Medical Crow
May 27, 2012 14:02:24 GMT -8
Post by Deacan on May 27, 2012 14:02:24 GMT -8
Shousen no Jutsu (Mystical Hand Technique) (150)
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
• A: 1/4th of a Turn (2 seconds)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Naite no Jutsu (Dead Hands Technique) (150)
Rank: A
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: High [initial + upkeep]
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
o A: 1/4th of a Turn (2 seconds)
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer) (150)
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
o A: High
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)(175)
Rank: D, C, B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Medium
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. Rank determines the level of poison a medic can remove, as well as the time they need to keep the bubble on a target's body before the extraction is complete.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Total Iryou: 625
Sanzengarasu no Jutsu (Scattering One Thousand Crows Technique) x6
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summoned initially, with 10 more each time this jutsu is re-learned for a maximum of 100 crows. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Total Crow Increase: +60 Crows
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
Satsujin no Nami (Murder's Wave)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can operate as far as the eye can see, following the same restrictions as the 'Sanzengarasu no Jutsu'. Requires at least 10 crows summoned with the 'Sanzengarasu no Jutsu'. Number of crows used determines the number of targets capable of being carried off and the number of secondary weapons that can be swept away. By using the 'Kurafutikarasu' technique, secondary items that have been swept away can be held by the crows in question and used against the opponent following the restrictions of said technique. Crows sweep target's away at 5 meters a second, until said target escapes their grip or until the user is comfortable with the distance and-or result.
10 crows // 5 secondary weapons
20 crows // 10 secondary weapons // 1 person
30 crows // 20 secondary weapons // 2 people
40 crows // 30 secondary weapons // 3 people
50 crows // 40 secondary weapons // 4 people
+10 crows // +10 secondary weapons // +1 person
Description: Often used as a counter by Akegarasu, this effective technique utilizes the user's crows to fend off projectile-weaponry and even drag away targets who may be too close for the user's comfort. Through means of their mental connection with the master, the murder will flock towards and repel whatever it has been designated to counter. Using their beaks and talons, they will amass in unison to carry off projectile-weapons thrown or pull a person backwards. Though it has been used many times in the past as a means of fending off someone or using their projectiles against them, there have quite a few cases in which the Murder's Wave truly lived up to its name- by throwing people off a cliff, for example, or driving them into a wave of fire.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Kurou Shuriken no Jutsu (Crow Shuriken Technique)
Rank: C
Type: Offensive / Secret Technique
Range: 20 meters
Chakra: Mid
Special: Requires crows summoned by the 'Sanzengarasu no Jutsu'. Fires one shuriken per crow used. Shuriken cast lose substance and disappear after two turns. Any of the user's crows within eyesight can be utilized for the technique.
Description: A basic yet effective Akegarasu technique, the user can utilize one or more of their own crows and transform them into deadly shuriken mid-flight. Solidified and sharpened to the point of surpassing even their original counterparts, these shuriken are powered by the user's burst of chakra, resulting in a deadly bombardment of black-starred projectiles, depending on the number of crows used.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Total Akegarasu: 400
Kagura Shingan (Kagura Mind's Eye)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Sensors - 75
Total: 1100
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: High [initial + upkeep]
Special: Heals and counters damage equal to highest rank known. If healing is stronger than the damage taken, remaining 'Shousen' chakra will course through the target's body until more damage is suffered, essentially helping the medic prevent future injury. Cannot be used on a target with perfect health. Highest rank known also determines the amount of time a medic must spend over their target in order for the healing chakra to be passed on correctly.
• A: 1/4th of a Turn (2 seconds)
Description: Shousen Jutsu is one of the most fundamental yet vital Medical Ninjutsu techniques utilized by medical ninja. This technique allows the ninja to heal wounds by focusing their own chakra to their hands, creating a special chakra designed to speed up the body's natural healing process exponentially. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, blue hue. The higher the Medic's skill, the stronger the healing process will be. As such, master medics can use their techniques to perform surgeries that otherwise would not be possible.
Domain: Iryou Ninjutsu.
