme control over ice. Unlike a standard ice clone, a Yukina's clone is able to perform any Ice jutsu the user knows, and still retains the lesser Ice Clone's explosive properties.
Domain: Yukina. Yuki no Kami 'B'.
Kagura 75
Kagura Shingan (Kagura Mind's Eye)
Rank: D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low - Very High
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
C: 3/4 th of a Turn // 2 Masteries
B: Half a Turn // 3 Masteries
A: 1/4 th of a Turn // 4 Masteries
S: Near-Instant! // 5 Masteries
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank:D, C, B, A, S
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low - Very High [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Universal 425
Shunshin no Jutsu (Body Flicker Technique)
Rank: D, D, D, D, D, D
Type: Supplementary / Ninjutsu / High-Speed Movement
Range: 0 - 10 meters
Handseals: No.
Chakra: Low
Special: Shunshin no Jutsu is a high-speed movement in which the user moves in a linear fashion from one point to another. Usually facilitated with some sort of distraction (smoke bomb, explosion, or something of that nature to obscure one's vision), the user of the Shunshin no Jutsu can, in some cases, appear to have simply teleported from one location to another. Shunshin no Jutsu can be used once per thread, plus once more each time it is retrained.
Description: Shunshin no Jutsu is a basic ninjutsu technique used across the shinobi world by all, ranging from the most basic shinobi to the legends of lore. Considered is a high-speed movement technique, it simple combines high mobility with a distraction to give off the appearance of vanishing - to an observer caught in the optical illusion, it appears as if the user has teleported. This allows the user to escape or attack suddenly, should they need to.
Domain: Shunshin - Universal Ninjutsu.
Shunshin-Kawasu (Shimmering Flicker)
Rank: B
Type: Passive / Ninjutsu / High-Speed Movement
Range: Shunshin
Special: Gives the user the option to side-step, curve, shimmy or even shimmer on a whim during a Shunshin, rather than remaining moving forward. Sidestep distance takes away from the Shunshin's total traveling distance.
Description: Although Shunshin is normally executed in a linear fashion, with enough training, the ninja can learn to limit their forward travel speed in exchange for a near-instantaneous sideways move. Useful when evading tricky attacks, or when wishing to confuse opponents.
Domain: Shunshin.
Genjutsu Kai! (Release)
Rank: D, C, B, A, S
Type: Supplementary / Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: User can only release themselves from illusions of equal or lower rank. Chakra costs is equal to the Genjutsu being dispelled.
Description: Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Domain: Universal Ninjutsu.
Hyouton 500
Yuki no Kami (Gods of Ice)
Rank: D, C, B, A, S
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: 0 - 50 meters
Handseals: No.
Chakra: ---
Special: Dominion extends 10 meters in every direction of the user, and goes up 10 more with each rank learned. Determines rank strength behind all CLAN Hyouton ninjutsu. If this is learned, the user automatically gains the effects of Hyouton Ryuuken (Ice Dominion), and as such does not need to learn it as this can be used as a substitute.
Description: Able to manipulate Ice better than the rest, the Yukina Kekkei Genkai specializes in the accelerated recomposition of Hyouton chakra, able to create surdy, powerful creations within seconds. Serving as the basis to the Yukina's ability, their advanced Ice skills has earned them the nickname 'Gods of Ice'.
Domain: Yukina.
Sensatsu Suishou (Death by a Thousand Flying Water Needles)
Rank: B
Type: Offensive / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Strength and range of needles depends on user's highest 'Yuki no Kami' rank. Up to 100 needles may be formed when first learned, plus 100 more each time retrained, up to a maximum of 1,000.
Description: After forming the needed hand seals, the clan member either kicks water into the air with their foot or gathers some from the air and surrounding environment. The water then rises into the air and takes the form of a thousand long needles. Directed to a specific target at high speeds, these needles then come raining down while leaping backwards before impact so as not to get caught in the crossfire. In the end, the needles surround the target from all sides, providing no form of escape whatsoever.
Domain: Yukina. Yuki no Kami 'B'.
Yuki Bunshin no Oni (Demonic Ice Clone)
Rank: B
Type: Supplementary / Clan Kekkei Touta / Hyouton Ninjutsu
Range: See special!
Handseals: Yes.
Chakra: High
Special: Clone strength and defense is determined by the user's highest 'Yuki no Kami' rank. Clone speed matches that of the user. Up to one clone can be made at a time, plus one more each time retrained. Explosion range covers 5 meters.
Description: A unique and advanced cloning technique, it is avalable only to member of the Yukina Kekkei Genkai simply due to their extreme control over ice. Unlike a standard ice clone, a Yukina's clone is able to perform any Ice jutsu the user knows, and still retains the lesser Ice Clone's explosive properties.
Domain: Yukina. Yuki no Kami 'B'.