Naite no Jutsu (Dead Hands Technique) (150)
Rank: A
Type: Offensive / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: High [initial + upkeep]
Special: Performs the opposite of Shosen no Jutsu, instantly breaking down cellular structures upon impact, allowing the Medic to do both miraculous and deadly things. Highest rank known also determines the amount of time a medic must spend over their target in order for the damaging chakra to be passed on correctly.
o A: 1/4th of a Turn (2 seconds)
Description: Although most Medical Shinobi utilize this technique for combat, Naite no Jutsu may also be used to help the user combat things like cancerous growths by simply killing the cancer's cells. While active, the user is capable of causing massive cellular destruction of an area of one inch per second per rank of the technique. The chakra is represented by a faint glow around each of the user's hands, a perfect circle formed around the appendage, with the glow itself letting off a faint, black hue.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Chakra Ijou (Chakra Transfer) (150)
Rank: A
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: Yes.
Chakra: See special!
Special: Allows the user to open a link of chakra transference between the user and the patient so that the user may send chakra to the patient. Amount of chakra used is the same as the amount given.
o A: High
Description: Chakra Exhaustion is a dangerous thing for shinobi to have to face. Medical Ninja developed a way to fix that problem. By touching the center of the patient's chest with both hands, the user is capable of sending chakra directly into the patient's chakra circulatory system, allowing the system to process the chakra and receive it as if the chakra were the person's own. While the user maintains their touch on the patient's body, up to a High amount of chakra per turn may be sent to the patient.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Saikan Chuushutsu no Jutsu (Fine Affliction Extraction)(175)
Rank: D, C, B
Type: Supplementary / Medical Ninjutsu
Range: Self
Handseals: No
Chakra: Very Low - Medium
Special: Allows the removal of poison through a similar chakra method as 'Shosen'. Rank determines the level of poison a medic can remove, as well as the time they need to keep the bubble on a target's body before the extraction is complete.
o D: Full Turn damaging contact (5 seconds)
o C: 3/4th's of a Turn (4 seconds)
o B: Half of a Turn (3 seconds)
Description: Saikan Chuushutsu no Jutsu is a skill used by medical ninja to remove harmful poisons from a patient's body. The ninja will infuse their chakra into liquid bubble, which they will insert into the patient. They will then use the liquid as a medium to draw out the poison from the cells. This mix can then be removed from the body. Depending on the deadliness of the poison, further treatment with an antidote or medicine may be required.
Domain: Iryou Ninjutsu. Shousen no Jutsu.
Total Iryou: 625
Sanzengarasu no Jutsu (Scattering One Thousand Crows Technique) x6
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can exist as far as the eye can see, or until the user leaves the thread, and take no additional chakra for upkeep. Up to 10 are summoned initially, with 10 more each time this jutsu is re-learned for a maximum of 100 crows. Crows move almost as fast as kunai, and maintain a mental chakra connection to the user for the sake of communication.
Total Crow Increase: +60 Crows
Description: The base behind the Akegarasu is their control and use of crows in battle, displayed well with this technique. After forming a few simple seals, the crow king will call upon a murder of crows to fly around and envelop the target, causing confusion with their dark forms and quick movement. From here, either a comrade or the user can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more efficiently. Finally, the mass of crows can obscure any retreating ninja, as the crows are massive in numbers and composed of the user's chakra. When no longer needed, the murder of crows will simply puff away in smoke.
Domain: Akegarasu.
Satsujin no Nami (Murder's Wave)
Rank: C
Type: Supplementary / Secret Technique
Range: See special!
Chakra: Mid
Special: Crows can operate as far as the eye can see, following the same restrictions as the 'Sanzengarasu no Jutsu'. Requires at least 10 crows summoned with the 'Sanzengarasu no Jutsu'. Number of crows used determines the number of targets capable of being carried off and the number of secondary weapons that can be swept away. By using the 'Kurafutikarasu' technique, secondary items that have been swept away can be held by the crows in question and used against the opponent following the restrictions of said technique. Crows sweep target's away at 5 meters a second, until said target escapes their grip or until the user is comfortable with the distance and-or result.
10 crows // 5 secondary weapons
20 crows // 10 secondary weapons // 1 person
30 crows // 20 secondary weapons // 2 people
40 crows // 30 secondary weapons // 3 people
50 crows // 40 secondary weapons // 4 people
+10 crows // +10 secondary weapons // +1 person
Description: Often used as a counter by Akegarasu, this effective technique utilizes the user's crows to fend off projectile-weaponry and even drag away targets who may be too close for the user's comfort. Through means of their mental connection with the master, the murder will flock towards and repel whatever it has been designated to counter. Using their beaks and talons, they will amass in unison to carry off projectile-weapons thrown or pull a person backwards. Though it has been used many times in the past as a means of fending off someone or using their projectiles against them, there have quite a few cases in which the Murder's Wave truly lived up to its name- by throwing people off a cliff, for example, or driving them into a wave of fire.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Kurou Shuriken no Jutsu (Crow Shuriken Technique)
Rank: C
Type: Offensive / Secret Technique
Range: 20 meters
Chakra: Mid
Special: Requires crows summoned by the 'Sanzengarasu no Jutsu'. Fires one shuriken per crow used. Shuriken cast lose substance and disappear after two turns. Any of the user's crows within eyesight can be utilized for the technique.
Description: A basic yet effective Akegarasu technique, the user can utilize one or more of their own crows and transform them into deadly shuriken mid-flight. Solidified and sharpened to the point of surpassing even their original counterparts, these shuriken are powered by the user's burst of chakra, resulting in a deadly bombardment of black-starred projectiles, depending on the number of crows used.
Domain: Akegarasu. Must know 'Sanzengarasu no Jutsu'.
Total Akegarasu: 400
Kagura Shingan (Kagura Mind's Eye)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: 0 - 50 meters
Handseals: Yes [1]
Chakra: Very Low
Special: Determines the range at which they can detect chakra, whether it comes from person, animal or even object, By closing their eyes and forming a simple seal, the world of chakra around the user becomes unveiled. Upon learing the 'S' ranked version, the user will no longer have to close their eyes nor form handseals to activate. Highest rank known also determines detection time, as well as the amount of chakra-related masteries needed in order for that level of Kagura to be reached. Keep in mind chakra masteries do not need to be from the same group; as long as it has chakra, any form of ninjutsu mastery (from releases to clan jutsu) will do.
D: Full Turn detection delay // 1 Mastery
Description: Kagura Shingan is an advanced Sensory Ninjutsu technique used by all sensors, and serves as the root to the entire sensory tree. After a series of handseals, the sensor closes their eyes and uses their inate ability to detect chakra in order to determine the location of their opponent by the faintest of chakra trails, as well as discerning the size of an approaching unseen force, and even their chakra capacity.
Domain: Sensors.
Kagura Genzou (Kagura's Illusion)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Very Low [only when detection occurs!]
Special: Allows the Sensor to detect when a Genjutsu has been casted upon them. Highest rank known determines level of detectable genjutsu. Cannot stop Pain Genjutsu.
Description: With this enhancement to Kagura Shingan, the sensor is now able to detect the difference in chakra signatures, discerning illusionary threats that have been cast upon them. While this does not automatically break an illusion, it allows the sensor the knowledge of revealing hidden traps so that they can quickly escape the situation.
Domain: Sensors. (Requires Kagura Shingan of equal rank)
Kagura Uso (Kagura's Truth and Lies)
Rank: D
Type: Supplementary / Sensory Ninjutsu
Range: See 'Mind's Eye'
Handseals: No
Chakra: Low [initial + upkeep]
Special: Allows the Sensor to determine whether a particular target is lying or not by the chakra fluctuations triggered.
Description: Once the sensor begins to understand how to properly mold and detect their chakra, they will learn to look into the specifics of others. With this technique, a sensor is able to detect a truth from a lie by observing the way the chakra waves fluctuate within the one being interrogated. An excellent shinobi tool.
Domain: Sensors. (Requires Kagura Shingan 'D')
Sensors - 75
Total: 1100